This shouldn't change behavior but makes following the code a bit
easier. There's no point in using callbacks for touch-action as:
* We return the computed flags anyways.
* Each caller wants to do something different.
* (more importantly) The callback gets called synchronously.
So move the relevant code to TouchActionHelper and make the callers deal
with the flags as they please. I've preserved the behavior of only doing
the thing if the flags array is non-empty.
Differential Revision: https://phabricator.services.mozilla.com/D134933
It's only meaningfully read in two places:
* WebRender fallback code.
* Some widget DEBUG-only code, which on Linux is ifdef'd and on Windows does
some rather sketchy things like sleeping for 30ms
So I think it should be ok to remove, since WR fallback has its own flashing
pref as well, IIUC.
Differential Revision: https://phabricator.services.mozilla.com/D132313
This patch ensures that, following a GPU process crash, we
re-initialize the compositor and resume painting on Android.
nsWindow::GetWindowRenderer() is made to always reinitialize the
window renderer if there is none, like on other platforms. We
therefore no longer need to track whether webrender is being disabled,
as this is no longer a special case.
Previously we started the compositor as initially paused in
nsBaseWidget::CreateCompositorSession only if the widget did not yet
have a surface. Now we must unconditionally (re)start it as initially
paused, as even though the widget in the parent process may have a
surface, we will not have been able to send it to the GPU process
yet. We will send the surface to the compositor once control flow
returns to nsWindow::CreateLayerManager, where we will also now resume
the compositor if required.
Finally, we must ensure that we manually trigger a paint, both in the
parent and content processes. On other platforms this occurs
automatically following a GPU process loss through various refresh
driver events. On Android, however, nothing causes the refresh driver
to paint by itself, and we cannot receive input without first
initializing our APZ controllers, which does not happen until the
compositor receives a display list. We therefore must manually
schedule a paint. We do so from nsWindow::NotifyCompositorSessionLost
for the parent process, and BrowserChild::ReinitRendering for content
processes.
Differential Revision: https://phabricator.services.mozilla.com/D131232
We implement a new nsIDOMWindowUtils function sendNativeTouchpadPan to do this. It is only implemented on Windows here.
Depends on D122048
Differential Revision: https://phabricator.services.mozilla.com/D122049
This accomplishes 2 things:
1. Allows us to directly fetch the layersId of the process that is
autoscrolling, which avoids having to fetch it in AutoScrollChild and pass it
around. This fixes autoscrolling out-of-process frames with Fission enabled.
2. Makes it easier to handle autoscrolling of in-process documents, since that
can't happen through PBrowser.
Differential Revision: https://phabricator.services.mozilla.com/D120766
This accomplishes 2 things:
1. Allows us to directly fetch the layersId of the process that is
autoscrolling, which avoids having to fetch it in AutoScrollChild and pass it
around. This fixes autoscrolling out-of-process frames with Fission enabled.
2. Makes it easier to handle autoscrolling of in-process documents, since that
can't happen through PBrowser.
Differential Revision: https://phabricator.services.mozilla.com/D120766
When high contrast mode is enabled, 2 caption buttons are painted on top of each other like Bug 1715990. Normally we did not notice 2 caption buttons, since they are painted on same position. One is drawn by DWM, another is drawn by gecko. But when RTL is changed after window creation, we notice 2 caption buttons. See Bug 1715990. One button exists on window's top left, another button exists on window's top right. This happens since position of button by DWM is not updated for RTL change. This bug is for fixing position of button by DWM when RTL is updated.
It is not simple to remove button by gecko or button by DWM. Then this bug just fixes position of the button by DWM.
Differential Revision: https://phabricator.services.mozilla.com/D118257
When nsView::CalcWidgetBounds() size might be applied to widget with modification. And next widget->GetClientBounds() could be different than nsView::CalcWidgetBounds() again with several reasons. But it seems OK to apply widget->ConstrainSize() in nsView::DoResetWidgetBounds(). It could remove repaint because of widget->ConstrainSize() call in the Resize().
Differential Revision: https://phabricator.services.mozilla.com/D114814
When nsView::CalcWidgetBounds() size might be applied to widget with modification. And next widget->GetClientBounds() could be different than nsView::CalcWidgetBounds() again with several reasons. But it seems OK to apply widget->ConstrainSize() in nsView::DoResetWidgetBounds(). It could remove repaint because of widget->ConstrainSize() call in the Resize().
Differential Revision: https://phabricator.services.mozilla.com/D114814
My previous patch triggers a lint failure because it used 'virtual' and
'final' on the same declaration. However we have a gazillion violations
of this same lint (just with 'override', not 'final') on the same file,
so I was just following local style.
Apparently the lint is tier 1 and runs on every push (wtf), so fix the
whole header.
MANUAL PUSH: Silly lint fix on a CLOSED TREE.
This removes some sketchy non-caching of cursors on windows while at it,
now that plugins are gone, but otherwise shouldn't change behavior.
Differential Revision: https://phabricator.services.mozilla.com/D112475
This patch turns on Software WebRender for all widgets that don't get
acceleration by default on nightly and early beta, as well as for users
who are put into the Fission experiment. It also cleans up our prefs to
simply enable it for all popups, and not just those affected by Fission.
Differential Revision: https://phabricator.services.mozilla.com/D111958
Creating an event with type NSEventTypeSmartMagnify does not work with either NSEvent mouseEventWithType or NSEvent otherEventWithType (they both hit an assert in the appkit code). So the best we can do is call the same function.
Differential Revision: https://phabricator.services.mozilla.com/D107792
The pref gfx.webrender.software.unaccelerated-widget.allow may be used
to allow software WebRender to be used with new windows/popups that have
transparency on Windows. Otherwise they would fallback to basic layers.
Similarly, the pref gfx.webrender.software.unaccelerated-widget.force
may be used to force software WebRender for all windows that would
fallback to basic layers.
Differential Revision: https://phabricator.services.mozilla.com/D104855
It caused us substantial confusion investigating this bug under the belief that
StartRemoteDrawingInRegion may have been modifying the dirty region. None of our
existing widget code anymore uses the API in this way, so it makes sense to just
force this dirty region to be const so that we no longer support the assumption
and alleviate confusion in the future about how our widget code actually behaves.
Depends on D106246
Differential Revision: https://phabricator.services.mozilla.com/D106247
Currently, it takes a raw native message value, but it makes JS content too
complicated. And on Linux, it cannot synthesize non-primary button events
because GDK has only button press and release messages which dont' include
mouse button information.
For solving these problems, this patch creates a new abstract native message
as `nsIWidget::NativeMouseMessage` and makes each widget converts it to
a platform native message.
Additionally, this patch adds an argument to make it possible its callers
to specify pressing or releasing mouse button with a DOM mouse button value.
Note that the following patch adds new argument to
`synthesizeNativeEventMouse*` for mochitests and which will be tested by
new tests.
Differential Revision: https://phabricator.services.mozilla.com/D105763
Surprisingly, they don't take modifiers, and
`nsIWidget::SynthesizeNativeMouseEvent()` which are implementations of
`nsIDOMWindowUtils::SendNativeMouseEvent()` treat given modifier flags
are native's ones, and handle modifiers only on macOS. Therefore, this
patch makes them handle native modifiers of Gecko.
Unfortunately, I'm not so familiar with Android API, and in the short
term, I don't need the support on Android. Therefore, this patch just
adds a TODO comment on Android widget.
Additionally, we don't have a simple way to set modifier only while
posting a mouse input on Windows too. It requires complicated code.
Therefore, I don't add the support for it on Windows too.
Differential Revision: https://phabricator.services.mozilla.com/D105758