/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "DMABUFSurfaceImage.h" #include "mozilla/widget/DMABufSurface.h" #include "mozilla/layers/CompositableClient.h" #include "mozilla/layers/CompositableForwarder.h" #include "mozilla/layers/DMABUFTextureClientOGL.h" #include "mozilla/layers/TextureForwarder.h" #include "mozilla/ScopeExit.h" #include "mozilla/StaticMutex.h" #include "GLContext.h" #include "GLContextProvider.h" #include "GLBlitHelper.h" #include "GLReadTexImageHelper.h" #include "GLContextTypes.h" // for GLContext, etc #include "GLContextEGL.h" #include "GLContextProvider.h" #include "ScopedGLHelpers.h" using namespace mozilla; using namespace mozilla::layers; using namespace mozilla::gfx; using namespace mozilla::gl; DMABUFSurfaceImage::DMABUFSurfaceImage(DMABufSurface* aSurface) : Image(nullptr, ImageFormat::DMABUF), mSurface(aSurface) { mSurface->GlobalRefAdd(); } DMABUFSurfaceImage::~DMABUFSurfaceImage() { mSurface->GlobalRefRelease(); } StaticRefPtr sSnapshotContext; static StaticMutex sSnapshotContextMutex; already_AddRefed DMABUFSurfaceImage::GetAsSourceSurface() { if (!sSnapshotContext) { nsCString discardFailureId; sSnapshotContext = GLContextProvider::CreateHeadless({}, &discardFailureId); if (!sSnapshotContext) { gfxCriticalError() << "Failed to create snapshot GLContext."; return nullptr; } } StaticMutexAutoLock lock(sSnapshotContextMutex); sSnapshotContext->MakeCurrent(); auto releaseTextures = mozilla::MakeScopeExit([&] { mSurface->ReleaseTextures(); }); for (int i = 0; i < mSurface->GetTextureCount(); i++) { if (!mSurface->GetTexture(i) && !mSurface->CreateTexture(sSnapshotContext, i)) { gfxCriticalError() << "GetAsSourceSurface: Failed to create DMABuf textures."; return nullptr; } } ScopedTexture scopedTex(sSnapshotContext); ScopedBindTexture boundTex(sSnapshotContext, scopedTex.Texture()); gfx::IntSize size = GetSize(); sSnapshotContext->fTexImage2D(LOCAL_GL_TEXTURE_2D, 0, LOCAL_GL_RGBA, size.width, size.height, 0, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE, nullptr); ScopedFramebufferForTexture autoFBForTex(sSnapshotContext, scopedTex.Texture()); if (!autoFBForTex.IsComplete()) { gfxCriticalError() << "GetAsSourceSurface: ScopedFramebufferForTexture failed."; return nullptr; } const gl::OriginPos destOrigin = gl::OriginPos::BottomLeft; { const ScopedBindFramebuffer bindFB(sSnapshotContext, autoFBForTex.FB()); if (!sSnapshotContext->BlitHelper()->BlitImageToFramebuffer(this, size, destOrigin)) { return nullptr; } } RefPtr source = gfx::Factory::CreateDataSourceSurface(size, gfx::SurfaceFormat::B8G8R8A8); if (NS_WARN_IF(!source)) { return nullptr; } ScopedBindFramebuffer bind(sSnapshotContext, autoFBForTex.FB()); ReadPixelsIntoDataSurface(sSnapshotContext, source); return source.forget(); } TextureClient* DMABUFSurfaceImage::GetTextureClient( KnowsCompositor* aKnowsCompositor) { if (!mTextureClient) { BackendType backend = BackendType::NONE; mTextureClient = TextureClient::CreateWithData( DMABUFTextureData::Create(mSurface, backend), TextureFlags::DEFAULT, aKnowsCompositor->GetTextureForwarder()); } return mTextureClient; } gfx::IntSize DMABUFSurfaceImage::GetSize() const { return gfx::IntSize::Truncate(mSurface->GetWidth(), mSurface->GetHeight()); }