Commit graph

11 commits

Author SHA1 Message Date
Daniel Holbert
126bd9e1a4 Bug 1412427 part 8: (automated patch) Switch a bunch of C++ files in gfx to use our standard mode lines. r=jrmuizel
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: 77D61xpSmIl

--HG--
extra : rebase_source : c6162fa3cf539a07177a19838324bf368faa162b
2017-10-27 16:10:06 -07:00
JerryShih
e60ceae85f Bug 1357299 - P10: Update MLGDeviceD3D11 and CompositorD3D11 to use SyncObjectHost. v2. r=mattwoodrow,dvander
MozReview-Commit-ID: 1a0Ho7smkAx
2017-08-07 18:15:24 +08:00
Bill McCloskey
f115503a0b Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-26 14:19:58 -07:00
Carsten "Tomcat" Book
8a1350b5a6 Backed out changeset 4f6302a98ae4 (bug 1372405)
--HG--
extra : rebase_source : 41632f3158e88e692809731394a683d065a73dfb
2017-06-21 13:59:26 +02:00
Bill McCloskey
6b3e84ed5f Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-20 21:44:11 -07:00
Carsten "Tomcat" Book
ea1b86680c Backed out changeset 9846de3bd954 (bug 1372405)
--HG--
extra : rebase_source : 5d4a48e8ec394c329994689d938d2a6e9b2752b0
2017-06-20 08:27:02 +02:00
Bill McCloskey
4592152411 Bug 1372405 - Provide names for all runnables in the tree (r=froydnj)
MozReview-Commit-ID: DKR6ROiHRS7
2017-06-19 22:25:47 -07:00
David Anderson
b76228bd31 Cut down on compositor spam after a device reset. (bug 1363126 part 5, r=rhunt) 2017-05-11 22:44:28 -07:00
David Anderson
413ea1b941 Pre-initialize DeviceAttachmentsD3D11 on the compositor thread, immediately after the GPU process initializes. (bug 1360766 part 3, r=bas) 2017-04-30 11:38:59 -07:00
David Anderson
dab415165b Store DeviceAttachmentsD3D11 on DeviceManagerDx instead of ID3D11Device. (bug 1360766 part 2, r=bas) 2017-04-30 11:38:59 -07:00
David Anderson
f4c403f3f3 Separate DeviceAttachmentsD3D11 into its own header and source file. (bug 1360766 part 1, r=bas) 2017-04-30 11:38:58 -07:00