This makes the difference between selector matching scaling on the ARM
Cortex-A9 and not, because the auto-derived `PartialEq` implementation
blows out the 32KB I-cache. With this change, there is a 2x improvement
in selector matching over sequential when using all 8 cores. (More work
needs to be done; this is a start.)
r? any DOM expert
Source-Repo: https://github.com/servo/servo
Source-Revision: c3d242544e809aca945cf0ca6c2bf0f45ce6a602
It seems @hyowon uploaded her canvas shadow patch faster than me; I've handled the color dependency a bit different, this way `gfx_traits` is not required by the script module.
Source-Repo: https://github.com/servo/servo
Source-Revision: c8c7bd900dde73d4fddafea8239f44440f1c863b
The first step of the implementation for shadows in canvas.
r? @nox @jdm
cc @yichoi
Source-Repo: https://github.com/servo/servo
Source-Revision: f163f2bf0d32861ea20470d405bb517ed5b09e84
Make an early return when the WebSocket connection fails in the constructor.
Also let the WebSockect connection to be closed when the connection could
not be established.
Fixes#6082.
Fixes#6086.
Source-Repo: https://github.com/servo/servo
Source-Revision: a3eb253bdce7ed4ad5bcc2c2e7af9cfe01826d99
The util component specified fnv and smallvec as dependencies and publicly
reexported both of them. Several other components utilized these reexports,
presumably because fnv and smallvec used to live in the tree so reexporting
made the transition easier.
These indirect dependencies through the util component are unnecessary.
This commit removes the fnv & smallvec crate reexports in the util component.
It exchange, it adds fnv & smallvec as dependencies to non-util components
wherever needed. Finally, it removes the fnv dependency from util as it is not
utilized anywhere in the util component.
Source-Repo: https://github.com/servo/servo
Source-Revision: 35000a9b854dc0989cc473aaec0ea8c082521c66
With just one caller between the two functions, there doesn't seem to be
much point in having the abstraction.
Source-Repo: https://github.com/servo/servo
Source-Revision: 6bd798a69f0ae0fe19f6385a8c1bb3204185da68
The cause of the issue is that the index of the overload to be invoked was being derived from the wrong lists (that contain only a subset of the overloads) - `possibleOverloads` and `interfaceSigs` rather than the `method.signatures()` (which contains all possible overloads).
Source-Repo: https://github.com/servo/servo
Source-Revision: b46ab0c60d53461d639c74d9c6b39d0c6c2d78c9
This commit implements:
* WebGLFramebuffer
* WebGLRenderbuffer
* WebGLTexture
And adds the following methods to `WebGLRenderingContext`:
* create{Texture,Framebuffer,Renderbuffer}
* bind{Texture,Framebuffer,Renderbuffer}
* destroy{Buffer,Texture,Framebuffer,Renderbuffer}
Fixes:
* WebGLUniform location shouldn't inherit from WebGLObject.
Known Issues:
* WebGL objects have to be destroyed on drop, we may want to keep a reference to the context, or maybe a clone of the renderer to achieve this
Also refactors a huge part of the current implementation, to allow
failing on creation of different WebGL objects.
Blocked on https://github.com/servo/gleam/pull/22
A reftest for most of the added functionality is not doable right now,
we need a few more functions in order to upload a texture, for example.
Source-Repo: https://github.com/servo/servo
Source-Revision: e09c555a41b0803388e54013ac8885fb789a0fa6
The fillStyle and strokeStyle attributes can be either strings(color), CanvasGradients, or CanvasPatterns.
The current implementation only considers strings(color).
r? @nox @jdm @pcwalton
cc @yichoi
Source-Repo: https://github.com/servo/servo
Source-Revision: ce30807be594d62b75772eac6356f84089a18c09
Changed the operator and updated the wpt-test for `hr-time`.
Source-Repo: https://github.com/servo/servo
Source-Revision: 458a5324618b8e58565d686fdea3363a31e11973
This should allow the jQuery testsuite to complete.
Source-Repo: https://github.com/servo/servo
Source-Revision: 9edc296c46b05606c74920a42ba0effb5c953db0
Fixes#1745
Should I adjust the expected result of the corresponding wpt test cases?
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.html
html/dom/documents/dom-tree-accessors/document.getElementsByName/document.getElementsByName-namespace.xhtml
Source-Repo: https://github.com/servo/servo
Source-Revision: bb95e07f8e75663706f9077138912c4e06c3eac9
Getting these down to the embedding API level required that I redo the bindings generator again, so this is more commits than anticipated.
@mbrubeck @Manishearth @pcwalton but NOT @larsbergstrom so don't even look at this.
Source-Repo: https://github.com/servo/servo
Source-Revision: b0f3417cffb211d547853b8069e7a444a1d9964f
Part of #6224
I certainly didn't remove all of them; I avoided `unsafe` areas and also `components/script`
Source-Repo: https://github.com/servo/servo
Source-Revision: f6fe1953343a417b62fb310a380af7c6973849b0
fixes#5232
The correct styling shows up in the Firefox devtools (e.g. a caution symbol beside warning messages.)
I couldn't quickly find the corresponding Firefox code that handles log-levels so the values I'm sending are "guesses" (but they work seem to work.) I'll look today because I'm sending "log" for Debug-level, Error for failed asserts etc.
Source-Repo: https://github.com/servo/servo
Source-Revision: ec79881471bf3e952f40ee7021b561532a9020c6
This moves webdriver_traits into msg to avoid a circular dependency.
Source-Repo: https://github.com/servo/servo
Source-Revision: d08995e1a94fa093b7fc1e5d918d9dca79f260d6
This implements the `canvas`, `drawingBufferHeight` and `drawingBufferWidth` getters to `WebGLRenderingContext`, and an initial version of `getParameter`.
r? @jdm or @nox?
Source-Repo: https://github.com/servo/servo
Source-Revision: 042737793b1995ad93dc093ea12ec986b99e64b8
r? @jdm
I couldn't add the `getContextAttributes` method since `CodegenRust`
doesn't know how to return a dictionary value, I'll take a look at it ASAP.
I think the helper functions can return directly the renderer, since they're used just for that, but I wanted to hear your opinions about this.
By the way I'm interested in adding more serious tests for WebGL, and I think the [khronos conformance suit](https://github.com/KhronosGroup/WebGL/tree/master/conformance-suites/1.0.3) should be the best option.
Should I try to integrate it in wpt, or making a `tests/webgl` directory (or similar) inside the servo tree? (Maybe this question should be for @Ms2ger)
Source-Repo: https://github.com/servo/servo
Source-Revision: 0de09b936e5e37c15b7865157a98ad78b1077659
Implement NodeIterator's basic functionality. (Fixes#1235) But the cases for node removals are not implemented yet.
r? @jdm
cc @yichoi
Source-Repo: https://github.com/servo/servo
Source-Revision: 2b52006b1c503a24d5e832934d3265d45e425f40
Also `debug_assert!`s that `splitn` was called with the
correct `count` argument.
Adaptation of #5778.
Source-Repo: https://github.com/servo/servo
Source-Revision: df2f8d0636922a7e89895fa61fdba30099cec9ea
It would be nice if HTML parsing didn't have to hog the event loop, so I didn't have to do this polling in `content_changed()`, but maybe the way we do it is unavoidable.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: e604b663f4e664b9a94d61569082b2b62de2151d
Fixes#3257
In eventtarget.rs I'm not sure whether ARG_NAMES actually needs to be static!?
Source-Repo: https://github.com/servo/servo
Source-Revision: 999325460ecc71b02160e8c79e71a694987d9acd
This fixes#6111 , @jdm said that I can work on this issue
Source-Repo: https://github.com/servo/servo
Source-Revision: 16f19b628fa630aab8cfd275a90128da7b59723b
...r parsing. Hook up document loading to async networking events.
Relies on https://github.com/servo/html5ever/pull/107, so we'll likely need to backport it rather than wait for the next rustc upgrade.
Source-Repo: https://github.com/servo/servo
Source-Revision: dd319c1a998bbd3eeb84fdc4ca8a41ee7877ca37
This is a really small typo fix for an issue I worked on recently.
Source-Repo: https://github.com/servo/servo
Source-Revision: b84aa41c229a18fa77f4ae815fc0166cb3fbb1b6
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
--HG--
rename : servo/components/gfx/color.rs => servo/components/gfx_traits/color.rs