forked from mirrors/gecko-dev
The remote texture is processed asynchronously, but the WebGL rendering results are rendered synchronously with WebRender transaction by WebRender. Async remote texture support is enabled only when CanvasRenderThread is used. This is to simplify implementation. In async mode, remote texture of current RemoteTextureId might not be created yet when WebRenderImageHost::UseRemoteTexture() is called. In this case, RemoteTextureHostWrapper uses its own external image ID, otherwise the RemoteTextureHostWrapper uses compatible old remote texture for creating wr display list. RenderTextureHostWrapper calls RemoteTextureMap::GetExternalImageIdOfRemoteTextureSync() before is ussage. The GetExternalImageIdOfRemoteTextureSync() synchronously waits until remote texture becomes ready. The wait works since WebGL IPC handling is always done in CanvasRenderThread in async mode. PWebGLChild::SendGetFrontBuffer() triggers sync IPC. It is called to ensure the compatible remote texture in RemoteTextureMap during RemoteTextureMap::GetRemoteTextureForDisplayList() call. Differential Revision: https://phabricator.services.mozilla.com/D162971
2255 lines
78 KiB
C++
2255 lines
78 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef CLIENTWEBGLCONTEXT_H_
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#define CLIENTWEBGLCONTEXT_H_
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#include "GLConsts.h"
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#include "mozilla/dom/ImageData.h"
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#include "mozilla/Range.h"
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#include "mozilla/RefCounted.h"
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#include "nsICanvasRenderingContextInternal.h"
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#include "nsWrapperCache.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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#include "mozilla/layers/LayersSurfaces.h"
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#include "mozilla/StaticPrefs_webgl.h"
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#include "WebGLFormats.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTypes.h"
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#include "mozilla/Logging.h"
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#include "WebGLCommandQueue.h"
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#include <memory>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace mozilla {
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class ClientWebGLExtensionBase;
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class HostWebGLContext;
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namespace dom {
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class WebGLChild;
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}
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namespace gfx {
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class DrawTargetWebgl;
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}
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namespace webgl {
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class AvailabilityRunnable;
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class TexUnpackBlob;
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class TexUnpackBytes;
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} // namespace webgl
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////////////////////////////////////
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class WebGLActiveInfoJS final : public RefCounted<WebGLActiveInfoJS> {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLActiveInfoJS)
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const webgl::ActiveInfo mInfo;
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explicit WebGLActiveInfoJS(const webgl::ActiveInfo& info) : mInfo(info) {}
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virtual ~WebGLActiveInfoJS() = default;
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// -
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// WebIDL attributes
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GLint Size() const { return static_cast<GLint>(mInfo.elemCount); }
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GLenum Type() const { return mInfo.elemType; }
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void GetName(nsString& retval) const { CopyUTF8toUTF16(mInfo.name, retval); }
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bool WrapObject(JSContext*, JS::Handle<JSObject*>,
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JS::MutableHandle<JSObject*>);
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};
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class WebGLShaderPrecisionFormatJS final
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: public RefCounted<WebGLShaderPrecisionFormatJS> {
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLShaderPrecisionFormatJS)
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const webgl::ShaderPrecisionFormat mInfo;
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explicit WebGLShaderPrecisionFormatJS(
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const webgl::ShaderPrecisionFormat& info)
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: mInfo(info) {}
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virtual ~WebGLShaderPrecisionFormatJS() = default;
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GLint RangeMin() const { return mInfo.rangeMin; }
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GLint RangeMax() const { return mInfo.rangeMax; }
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GLint Precision() const { return mInfo.precision; }
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bool WrapObject(JSContext*, JS::Handle<JSObject*>,
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JS::MutableHandle<JSObject*>);
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};
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// -----------------------
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class ClientWebGLContext;
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class WebGLBufferJS;
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class WebGLFramebufferJS;
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class WebGLProgramJS;
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class WebGLQueryJS;
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class WebGLRenderbufferJS;
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class WebGLSamplerJS;
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class WebGLShaderJS;
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class WebGLTextureJS;
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class WebGLTransformFeedbackJS;
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class WebGLVertexArrayJS;
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namespace webgl {
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struct LinkResult;
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class ProgramKeepAlive final {
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friend class mozilla::WebGLProgramJS;
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WebGLProgramJS* mParent;
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public:
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explicit ProgramKeepAlive(WebGLProgramJS& parent) : mParent(&parent) {}
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~ProgramKeepAlive();
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};
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class ShaderKeepAlive final {
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friend class mozilla::WebGLShaderJS;
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const WebGLShaderJS* mParent;
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public:
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explicit ShaderKeepAlive(const WebGLShaderJS& parent) : mParent(&parent) {}
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~ShaderKeepAlive();
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};
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class ContextGenerationInfo final {
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private:
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ObjectId mLastId = 0;
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public:
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webgl::ExtensionBits mEnabledExtensions;
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RefPtr<WebGLProgramJS> mCurrentProgram;
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std::shared_ptr<webgl::ProgramKeepAlive> mProgramKeepAlive;
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mutable std::shared_ptr<webgl::LinkResult> mActiveLinkResult;
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RefPtr<WebGLTransformFeedbackJS> mDefaultTfo;
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RefPtr<WebGLVertexArrayJS> mDefaultVao;
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std::unordered_map<GLenum, RefPtr<WebGLBufferJS>> mBoundBufferByTarget;
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std::vector<RefPtr<WebGLBufferJS>> mBoundUbos;
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RefPtr<WebGLFramebufferJS> mBoundDrawFb;
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RefPtr<WebGLFramebufferJS> mBoundReadFb;
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RefPtr<WebGLRenderbufferJS> mBoundRb;
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RefPtr<WebGLTransformFeedbackJS> mBoundTfo;
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RefPtr<WebGLVertexArrayJS> mBoundVao;
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std::unordered_map<GLenum, RefPtr<WebGLQueryJS>> mCurrentQueryByTarget;
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struct TexUnit final {
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RefPtr<WebGLSamplerJS> sampler;
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std::unordered_map<GLenum, RefPtr<WebGLTextureJS>> texByTarget;
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};
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uint32_t mActiveTexUnit = 0;
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std::vector<TexUnit> mTexUnits;
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bool mTfActiveAndNotPaused = false;
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std::vector<TypedQuad> mGenericVertexAttribs;
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std::array<int32_t, 4> mScissor = {};
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std::array<int32_t, 4> mViewport = {};
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std::array<float, 4> mClearColor = {{0, 0, 0, 0}};
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std::array<float, 4> mBlendColor = {{0, 0, 0, 0}};
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std::array<float, 2> mDepthRange = {{0, 1}};
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webgl::PixelPackingState mPixelPackState;
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webgl::PixelUnpackStateWebgl mPixelUnpackState;
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std::vector<GLenum> mCompressedTextureFormats;
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Maybe<uvec2> mDrawingBufferSize;
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ObjectId NextId() { return mLastId += 1; }
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};
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// -
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// In the cross process case, the WebGL actor's ownership relationship looks
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// like this:
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// ---------------------------------------------------------------------
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// | ClientWebGLContext -> WebGLChild -> WebGLParent -> HostWebGLContext
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// ---------------------------------------------------------------------
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//
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// where 'A -> B' means "A owns B"
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struct NotLostData final {
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ClientWebGLContext& context;
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webgl::InitContextResult info;
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RefPtr<mozilla::dom::WebGLChild> outOfProcess;
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UniquePtr<HostWebGLContext> inProcess;
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webgl::ContextGenerationInfo state;
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std::array<RefPtr<ClientWebGLExtensionBase>,
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UnderlyingValue(WebGLExtensionID::Max)>
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extensions;
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RefPtr<layers::CanvasRenderer> mCanvasRenderer;
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explicit NotLostData(ClientWebGLContext& context);
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~NotLostData();
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};
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// -
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class ObjectJS {
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friend ClientWebGLContext;
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public:
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const std::weak_ptr<NotLostData> mGeneration;
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const ObjectId mId;
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protected:
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bool mDeleteRequested = false;
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explicit ObjectJS(const ClientWebGLContext&);
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virtual ~ObjectJS() = default;
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public:
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ClientWebGLContext* Context() const {
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const auto locked = mGeneration.lock();
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if (!locked) return nullptr;
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return &(locked->context);
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}
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ClientWebGLContext* GetParentObject() const { return Context(); }
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// A la carte:
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bool IsForContext(const ClientWebGLContext&) const;
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virtual bool IsDeleted() const { return mDeleteRequested; }
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bool IsUsable(const ClientWebGLContext& context) const {
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return IsForContext(context) && !IsDeleted();
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}
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// The workhorse:
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bool ValidateUsable(const ClientWebGLContext& context,
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const char* const argName) const {
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if (MOZ_LIKELY(IsUsable(context))) return true;
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WarnInvalidUse(context, argName);
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return false;
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}
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// Use by DeleteFoo:
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bool ValidateForContext(const ClientWebGLContext& context,
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const char* const argName) const;
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private:
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void WarnInvalidUse(const ClientWebGLContext&, const char* argName) const;
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// The enum is INVALID_VALUE for Program/Shader :(
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virtual GLenum ErrorOnDeleted() const { return LOCAL_GL_INVALID_OPERATION; }
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};
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} // namespace webgl
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// -------------------------
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class WebGLBufferJS final : public nsWrapperCache, public webgl::ObjectJS {
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friend class ClientWebGLContext;
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webgl::BufferKind mKind =
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webgl::BufferKind::Undefined; // !IsBuffer until Bind
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLBufferJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLBufferJS)
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explicit WebGLBufferJS(const ClientWebGLContext& webgl)
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: webgl::ObjectJS(webgl) {}
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private:
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~WebGLBufferJS() = default;
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public:
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLFramebufferJS final : public nsWrapperCache, public webgl::ObjectJS {
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friend class ClientWebGLContext;
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public:
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struct Attachment final {
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RefPtr<WebGLRenderbufferJS> rb;
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RefPtr<WebGLTextureJS> tex;
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};
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private:
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bool mHasBeenBound = false; // !IsFramebuffer until Bind
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std::unordered_map<GLenum, Attachment> mAttachments;
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// Holds Some Id if async present is used
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Maybe<layers::RemoteTextureId> mLastRemoteTextureId;
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Maybe<layers::RemoteTextureOwnerId> mRemoteTextureOwnerId;
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// Needs sync IPC to ensure that the remote texture exists in the
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// RemoteTextureMap.
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bool mNeedsRemoteTextureSync = true;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLFramebufferJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLFramebufferJS)
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explicit WebGLFramebufferJS(const ClientWebGLContext&, bool opaque = false);
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const bool mOpaque;
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bool mInOpaqueRAF = false;
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private:
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~WebGLFramebufferJS() = default;
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void EnsureColorAttachments();
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public:
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Attachment* GetAttachment(const GLenum slotEnum) {
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auto ret = MaybeFind(mAttachments, slotEnum);
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if (!ret) {
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EnsureColorAttachments();
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ret = MaybeFind(mAttachments, slotEnum);
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}
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return ret;
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}
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLProgramJS final : public nsWrapperCache, public webgl::ObjectJS {
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friend class ClientWebGLContext;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLProgramJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLProgramJS)
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// Must come first!
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// If the REFCOUNTING macro isn't declared first, the AddRef at
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// mInnerRef->js will panic when REFCOUNTING's "owning thread" var is still
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// uninitialized.
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struct Attachment final {
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RefPtr<WebGLShaderJS> shader;
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std::shared_ptr<webgl::ShaderKeepAlive> keepAlive;
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};
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private:
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std::shared_ptr<webgl::ProgramKeepAlive> mKeepAlive;
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const std::weak_ptr<webgl::ProgramKeepAlive> mKeepAliveWeak;
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std::unordered_map<GLenum, Attachment> mNextLink_Shaders;
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bool mLastValidate = false;
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mutable std::shared_ptr<webgl::LinkResult>
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mResult; // Never null, often defaulted.
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struct UniformLocInfo final {
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const uint32_t location;
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const GLenum elemType;
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};
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mutable Maybe<std::unordered_map<std::string, UniformLocInfo>>
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mUniformLocByName;
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mutable std::vector<uint32_t> mUniformBlockBindings;
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std::unordered_set<const WebGLTransformFeedbackJS*> mActiveTfos;
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explicit WebGLProgramJS(const ClientWebGLContext&);
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~WebGLProgramJS() {
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mKeepAlive = nullptr; // Try to delete.
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const auto& maybe = mKeepAliveWeak.lock();
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if (maybe) {
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maybe->mParent = nullptr;
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}
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}
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public:
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bool IsDeleted() const override { return !mKeepAliveWeak.lock(); }
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GLenum ErrorOnDeleted() const override { return LOCAL_GL_INVALID_VALUE; }
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLQueryJS final : public nsWrapperCache,
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public webgl::ObjectJS,
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public SupportsWeakPtr {
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friend class ClientWebGLContext;
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friend class webgl::AvailabilityRunnable;
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GLenum mTarget = 0; // !IsQuery until Bind
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bool mCanBeAvailable = false;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLQueryJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLQueryJS)
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explicit WebGLQueryJS(const ClientWebGLContext& webgl)
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: webgl::ObjectJS(webgl) {}
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private:
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~WebGLQueryJS() = default;
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public:
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLRenderbufferJS final : public nsWrapperCache,
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public webgl::ObjectJS {
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friend class ClientWebGLContext;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLRenderbufferJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLRenderbufferJS)
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private:
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bool mHasBeenBound = false; // !IsRenderbuffer until Bind
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explicit WebGLRenderbufferJS(const ClientWebGLContext& webgl)
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: webgl::ObjectJS(webgl) {}
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~WebGLRenderbufferJS() = default;
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public:
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLSamplerJS final : public nsWrapperCache, public webgl::ObjectJS {
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// IsSampler without Bind
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSamplerJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLSamplerJS)
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explicit WebGLSamplerJS(const ClientWebGLContext& webgl)
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: webgl::ObjectJS(webgl) {}
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private:
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~WebGLSamplerJS() = default;
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public:
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLShaderJS final : public nsWrapperCache, public webgl::ObjectJS {
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friend class ClientWebGLContext;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLShaderJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLShaderJS)
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private:
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const GLenum mType;
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std::string mSource;
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std::shared_ptr<webgl::ShaderKeepAlive> mKeepAlive;
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const std::weak_ptr<webgl::ShaderKeepAlive> mKeepAliveWeak;
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mutable webgl::CompileResult mResult;
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WebGLShaderJS(const ClientWebGLContext&, GLenum type);
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~WebGLShaderJS() {
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mKeepAlive = nullptr; // Try to delete.
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const auto& maybe = mKeepAliveWeak.lock();
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if (maybe) {
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maybe->mParent = nullptr;
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}
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}
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public:
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bool IsDeleted() const override { return !mKeepAliveWeak.lock(); }
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GLenum ErrorOnDeleted() const override { return LOCAL_GL_INVALID_VALUE; }
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLSyncJS final : public nsWrapperCache,
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public webgl::ObjectJS,
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public SupportsWeakPtr {
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friend class ClientWebGLContext;
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friend class webgl::AvailabilityRunnable;
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bool mCanBeAvailable = false;
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bool mHasWarnedNotAvailable = false;
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bool mSignaled = false;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLSyncJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLSyncJS)
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explicit WebGLSyncJS(const ClientWebGLContext& webgl)
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: webgl::ObjectJS(webgl) {}
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private:
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~WebGLSyncJS() = default;
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public:
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JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
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};
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// -
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class WebGLTextureJS final : public nsWrapperCache, public webgl::ObjectJS {
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friend class ClientWebGLContext;
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GLenum mTarget = 0; // !IsTexture until Bind
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTextureJS)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLTextureJS)
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explicit WebGLTextureJS(const ClientWebGLContext& webgl)
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: webgl::ObjectJS(webgl) {}
|
|
|
|
private:
|
|
~WebGLTextureJS() = default;
|
|
|
|
public:
|
|
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
|
|
};
|
|
|
|
// -
|
|
|
|
class WebGLTransformFeedbackJS final : public nsWrapperCache,
|
|
public webgl::ObjectJS {
|
|
friend class ClientWebGLContext;
|
|
|
|
bool mHasBeenBound = false; // !IsTransformFeedback until Bind
|
|
bool mActiveOrPaused = false;
|
|
std::vector<RefPtr<WebGLBufferJS>> mAttribBuffers;
|
|
RefPtr<WebGLProgramJS> mActiveProgram;
|
|
std::shared_ptr<webgl::ProgramKeepAlive> mActiveProgramKeepAlive;
|
|
|
|
public:
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTransformFeedbackJS)
|
|
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLTransformFeedbackJS)
|
|
|
|
explicit WebGLTransformFeedbackJS(const ClientWebGLContext&);
|
|
|
|
private:
|
|
~WebGLTransformFeedbackJS() = default;
|
|
|
|
public:
|
|
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
|
|
};
|
|
|
|
// -
|
|
|
|
std::array<uint16_t, 3> ValidUploadElemTypes(GLenum);
|
|
|
|
class WebGLUniformLocationJS final : public nsWrapperCache,
|
|
public webgl::ObjectJS {
|
|
friend class ClientWebGLContext;
|
|
|
|
const std::weak_ptr<webgl::LinkResult> mParent;
|
|
const uint32_t mLocation;
|
|
const std::array<uint16_t, 3> mValidUploadElemTypes;
|
|
|
|
public:
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLUniformLocationJS)
|
|
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLUniformLocationJS)
|
|
|
|
WebGLUniformLocationJS(const ClientWebGLContext& webgl,
|
|
std::weak_ptr<webgl::LinkResult> parent, uint32_t loc,
|
|
GLenum elemType)
|
|
: webgl::ObjectJS(webgl),
|
|
mParent(parent),
|
|
mLocation(loc),
|
|
mValidUploadElemTypes(ValidUploadElemTypes(elemType)) {}
|
|
|
|
private:
|
|
~WebGLUniformLocationJS() = default;
|
|
|
|
public:
|
|
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
|
|
};
|
|
|
|
// -
|
|
|
|
class WebGLVertexArrayJS final : public nsWrapperCache, public webgl::ObjectJS {
|
|
friend class ClientWebGLContext;
|
|
|
|
bool mHasBeenBound = false; // !IsVertexArray until Bind
|
|
RefPtr<WebGLBufferJS> mIndexBuffer;
|
|
std::vector<RefPtr<WebGLBufferJS>> mAttribBuffers;
|
|
|
|
public:
|
|
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArrayJS)
|
|
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(WebGLVertexArrayJS)
|
|
|
|
explicit WebGLVertexArrayJS(const ClientWebGLContext&);
|
|
|
|
private:
|
|
~WebGLVertexArrayJS() = default;
|
|
|
|
public:
|
|
JSObject* WrapObject(JSContext*, JS::Handle<JSObject*>) override;
|
|
};
|
|
|
|
////////////////////////////////////
|
|
|
|
using Float32ListU = dom::MaybeSharedFloat32ArrayOrUnrestrictedFloatSequence;
|
|
using Int32ListU = dom::MaybeSharedInt32ArrayOrLongSequence;
|
|
using Uint32ListU = dom::MaybeSharedUint32ArrayOrUnsignedLongSequence;
|
|
|
|
inline Range<const float> MakeRange(const Float32ListU& list) {
|
|
if (list.IsFloat32Array()) return MakeRangeAbv(list.GetAsFloat32Array());
|
|
|
|
return MakeRange(list.GetAsUnrestrictedFloatSequence());
|
|
}
|
|
|
|
inline Range<const int32_t> MakeRange(const Int32ListU& list) {
|
|
if (list.IsInt32Array()) return MakeRangeAbv(list.GetAsInt32Array());
|
|
|
|
return MakeRange(list.GetAsLongSequence());
|
|
}
|
|
|
|
inline Range<const uint32_t> MakeRange(const Uint32ListU& list) {
|
|
if (list.IsUint32Array()) return MakeRangeAbv(list.GetAsUint32Array());
|
|
|
|
return MakeRange(list.GetAsUnsignedLongSequence());
|
|
}
|
|
|
|
template <typename T>
|
|
inline Range<const uint8_t> MakeByteRange(const T& x) {
|
|
const auto typed = MakeRange(x);
|
|
return Range<const uint8_t>(
|
|
reinterpret_cast<const uint8_t*>(typed.begin().get()),
|
|
typed.length() * sizeof(typed[0]));
|
|
}
|
|
|
|
// -
|
|
|
|
struct TexImageSourceAdapter final : public TexImageSource {
|
|
TexImageSourceAdapter(const dom::Nullable<dom::ArrayBufferView>* maybeView,
|
|
ErrorResult*) {
|
|
if (!maybeView->IsNull()) {
|
|
mView = &(maybeView->Value());
|
|
}
|
|
}
|
|
|
|
TexImageSourceAdapter(const dom::Nullable<dom::ArrayBufferView>* maybeView,
|
|
GLuint viewElemOffset) {
|
|
if (!maybeView->IsNull()) {
|
|
mView = &(maybeView->Value());
|
|
}
|
|
mViewElemOffset = viewElemOffset;
|
|
}
|
|
|
|
TexImageSourceAdapter(const dom::ArrayBufferView* view, ErrorResult*) {
|
|
mView = view;
|
|
}
|
|
|
|
TexImageSourceAdapter(const dom::ArrayBufferView* view, GLuint viewElemOffset,
|
|
GLuint viewElemLengthOverride = 0) {
|
|
mView = view;
|
|
mViewElemOffset = viewElemOffset;
|
|
mViewElemLengthOverride = viewElemLengthOverride;
|
|
}
|
|
|
|
explicit TexImageSourceAdapter(const WebGLintptr* pboOffset,
|
|
GLuint ignored1 = 0, GLuint ignored2 = 0) {
|
|
mPboOffset = pboOffset;
|
|
}
|
|
|
|
TexImageSourceAdapter(const WebGLintptr* pboOffset, ErrorResult* ignored) {
|
|
mPboOffset = pboOffset;
|
|
}
|
|
|
|
TexImageSourceAdapter(const dom::ImageBitmap* imageBitmap,
|
|
ErrorResult* out_error) {
|
|
mImageBitmap = imageBitmap;
|
|
mOut_error = out_error;
|
|
}
|
|
|
|
TexImageSourceAdapter(const dom::ImageData* imageData, ErrorResult*) {
|
|
mImageData = imageData;
|
|
}
|
|
|
|
TexImageSourceAdapter(const dom::OffscreenCanvas* offscreenCanvas,
|
|
ErrorResult* const out_error) {
|
|
mOffscreenCanvas = offscreenCanvas;
|
|
mOut_error = out_error;
|
|
}
|
|
|
|
TexImageSourceAdapter(const dom::Element* domElem,
|
|
ErrorResult* const out_error) {
|
|
mDomElem = domElem;
|
|
mOut_error = out_error;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Base class for all IDL implementations of WebGLContext
|
|
*/
|
|
class ClientWebGLContext final : public nsICanvasRenderingContextInternal,
|
|
public nsWrapperCache {
|
|
friend class webgl::AvailabilityRunnable;
|
|
friend class webgl::ObjectJS;
|
|
friend class webgl::ProgramKeepAlive;
|
|
friend class webgl::ShaderKeepAlive;
|
|
friend class gfx::DrawTargetWebgl;
|
|
|
|
// ----------------------------- Lifetime and DOM ---------------------------
|
|
public:
|
|
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
|
|
NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(ClientWebGLContext)
|
|
|
|
JSObject* WrapObject(JSContext* cx,
|
|
JS::Handle<JSObject*> givenProto) override {
|
|
if (mIsWebGL2) {
|
|
return dom::WebGL2RenderingContext_Binding::Wrap(cx, this, givenProto);
|
|
}
|
|
return dom::WebGLRenderingContext_Binding::Wrap(cx, this, givenProto);
|
|
}
|
|
|
|
// -
|
|
|
|
public:
|
|
const bool mIsWebGL2;
|
|
|
|
private:
|
|
bool mIsCanvasDirty = false;
|
|
uvec2 mRequestedSize = {};
|
|
|
|
public:
|
|
explicit ClientWebGLContext(bool webgl2);
|
|
|
|
private:
|
|
virtual ~ClientWebGLContext();
|
|
|
|
const RefPtr<ClientWebGLExtensionLoseContext> mExtLoseContext;
|
|
|
|
mutable std::shared_ptr<webgl::NotLostData> mNotLost;
|
|
mutable GLenum mNextError = 0;
|
|
mutable webgl::LossStatus mLossStatus = webgl::LossStatus::Ready;
|
|
mutable bool mAwaitingRestore = false;
|
|
// Holds Some Id if async present is used
|
|
mutable Maybe<layers::RemoteTextureId> mLastRemoteTextureId;
|
|
mutable Maybe<layers::RemoteTextureOwnerId> mRemoteTextureOwnerId;
|
|
// Needs sync IPC to ensure that the remote texture exists in the
|
|
// RemoteTextureMap.
|
|
bool mNeedsRemoteTextureSync = true;
|
|
|
|
// -
|
|
|
|
public:
|
|
const auto& Limits() const { return mNotLost->info.limits; }
|
|
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
|
|
const WebGLContextOptions& ActualContextParameters() const {
|
|
MOZ_ASSERT(mNotLost != nullptr);
|
|
return mNotLost->info.options;
|
|
}
|
|
|
|
auto& State() { return mNotLost->state; }
|
|
const auto& State() const {
|
|
return const_cast<ClientWebGLContext*>(this)->State();
|
|
}
|
|
|
|
// -
|
|
|
|
private:
|
|
mutable RefPtr<webgl::AvailabilityRunnable> mAvailabilityRunnable;
|
|
|
|
public:
|
|
webgl::AvailabilityRunnable& EnsureAvailabilityRunnable() const;
|
|
|
|
// -
|
|
|
|
public:
|
|
void EmulateLoseContext() const;
|
|
void OnContextLoss(webgl::ContextLossReason) const;
|
|
void RestoreContext(webgl::LossStatus requiredStatus) const;
|
|
|
|
private:
|
|
bool DispatchEvent(const nsAString&) const;
|
|
void Event_webglcontextlost() const;
|
|
void Event_webglcontextrestored() const;
|
|
|
|
bool CreateHostContext(const uvec2& requestedSize);
|
|
void ThrowEvent_WebGLContextCreationError(const std::string&) const;
|
|
|
|
void UpdateCanvasParameters();
|
|
|
|
public:
|
|
void MarkCanvasDirty();
|
|
|
|
void MarkContextClean() override {}
|
|
|
|
void OnBeforePaintTransaction() override;
|
|
|
|
mozilla::dom::WebGLChild* GetChild() const {
|
|
if (!mNotLost) return nullptr;
|
|
if (!mNotLost->outOfProcess) return nullptr;
|
|
return mNotLost->outOfProcess.get();
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Client WebGL API call tracking and error message reporting
|
|
// -------------------------------------------------------------------------
|
|
public:
|
|
// Remembers the WebGL function that is lowest on the stack for client-side
|
|
// error generation.
|
|
class FuncScope final {
|
|
public:
|
|
const ClientWebGLContext& mWebGL;
|
|
const std::shared_ptr<webgl::NotLostData> mKeepNotLostOrNull;
|
|
const char* const mFuncName;
|
|
|
|
FuncScope(const ClientWebGLContext& webgl, const char* funcName)
|
|
: mWebGL(webgl),
|
|
mKeepNotLostOrNull(webgl.mNotLost),
|
|
mFuncName(funcName) {
|
|
// Only set if an "outer" scope hasn't already been set.
|
|
if (!mWebGL.mFuncScope) {
|
|
mWebGL.mFuncScope = this;
|
|
}
|
|
}
|
|
|
|
~FuncScope() {
|
|
if (this == mWebGL.mFuncScope) {
|
|
mWebGL.mFuncScope = nullptr;
|
|
}
|
|
}
|
|
|
|
FuncScope(const FuncScope&) = delete;
|
|
FuncScope(FuncScope&&) = delete;
|
|
};
|
|
|
|
protected:
|
|
// The scope of the function at the top of the current WebGL function call
|
|
// stack
|
|
mutable FuncScope* mFuncScope = nullptr;
|
|
|
|
const char* FuncName() const {
|
|
return mFuncScope ? mFuncScope->mFuncName : nullptr;
|
|
}
|
|
|
|
public:
|
|
template <typename... Args>
|
|
void EnqueueError(const GLenum error, const char* const format,
|
|
const Args&... args) const {
|
|
MOZ_ASSERT(FuncName());
|
|
nsCString text;
|
|
text.AppendPrintf("WebGL warning: %s: ", FuncName());
|
|
|
|
#ifdef __clang__
|
|
# pragma clang diagnostic push
|
|
# pragma clang diagnostic ignored "-Wformat-security"
|
|
#elif defined(__GNUC__)
|
|
# pragma GCC diagnostic push
|
|
# pragma GCC diagnostic ignored "-Wformat-security"
|
|
#endif
|
|
text.AppendPrintf(format, args...);
|
|
#ifdef __clang__
|
|
# pragma clang diagnostic pop
|
|
#elif defined(__GNUC__)
|
|
# pragma GCC diagnostic pop
|
|
#endif
|
|
|
|
EnqueueErrorImpl(error, text);
|
|
}
|
|
|
|
void EnqueueError(const webgl::ErrorInfo& info) const {
|
|
EnqueueError(info.type, "%s", info.info.c_str());
|
|
}
|
|
|
|
template <typename... Args>
|
|
void EnqueueWarning(const char* const format, const Args&... args) const {
|
|
EnqueueError(0, format, args...);
|
|
}
|
|
|
|
template <typename... Args>
|
|
void EnqueuePerfWarning(const char* const format, const Args&... args) const {
|
|
EnqueueError(webgl::kErrorPerfWarning, format, args...);
|
|
}
|
|
|
|
void EnqueueError_ArgEnum(const char* argName,
|
|
GLenum val) const; // Cold code.
|
|
|
|
private:
|
|
void EnqueueErrorImpl(GLenum errorOrZero, const nsACString&) const;
|
|
|
|
public:
|
|
bool ValidateArrayBufferView(const dom::ArrayBufferView& view,
|
|
GLuint elemOffset, GLuint elemCountOverride,
|
|
const GLenum errorEnum,
|
|
uint8_t** const out_bytes,
|
|
size_t* const out_byteLen) const;
|
|
|
|
protected:
|
|
template <typename T>
|
|
bool ValidateNonNull(const char* const argName,
|
|
const dom::Nullable<T>& maybe) const {
|
|
if (maybe.IsNull()) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE, "%s: Cannot be null.", argName);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ValidateNonNegative(const char* argName, int64_t val) const {
|
|
if (MOZ_UNLIKELY(val < 0)) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE, "`%s` must be non-negative.",
|
|
argName);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool ValidateViewType(GLenum unpackType, const TexImageSource& src) const;
|
|
|
|
Maybe<uvec3> ValidateExtents(GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border) const;
|
|
|
|
// -------------------------------------------------------------------------
|
|
// nsICanvasRenderingContextInternal / nsAPostRefreshObserver
|
|
// -------------------------------------------------------------------------
|
|
public:
|
|
bool InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
|
|
layers::CanvasRenderer* aRenderer) override;
|
|
|
|
void MarkContextCleanForFrameCapture() override {
|
|
mFrameCaptureState = FrameCaptureState::CLEAN;
|
|
}
|
|
// Note that 'clean' here refers to its invalidation state, not the
|
|
// contents of the buffer.
|
|
Watchable<FrameCaptureState>* GetFrameCaptureState() override {
|
|
return &mFrameCaptureState;
|
|
}
|
|
|
|
void OnMemoryPressure() override;
|
|
void SetContextOptions(const WebGLContextOptions& aOptions) {
|
|
mInitialOptions.emplace(aOptions);
|
|
}
|
|
const WebGLContextOptions& GetContextOptions() const {
|
|
return mInitialOptions.ref();
|
|
}
|
|
NS_IMETHOD
|
|
SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
|
|
ErrorResult& aRvForDictionaryInit) override;
|
|
NS_IMETHOD
|
|
SetDimensions(int32_t width, int32_t height) override;
|
|
bool UpdateWebRenderCanvasData(
|
|
nsDisplayListBuilder* aBuilder,
|
|
layers::WebRenderCanvasData* aCanvasData) override;
|
|
|
|
// ------
|
|
|
|
int32_t GetWidth() override { return AutoAssertCast(DrawingBufferSize().x); }
|
|
int32_t GetHeight() override { return AutoAssertCast(DrawingBufferSize().y); }
|
|
|
|
NS_IMETHOD InitializeWithDrawTarget(nsIDocShell*,
|
|
NotNull<gfx::DrawTarget*>) override {
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
void ResetBitmap() override;
|
|
|
|
UniquePtr<uint8_t[]> GetImageBuffer(int32_t* out_format) override;
|
|
NS_IMETHOD GetInputStream(const char* mimeType,
|
|
const nsAString& encoderOptions,
|
|
nsIInputStream** out_stream) override;
|
|
|
|
already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(
|
|
gfxAlphaType* out_alphaType) override;
|
|
|
|
void SetOpaqueValueFromOpaqueAttr(bool) override{};
|
|
bool GetIsOpaque() override { return !mInitialOptions->alpha; }
|
|
|
|
/**
|
|
* An abstract base class to be implemented by callers wanting to be notified
|
|
* that a refresh has occurred. Callers must ensure an observer is removed
|
|
* before it is destroyed.
|
|
*/
|
|
void DidRefresh() override;
|
|
|
|
NS_IMETHOD Redraw(const gfxRect&) override {
|
|
return NS_ERROR_NOT_IMPLEMENTED;
|
|
}
|
|
|
|
// ------
|
|
|
|
protected:
|
|
layers::LayersBackend GetCompositorBackendType() const;
|
|
|
|
Watchable<FrameCaptureState> mFrameCaptureState = {
|
|
FrameCaptureState::CLEAN, "ClientWebGLContext::mFrameCaptureState"};
|
|
|
|
// -------------------------------------------------------------------------
|
|
// WebGLRenderingContext Basic Properties and Methods
|
|
// -------------------------------------------------------------------------
|
|
public:
|
|
dom::HTMLCanvasElement* GetCanvas() const { return mCanvasElement; }
|
|
void Commit();
|
|
void GetCanvas(
|
|
dom::Nullable<dom::OwningHTMLCanvasElementOrOffscreenCanvas>& retval);
|
|
|
|
GLsizei DrawingBufferWidth() {
|
|
const FuncScope funcScope(*this, "drawingBufferWidth");
|
|
return AutoAssertCast(DrawingBufferSize().x);
|
|
}
|
|
GLsizei DrawingBufferHeight() {
|
|
const FuncScope funcScope(*this, "drawingBufferHeight");
|
|
return AutoAssertCast(DrawingBufferSize().y);
|
|
}
|
|
void GetContextAttributes(dom::Nullable<dom::WebGLContextAttributes>& retval);
|
|
|
|
private:
|
|
webgl::SwapChainOptions PrepareAsyncSwapChainOptions(
|
|
WebGLFramebufferJS* fb, bool webvr,
|
|
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
|
|
|
|
public:
|
|
layers::TextureType GetTexTypeForSwapChain() const;
|
|
void Present(
|
|
WebGLFramebufferJS*, const bool webvr = false,
|
|
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
|
|
void Present(
|
|
WebGLFramebufferJS*, layers::TextureType, const bool webvr = false,
|
|
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
|
|
void CopyToSwapChain(
|
|
WebGLFramebufferJS*,
|
|
const webgl::SwapChainOptions& options = webgl::SwapChainOptions());
|
|
void EndOfFrame();
|
|
Maybe<layers::SurfaceDescriptor> GetFrontBuffer(
|
|
WebGLFramebufferJS*, const bool webvr = false) override;
|
|
Maybe<layers::SurfaceDescriptor> PresentFrontBuffer(
|
|
WebGLFramebufferJS*, layers::TextureType,
|
|
const bool webvr = false) override;
|
|
RefPtr<gfx::SourceSurface> GetFrontBufferSnapshot(
|
|
bool requireAlphaPremult = true) override;
|
|
|
|
void ClearVRSwapChain();
|
|
|
|
private:
|
|
RefPtr<gfx::DataSourceSurface> BackBufferSnapshot();
|
|
[[nodiscard]] bool DoReadPixels(const webgl::ReadPixelsDesc&,
|
|
Range<uint8_t>) const;
|
|
[[nodiscard]] bool DoReadPixels(const webgl::ReadPixelsDesc&,
|
|
const mozilla::ipc::Shmem&) const;
|
|
uvec2 DrawingBufferSize();
|
|
|
|
// -
|
|
|
|
bool mAutoFlushPending = false;
|
|
|
|
void AutoEnqueueFlush() {
|
|
if (MOZ_LIKELY(mAutoFlushPending)) return;
|
|
mAutoFlushPending = true;
|
|
|
|
const auto weak = WeakPtr<ClientWebGLContext>(this);
|
|
const auto DeferredFlush = [weak]() {
|
|
const auto strong = RefPtr<ClientWebGLContext>(weak);
|
|
if (!strong) return;
|
|
if (!strong->mAutoFlushPending) return;
|
|
strong->mAutoFlushPending = false;
|
|
|
|
if (!StaticPrefs::webgl_auto_flush()) return;
|
|
const bool flushGl = StaticPrefs::webgl_auto_flush_gl();
|
|
strong->Flush(flushGl);
|
|
};
|
|
|
|
already_AddRefed<mozilla::CancelableRunnable> runnable =
|
|
NS_NewCancelableRunnableFunction("enqueue Event_webglcontextrestored",
|
|
DeferredFlush);
|
|
NS_DispatchToCurrentThread(std::move(runnable));
|
|
}
|
|
|
|
void CancelAutoFlush() { mAutoFlushPending = false; }
|
|
|
|
// -
|
|
|
|
void AfterDrawCall() {
|
|
if (!mNotLost) return;
|
|
const auto& state = State();
|
|
if (!state.mBoundDrawFb) {
|
|
MarkCanvasDirty();
|
|
}
|
|
|
|
AutoEnqueueFlush();
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Client-side helper methods. Dispatch to a Host method.
|
|
// -------------------------------------------------------------------------
|
|
|
|
// ------------------------- GL State -------------------------
|
|
public:
|
|
bool IsContextLost() const { return !mNotLost; }
|
|
|
|
void Disable(GLenum cap) const { SetEnabledI(cap, {}, false); }
|
|
void Enable(GLenum cap) const { SetEnabledI(cap, {}, true); }
|
|
void SetEnabledI(GLenum cap, Maybe<GLuint> i, bool val) const;
|
|
bool IsEnabled(GLenum cap) const;
|
|
|
|
private:
|
|
Maybe<double> GetNumber(GLenum pname);
|
|
Maybe<std::string> GetString(GLenum pname);
|
|
|
|
public:
|
|
void GetParameter(JSContext* cx, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval, ErrorResult& rv,
|
|
bool debug = false);
|
|
|
|
void GetBufferParameter(JSContext* cx, GLenum target, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
|
|
void GetFramebufferAttachmentParameter(JSContext* cx, GLenum target,
|
|
GLenum attachment, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval,
|
|
ErrorResult& rv) const;
|
|
|
|
void GetRenderbufferParameter(JSContext* cx, GLenum target, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
|
|
void GetIndexedParameter(JSContext* cx, GLenum target, GLuint index,
|
|
JS::MutableHandle<JS::Value> retval,
|
|
ErrorResult& rv) const;
|
|
|
|
already_AddRefed<WebGLShaderPrecisionFormatJS> GetShaderPrecisionFormat(
|
|
GLenum shadertype, GLenum precisiontype);
|
|
|
|
void UseProgram(WebGLProgramJS*);
|
|
void ValidateProgram(WebGLProgramJS&) const;
|
|
|
|
// -
|
|
|
|
already_AddRefed<WebGLBufferJS> CreateBuffer() const;
|
|
already_AddRefed<WebGLFramebufferJS> CreateFramebuffer() const;
|
|
already_AddRefed<WebGLFramebufferJS> CreateOpaqueFramebuffer(
|
|
const webgl::OpaqueFramebufferOptions&) const;
|
|
already_AddRefed<WebGLProgramJS> CreateProgram() const;
|
|
already_AddRefed<WebGLQueryJS> CreateQuery() const;
|
|
already_AddRefed<WebGLRenderbufferJS> CreateRenderbuffer() const;
|
|
already_AddRefed<WebGLSamplerJS> CreateSampler() const;
|
|
already_AddRefed<WebGLShaderJS> CreateShader(GLenum type) const;
|
|
already_AddRefed<WebGLSyncJS> FenceSync(GLenum condition,
|
|
GLbitfield flags) const;
|
|
already_AddRefed<WebGLTextureJS> CreateTexture() const;
|
|
already_AddRefed<WebGLTransformFeedbackJS> CreateTransformFeedback() const;
|
|
already_AddRefed<WebGLVertexArrayJS> CreateVertexArray() const;
|
|
|
|
void DeleteBuffer(WebGLBufferJS*);
|
|
void DeleteFramebuffer(WebGLFramebufferJS*, bool canDeleteOpaque = false);
|
|
void DeleteProgram(WebGLProgramJS*) const;
|
|
void DeleteQuery(WebGLQueryJS*);
|
|
void DeleteRenderbuffer(WebGLRenderbufferJS*);
|
|
void DeleteSampler(WebGLSamplerJS*);
|
|
void DeleteShader(WebGLShaderJS*) const;
|
|
void DeleteSync(WebGLSyncJS*) const;
|
|
void DeleteTexture(WebGLTextureJS*);
|
|
void DeleteTransformFeedback(WebGLTransformFeedbackJS*);
|
|
void DeleteVertexArray(WebGLVertexArrayJS*);
|
|
|
|
private:
|
|
void DoDeleteProgram(WebGLProgramJS&) const;
|
|
void DoDeleteShader(const WebGLShaderJS&) const;
|
|
|
|
public:
|
|
// -
|
|
|
|
bool IsBuffer(const WebGLBufferJS*) const;
|
|
bool IsFramebuffer(const WebGLFramebufferJS*) const;
|
|
bool IsProgram(const WebGLProgramJS*) const;
|
|
bool IsQuery(const WebGLQueryJS*) const;
|
|
bool IsRenderbuffer(const WebGLRenderbufferJS*) const;
|
|
bool IsSampler(const WebGLSamplerJS*) const;
|
|
bool IsShader(const WebGLShaderJS*) const;
|
|
bool IsSync(const WebGLSyncJS*) const;
|
|
bool IsTexture(const WebGLTextureJS*) const;
|
|
bool IsTransformFeedback(const WebGLTransformFeedbackJS*) const;
|
|
bool IsVertexArray(const WebGLVertexArrayJS*) const;
|
|
|
|
// -
|
|
// WebGLProgramJS
|
|
|
|
private:
|
|
const webgl::LinkResult& GetLinkResult(const WebGLProgramJS&) const;
|
|
|
|
public:
|
|
void AttachShader(WebGLProgramJS&, WebGLShaderJS&) const;
|
|
void BindAttribLocation(WebGLProgramJS&, GLuint location,
|
|
const nsAString& name) const;
|
|
void DetachShader(WebGLProgramJS&, const WebGLShaderJS&) const;
|
|
void GetAttachedShaders(
|
|
const WebGLProgramJS&,
|
|
dom::Nullable<nsTArray<RefPtr<WebGLShaderJS>>>& retval) const;
|
|
void LinkProgram(WebGLProgramJS&) const;
|
|
void TransformFeedbackVaryings(WebGLProgramJS&,
|
|
const dom::Sequence<nsString>& varyings,
|
|
GLenum bufferMode) const;
|
|
void UniformBlockBinding(WebGLProgramJS&, GLuint blockIndex,
|
|
GLuint blockBinding) const;
|
|
|
|
// Link result reflection
|
|
already_AddRefed<WebGLActiveInfoJS> GetActiveAttrib(const WebGLProgramJS&,
|
|
GLuint index);
|
|
already_AddRefed<WebGLActiveInfoJS> GetActiveUniform(const WebGLProgramJS&,
|
|
GLuint index);
|
|
void GetActiveUniformBlockName(const WebGLProgramJS&,
|
|
GLuint uniformBlockIndex,
|
|
nsAString& retval) const;
|
|
void GetActiveUniformBlockParameter(JSContext* cx, const WebGLProgramJS&,
|
|
GLuint uniformBlockIndex, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval,
|
|
ErrorResult& rv);
|
|
void GetActiveUniforms(JSContext*, const WebGLProgramJS&,
|
|
const dom::Sequence<GLuint>& uniformIndices,
|
|
GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
GLint GetAttribLocation(const WebGLProgramJS&, const nsAString& name) const;
|
|
GLint GetFragDataLocation(const WebGLProgramJS&, const nsAString& name) const;
|
|
void GetProgramInfoLog(const WebGLProgramJS& prog, nsAString& retval) const;
|
|
void GetProgramParameter(JSContext*, const WebGLProgramJS&, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
already_AddRefed<WebGLActiveInfoJS> GetTransformFeedbackVarying(
|
|
const WebGLProgramJS&, GLuint index);
|
|
GLuint GetUniformBlockIndex(const WebGLProgramJS&,
|
|
const nsAString& uniformBlockName) const;
|
|
void GetUniformIndices(const WebGLProgramJS&,
|
|
const dom::Sequence<nsString>& uniformNames,
|
|
dom::Nullable<nsTArray<GLuint>>& retval) const;
|
|
|
|
// WebGLUniformLocationJS
|
|
already_AddRefed<WebGLUniformLocationJS> GetUniformLocation(
|
|
const WebGLProgramJS&, const nsAString& name) const;
|
|
void GetUniform(JSContext*, const WebGLProgramJS&,
|
|
const WebGLUniformLocationJS&,
|
|
JS::MutableHandle<JS::Value> retval);
|
|
|
|
// -
|
|
// WebGLShaderJS
|
|
|
|
private:
|
|
const webgl::CompileResult& GetCompileResult(const WebGLShaderJS&) const;
|
|
|
|
public:
|
|
void CompileShader(WebGLShaderJS&) const;
|
|
void GetShaderInfoLog(const WebGLShaderJS&, nsAString& retval) const;
|
|
void GetShaderParameter(JSContext*, const WebGLShaderJS&, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
void GetShaderSource(const WebGLShaderJS&, nsAString& retval) const;
|
|
void GetTranslatedShaderSource(const WebGLShaderJS& shader,
|
|
nsAString& retval) const;
|
|
void ShaderSource(WebGLShaderJS&, const nsAString&) const;
|
|
|
|
// -
|
|
|
|
void BindFramebuffer(GLenum target, WebGLFramebufferJS*);
|
|
|
|
void BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
|
|
|
// -
|
|
|
|
void BlendEquation(GLenum mode) { BlendEquationSeparate(mode, mode); }
|
|
void BlendFunc(GLenum sfactor, GLenum dfactor) {
|
|
BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
|
|
}
|
|
|
|
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
|
|
BlendEquationSeparateI({}, modeRGB, modeAlpha);
|
|
}
|
|
void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
|
|
GLenum dstAlpha) {
|
|
BlendFuncSeparateI({}, srcRGB, dstRGB, srcAlpha, dstAlpha);
|
|
}
|
|
|
|
void BlendEquationSeparateI(Maybe<GLuint> buf, GLenum modeRGB,
|
|
GLenum modeAlpha);
|
|
void BlendFuncSeparateI(Maybe<GLuint> buf, GLenum srcRGB, GLenum dstRGB,
|
|
GLenum srcAlpha, GLenum dstAlpha);
|
|
|
|
// -
|
|
|
|
GLenum CheckFramebufferStatus(GLenum target);
|
|
|
|
void Clear(GLbitfield mask);
|
|
|
|
// -
|
|
|
|
private:
|
|
void ClearBufferTv(GLenum buffer, GLint drawBuffer, webgl::AttribBaseType,
|
|
const Range<const uint8_t>& view, GLuint srcElemOffset);
|
|
|
|
public:
|
|
void ClearBufferfv(GLenum buffer, GLint drawBuffer, const Float32ListU& list,
|
|
GLuint srcElemOffset) {
|
|
ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::Float,
|
|
MakeByteRange(list), srcElemOffset);
|
|
}
|
|
void ClearBufferiv(GLenum buffer, GLint drawBuffer, const Int32ListU& list,
|
|
GLuint srcElemOffset) {
|
|
ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::Int,
|
|
MakeByteRange(list), srcElemOffset);
|
|
}
|
|
void ClearBufferuiv(GLenum buffer, GLint drawBuffer, const Uint32ListU& list,
|
|
GLuint srcElemOffset) {
|
|
ClearBufferTv(buffer, drawBuffer, webgl::AttribBaseType::Uint,
|
|
MakeByteRange(list), srcElemOffset);
|
|
}
|
|
|
|
// -
|
|
|
|
void ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth,
|
|
GLint stencil);
|
|
|
|
void ClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
|
|
|
|
void ClearDepth(GLclampf v);
|
|
|
|
void ClearStencil(GLint v);
|
|
|
|
void ColorMask(bool r, bool g, bool b, bool a) const {
|
|
ColorMaskI({}, r, g, b, a);
|
|
}
|
|
void ColorMaskI(Maybe<GLuint> buf, bool r, bool g, bool b, bool a) const;
|
|
|
|
void CullFace(GLenum face);
|
|
|
|
void DepthFunc(GLenum func);
|
|
|
|
void DepthMask(WebGLboolean b);
|
|
|
|
void DepthRange(GLclampf zNear, GLclampf zFar);
|
|
|
|
void Flush(bool flushGl = true);
|
|
|
|
void Finish();
|
|
|
|
void FrontFace(GLenum mode);
|
|
|
|
GLenum GetError();
|
|
|
|
void Hint(GLenum target, GLenum mode);
|
|
|
|
void LineWidth(GLfloat width);
|
|
|
|
void PixelStorei(GLenum pname, GLint param);
|
|
|
|
void PolygonOffset(GLfloat factor, GLfloat units);
|
|
|
|
void SampleCoverage(GLclampf value, WebGLboolean invert);
|
|
|
|
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
// -
|
|
|
|
void StencilFunc(GLenum func, GLint ref, GLuint mask) {
|
|
StencilFuncSeparate(LOCAL_GL_FRONT_AND_BACK, func, ref, mask);
|
|
}
|
|
void StencilMask(GLuint mask) {
|
|
StencilMaskSeparate(LOCAL_GL_FRONT_AND_BACK, mask);
|
|
}
|
|
void StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass) {
|
|
StencilOpSeparate(LOCAL_GL_FRONT_AND_BACK, sfail, dpfail, dppass);
|
|
}
|
|
|
|
void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
|
void StencilMaskSeparate(GLenum face, GLuint mask);
|
|
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
|
|
GLenum dppass);
|
|
|
|
// -
|
|
|
|
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
// ------------------------- Buffer Objects -------------------------
|
|
public:
|
|
void BindBuffer(GLenum target, WebGLBufferJS*);
|
|
|
|
// -
|
|
|
|
private:
|
|
void BindBufferRangeImpl(const GLenum target, const GLuint index,
|
|
WebGLBufferJS* const buffer, const uint64_t offset,
|
|
const uint64_t size);
|
|
|
|
public:
|
|
void BindBufferBase(const GLenum target, const GLuint index,
|
|
WebGLBufferJS* const buffer) {
|
|
const FuncScope funcScope(*this, "bindBufferBase");
|
|
if (IsContextLost()) return;
|
|
|
|
BindBufferRangeImpl(target, index, buffer, 0, 0);
|
|
}
|
|
|
|
void BindBufferRange(const GLenum target, const GLuint index,
|
|
WebGLBufferJS* const buffer, const WebGLintptr offset,
|
|
const WebGLsizeiptr size) {
|
|
const FuncScope funcScope(*this, "bindBufferRange");
|
|
if (IsContextLost()) return;
|
|
|
|
if (buffer) {
|
|
if (!ValidateNonNegative("offset", offset)) return;
|
|
|
|
if (size < 1) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE,
|
|
"`size` must be positive for non-null `buffer`.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
BindBufferRangeImpl(target, index, buffer, static_cast<uint64_t>(offset),
|
|
static_cast<uint64_t>(size));
|
|
}
|
|
|
|
// -
|
|
|
|
void CopyBufferSubData(GLenum readTarget, GLenum writeTarget,
|
|
GLintptr readOffset, GLintptr writeOffset,
|
|
GLsizeiptr size);
|
|
|
|
void BufferData(GLenum target, WebGLsizeiptr size, GLenum usage);
|
|
void BufferData(GLenum target,
|
|
const dom::Nullable<dom::ArrayBuffer>& maybeSrc,
|
|
GLenum usage);
|
|
void BufferData(GLenum target, const dom::ArrayBufferView& srcData,
|
|
GLenum usage, GLuint srcElemOffset = 0,
|
|
GLuint srcElemCountOverride = 0);
|
|
|
|
void RawBufferData(GLenum target, const uint8_t* srcBytes, size_t srcLen,
|
|
GLenum usage);
|
|
void RawBufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
|
|
const uint8_t* srcBytes, size_t srcLen);
|
|
|
|
void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
|
|
const dom::ArrayBufferView& src, GLuint srcElemOffset = 0,
|
|
GLuint srcElemCountOverride = 0);
|
|
void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
|
|
const dom::ArrayBuffer& src);
|
|
|
|
void GetBufferSubData(GLenum target, GLintptr srcByteOffset,
|
|
const dom::ArrayBufferView& dstData,
|
|
GLuint dstElemOffset, GLuint dstElemCountOverride);
|
|
|
|
// -------------------------- Framebuffer Objects --------------------------
|
|
|
|
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
|
|
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
|
|
GLbitfield mask, GLenum filter);
|
|
|
|
// -
|
|
|
|
private:
|
|
// `bindTarget` if non-zero allows initializing the rb/tex with that target.
|
|
void FramebufferAttach(GLenum target, GLenum attachEnum, GLenum bindTarget,
|
|
WebGLRenderbufferJS*, WebGLTextureJS*,
|
|
uint32_t mipLevel, uint32_t zLayer,
|
|
uint32_t numViewLayers) const;
|
|
|
|
public:
|
|
void FramebufferRenderbuffer(GLenum target, GLenum attachSlot,
|
|
GLenum rbTarget, WebGLRenderbufferJS* rb) const {
|
|
const FuncScope funcScope(*this, "framebufferRenderbuffer");
|
|
if (IsContextLost()) return;
|
|
if (rbTarget != LOCAL_GL_RENDERBUFFER) {
|
|
EnqueueError_ArgEnum("rbTarget", rbTarget);
|
|
return;
|
|
}
|
|
FramebufferAttach(target, attachSlot, rbTarget, rb, nullptr, 0, 0, 0);
|
|
}
|
|
|
|
void FramebufferTexture2D(GLenum target, GLenum attachSlot,
|
|
GLenum texImageTarget, WebGLTextureJS*,
|
|
GLint mipLevel) const;
|
|
|
|
void FramebufferTextureLayer(GLenum target, GLenum attachSlot,
|
|
WebGLTextureJS* tex, GLint mipLevel,
|
|
GLint zLayer) const {
|
|
const FuncScope funcScope(*this, "framebufferTextureLayer");
|
|
if (IsContextLost()) return;
|
|
FramebufferAttach(target, attachSlot, 0, nullptr, tex,
|
|
static_cast<uint32_t>(mipLevel),
|
|
static_cast<uint32_t>(zLayer), 0);
|
|
}
|
|
|
|
void FramebufferTextureMultiview(GLenum target, GLenum attachSlot,
|
|
WebGLTextureJS* tex, GLint mipLevel,
|
|
GLint zLayerBase,
|
|
GLsizei numViewLayers) const {
|
|
const FuncScope funcScope(*this, "framebufferTextureMultiview");
|
|
if (IsContextLost()) return;
|
|
if (tex && numViewLayers < 1) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE, "`numViewLayers` must be >=1.");
|
|
return;
|
|
}
|
|
FramebufferAttach(target, attachSlot, 0, nullptr, tex,
|
|
static_cast<uint32_t>(mipLevel),
|
|
static_cast<uint32_t>(zLayerBase),
|
|
static_cast<uint32_t>(numViewLayers));
|
|
}
|
|
|
|
// -
|
|
|
|
void InvalidateFramebuffer(GLenum target,
|
|
const dom::Sequence<GLenum>& attachments,
|
|
ErrorResult& unused);
|
|
void InvalidateSubFramebuffer(GLenum target,
|
|
const dom::Sequence<GLenum>& attachments,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
ErrorResult& unused);
|
|
|
|
void ReadBuffer(GLenum mode);
|
|
|
|
// ----------------------- Renderbuffer objects -----------------------
|
|
void GetInternalformatParameter(JSContext* cx, GLenum target,
|
|
GLenum internalformat, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval,
|
|
ErrorResult& rv);
|
|
|
|
void BindRenderbuffer(GLenum target, WebGLRenderbufferJS*);
|
|
|
|
void RenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width,
|
|
GLsizei height) const {
|
|
RenderbufferStorageMultisample(target, 0, internalFormat, width, height);
|
|
}
|
|
|
|
void RenderbufferStorageMultisample(GLenum target, GLsizei samples,
|
|
GLenum internalFormat, GLsizei width,
|
|
GLsizei height) const;
|
|
|
|
// --------------------------- Texture objects ---------------------------
|
|
|
|
void ActiveTexture(GLenum texUnit);
|
|
|
|
void BindTexture(GLenum texTarget, WebGLTextureJS*);
|
|
|
|
void GenerateMipmap(GLenum texTarget) const;
|
|
|
|
void GetTexParameter(JSContext* cx, GLenum texTarget, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
|
|
void TexParameterf(GLenum texTarget, GLenum pname, GLfloat param);
|
|
void TexParameteri(GLenum texTarget, GLenum pname, GLint param);
|
|
|
|
// -
|
|
|
|
private:
|
|
void TexStorage(uint8_t funcDims, GLenum target, GLsizei levels,
|
|
GLenum internalFormat, const ivec3& size) const;
|
|
|
|
// Primitive tex upload functions
|
|
void RawTexImage(uint32_t level, GLenum respecFormat, uvec3 offset,
|
|
const webgl::PackingInfo& pi,
|
|
webgl::TexUnpackBlobDesc&&) const;
|
|
void TexImage(uint8_t funcDims, GLenum target, GLint level,
|
|
GLenum respecFormat, const ivec3& offset,
|
|
const Maybe<ivec3>& size, GLint border,
|
|
const webgl::PackingInfo& pi, const TexImageSource& src) const;
|
|
void CompressedTexImage(bool sub, uint8_t funcDims, GLenum target,
|
|
GLint level, GLenum format, const ivec3& offset,
|
|
const ivec3& size, GLint border,
|
|
const TexImageSource& src,
|
|
GLsizei pboImageSize) const;
|
|
void CopyTexImage(uint8_t funcDims, GLenum target, GLint level,
|
|
GLenum respecFormat, const ivec3& dstOffset,
|
|
const ivec2& srcOffset, const ivec2& size,
|
|
GLint border) const;
|
|
|
|
public:
|
|
void TexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat,
|
|
GLsizei width, GLsizei height) const {
|
|
TexStorage(2, target, levels, internalFormat, {width, height, 1});
|
|
}
|
|
|
|
void TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth) const {
|
|
TexStorage(3, target, levels, internalFormat, {width, height, depth});
|
|
}
|
|
|
|
////////////////////////////////////
|
|
|
|
template <typename T> // TexImageSource or WebGLintptr
|
|
void TexImage2D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLenum unpackFormat, GLenum unpackType, const T& anySrc,
|
|
ErrorResult& out_error) const {
|
|
const TexImageSourceAdapter src(&anySrc, &out_error);
|
|
TexImage(2, target, level, internalFormat, {0, 0, 0},
|
|
Some(ivec3{width, height, 1}), border, {unpackFormat, unpackType},
|
|
src);
|
|
}
|
|
|
|
void TexImage2D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLenum unpackFormat, GLenum unpackType,
|
|
const dom::ArrayBufferView& view, GLuint viewElemOffset,
|
|
ErrorResult&) const {
|
|
const TexImageSourceAdapter src(&view, viewElemOffset);
|
|
TexImage(2, target, level, internalFormat, {0, 0, 0},
|
|
Some(ivec3{width, height, 1}), border, {unpackFormat, unpackType},
|
|
src);
|
|
}
|
|
|
|
// -
|
|
|
|
template <typename T> // TexImageSource or WebGLintptr
|
|
void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
|
|
GLsizei width, GLsizei height, GLenum unpackFormat,
|
|
GLenum unpackType, const T& anySrc,
|
|
ErrorResult& out_error) const {
|
|
const TexImageSourceAdapter src(&anySrc, &out_error);
|
|
TexImage(2, target, level, 0, {xOffset, yOffset, 0},
|
|
Some(ivec3{width, height, 1}), 0, {unpackFormat, unpackType}, src);
|
|
}
|
|
|
|
void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
|
|
GLsizei width, GLsizei height, GLenum unpackFormat,
|
|
GLenum unpackType, const dom::ArrayBufferView& view,
|
|
GLuint viewElemOffset, ErrorResult&) const {
|
|
const TexImageSourceAdapter src(&view, viewElemOffset);
|
|
TexImage(2, target, level, 0, {xOffset, yOffset, 0},
|
|
Some(ivec3{width, height, 1}), 0, {unpackFormat, unpackType}, src);
|
|
}
|
|
|
|
// -
|
|
|
|
template <typename T> // TexImageSource or WebGLintptr
|
|
void TexImage3D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLint border,
|
|
GLenum unpackFormat, GLenum unpackType, const T& anySrc,
|
|
ErrorResult& out_error) const {
|
|
const TexImageSourceAdapter src(&anySrc, &out_error);
|
|
TexImage(3, target, level, internalFormat, {0, 0, 0},
|
|
Some(ivec3{width, height, depth}), border,
|
|
{unpackFormat, unpackType}, src);
|
|
}
|
|
|
|
void TexImage3D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth, GLint border,
|
|
GLenum unpackFormat, GLenum unpackType,
|
|
const dom::ArrayBufferView& view, GLuint viewElemOffset,
|
|
ErrorResult&) const {
|
|
const TexImageSourceAdapter src(&view, viewElemOffset);
|
|
TexImage(3, target, level, internalFormat, {0, 0, 0},
|
|
Some(ivec3{width, height, depth}), border,
|
|
{unpackFormat, unpackType}, src);
|
|
}
|
|
|
|
// -
|
|
|
|
template <typename T> // TexImageSource or WebGLintptr
|
|
void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
|
|
GLint zOffset, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLenum unpackFormat, GLenum unpackType,
|
|
const T& anySrc, ErrorResult& out_error) const {
|
|
const TexImageSourceAdapter src(&anySrc, &out_error);
|
|
TexImage(3, target, level, 0, {xOffset, yOffset, zOffset},
|
|
Some(ivec3{width, height, depth}), 0, {unpackFormat, unpackType},
|
|
src);
|
|
}
|
|
|
|
void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
|
|
GLint zOffset, GLsizei width, GLsizei height,
|
|
GLsizei depth, GLenum unpackFormat, GLenum unpackType,
|
|
const dom::Nullable<dom::ArrayBufferView>& maybeSrcView,
|
|
GLuint srcElemOffset, ErrorResult&) const {
|
|
const TexImageSourceAdapter src(&maybeSrcView, srcElemOffset);
|
|
TexImage(3, target, level, 0, {xOffset, yOffset, zOffset},
|
|
Some(ivec3{width, height, depth}), 0, {unpackFormat, unpackType},
|
|
src);
|
|
}
|
|
|
|
////////////////////////////////////
|
|
|
|
public:
|
|
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
GLsizei imageSize, WebGLintptr offset) const {
|
|
const TexImageSourceAdapter src(&offset);
|
|
CompressedTexImage(false, 2, target, level, internalFormat, {0, 0, 0},
|
|
{width, height, 1}, border, src, imageSize);
|
|
}
|
|
|
|
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLint border,
|
|
const dom::ArrayBufferView& view,
|
|
GLuint viewElemOffset = 0,
|
|
GLuint viewElemLengthOverride = 0) const {
|
|
const TexImageSourceAdapter src(&view, viewElemOffset,
|
|
viewElemLengthOverride);
|
|
CompressedTexImage(false, 2, target, level, internalFormat, {0, 0, 0},
|
|
{width, height, 1}, border, src, 0);
|
|
}
|
|
|
|
// -
|
|
|
|
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLsizei width, GLsizei height,
|
|
GLenum unpackFormat, GLsizei imageSize,
|
|
WebGLintptr offset) const {
|
|
const TexImageSourceAdapter src(&offset);
|
|
CompressedTexImage(true, 2, target, level, unpackFormat,
|
|
{xOffset, yOffset, 0}, {width, height, 1}, 0, src,
|
|
imageSize);
|
|
}
|
|
|
|
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLsizei width, GLsizei height,
|
|
GLenum unpackFormat,
|
|
const dom::ArrayBufferView& view,
|
|
GLuint viewElemOffset = 0,
|
|
GLuint viewElemLengthOverride = 0) const {
|
|
const TexImageSourceAdapter src(&view, viewElemOffset,
|
|
viewElemLengthOverride);
|
|
CompressedTexImage(true, 2, target, level, unpackFormat,
|
|
{xOffset, yOffset, 0}, {width, height, 1}, 0, src, 0);
|
|
}
|
|
|
|
// -
|
|
|
|
void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, GLsizei imageSize,
|
|
WebGLintptr offset) const {
|
|
const TexImageSourceAdapter src(&offset);
|
|
CompressedTexImage(false, 3, target, level, internalFormat, {0, 0, 0},
|
|
{width, height, depth}, border, src, imageSize);
|
|
}
|
|
|
|
void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLsizei width, GLsizei height, GLsizei depth,
|
|
GLint border, const dom::ArrayBufferView& view,
|
|
GLuint viewElemOffset = 0,
|
|
GLuint viewElemLengthOverride = 0) const {
|
|
const TexImageSourceAdapter src(&view, viewElemOffset,
|
|
viewElemLengthOverride);
|
|
CompressedTexImage(false, 3, target, level, internalFormat, {0, 0, 0},
|
|
{width, height, depth}, border, src, 0);
|
|
}
|
|
|
|
// -
|
|
|
|
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint zOffset, GLsizei width,
|
|
GLsizei height, GLsizei depth,
|
|
GLenum unpackFormat, GLsizei imageSize,
|
|
WebGLintptr offset) const {
|
|
const TexImageSourceAdapter src(&offset);
|
|
CompressedTexImage(true, 3, target, level, unpackFormat,
|
|
{xOffset, yOffset, zOffset}, {width, height, depth}, 0,
|
|
src, imageSize);
|
|
}
|
|
|
|
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint zOffset, GLsizei width,
|
|
GLsizei height, GLsizei depth,
|
|
GLenum unpackFormat,
|
|
const dom::ArrayBufferView& view,
|
|
GLuint viewElemOffset = 0,
|
|
GLuint viewElemLengthOverride = 0) const {
|
|
const TexImageSourceAdapter src(&view, viewElemOffset,
|
|
viewElemLengthOverride);
|
|
CompressedTexImage(true, 3, target, level, unpackFormat,
|
|
{xOffset, yOffset, zOffset}, {width, height, depth}, 0,
|
|
src, 0);
|
|
}
|
|
|
|
// --------------------
|
|
|
|
void CopyTexImage2D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border) const {
|
|
CopyTexImage(2, target, level, internalFormat, {0, 0, 0}, {x, y},
|
|
{width, height}, border);
|
|
}
|
|
|
|
void CopyTexSubImage2D(GLenum target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint x, GLint y, GLsizei width,
|
|
GLsizei height) const {
|
|
CopyTexImage(2, target, level, 0, {xOffset, yOffset, 0}, {x, y},
|
|
{width, height}, 0);
|
|
}
|
|
|
|
void CopyTexSubImage3D(GLenum target, GLint level, GLint xOffset,
|
|
GLint yOffset, GLint zOffset, GLint x, GLint y,
|
|
GLsizei width, GLsizei height) const {
|
|
CopyTexImage(3, target, level, 0, {xOffset, yOffset, zOffset}, {x, y},
|
|
{width, height}, 0);
|
|
}
|
|
|
|
// -------------------
|
|
// legacy TexImageSource uploads without width/height.
|
|
// The width/height params are webgl2 only, and let you do subrect
|
|
// selection with e.g. width < UNPACK_ROW_LENGTH.
|
|
|
|
template <typename TexImageSourceT>
|
|
void TexImage2D(GLenum target, GLint level, GLenum internalFormat,
|
|
GLenum unpackFormat, GLenum unpackType,
|
|
const TexImageSourceT& anySrc, ErrorResult& out_error) const {
|
|
const TexImageSourceAdapter src(&anySrc, &out_error);
|
|
TexImage(2, target, level, internalFormat, {}, {}, 0,
|
|
{unpackFormat, unpackType}, src);
|
|
}
|
|
|
|
template <typename TexImageSourceT>
|
|
void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
|
|
GLenum unpackFormat, GLenum unpackType,
|
|
const TexImageSourceT& anySrc,
|
|
ErrorResult& out_error) const {
|
|
const TexImageSourceAdapter src(&anySrc, &out_error);
|
|
TexImage(2, target, level, 0, {xOffset, yOffset, 0}, {}, 0,
|
|
{unpackFormat, unpackType}, src);
|
|
}
|
|
|
|
// ------------------------ Uniforms and attributes ------------------------
|
|
|
|
private:
|
|
Maybe<double> GetVertexAttribPriv(GLuint index, GLenum pname);
|
|
|
|
public:
|
|
void GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval, ErrorResult& rv);
|
|
|
|
private:
|
|
const webgl::LinkResult* GetActiveLinkResult() const {
|
|
const auto& state = State();
|
|
if (state.mCurrentProgram) {
|
|
(void)GetLinkResult(*state.mCurrentProgram);
|
|
}
|
|
return state.mActiveLinkResult.get();
|
|
}
|
|
|
|
void UniformData(GLenum funcElemType, const WebGLUniformLocationJS* const loc,
|
|
bool transpose, const Range<const uint8_t>& bytes,
|
|
GLuint elemOffset = 0, GLuint elemCountOverride = 0) const;
|
|
|
|
// -
|
|
|
|
template <typename T>
|
|
Maybe<Range<T>> ValidateSubrange(const Range<T>& data, size_t elemOffset,
|
|
size_t elemLengthOverride = 0) const {
|
|
auto ret = data;
|
|
if (elemOffset > ret.length()) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE,
|
|
"`elemOffset` too large for `data`.");
|
|
return {};
|
|
}
|
|
ret = {ret.begin() + elemOffset, ret.end()};
|
|
if (elemLengthOverride) {
|
|
if (elemLengthOverride > ret.length()) {
|
|
EnqueueError(
|
|
LOCAL_GL_INVALID_VALUE,
|
|
"`elemLengthOverride` too large for `data` and `elemOffset`.");
|
|
return {};
|
|
}
|
|
ret = {ret.begin().get(), elemLengthOverride};
|
|
}
|
|
return Some(ret);
|
|
}
|
|
|
|
public:
|
|
#define _(T, type_t, TYPE) \
|
|
void Uniform1##T(const WebGLUniformLocationJS* const loc, type_t x) const { \
|
|
const type_t arr[] = {x}; \
|
|
UniformData(TYPE, loc, false, MakeByteRange(arr)); \
|
|
} \
|
|
void Uniform2##T(const WebGLUniformLocationJS* const loc, type_t x, \
|
|
type_t y) const { \
|
|
const type_t arr[] = {x, y}; \
|
|
UniformData(TYPE##_VEC2, loc, false, MakeByteRange(arr)); \
|
|
} \
|
|
void Uniform3##T(const WebGLUniformLocationJS* const loc, type_t x, \
|
|
type_t y, type_t z) const { \
|
|
const type_t arr[] = {x, y, z}; \
|
|
UniformData(TYPE##_VEC3, loc, false, MakeByteRange(arr)); \
|
|
} \
|
|
void Uniform4##T(const WebGLUniformLocationJS* const loc, type_t x, \
|
|
type_t y, type_t z, type_t w) const { \
|
|
const type_t arr[] = {x, y, z, w}; \
|
|
UniformData(TYPE##_VEC4, loc, false, MakeByteRange(arr)); \
|
|
}
|
|
|
|
_(f, float, LOCAL_GL_FLOAT)
|
|
_(i, int32_t, LOCAL_GL_INT)
|
|
_(ui, uint32_t, LOCAL_GL_UNSIGNED_INT)
|
|
|
|
#undef _
|
|
|
|
// -
|
|
|
|
#define _(NT, TypeListU, TYPE) \
|
|
void Uniform##NT##v(const WebGLUniformLocationJS* const loc, \
|
|
const TypeListU& list, GLuint elemOffset = 0, \
|
|
GLuint elemCountOverride = 0) const { \
|
|
UniformData(TYPE, loc, false, MakeByteRange(list), elemOffset, \
|
|
elemCountOverride); \
|
|
}
|
|
|
|
_(1f, Float32ListU, LOCAL_GL_FLOAT)
|
|
_(2f, Float32ListU, LOCAL_GL_FLOAT_VEC2)
|
|
_(3f, Float32ListU, LOCAL_GL_FLOAT_VEC3)
|
|
_(4f, Float32ListU, LOCAL_GL_FLOAT_VEC4)
|
|
_(1i, Int32ListU, LOCAL_GL_INT)
|
|
_(2i, Int32ListU, LOCAL_GL_INT_VEC2)
|
|
_(3i, Int32ListU, LOCAL_GL_INT_VEC3)
|
|
_(4i, Int32ListU, LOCAL_GL_INT_VEC4)
|
|
_(1ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT)
|
|
_(2ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT_VEC2)
|
|
_(3ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT_VEC3)
|
|
_(4ui, Uint32ListU, LOCAL_GL_UNSIGNED_INT_VEC4)
|
|
|
|
#undef _
|
|
|
|
// -
|
|
|
|
#define _(X) \
|
|
void UniformMatrix##X##fv(const WebGLUniformLocationJS* loc, bool transpose, \
|
|
const Float32ListU& list, GLuint elemOffset = 0, \
|
|
GLuint elemCountOverride = 0) const { \
|
|
UniformData(LOCAL_GL_FLOAT_MAT##X, loc, transpose, MakeByteRange(list), \
|
|
elemOffset, elemCountOverride); \
|
|
}
|
|
|
|
_(2)
|
|
_(2x3)
|
|
_(2x4)
|
|
|
|
_(3x2)
|
|
_(3)
|
|
_(3x4)
|
|
|
|
_(4x2)
|
|
_(4x3)
|
|
_(4)
|
|
|
|
#undef _
|
|
|
|
// -
|
|
|
|
void EnableVertexAttribArray(GLuint index);
|
|
|
|
void DisableVertexAttribArray(GLuint index);
|
|
|
|
WebGLsizeiptr GetVertexAttribOffset(GLuint index, GLenum pname);
|
|
|
|
// -
|
|
|
|
private:
|
|
void VertexAttrib4Tv(GLuint index, webgl::AttribBaseType,
|
|
const Range<const uint8_t>&);
|
|
|
|
public:
|
|
void VertexAttrib1f(GLuint index, GLfloat x) {
|
|
VertexAttrib4f(index, x, 0, 0, 1);
|
|
}
|
|
void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
|
|
VertexAttrib4f(index, x, y, 0, 1);
|
|
}
|
|
void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
|
|
VertexAttrib4f(index, x, y, z, 1);
|
|
}
|
|
|
|
void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z,
|
|
GLfloat w) {
|
|
const float arr[4] = {x, y, z, w};
|
|
VertexAttrib4Tv(index, webgl::AttribBaseType::Float, MakeByteRange(arr));
|
|
}
|
|
|
|
// -
|
|
|
|
void VertexAttrib1fv(const GLuint index, const Float32ListU& list) {
|
|
const FuncScope funcScope(*this, "vertexAttrib1fv");
|
|
if (IsContextLost()) return;
|
|
|
|
const auto range = MakeRange(list);
|
|
if (range.length() < 1) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE, "Length of `list` must be >=1.");
|
|
return;
|
|
}
|
|
|
|
VertexAttrib1f(index, range[0]);
|
|
}
|
|
|
|
void VertexAttrib2fv(const GLuint index, const Float32ListU& list) {
|
|
const FuncScope funcScope(*this, "vertexAttrib1fv");
|
|
if (IsContextLost()) return;
|
|
|
|
const auto range = MakeRange(list);
|
|
if (range.length() < 2) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE, "Length of `list` must be >=2.");
|
|
return;
|
|
}
|
|
|
|
VertexAttrib2f(index, range[0], range[1]);
|
|
}
|
|
|
|
void VertexAttrib3fv(const GLuint index, const Float32ListU& list) {
|
|
const FuncScope funcScope(*this, "vertexAttrib1fv");
|
|
if (IsContextLost()) return;
|
|
|
|
const auto range = MakeRange(list);
|
|
if (range.length() < 3) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE, "Length of `list` must be >=3.");
|
|
return;
|
|
}
|
|
|
|
VertexAttrib3f(index, range[0], range[1], range[2]);
|
|
}
|
|
|
|
void VertexAttrib4fv(GLuint index, const Float32ListU& list) {
|
|
VertexAttrib4Tv(index, webgl::AttribBaseType::Float, MakeByteRange(list));
|
|
}
|
|
void VertexAttribI4iv(GLuint index, const Int32ListU& list) {
|
|
VertexAttrib4Tv(index, webgl::AttribBaseType::Int, MakeByteRange(list));
|
|
}
|
|
void VertexAttribI4uiv(GLuint index, const Uint32ListU& list) {
|
|
VertexAttrib4Tv(index, webgl::AttribBaseType::Uint, MakeByteRange(list));
|
|
}
|
|
|
|
void VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
|
|
const int32_t arr[4] = {x, y, z, w};
|
|
VertexAttrib4Tv(index, webgl::AttribBaseType::Int, MakeByteRange(arr));
|
|
}
|
|
void VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
|
|
const uint32_t arr[4] = {x, y, z, w};
|
|
VertexAttrib4Tv(index, webgl::AttribBaseType::Uint, MakeByteRange(arr));
|
|
}
|
|
|
|
private:
|
|
void VertexAttribPointerImpl(bool isFuncInt, GLuint index, GLint size,
|
|
GLenum type, WebGLboolean normalized,
|
|
GLsizei iStride, WebGLintptr iByteOffset);
|
|
|
|
public:
|
|
void VertexAttribIPointer(GLuint index, GLint size, GLenum type,
|
|
GLsizei stride, WebGLintptr byteOffset) {
|
|
VertexAttribPointerImpl(true, index, size, type, false, stride, byteOffset);
|
|
}
|
|
|
|
void VertexAttribPointer(GLuint index, GLint size, GLenum type,
|
|
WebGLboolean normalized, GLsizei stride,
|
|
WebGLintptr byteOffset) {
|
|
VertexAttribPointerImpl(false, index, size, type, normalized, stride,
|
|
byteOffset);
|
|
}
|
|
|
|
// -------------------------------- Drawing -------------------------------
|
|
public:
|
|
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
|
DrawArraysInstanced(mode, first, count, 1);
|
|
}
|
|
|
|
void DrawElements(GLenum mode, GLsizei count, GLenum type,
|
|
WebGLintptr byteOffset) {
|
|
DrawElementsInstanced(mode, count, type, byteOffset, 1);
|
|
}
|
|
|
|
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
|
|
GLenum type, WebGLintptr byteOffset) {
|
|
const FuncScope funcScope(*this, "drawRangeElements");
|
|
if (end < start) {
|
|
EnqueueError(LOCAL_GL_INVALID_VALUE, "end must be >= start.");
|
|
return;
|
|
}
|
|
DrawElementsInstanced(mode, count, type, byteOffset, 1);
|
|
}
|
|
|
|
// ------------------------------ Readback -------------------------------
|
|
public:
|
|
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const dom::Nullable<dom::ArrayBufferView>& maybeView,
|
|
dom::CallerType aCallerType, ErrorResult& out_error) const {
|
|
const FuncScope funcScope(*this, "readPixels");
|
|
if (!ValidateNonNull("pixels", maybeView)) return;
|
|
ReadPixels(x, y, width, height, format, type, maybeView.Value(), 0,
|
|
aCallerType, out_error);
|
|
}
|
|
|
|
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, WebGLsizeiptr offset,
|
|
dom::CallerType aCallerType, ErrorResult& out_error) const;
|
|
|
|
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const dom::ArrayBufferView& dstData, GLuint dstElemOffset,
|
|
dom::CallerType aCallerType, ErrorResult& out_error) const;
|
|
|
|
protected:
|
|
bool ReadPixels_SharedPrecheck(dom::CallerType aCallerType,
|
|
ErrorResult& out_error) const;
|
|
|
|
// ------------------------------ Vertex Array ------------------------------
|
|
public:
|
|
void BindVertexArray(WebGLVertexArrayJS*);
|
|
|
|
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
|
|
GLsizei primcount);
|
|
|
|
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
|
|
WebGLintptr offset, GLsizei primcount);
|
|
|
|
void VertexAttribDivisor(GLuint index, GLuint divisor);
|
|
|
|
// --------------------------------- GL Query
|
|
// ---------------------------------
|
|
public:
|
|
void GetQuery(JSContext*, GLenum target, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
void GetQueryParameter(JSContext*, WebGLQueryJS&, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
void BeginQuery(GLenum target, WebGLQueryJS&);
|
|
void EndQuery(GLenum target);
|
|
void QueryCounter(WebGLQueryJS&, GLenum target) const;
|
|
|
|
// -------------------------------- Sampler -------------------------------
|
|
|
|
void GetSamplerParameter(JSContext*, const WebGLSamplerJS&, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
|
|
void BindSampler(GLuint unit, WebGLSamplerJS*);
|
|
void SamplerParameteri(WebGLSamplerJS&, GLenum pname, GLint param) const;
|
|
void SamplerParameterf(WebGLSamplerJS&, GLenum pname, GLfloat param) const;
|
|
|
|
// ------------------------------- GL Sync ---------------------------------
|
|
|
|
GLenum ClientWaitSync(WebGLSyncJS&, GLbitfield flags, GLuint64 timeout) const;
|
|
void GetSyncParameter(JSContext*, WebGLSyncJS&, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval) const;
|
|
void WaitSync(const WebGLSyncJS&, GLbitfield flags, GLint64 timeout) const;
|
|
|
|
// -------------------------- Transform Feedback ---------------------------
|
|
|
|
void BindTransformFeedback(GLenum target, WebGLTransformFeedbackJS*);
|
|
void BeginTransformFeedback(GLenum primitiveMode);
|
|
void EndTransformFeedback();
|
|
void PauseTransformFeedback();
|
|
void ResumeTransformFeedback();
|
|
|
|
// -------------------------- Opaque Framebuffers ---------------------------
|
|
|
|
void SetFramebufferIsInOpaqueRAF(WebGLFramebufferJS*, bool);
|
|
|
|
// ------------------------------ Extensions ------------------------------
|
|
public:
|
|
void GetSupportedExtensions(dom::Nullable<nsTArray<nsString>>& retval,
|
|
dom::CallerType callerType) const;
|
|
|
|
bool IsSupported(WebGLExtensionID, dom::CallerType callerType =
|
|
dom::CallerType::NonSystem) const;
|
|
|
|
void GetExtension(JSContext* cx, const nsAString& name,
|
|
JS::MutableHandle<JSObject*> retval,
|
|
dom::CallerType callerType, ErrorResult& rv);
|
|
|
|
protected:
|
|
RefPtr<ClientWebGLExtensionBase> GetExtension(WebGLExtensionID ext,
|
|
dom::CallerType callerType);
|
|
void RequestExtension(WebGLExtensionID) const;
|
|
|
|
public:
|
|
bool IsExtensionEnabled(const WebGLExtensionID id) const {
|
|
return bool(mNotLost->extensions[UnderlyingValue(id)]);
|
|
}
|
|
|
|
void AddCompressedFormat(GLenum);
|
|
|
|
// ---------------------------- Misc Extensions ----------------------------
|
|
public:
|
|
void DrawBuffers(const dom::Sequence<GLenum>& buffers);
|
|
|
|
void GetSupportedProfilesASTC(
|
|
dom::Nullable<nsTArray<nsString>>& retval) const;
|
|
|
|
void MOZDebugGetParameter(JSContext* cx, GLenum pname,
|
|
JS::MutableHandle<JS::Value> retval,
|
|
ErrorResult& rv) {
|
|
GetParameter(cx, pname, retval, rv, true);
|
|
}
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Client-side methods. Calls in the Host are forwarded to the client.
|
|
// -------------------------------------------------------------------------
|
|
public:
|
|
void JsWarning(const std::string&) const;
|
|
|
|
// -------------------------------------------------------------------------
|
|
// The cross-process communication mechanism
|
|
// -------------------------------------------------------------------------
|
|
protected:
|
|
template <typename ReturnType>
|
|
friend struct WebGLClientDispatcher;
|
|
|
|
template <typename MethodType, MethodType method, typename ReturnType,
|
|
typename... Args>
|
|
friend ReturnType RunOn(const ClientWebGLContext& context, Args&&... aArgs);
|
|
|
|
// If we are running WebGL in this process then call the HostWebGLContext
|
|
// method directly. Otherwise, dispatch over IPC.
|
|
template <typename MethodType, MethodType method, typename... Args>
|
|
void Run(Args&&... aArgs) const;
|
|
|
|
// -------------------------------------------------------------------------
|
|
// Helpers for DOM operations, composition, actors, etc
|
|
// -------------------------------------------------------------------------
|
|
|
|
public:
|
|
// https://immersive-web.github.io/webxr/#xr-compatible
|
|
bool IsXRCompatible() const;
|
|
already_AddRefed<dom::Promise> MakeXRCompatible(ErrorResult& aRv);
|
|
|
|
protected:
|
|
bool ShouldResistFingerprinting() const;
|
|
|
|
uint32_t GetPrincipalHashValue() const;
|
|
|
|
// Prepare the context for capture before compositing
|
|
void BeginComposition();
|
|
|
|
// Clean up the context after captured for compositing
|
|
void EndComposition();
|
|
|
|
mozilla::dom::Document* GetOwnerDoc() const;
|
|
|
|
mutable bool mResetLayer = true;
|
|
Maybe<const WebGLContextOptions> mInitialOptions;
|
|
bool mXRCompatible = false;
|
|
};
|
|
|
|
// used by DOM bindings in conjunction with GetParentObject
|
|
inline nsISupports* ToSupports(ClientWebGLContext* webgl) {
|
|
return static_cast<nsICanvasRenderingContextInternal*>(webgl);
|
|
}
|
|
|
|
const char* GetExtensionName(WebGLExtensionID);
|
|
|
|
// -
|
|
|
|
inline bool webgl::ObjectJS::IsForContext(
|
|
const ClientWebGLContext& context) const {
|
|
const auto& notLost = context.mNotLost;
|
|
if (!notLost) return false;
|
|
if (notLost.get() != mGeneration.lock().get()) return false;
|
|
return true;
|
|
}
|
|
|
|
void AutoJsWarning(const std::string& utf8);
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // CLIENTWEBGLCONTEXT_H_
|