/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that, even though the AnimationPlayerActor only sends the bits of its // state that change, the front reconstructs the whole state everytime. add_task(async function() { const {client, walker, animations} = await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); await playerHasCompleteStateAtAllTimes(walker, animations); await client.close(); gBrowser.removeCurrentTab(); }); async function playerHasCompleteStateAtAllTimes(walker, animations) { const node = await walker.querySelector(walker.rootNode, ".simple-animation"); const [player] = await animations.getAnimationPlayersForNode(node); await player.ready(); // Get the list of state key names from the initialstate. const keys = Object.keys(player.initialState); // Get the state over and over again and check that the object returned // contains all keys. // Normally, only the currentTime will have changed in between 2 calls. for (let i = 0; i < 10; i++) { await player.refreshState(); keys.forEach(key => { ok(typeof player.state[key] !== "undefined", "The state retrieved has key " + key); }); } }