/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "Texture.h" #include "ipc/WebGPUChild.h" #include "mozilla/webgpu/ffi/wgpu.h" #include "mozilla/webgpu/CanvasContext.h" #include "mozilla/dom/WebGPUBinding.h" #include "mozilla/webgpu/WebGPUTypes.h" #include "TextureView.h" #include "Utility.h" namespace mozilla::webgpu { GPU_IMPL_CYCLE_COLLECTION(Texture, mParent) GPU_IMPL_JS_WRAP(Texture) static Maybe GetBytesPerBlockSingleAspect( dom::GPUTextureFormat aFormat) { auto format = WebGPUChild::ConvertTextureFormat(aFormat); uint32_t bytes = ffi::wgpu_texture_format_block_size_single_aspect(format); if (bytes == 0) { // The above function returns zero if the texture has multiple aspects like // depth and stencil. return Nothing(); } return Some((uint8_t)bytes); } Texture::Texture(Device* const aParent, RawId aId, const dom::GPUTextureDescriptor& aDesc) : ChildOf(aParent), mId(aId), mFormat(aDesc.mFormat), mBytesPerBlock(GetBytesPerBlockSingleAspect(aDesc.mFormat)), mSize(ConvertExtent(aDesc.mSize)), mMipLevelCount(aDesc.mMipLevelCount), mSampleCount(aDesc.mSampleCount), mDimension(aDesc.mDimension), mUsage(aDesc.mUsage) {} Texture::~Texture() { Cleanup(); } void Texture::Cleanup() { if (mValid && mParent) { mValid = false; auto bridge = mParent->GetBridge(); if (bridge && bridge->IsOpen()) { bridge->SendTextureDestroy(mId); } } } already_AddRefed Texture::CreateView( const dom::GPUTextureViewDescriptor& aDesc) { auto bridge = mParent->GetBridge(); RawId id = 0; if (bridge->IsOpen()) { id = bridge->TextureCreateView(mId, mParent->mId, aDesc); } RefPtr view = new TextureView(this, id); return view.forget(); } void Texture::Destroy() { // TODO: we don't have to implement it right now, but it's used by the // examples } } // namespace mozilla::webgpu