fune/dom/webgpu/CommandEncoder.cpp
Natalia Csoregi 000c9b4bb4 Backed out 4 changesets (bug 1861985, bug 1860958, bug 1865364) for causing bustage due to CommandEncoder. CLOSED TREE
Backed out changeset 3d6b04449863 (bug 1865364)
Backed out changeset 1e35eb31a789 (bug 1861985)
Backed out changeset e3f53b794c1d (bug 1861985)
Backed out changeset d676e8a3a515 (bug 1860958)
2023-11-22 13:52:44 +02:00

237 lines
8.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/WebGPUBinding.h"
#include "CommandEncoder.h"
#include "CommandBuffer.h"
#include "Buffer.h"
#include "ComputePassEncoder.h"
#include "Device.h"
#include "RenderPassEncoder.h"
#include "Utility.h"
#include "mozilla/webgpu/CanvasContext.h"
#include "mozilla/webgpu/ffi/wgpu.h"
#include "ipc/WebGPUChild.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(CommandEncoder, mParent, mBridge)
GPU_IMPL_JS_WRAP(CommandEncoder)
void CommandEncoder::ConvertTextureDataLayoutToFFI(
const dom::GPUImageDataLayout& aLayout,
ffi::WGPUImageDataLayout* aLayoutFFI) {
*aLayoutFFI = {};
aLayoutFFI->offset = aLayout.mOffset;
if (aLayout.mBytesPerRow.WasPassed()) {
aLayoutFFI->bytes_per_row = &aLayout.mBytesPerRow.Value();
} else {
aLayoutFFI->bytes_per_row = nullptr;
}
if (aLayout.mRowsPerImage.WasPassed()) {
aLayoutFFI->rows_per_image = &aLayout.mRowsPerImage.Value();
} else {
aLayoutFFI->rows_per_image = nullptr;
}
}
void CommandEncoder::ConvertTextureCopyViewToFFI(
const dom::GPUImageCopyTexture& aCopy,
ffi::WGPUImageCopyTexture* aViewFFI) {
*aViewFFI = {};
aViewFFI->texture = aCopy.mTexture->mId;
aViewFFI->mip_level = aCopy.mMipLevel;
if (aCopy.mOrigin.WasPassed()) {
const auto& origin = aCopy.mOrigin.Value();
if (origin.IsRangeEnforcedUnsignedLongSequence()) {
const auto& seq = origin.GetAsRangeEnforcedUnsignedLongSequence();
aViewFFI->origin.x = seq.Length() > 0 ? seq[0] : 0;
aViewFFI->origin.y = seq.Length() > 1 ? seq[1] : 0;
aViewFFI->origin.z = seq.Length() > 2 ? seq[2] : 0;
} else if (origin.IsGPUOrigin3DDict()) {
const auto& dict = origin.GetAsGPUOrigin3DDict();
aViewFFI->origin.x = dict.mX;
aViewFFI->origin.y = dict.mY;
aViewFFI->origin.z = dict.mZ;
} else {
MOZ_CRASH("Unexpected origin type");
}
}
}
static ffi::WGPUImageCopyTexture ConvertTextureCopyView(
const dom::GPUImageCopyTexture& aCopy) {
ffi::WGPUImageCopyTexture view = {};
CommandEncoder::ConvertTextureCopyViewToFFI(aCopy, &view);
return view;
}
CommandEncoder::CommandEncoder(Device* const aParent,
WebGPUChild* const aBridge, RawId aId)
: ChildOf(aParent), mId(aId), mBridge(aBridge) {
MOZ_RELEASE_ASSERT(aId);
}
CommandEncoder::~CommandEncoder() { Cleanup(); }
void CommandEncoder::Cleanup() {
if (mValid) {
mValid = false;
if (mBridge->IsOpen()) {
mBridge->SendCommandEncoderDrop(mId);
}
}
}
void CommandEncoder::CopyBufferToBuffer(const Buffer& aSource,
BufferAddress aSourceOffset,
const Buffer& aDestination,
BufferAddress aDestinationOffset,
BufferAddress aSize) {
if (mValid && mBridge->IsOpen()) {
ipc::ByteBuf bb;
ffi::wgpu_command_encoder_copy_buffer_to_buffer(
aSource.mId, aSourceOffset, aDestination.mId, aDestinationOffset, aSize,
ToFFI(&bb));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb));
}
}
void CommandEncoder::CopyBufferToTexture(
const dom::GPUImageCopyBuffer& aSource,
const dom::GPUImageCopyTexture& aDestination,
const dom::GPUExtent3D& aCopySize) {
if (mValid && mBridge->IsOpen()) {
ipc::ByteBuf bb;
ffi::WGPUImageDataLayout src_layout = {};
CommandEncoder::ConvertTextureDataLayoutToFFI(aSource, &src_layout);
ffi::wgpu_command_encoder_copy_buffer_to_texture(
aSource.mBuffer->mId, &src_layout, ConvertTextureCopyView(aDestination),
ConvertExtent(aCopySize), ToFFI(&bb));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb));
const auto& targetContext = aDestination.mTexture->mTargetContext;
if (targetContext) {
mTargetContexts.AppendElement(targetContext);
}
}
}
void CommandEncoder::CopyTextureToBuffer(
const dom::GPUImageCopyTexture& aSource,
const dom::GPUImageCopyBuffer& aDestination,
const dom::GPUExtent3D& aCopySize) {
if (mValid && mBridge->IsOpen()) {
ipc::ByteBuf bb;
ffi::WGPUImageDataLayout dstLayout = {};
CommandEncoder::ConvertTextureDataLayoutToFFI(aDestination, &dstLayout);
ffi::wgpu_command_encoder_copy_texture_to_buffer(
ConvertTextureCopyView(aSource), aDestination.mBuffer->mId, &dstLayout,
ConvertExtent(aCopySize), ToFFI(&bb));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb));
}
}
void CommandEncoder::CopyTextureToTexture(
const dom::GPUImageCopyTexture& aSource,
const dom::GPUImageCopyTexture& aDestination,
const dom::GPUExtent3D& aCopySize) {
if (mValid && mBridge->IsOpen()) {
ipc::ByteBuf bb;
ffi::wgpu_command_encoder_copy_texture_to_texture(
ConvertTextureCopyView(aSource), ConvertTextureCopyView(aDestination),
ConvertExtent(aCopySize), ToFFI(&bb));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb));
const auto& targetContext = aDestination.mTexture->mTargetContext;
if (targetContext) {
mTargetContexts.AppendElement(targetContext);
}
}
}
void CommandEncoder::PushDebugGroup(const nsAString& aString) {
if (mValid && mBridge->IsOpen()) {
ipc::ByteBuf bb;
NS_ConvertUTF16toUTF8 marker(aString);
ffi::wgpu_command_encoder_push_debug_group(&marker, ToFFI(&bb));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb));
}
}
void CommandEncoder::PopDebugGroup() {
if (mValid && mBridge->IsOpen()) {
ipc::ByteBuf bb;
ffi::wgpu_command_encoder_pop_debug_group(ToFFI(&bb));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb));
}
}
void CommandEncoder::InsertDebugMarker(const nsAString& aString) {
if (mValid && mBridge->IsOpen()) {
ipc::ByteBuf bb;
NS_ConvertUTF16toUTF8 marker(aString);
ffi::wgpu_command_encoder_insert_debug_marker(&marker, ToFFI(&bb));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb));
}
}
already_AddRefed<ComputePassEncoder> CommandEncoder::BeginComputePass(
const dom::GPUComputePassDescriptor& aDesc) {
RefPtr<ComputePassEncoder> pass = new ComputePassEncoder(this, aDesc);
return pass.forget();
}
already_AddRefed<RenderPassEncoder> CommandEncoder::BeginRenderPass(
const dom::GPURenderPassDescriptor& aDesc) {
for (const auto& at : aDesc.mColorAttachments) {
auto* targetContext = at.mView->GetTargetContext();
if (targetContext) {
mTargetContexts.AppendElement(targetContext);
}
if (at.mResolveTarget.WasPassed()) {
targetContext = at.mResolveTarget.Value().GetTargetContext();
mTargetContexts.AppendElement(targetContext);
}
}
RefPtr<RenderPassEncoder> pass = new RenderPassEncoder(this, aDesc);
return pass.forget();
}
void CommandEncoder::EndComputePass(ffi::WGPUComputePass& aPass,
ErrorResult& aRv) {
if (!mValid || !mBridge->IsOpen()) {
return aRv.ThrowInvalidStateError("Command encoder is not valid");
}
ipc::ByteBuf byteBuf;
ffi::wgpu_compute_pass_finish(&aPass, ToFFI(&byteBuf));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(byteBuf));
}
void CommandEncoder::EndRenderPass(ffi::WGPURenderPass& aPass,
ErrorResult& aRv) {
if (!mValid || !mBridge->IsOpen()) {
return aRv.ThrowInvalidStateError("Command encoder is not valid");
}
ipc::ByteBuf byteBuf;
ffi::wgpu_render_pass_finish(&aPass, ToFFI(&byteBuf));
mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(byteBuf));
}
already_AddRefed<CommandBuffer> CommandEncoder::Finish(
const dom::GPUCommandBufferDescriptor& aDesc) {
RawId id = 0;
if (mValid && mBridge->IsOpen()) {
mValid = false;
id = mBridge->CommandEncoderFinish(mId, mParent->mId, aDesc);
}
RefPtr<CommandBuffer> comb =
new CommandBuffer(mParent, id, std::move(mTargetContexts));
return comb.forget();
}
} // namespace mozilla::webgpu