/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ "use strict"; const { CC, Ci, Cc } = require("chrome"); const ArrayBufferInputStream = CC( "@mozilla.org/io/arraybuffer-input-stream;1", "nsIArrayBufferInputStream" ); const BinaryInputStream = CC( "@mozilla.org/binaryinputstream;1", "nsIBinaryInputStream", "setInputStream" ); loader.lazyServiceGetter( this, "gActivityDistributor", "@mozilla.org/network/http-activity-distributor;1", "nsIHttpActivityDistributor" ); const ChromeUtils = require("ChromeUtils"); const { setTimeout } = require("resource://gre/modules/Timer.jsm"); /** * Construct a new nsIStreamListener that buffers data and provides a * method to notify another listener when data is available. This is * used to throttle network data on a per-channel basis. * * After construction, @see setOriginalListener must be called on the * new object. * * @param {NetworkThrottleQueue} queue the NetworkThrottleQueue to * which status changes should be reported */ function NetworkThrottleListener(queue) { this.queue = queue; this.pendingData = []; this.pendingException = null; this.offset = 0; this.responseStarted = false; this.activities = {}; } NetworkThrottleListener.prototype = { QueryInterface: ChromeUtils.generateQI([ "nsIStreamListener", "nsIInterfaceRequestor", ]), /** * Set the original listener for this object. The original listener * will receive requests from this object when the queue allows data * through. * * @param {nsIStreamListener} originalListener the original listener * for the channel, to which all requests will be sent */ setOriginalListener: function(originalListener) { this.originalListener = originalListener; }, /** * @see nsIStreamListener.onStartRequest. */ onStartRequest: function(request) { this.originalListener.onStartRequest(request); this.queue.start(this); }, /** * @see nsIStreamListener.onStopRequest. */ onStopRequest: function(request, statusCode) { this.pendingData.push({ request, statusCode }); this.queue.dataAvailable(this); }, /** * @see nsIStreamListener.onDataAvailable. */ onDataAvailable: function(request, inputStream, offset, count) { if (this.pendingException) { throw this.pendingException; } const bin = new BinaryInputStream(inputStream); const bytes = new ArrayBuffer(count); bin.readArrayBuffer(count, bytes); const stream = new ArrayBufferInputStream(); stream.setData(bytes, 0, count); this.pendingData.push({ request, stream, count }); this.queue.dataAvailable(this); }, /** * Allow some buffered data from this object to be forwarded to this * object's originalListener. * * @param {Number} bytesPermitted The maximum number of bytes * permitted to be sent. * @return {Object} an object of the form {length, done}, where * |length| is the number of bytes actually forwarded, and * |done| is a boolean indicating whether this particular * request has been completed. (A NetworkThrottleListener * may be queued multiple times, so this does not mean that * all available data has been sent.) */ sendSomeData: function(bytesPermitted) { if (this.pendingData.length === 0) { // Shouldn't happen. return { length: 0, done: true }; } const { request, stream, count, statusCode } = this.pendingData[0]; if (statusCode !== undefined) { this.pendingData.shift(); this.originalListener.onStopRequest(request, statusCode); return { length: 0, done: true }; } if (bytesPermitted > count) { bytesPermitted = count; } try { this.originalListener.onDataAvailable( request, stream, this.offset, bytesPermitted ); } catch (e) { this.pendingException = e; } let done = false; if (bytesPermitted === count) { this.pendingData.shift(); done = true; } else { this.pendingData[0].count -= bytesPermitted; } this.offset += bytesPermitted; // Maybe our state has changed enough to emit an event. this.maybeEmitEvents(); return { length: bytesPermitted, done }; }, /** * Return the number of pending data requests available for this * listener. */ pendingCount: function() { return this.pendingData.length; }, /** * This is called when an http activity event is delivered. This * object delays the event until the appropriate moment. */ addActivityCallback: function( callback, httpActivity, channel, activityType, activitySubtype, timestamp, extraSizeData, extraStringData ) { const datum = { callback, httpActivity, channel, activityType, activitySubtype, extraSizeData, extraStringData, }; this.activities[activitySubtype] = datum; if ( activitySubtype === gActivityDistributor.ACTIVITY_SUBTYPE_RESPONSE_COMPLETE ) { this.totalSize = extraSizeData; } this.maybeEmitEvents(); }, /** * This is called for a download throttler when the latency timeout * has ended. */ responseStart: function() { this.responseStarted = true; this.maybeEmitEvents(); }, /** * Check our internal state and emit any http activity events as * needed. Note that we wait until both our internal state has * changed and we've received the real http activity event from * platform. This approach ensures we can both pass on the correct * data from the original event, and update the reported time to be * consistent with the delay we're introducing. */ maybeEmitEvents: function() { if (this.responseStarted) { this.maybeEmit(gActivityDistributor.ACTIVITY_SUBTYPE_RESPONSE_START); this.maybeEmit(gActivityDistributor.ACTIVITY_SUBTYPE_RESPONSE_HEADER); } if (this.totalSize !== undefined && this.offset >= this.totalSize) { this.maybeEmit(gActivityDistributor.ACTIVITY_SUBTYPE_RESPONSE_COMPLETE); this.maybeEmit(gActivityDistributor.ACTIVITY_SUBTYPE_TRANSACTION_CLOSE); } }, /** * Emit an event for |code|, if the appropriate entry in * |activities| is defined. */ maybeEmit: function(code) { if (this.activities[code] !== undefined) { const { callback, httpActivity, channel, activityType, activitySubtype, extraSizeData, extraStringData, } = this.activities[code]; const now = Date.now() * 1000; callback( httpActivity, channel, activityType, activitySubtype, now, extraSizeData, extraStringData ); this.activities[code] = undefined; } }, }; /** * Construct a new queue that can be used to throttle the network for * a group of related network requests. * * meanBPS {Number} Mean bytes per second. * maxBPS {Number} Maximum bytes per second. * latencyMean {Number} Mean latency in milliseconds. * latencyMax {Number} Maximum latency in milliseconds. */ function NetworkThrottleQueue(meanBPS, maxBPS, latencyMean, latencyMax) { this.meanBPS = meanBPS; this.maxBPS = maxBPS; this.latencyMean = latencyMean; this.latencyMax = latencyMax; this.pendingRequests = new Set(); this.downloadQueue = []; this.previousReads = []; this.pumping = false; } NetworkThrottleQueue.prototype = { /** * A helper function that, given a mean and a maximum, returns a * random integer between (mean - (max - mean)) and max. */ random: function(mean, max) { return mean - (max - mean) + Math.floor(2 * (max - mean) * Math.random()); }, /** * A helper function that lets the indicating listener start sending * data. This is called after the initial round trip time for the * listener has elapsed. */ allowDataFrom: function(throttleListener) { throttleListener.responseStart(); this.pendingRequests.delete(throttleListener); const count = throttleListener.pendingCount(); for (let i = 0; i < count; ++i) { this.downloadQueue.push(throttleListener); } this.pump(); }, /** * Notice a new listener object. This is called by the * NetworkThrottleListener when the request has started. Initially * a new listener object is put into a "pending" state, until the * round-trip time has elapsed. This is used to simulate latency. * * @param {NetworkThrottleListener} throttleListener the new listener */ start: function(throttleListener) { this.pendingRequests.add(throttleListener); const delay = this.random(this.latencyMean, this.latencyMax); if (delay > 0) { setTimeout(() => this.allowDataFrom(throttleListener), delay); } else { this.allowDataFrom(throttleListener); } }, /** * Note that new data is available for a given listener. Each time * data is available, the listener will be re-queued. * * @param {NetworkThrottleListener} throttleListener the listener * which has data available. */ dataAvailable: function(throttleListener) { if (!this.pendingRequests.has(throttleListener)) { this.downloadQueue.push(throttleListener); this.pump(); } }, /** * An internal function that permits individual listeners to send * data. */ pump: function() { // A redirect will cause two NetworkThrottleListeners to be on a // listener chain. In this case, we might recursively call into // this method. Avoid infinite recursion here. if (this.pumping) { return; } this.pumping = true; const now = Date.now(); const oneSecondAgo = now - 1000; while ( this.previousReads.length && this.previousReads[0].when < oneSecondAgo ) { this.previousReads.shift(); } const totalBytes = this.previousReads.reduce((sum, elt) => { return sum + elt.numBytes; }, 0); let thisSliceBytes = this.random(this.meanBPS, this.maxBPS); if (totalBytes < thisSliceBytes) { thisSliceBytes -= totalBytes; let readThisTime = 0; while (thisSliceBytes > 0 && this.downloadQueue.length) { const { length, done } = this.downloadQueue[0].sendSomeData( thisSliceBytes ); thisSliceBytes -= length; readThisTime += length; if (done) { this.downloadQueue.shift(); } } this.previousReads.push({ when: now, numBytes: readThisTime }); } // If there is more data to download, then schedule ourselves for // one second after the oldest previous read. if (this.downloadQueue.length) { const when = this.previousReads[0].when + 1000; setTimeout(this.pump.bind(this), when - now); } this.pumping = false; }, }; /** * Construct a new object that can be used to throttle the network for * a group of related network requests. * * @param {Object} An object with the following attributes: * latencyMean {Number} Mean latency in milliseconds. * latencyMax {Number} Maximum latency in milliseconds. * downloadBPSMean {Number} Mean bytes per second for downloads. * downloadBPSMax {Number} Maximum bytes per second for downloads. * uploadBPSMean {Number} Mean bytes per second for uploads. * uploadBPSMax {Number} Maximum bytes per second for uploads. * * Download throttling will not be done if downloadBPSMean and * downloadBPSMax are <= 0. Upload throttling will not be done if * uploadBPSMean and uploadBPSMax are <= 0. */ function NetworkThrottleManager({ latencyMean, latencyMax, downloadBPSMean, downloadBPSMax, uploadBPSMean, uploadBPSMax, }) { if (downloadBPSMax <= 0 && downloadBPSMean <= 0) { this.downloadQueue = null; } else { this.downloadQueue = new NetworkThrottleQueue( downloadBPSMean, downloadBPSMax, latencyMean, latencyMax ); } if (uploadBPSMax <= 0 && uploadBPSMean <= 0) { this.uploadQueue = null; } else { this.uploadQueue = Cc[ "@mozilla.org/network/throttlequeue;1" ].createInstance(Ci.nsIInputChannelThrottleQueue); this.uploadQueue.init(uploadBPSMean, uploadBPSMax); } } exports.NetworkThrottleManager = NetworkThrottleManager; NetworkThrottleManager.prototype = { /** * Create a new NetworkThrottleListener for a given channel and * install it using |setNewListener|. * * @param {nsITraceableChannel} channel the channel to manage * @return {NetworkThrottleListener} the new listener, or null if * download throttling is not being done. */ manage: function(channel) { if (this.downloadQueue) { const listener = new NetworkThrottleListener(this.downloadQueue); const originalListener = channel.setNewListener(listener); listener.setOriginalListener(originalListener); return listener; } return null; }, /** * Throttle uploads taking place on the given channel. * * @param {nsITraceableChannel} channel the channel to manage */ manageUpload: function(channel) { if (this.uploadQueue) { channel = channel.QueryInterface(Ci.nsIThrottledInputChannel); channel.throttleQueue = this.uploadQueue; } }, };