/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ /* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; // Check that a player's currentTime can be changed and that the AnimationsActor // allows changing many players' currentTimes at once. add_task(async function() { const {client, walker, animations} = await initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); await testSetCurrentTime(walker, animations); await testSetCurrentTimes(walker, animations); await client.close(); gBrowser.removeCurrentTab(); }); async function testSetCurrentTime(walker, animations) { info("Retrieve an animated node"); const node = await walker.querySelector(walker.rootNode, ".simple-animation"); info("Retrieve the animation player for the node"); const [player] = await animations.getAnimationPlayersForNode(node); ok(player.setCurrentTime, "Player has the setCurrentTime method"); info("Check that the setCurrentTime method can be called"); // Note that we don't check that it sets the animation to the right time here, // this is too prone to intermittent failures, we'll do this later after // pausing the animation. Here we merely test that the method doesn't fail. await player.setCurrentTime(player.initialState.currentTime + 1000); info("Pause the animation so we can really test if setCurrentTime works"); await player.pause(); const pausedState = await player.getCurrentState(); info("Set the current time to currentTime + 5s"); await player.setCurrentTime(pausedState.currentTime + 5000); const updatedState1 = await player.getCurrentState(); is(Math.round(updatedState1.currentTime - pausedState.currentTime), 5000, "The currentTime was updated to +5s"); info("Set the current time to currentTime - 2s"); await player.setCurrentTime(updatedState1.currentTime - 2000); const updatedState2 = await player.getCurrentState(); is(Math.round(updatedState2.currentTime - updatedState1.currentTime), -2000, "The currentTime was updated to -2s"); } async function testSetCurrentTimes(walker, animations) { ok(animations.setCurrentTimes, "The AnimationsActor has the right method"); info("Retrieve multiple animated node and its animation players"); const nodeMulti = await walker.querySelector(walker.rootNode, ".multiple-animations"); const players = (await animations.getAnimationPlayersForNode(nodeMulti)); ok(players.length > 1, "Node has more than 1 animation player"); info("Try to set multiple current times at once"); await animations.setCurrentTimes(players, 500, true); info("Get the states of players and verify their correctness"); for (let i = 0; i < players.length; i++) { const state = await players[i].getCurrentState(); is(state.playState, "paused", `Player ${i + 1} is paused`); is(state.currentTime, 500, `Player ${i + 1} has the right currentTime`); } }