/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /** * Tests if functions inside a single animation frame are recorded and stored * for a canvas context profiling. */ async function ifTestingSupported() { let currentTime = window.performance.now(); info("Start to estimate WebGL drawArrays function."); var { target, front } = await initCanvasDebuggerBackend(WEBGL_DRAW_ARRAYS); let navigated = once(target, "navigate"); await front.setup({ reload: true }); ok(true, "The front was setup up successfully."); await navigated; ok(true, "Target automatically navigated when the front was set up."); let snapshotActor = await front.recordAnimationFrame(); ok(snapshotActor, "A snapshot actor was sent after recording."); let animationOverview = await snapshotActor.getOverview(); ok(animationOverview, "An animation overview could be retrieved after recording."); let functionCalls = animationOverview.calls; ok(functionCalls, "An array of function call actors was sent after recording."); testFunctionCallTimestamp(functionCalls, currentTime); info("Check triangle and vertex counts in drawArrays()"); is(animationOverview.primitive.tris, 5, "The count of triangles is correct."); is(animationOverview.primitive.vertices, 26, "The count of vertices is correct."); is(animationOverview.primitive.points, 4, "The count of points is correct."); is(animationOverview.primitive.lines, 8, "The count of lines is correct."); await removeTab(target.tab); info("Start to estimate WebGL drawElements function."); let result = await initCanvasDebuggerBackend(WEBGL_DRAW_ELEMENTS); target = result.target; front = result.front; navigated = once(target, "navigate"); await front.setup({ reload: true }); ok(true, "The front was setup up successfully."); await navigated; ok(true, "Target automatically navigated when the front was set up."); snapshotActor = await front.recordAnimationFrame(); ok(snapshotActor, "A snapshot actor was sent after recording."); animationOverview = await snapshotActor.getOverview(); ok(animationOverview, "An animation overview could be retrieved after recording."); functionCalls = animationOverview.calls; ok(functionCalls, "An array of function call actors was sent after recording."); testFunctionCallTimestamp(functionCalls, currentTime); info("Check triangle and vertex counts in drawElements()"); is(animationOverview.primitive.tris, 5, "The count of triangles is correct."); is(animationOverview.primitive.vertices, 26, "The count of vertices is correct."); is(animationOverview.primitive.points, 4, "The count of points is correct."); is(animationOverview.primitive.lines, 8, "The count of lines is correct."); await removeTab(target.tab); finish(); } function testFunctionCallTimestamp(functionCalls, currentTime) { info("Check the timestamps of function calls"); for (let i = 0; i < functionCalls.length - 1; i += 2) { ok(functionCalls[i].timestamp > 0, "The timestamp of the called function is larger than 0."); ok(functionCalls[i].timestamp < currentTime, "The timestamp has been minus the frame start time."); ok(functionCalls[i + 1].timestamp >= functionCalls[i].timestamp, "The timestamp of the called function is correct."); } }