All the callers in nsBlockFrame call BlockReflowInput::ClearFloats(), I
don't feel we need to pass the DONT_CLEAR_PUSHED_FLOATS down to
nsFloatManager. Besides, I'll remove the flag in a later patch.
Differential Revision: https://phabricator.services.mozilla.com/D74537
We don't actually share _that_ much code across them. This makes callers clearer
and code less confusing, IMHO.
This also has the benefit of not autocompleting path from devtools for
shape-outside.
Differential Revision: https://phabricator.services.mozilla.com/D62373
--HG--
extra : moz-landing-system : lando
The trickier part is that we represent -moz-image-rect as a Rect() type instead
of image with non-null clip-rect. So we need to add a bit of code to
distinguish "image request types" from other types of images.
But it's not too annoying, and we need to do the same for fancier images like
image-set and such whenever we implement it, so seems nice to get rid of
most explicit usages of nsStyleImage::GetType().
Differential Revision: https://phabricator.services.mozilla.com/D62164
--HG--
extra : moz-landing-system : lando
Also, add an nsIFrameInlines.h include to all .cpp files who call these APIs
and who don't yet have an include for this header.
Differential Revision: https://phabricator.services.mozilla.com/D61615
--HG--
extra : moz-landing-system : lando
This changeset is a simple find and replace of `MOZ_FALLTHROUGH` and `[[fallthrough]]`.
Unfortunately, the MOZ_FALLTHROUGH_ASSERT macro (to assert on case fallthrough in debug builds) is still necessary after switching from [[clang::fallthrough]] to [[fallthrough]] because:
* MOZ_ASSERT(false) followed by [[fallthrough]] triggers a -Wunreachable-code warning in DEBUG builds
* but MOZ_ASSERT(false) without [[fallthrough]] triggers a -Wimplicit-fallthrough warning in NDEBUG builds.
Differential Revision: https://phabricator.services.mozilla.com/D56440
--HG--
extra : moz-landing-system : lando
Currently, there's no way to tell whether the SIDEWAYS bit is set from
`writing-mode:sideways-*` or `writing-mode:vertical-*; text-orientation:sideways;`.
To be able to tell them apart, split SIDEWAYS bits into VERTICAL_SIDEWAYS
and TEXT_SIDEWAYS. This is needed by my proposed solution in bug 1102175.
Also, provide convenience methods related to sideways writing-mode, and replace
obscure checks in the codebase.
Note that we don't have the use cases to distinguish vertical-rl from
sideways-rl in layout, but for the completeness, IsSidewaysLR() is still
defined.
Differential Revision: https://phabricator.services.mozilla.com/D46321
--HG--
extra : moz-landing-system : lando
We always define it to the same thing, and we're inconsistent in whether
we use `CPP_THROW_NEW` or `throw()`, so we might as well just use the
standard C++ thing and get rid of some baggage.
Differential Revision: https://phabricator.services.mozilla.com/D40425
--HG--
extra : moz-landing-system : lando
It was introduced in bug 1352096 to reduce complexity with Stylo (apparently).
Right now it doesn't look like it reduces any complexity, and it's a bit
annoying with some of the patches that I'm writing at the moment.
So unless there's any objection I think it should go away.
Differential Revision: https://phabricator.services.mozilla.com/D31708
--HG--
extra : moz-landing-system : lando
This enables destructors for tagged unions in cbindgen, implemented in:
* https://github.com/eqrion/cbindgen/pull/333
Which allow us to properly generate a destructor for the cbindgen-generated
StyleBasicShape (which now contains an OwnedSlice).
For now, we still use the glue code to go from Box<BasicShape> to
UniquePtr<BasicShape>. But that will change in the future when we generate even
more stuff and remove all the glue.
I could add support for copy-constructor generation to cbindgen for tagged
enums, but I'm not sure if it'll end up being needed, and copy-constructing
unions in C++ is always very tricky.
Differential Revision: https://phabricator.services.mozilla.com/D29769
--HG--
extra : moz-landing-system : lando
Per the discussion in:
https://groups.google.com/d/msg/mozilla.dev.platform/P79pwa9z5m8/iPYPAWPHCAAJ
They should be CamelCase, and that's what most of them already do. This converts
the rest, which are a few.
For the ones that already used `e` or `k` prefixes, I've mostly done:
for file in $(rg Type::e layout | cut -d : -f 1 | sort | uniq); do sed -i 's#Type::e#Type::#g' $file; done
For the ones that used uppercase, I've removed the prefix if it was already in
the type name, and turn them into CamelCase.
Depends on D28680
Differential Revision: https://phabricator.services.mozilla.com/D28681
--HG--
extra : moz-landing-system : lando
This patch changes remaining things under `layout/`. However, there are some
places which still need to use `nsIPresShell`. That will be fixed in a
follow up bug.
Differential Revision: https://phabricator.services.mozilla.com/D27477
--HG--
extra : moz-landing-system : lando
It doesn't make much sense to return const UniquePtr<Foo>& for something that
can't be null, it's just confusing.
Also make more stuff actually const.
Differential Revision: https://phabricator.services.mozilla.com/D10647
--HG--
extra : moz-landing-system : lando
Define OffsetPath & SVGPathData on the servo-side, and StyleMotion &
StyleSVGPath on the gecko-side. We parse the SVG Path string into a
vector of PathCommand. To build the gfx::Path, we will convert it into
gfx::Path later in a different patch.
The basic flow is:
* Parse SVG Path String into SVGPathData (in Rust).
* Use cbindgen to make sure the layout of PathCommand and StylePathCommand,
and then set the Box[PathCommand] into nsTArray<StylePathCommand>.
* Try to convert nsTArray<StylePathCommand> into gfx::Path. (This part
will be implemented in a different patch.)
Finally, we use the gfx::Path to create a motion path transform.
The layout implementation is in the later patch.
Differential Revision: https://phabricator.services.mozilla.com/D2963
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
MozReview-Commit-ID: CYeBKhDYD1F
The distance field does not calculate a true Euclidean distance, so it is
unreasonable to require that the intervals span all of the BStart() to BEnd()
float area. The final block pixel may not generate an interval at all due to
rounding errors. This change makes accomodation for the rounding errors and
adds asserts to ensure we aren't tolerating errors outside the area of the
last block pixel.
--HG--
extra : rebase_source : 114c1667861c90a055295f9bd40a3991cbb5dc88