/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/StyleComplexColor.h" #include "mozilla/ComputedStyle.h" #include "mozilla/ComputedStyleInlines.h" #include "nsIFrame.h" #include "nsStyleStruct.h" using namespace mozilla; // Blend one RGBA color with another based on a given ratios. // It is a linear combination of each channel with alpha premultipled. static nscolor LinearBlendColors(nscolor aBg, float aBgRatio, nscolor aFg, float aFgRatio) { constexpr float kFactor = 1.0f / 255.0f; float p1 = aBgRatio; float a1 = kFactor * NS_GET_A(aBg); float r1 = a1 * NS_GET_R(aBg); float g1 = a1 * NS_GET_G(aBg); float b1 = a1 * NS_GET_B(aBg); float p2 = aFgRatio; float a2 = kFactor * NS_GET_A(aFg); float r2 = a2 * NS_GET_R(aFg); float g2 = a2 * NS_GET_G(aFg); float b2 = a2 * NS_GET_B(aFg); float a = p1 * a1 + p2 * a2; if (a <= 0.f) { return NS_RGBA(0, 0, 0, 0); } if (a > 1.f) { a = 1.f; } auto r = ClampColor((p1 * r1 + p2 * r2) / a); auto g = ClampColor((p1 * g1 + p2 * g2) / a); auto b = ClampColor((p1 * b1 + p2 * b2) / a); return NS_RGBA(r, g, b, NSToIntRound(a * 255)); } bool StyleComplexColor::MaybeTransparent() const { // We know that the color is opaque when it's a numeric color with // alpha == 255. // TODO(djg): Should we extend this to check Complex with bgRatio = // 0, and fgRatio * alpha >= 255? return mTag != eNumeric || NS_GET_A(mColor) != 255; } nscolor StyleComplexColor::CalcColor(nscolor aForegroundColor) const { switch (mTag) { case eNumeric: return mColor; case eForeground: case eAuto: return aForegroundColor; case eComplex: return LinearBlendColors(mColor, mBgRatio, aForegroundColor, mFgRatio); default: MOZ_ASSERT_UNREACHABLE("StyleComplexColor has invalid mTag"); return mColor; } } nscolor StyleComplexColor::CalcColor(mozilla::ComputedStyle* aStyle) const { // Common case that is numeric color, which is pure background, we // can skip resolving StyleColor(). // TODO(djg): Is this optimization worth it? if (mTag == eNumeric) { return mColor; } MOZ_ASSERT(aStyle); auto fgColor = aStyle->StyleColor()->mColor; return CalcColor(fgColor); } nscolor StyleComplexColor::CalcColor(const nsIFrame* aFrame) const { return CalcColor(aFrame->Style()); }