/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GPU_CommandEncoder_H_ #define GPU_CommandEncoder_H_ #include "mozilla/dom/TypedArray.h" #include "mozilla/webgpu/WebGPUTypes.h" #include "nsWrapperCache.h" #include "ObjectModel.h" namespace mozilla { namespace dom { template class Sequence; class GPUComputePipelineOrGPURenderPipeline; class UnsignedLongSequenceOrGPUExtent3DDict; struct GPUBufferCopyView; struct GPUCommandBufferDescriptor; struct GPUImageBitmapCopyView; struct GPURenderPassDescriptor; struct GPUTextureCopyView; } // namespace dom namespace webgpu { class BindGroup; class Buffer; class CommandBuffer; class ComputePassEncoder; class Device; class RenderPassEncoder; class CommandEncoder final : public ObjectBase, public ChildOf { public: GPU_DECL_CYCLE_COLLECTION(CommandEncoder) GPU_DECL_JS_WRAP(CommandEncoder) CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId); const RawId mId; private: ~CommandEncoder(); void Cleanup(); RefPtr mBridge; public: void EndComputePass(Span aData, ErrorResult& aRv); void EndRenderPass(Span aData, ErrorResult& aRv); void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset, const Buffer& aDestination, BufferAddress aDestinationOffset, BufferAddress aSize); already_AddRefed BeginComputePass( const dom::GPUComputePassDescriptor& aDesc); already_AddRefed BeginRenderPass( const dom::GPURenderPassDescriptor& aDesc); already_AddRefed Finish( const dom::GPUCommandBufferDescriptor& aDesc); }; } // namespace webgpu } // namespace mozilla #endif // GPU_CommandEncoder_H_