This patch set introduces the `--multiprocess` (`-M`) switch. Right now, all it does it cause display lists to be serialized, but eventually it will cause actual processes to be spawned.
r? @metajack
Source-Repo: https://github.com/servo/servo
Source-Revision: c4480b5d0309acc7f154166b91992f73a85de57f
Now GLRasteizationContexts require having an active GLContext. This will
allow preserving GLContexts and possibly framebuffers between
rasterization sessions, improving GL Rasterization performance.
Linux Before:
+ Painting Per Tile 4.5559 4.3392 1.6920 18.5548 74
Painting 170.1554 151.8353 0.0008 350.1093 28
Linux After:
+ Painting Per Tile 3.8726 3.1299 1.5848 12.6732 62
Painting 13.5480 10.8947 0.0029 39.1198 23
Source-Repo: https://github.com/servo/servo
Source-Revision: ccd341cc68f034df675ffaf80673a1bece078e08
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
Uses a couple of extra threads to work around the lack of cross-process
boxed trait objects.
r? @nnethercote
Source-Repo: https://github.com/servo/servo
Source-Revision: f778e0eecf7cd8a2b870d18c3c305ff10d6b1894
We currently store LayerBuffers, because previously NativeSurfaces did
not record their own size. Now we can store NativeSurfaces directly,
which saves a bit of space in the surface cache and allows us to create
LayerBuffers only in the PaintTask.
This also means that instead of sending cached LayerBuffers, the
compositor can just send cached NativeSurfaces to the PaintTask.
Source-Repo: https://github.com/servo/servo
Source-Revision: 590cb33bb7ae9f4713a7c2ee8bfe1076c180e392
By doing this on either side of the call to the relevant tasks' start()
method, we don't need to store the mem::ProfilerChan or the reporter
name in the task itself.
Source-Repo: https://github.com/servo/servo
Source-Revision: cb52cc66581191b6f787a4a6d0d2844e2968b7eb
This commit introduces the `serde` dependency, which we will use to
serialize messages going between processes in multiprocess Servo.
This also adds a new debugging flag, `-Z print-display-list-json`,
allowing the output of display list serialization to be visualized.
This will be useful for our experiments with alternate rasterizers.
r? @metajack
Source-Repo: https://github.com/servo/servo
Source-Revision: ef9715203edf0a280d019b6e8823666f0e7020be
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Source-Repo: https://github.com/servo/servo
Source-Revision: 10b0d8c537c226400a617d28e8a060f9ca53d242
--HG--
rename : servo/components/gfx/buffer_map.rs => servo/components/compositing/buffer_map.rs
The compositing context, painting context and display metadata have all
been collapsed into a single NativeDisplay class.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4674afe846df6720882da28cbd2c3087c17d0b22
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7
* Add parser support for 3d transforms.
* Change ComputedMatrix to a representation that suits interpolation.
* Switch stacking contexts to use 4x4 matrices.
The transforms themselves are still converted to 2d and handled by azure for now, but this is a small standalone part that can be landed now to make it easier to review.
Source-Repo: https://github.com/servo/servo
Source-Revision: 05212b702dbafacd3d1d44e600139af8d7516308
Part of #6224
I certainly didn't remove all of them; I avoided `unsafe` areas and also `components/script`
Source-Repo: https://github.com/servo/servo
Source-Revision: f6fe1953343a417b62fb310a380af7c6973849b0
Example output from the memory profiler:
```
| 1.04 MiB -- url(http://en.wikipedia.org/wiki/Main_Page)
| 0.26 MiB -- display-list
| 0.78 MiB -- paint-task # new output line
| 0.78 MiB -- buffer-map # new output line
```
The buffer maps aren't huge, but they're worth measuring, and it's good
to get the memory profiler plumbing into PaintTask.
Source-Repo: https://github.com/servo/servo
Source-Revision: 10127d6b5a71ee8927413ab746300e32a54b079d
I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that.
I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`).
I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too.
It's mergeable and doesn't break any tests :P
Some of my main concerns:
* Does the canvas render really need to be behind an `Arc<Mutex<T>>`?
* I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it?
cc @jdm @pcwalton
Source-Repo: https://github.com/servo/servo
Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
--HG--
rename : servo/components/gfx/color.rs => servo/components/gfx_traits/color.rs
This fixes a hang found while testing the jQuery test suite.
Source-Repo: https://github.com/servo/servo
Source-Revision: c51e9f04559f04f1e820b792261e1653c6869ee5
This improves Servo's performance on large pages.
Please double-check the logic when it comes to nested layers—I'm sure I've messed up some of the geometry calculations :)
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: 0880e54f987bac7c34c934ef6ee36f46475b06e3
--HG--
rename : servo/tests/html/lipsum.html => servo/tests/html/lipsum-large.html
This allows most of the jquery test suite to run without exhausting thread resources.
Source-Repo: https://github.com/servo/servo
Source-Revision: 7e022b25a8ab87897180dcf1b6aff8d9b57adcb4
The basic idea is it's safe to output an image for reftest by testing:
- That the compositor doesn't have any animations active.
- That the compositor is not waiting on any outstanding paint messages to arrive.
- That the script tasks are "idle" and therefore won't cause reflow.
- This currently means page loaded, onload fired, reftest-wait not active, first reflow triggered.
- It could easily be expanded to handle pending timers etc.
- That the "epoch" that the layout tasks have last laid out after script went idle, is reflected by the compositor in all visible layers for that pipeline.
Source-Repo: https://github.com/servo/servo
Source-Revision: 5e61ebaa05e5babb7b2fdd1347b6cdd23df38e62
A rebuild after touching components/profile/mem.rs now takes 48 seconds (and
only rebuilds `profile` and `servo`) which is much lower than it used to be.
In comparison, a rebuild after touching components/profile_traits/mem.rs takes
294 seconds and rebuilds many more crates.
This change also removes some unnecessary crate dependencies in `net` and
`net_traits`.
Source-Repo: https://github.com/servo/servo
Source-Revision: 77f653da2c4120ea7ac1a946d97fc70059d513d4
--HG--
rename : servo/tests/unit/gfx/lib.rs => servo/components/profile_traits/lib.rs
* Simpler image cache API for clients to use.
* Significantly fewer threads.
* One thread for image cache task (multiplexes commands, decoder threads and async resource requests).
* 4 threads for decoder worker tasks.
* Removed ReflowEvent hacks in script and layout tasks.
* Image elements pass a Trusted<T> to image cache, which is used to dirty nodes via script task. Previous use of Untrusted addresses was unsafe.
* Image requests such as background-image on layout / paint threads trigger repaint only rather than full reflow.
* Add reflow batching for when multiple images load quickly.
* Reduces the number of paints loading wikipedia from ~95 to ~35.
* Reasonably simple to add proper prefetch support in a follow up PR.
* Async loaded images always construct Image fragments now, instead of generic.
* Image fragments support the image not being present.
* Simpler implementation of synchronous image loading for reftests.
* Removed image holder.
* image.onload support.
* image NaturalWidth and NaturalHeight support.
* Updated WPT expectations.
Source-Repo: https://github.com/servo/servo
Source-Revision: ac0645c2363b5a6ea3930b0857b3a27f1b6d033f
Transition events are not yet supported, and the only animatable
properties are `top`, `right`, `bottom`, and `left`. However, all other
features of transitions are supported. There are no automated tests at
present because I'm not sure how best to test it, but three manual tests
are included.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: ebdf1d494b6c986e6dfcb7d8fd3f0ffa126523ed
- Most of util::memory has been moved into profile::mem, though the
`SizeOf` trait and related things remain in util::memory. The
`SystemMemoryReporter` code is now in a submodule
profile::mem::system_reporter.
- util::time has been moved entirely into profile::time.
Source-Repo: https://github.com/servo/servo
Source-Revision: d1268ec9c6633684270015e7b2619181aeb47b8b
--HG--
rename : servo/components/util/time.rs => servo/components/profile/time.rs
Ready for review.
Final link step on android fails, but we know how to fix it and will add it to this branch soon.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2cc08f289ab909de44fa09a07b2c43b70ce379b9
--HG--
rename : servo/ports/gonk/build.rs => servo/support/rust-task_info/build.rs
This used to conflict with the util crate from the standard library, which
has long since been removed.
The import in layout has not been changed because of a conflict with the
util mod there.
Source-Repo: https://github.com/servo/servo
Source-Revision: 27e0f16407629422b5e047e067d458142372c97e