/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // vim:set ts=2 sts=2 sw=2 et cin: /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Josh Aas * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsPluginUtilsOSX.h" #import #import #include "nsObjCExceptions.h" #ifndef __LP64__ void NS_NPAPI_CarbonWindowFrame(WindowRef aWindow, nsRect& outRect) { if (!aWindow) return; Rect windowRect; ::GetWindowBounds(aWindow, kWindowStructureRgn, &windowRect); outRect.x = windowRect.left; outRect.y = windowRect.top; outRect.width = windowRect.right - windowRect.left; outRect.height = windowRect.bottom - windowRect.top; } #endif void NS_NPAPI_CocoaWindowFrame(void* aWindow, nsRect& outRect) { NS_OBJC_BEGIN_TRY_ABORT_BLOCK; if (!aWindow) return; NSWindow* window = (NSWindow*)aWindow; float menubarScreenHeight; NSArray* allScreens = [NSScreen screens]; if ([allScreens count]) menubarScreenHeight = [[allScreens objectAtIndex:0] frame].size.height; else return; // If there are no screens, there's not much we can say. NSRect frame = [window frame]; outRect.x = (nscoord)frame.origin.x; outRect.y = (nscoord)(menubarScreenHeight - (frame.origin.y + frame.size.height)); outRect.width = (nscoord)frame.size.width; outRect.height = (nscoord)frame.size.height; NS_OBJC_END_TRY_ABORT_BLOCK; } NPError NS_NPAPI_ShowCocoaContextMenu(void* menu, nsIWidget* widget, NPCocoaEvent* event) { if (!menu || !widget || !event) return NPERR_GENERIC_ERROR; NSMenu* cocoaMenu = (NSMenu*)menu; NSView* cocoaView = (NSView*)widget->GetNativeData(NS_NATIVE_WIDGET); NSEventType cocoaEventType = NSRightMouseDown; unsigned int cocoaModifierFlags = 0; double x = 0.0; // Coordinates for the context menu in plugin terms, top-left origin. double y = 0.0; NPCocoaEventType eventType = event->type; if (eventType == NPCocoaEventMouseDown || eventType == NPCocoaEventMouseUp || eventType == NPCocoaEventMouseMoved || eventType == NPCocoaEventMouseEntered || eventType == NPCocoaEventMouseExited || eventType == NPCocoaEventMouseDragged) { cocoaEventType = (NSEventType)event->data.mouse.buttonNumber; cocoaModifierFlags = event->data.mouse.modifierFlags; x = event->data.mouse.pluginX; y = event->data.mouse.pluginY; if ((x < 0.0) || (y < 0.0)) return NPERR_GENERIC_ERROR; } // Flip the coords to bottom-left origin. NSRect viewFrame = [cocoaView frame]; double shiftedX = x; double shiftedY = viewFrame.size.height - y; // Shift to window coords. shiftedX += viewFrame.origin.x; shiftedY += [cocoaView convertPoint:NSMakePoint(0,0) toView:nil].y - viewFrame.size.height; // Create an NSEvent we can use to show the context menu. Only the location // is important here so just simulate a right mouse down. The coordinates // must be in top-level window terms. NSEvent* cocoaEvent = [NSEvent mouseEventWithType:cocoaEventType location:NSMakePoint(shiftedX, shiftedY) modifierFlags:cocoaModifierFlags timestamp:0 windowNumber:[[cocoaView window] windowNumber] context:nil eventNumber:0 clickCount:1 pressure:0.0]; [NSMenu popUpContextMenu:cocoaMenu withEvent:cocoaEvent forView:cocoaView]; return NPERR_NO_ERROR; } NPBool NS_NPAPI_ConvertPointCocoa(void* inView, double sourceX, double sourceY, NPCoordinateSpace sourceSpace, double *destX, double *destY, NPCoordinateSpace destSpace) { NS_ASSERTION(inView, "Must have a native view to convert coordinates."); // Caller has to want a result. if (!destX && !destY) return PR_FALSE; if (sourceSpace == destSpace) { if (destX) *destX = sourceX; if (destY) *destY = sourceY; return PR_TRUE; } NSView* view = (NSView*)inView; NSWindow* window = [view window]; NSPoint sourcePoint = NSMakePoint(sourceX, sourceY); // Convert to screen space. NSPoint screenPoint; switch (sourceSpace) { case NPCoordinateSpacePlugin: screenPoint = [view convertPoint:sourcePoint toView:nil]; screenPoint = [window convertBaseToScreen:screenPoint]; break; case NPCoordinateSpaceWindow: screenPoint = [window convertBaseToScreen:sourcePoint]; break; case NPCoordinateSpaceFlippedWindow: sourcePoint.y = [window frame].size.height - sourcePoint.y; screenPoint = [window convertBaseToScreen:sourcePoint]; break; case NPCoordinateSpaceScreen: screenPoint = sourcePoint; break; case NPCoordinateSpaceFlippedScreen: sourcePoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - sourcePoint.y; screenPoint = sourcePoint; break; default: return PR_FALSE; } // Convert from screen to dest space. NSPoint destPoint; switch (destSpace) { case NPCoordinateSpacePlugin: destPoint = [window convertScreenToBase:screenPoint]; destPoint = [view convertPoint:destPoint fromView:nil]; break; case NPCoordinateSpaceWindow: destPoint = [window convertScreenToBase:screenPoint]; break; case NPCoordinateSpaceFlippedWindow: destPoint = [window convertScreenToBase:screenPoint]; destPoint.y = [window frame].size.height - destPoint.y; break; case NPCoordinateSpaceScreen: destPoint = screenPoint; break; case NPCoordinateSpaceFlippedScreen: destPoint = screenPoint; destPoint.y = [[[NSScreen screens] objectAtIndex:0] frame].size.height - destPoint.y; break; default: return PR_FALSE; } if (destX) *destX = destPoint.x; if (destY) *destY = destPoint.y; return PR_TRUE; } nsCARenderer::~nsCARenderer() { Destroy(); } CGColorSpaceRef CreateSystemColorSpace() { CMProfileRef system_profile = NULL; CGColorSpaceRef cspace = NULL; if (::CMGetSystemProfile(&system_profile) == noErr) { // Create a colorspace with the systems profile cspace = ::CGColorSpaceCreateWithPlatformColorSpace(system_profile); ::CMCloseProfile(system_profile); } else { // Default to generic cspace = ::CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); } return cspace; } void cgdata_release_callback(void *aCGData, const void *data, size_t size) { if (aCGData) { free(aCGData); } } void nsCARenderer::Destroy() { if (mCARenderer) { CARenderer* caRenderer = (CARenderer*)mCARenderer; [caRenderer release]; } if (mPixelBuffer) { ::CGLDestroyPBuffer((CGLPBufferObj)mPixelBuffer); } if (mOpenGLContext) { ::CGLDestroyContext((CGLContextObj)mOpenGLContext); } if (mCGImage) { ::CGImageRelease(mCGImage); } // mCGData is deallocated by cgdata_release_callback mCARenderer = nil; mPixelBuffer = NULL; mOpenGLContext = NULL; mCGImage = NULL; } nsresult nsCARenderer::SetupRenderer(void *aCALayer, int aWidth, int aHeight) { CALayer* layer = (CALayer*)aCALayer; CARenderer* caRenderer = NULL; CGLPixelFormatAttribute attributes[] = { kCGLPFANoRecovery, kCGLPFAAccelerated, kCGLPFADepthSize, (CGLPixelFormatAttribute)24, (CGLPixelFormatAttribute)0 }; CGLError result = ::CGLCreatePBuffer(aWidth, aHeight, GL_TEXTURE_RECTANGLE_EXT, GL_RGBA, 0, &mPixelBuffer); if (result != kCGLNoError) { Destroy(); return NS_ERROR_FAILURE; } GLint screen; CGLPixelFormatObj format; if (::CGLChoosePixelFormat(attributes, &format, &screen) != kCGLNoError) { Destroy(); return NS_ERROR_FAILURE; } if (::CGLCreateContext(format, NULL, &mOpenGLContext) != kCGLNoError) { Destroy(); return NS_ERROR_FAILURE; } ::CGLDestroyPixelFormat(format); caRenderer = [[CARenderer rendererWithCGLContext:mOpenGLContext options:NULL] retain]; mCARenderer = caRenderer; if (caRenderer == nil) { Destroy(); return NS_ERROR_FAILURE; } [layer setBounds:CGRectMake(0, 0, aWidth, aHeight)]; [layer setPosition:CGPointMake(aWidth/2.0, aHeight/2.0)]; caRenderer.layer = layer; caRenderer.bounds = CGRectMake(0, 0, aWidth, aHeight); mCGData = malloc(aWidth*aHeight*4); if (!mCGData) { Destroy(); } CGDataProviderRef dataProvider = ::CGDataProviderCreateWithData(mCGData, mCGData, aHeight*aWidth*4, cgdata_release_callback); if (!dataProvider) { cgdata_release_callback(mCGData, mCGData, aHeight*aWidth*4); Destroy(); return NS_ERROR_FAILURE; } CGColorSpaceRef colorSpace = CreateSystemColorSpace(); mCGImage = ::CGImageCreate(aWidth, aHeight, 8, 32, aWidth * 4, colorSpace, kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host, dataProvider, NULL, true, kCGRenderingIntentDefault); ::CGDataProviderRelease(dataProvider); if (colorSpace) { ::CGColorSpaceRelease(colorSpace); } if (!mCGImage) { Destroy(); return NS_ERROR_FAILURE; } return NS_OK; } nsresult nsCARenderer::Render(CGContextRef aCGContext, int aWidth, int aHeight) { if (!mCARenderer) return NS_ERROR_FAILURE; CARenderer* caRenderer = (CARenderer*)mCARenderer; int renderer_width = caRenderer.bounds.size.width; int renderer_height = caRenderer.bounds.size.height; if (renderer_width != aWidth || renderer_height != aHeight) { // XXX: This should be optimized to not rescale the buffer // if we are resizing down. CALayer* caLayer = [caRenderer layer]; Destroy(); if (SetupRenderer(caLayer, aWidth, aHeight) != NPERR_NO_ERROR) { return NS_ERROR_FAILURE; } caRenderer = (CARenderer*)mCARenderer; } GLint screen; CGLContextObj oldContext = ::CGLGetCurrentContext(); ::CGLSetCurrentContext(mOpenGLContext); ::CGLGetVirtualScreen(mOpenGLContext, &screen); ::CGLSetPBuffer(mOpenGLContext, mPixelBuffer, 0, 0, screen); ::glClearColor(0.0, 0.0, 0.0, 0.0); ::glViewport(0.0, 0.0, aWidth, aHeight); ::glMatrixMode(GL_PROJECTION); ::glLoadIdentity(); ::glOrtho (0.0, aWidth, 0.0, aHeight, -1, 1); ::glClear(GL_COLOR_BUFFER_BIT); // Render upside down to speed up CGContextDrawImage ::glTranslatef(0.0f, aHeight, 0.0); ::glScalef(1.0, -1.0, 1.0); double caTime = ::CACurrentMediaTime(); [caRenderer beginFrameAtTime:caTime timeStamp:NULL]; [caRenderer addUpdateRect:CGRectMake(0, 0, aWidth, aHeight)]; [caRenderer render]; [caRenderer endFrame]; ::glPixelStorei(GL_PACK_ALIGNMENT, 4); ::glPixelStorei(GL_PACK_ROW_LENGTH, 0); ::glPixelStorei(GL_PACK_SKIP_ROWS, 0); ::glPixelStorei(GL_PACK_SKIP_PIXELS, 0); ::glReadPixels(0.0f, 0.0f, aWidth, aHeight, GL_BGRA, GL_UNSIGNED_BYTE, mCGData); if (oldContext) { ::CGLSetCurrentContext(oldContext); } // Significant speed up by reseting the scaling ::CGContextSetInterpolationQuality( aCGContext, kCGInterpolationNone ); ::CGContextTranslateCTM( aCGContext, 0, aHeight); ::CGContextScaleCTM( aCGContext, 1.0, -1.0); CGRect drawRect; drawRect.origin.x = 0; drawRect.origin.y = 0; drawRect.size.width = aWidth; drawRect.size.height = aHeight; ::CGContextDrawImage( aCGContext, drawRect, mCGImage ); return NS_OK; }