forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			1569 lines
		
	
	
	
		
			45 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1569 lines
		
	
	
	
		
			45 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #include "WebGLContext.h"
 | |
| #include "WebGL2Context.h"
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| 
 | |
| #include "WebGLContextUtils.h"
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| #include "WebGLBuffer.h"
 | |
| #include "WebGLShader.h"
 | |
| #include "WebGLProgram.h"
 | |
| #include "WebGLFormats.h"
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| #include "WebGLFramebuffer.h"
 | |
| #include "WebGLQuery.h"
 | |
| #include "WebGLRenderbuffer.h"
 | |
| #include "WebGLTexture.h"
 | |
| #include "WebGLExtensions.h"
 | |
| #include "WebGLVertexArray.h"
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| 
 | |
| #include "nsDebug.h"
 | |
| #include "nsReadableUtils.h"
 | |
| #include "nsString.h"
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| 
 | |
| #include "gfxContext.h"
 | |
| #include "gfxPlatform.h"
 | |
| #include "GLContext.h"
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| 
 | |
| #include "nsContentUtils.h"
 | |
| #include "nsError.h"
 | |
| #include "nsLayoutUtils.h"
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| 
 | |
| #include "CanvasUtils.h"
 | |
| #include "gfxUtils.h"
 | |
| #include "MozFramebuffer.h"
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| 
 | |
| #include "jsfriendapi.h"
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| 
 | |
| #include "WebGLTexelConversions.h"
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| #include "WebGLValidateStrings.h"
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| #include <algorithm>
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| 
 | |
| // needed to check if current OS is lower than 10.7
 | |
| #if defined(MOZ_WIDGET_COCOA)
 | |
| #  include "nsCocoaFeatures.h"
 | |
| #endif
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| 
 | |
| #include "mozilla/DebugOnly.h"
 | |
| #include "mozilla/dom/BindingUtils.h"
 | |
| #include "mozilla/dom/ImageData.h"
 | |
| #include "mozilla/dom/WebGLRenderingContextBinding.h"
 | |
| #include "mozilla/EndianUtils.h"
 | |
| #include "mozilla/RefPtr.h"
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| #include "mozilla/UniquePtrExtensions.h"
 | |
| #include "mozilla/StaticPrefs_webgl.h"
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| 
 | |
| namespace mozilla {
 | |
| 
 | |
| using namespace mozilla::dom;
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| using namespace mozilla::gfx;
 | |
| using namespace mozilla::gl;
 | |
| 
 | |
| //
 | |
| //  WebGL API
 | |
| //
 | |
| 
 | |
| void WebGLContext::ActiveTexture(uint32_t texUnit) {
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|   FuncScope funcScope(*this, "activeTexture");
 | |
|   if (IsContextLost()) return;
 | |
|   funcScope.mBindFailureGuard = true;
 | |
| 
 | |
|   if (texUnit >= Limits().maxTexUnits) {
 | |
|     return ErrorInvalidEnum("Texture unit %u out of range (%u).", texUnit,
 | |
|                             Limits().maxTexUnits);
 | |
|   }
 | |
| 
 | |
|   mActiveTexture = texUnit;
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|   gl->fActiveTexture(LOCAL_GL_TEXTURE0 + texUnit);
 | |
| 
 | |
|   funcScope.mBindFailureGuard = false;
 | |
| }
 | |
| 
 | |
| void WebGLContext::AttachShader(WebGLProgram& prog, WebGLShader& shader) {
 | |
|   FuncScope funcScope(*this, "attachShader");
 | |
|   if (IsContextLost()) return;
 | |
|   funcScope.mBindFailureGuard = true;
 | |
| 
 | |
|   prog.AttachShader(shader);
 | |
| 
 | |
|   funcScope.mBindFailureGuard = false;
 | |
| }
 | |
| 
 | |
| void WebGLContext::BindAttribLocation(WebGLProgram& prog, GLuint location,
 | |
|                                       const std::string& name) const {
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|   const FuncScope funcScope(*this, "bindAttribLocation");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   prog.BindAttribLocation(location, name);
 | |
| }
 | |
| 
 | |
| void WebGLContext::BindFramebuffer(GLenum target, WebGLFramebuffer* wfb) {
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|   FuncScope funcScope(*this, "bindFramebuffer");
 | |
|   if (IsContextLost()) return;
 | |
|   funcScope.mBindFailureGuard = true;
 | |
| 
 | |
|   if (!ValidateFramebufferTarget(target)) return;
 | |
| 
 | |
|   if (!wfb) {
 | |
|     gl->fBindFramebuffer(target, 0);
 | |
|   } else {
 | |
|     GLuint framebuffername = wfb->mGLName;
 | |
|     gl->fBindFramebuffer(target, framebuffername);
 | |
|     wfb->mHasBeenBound = true;
 | |
|   }
 | |
| 
 | |
|   switch (target) {
 | |
|     case LOCAL_GL_FRAMEBUFFER:
 | |
|       mBoundDrawFramebuffer = wfb;
 | |
|       mBoundReadFramebuffer = wfb;
 | |
|       break;
 | |
|     case LOCAL_GL_DRAW_FRAMEBUFFER:
 | |
|       mBoundDrawFramebuffer = wfb;
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|       break;
 | |
|     case LOCAL_GL_READ_FRAMEBUFFER:
 | |
|       mBoundReadFramebuffer = wfb;
 | |
|       break;
 | |
|     default:
 | |
|       return;
 | |
|   }
 | |
|   funcScope.mBindFailureGuard = false;
 | |
| }
 | |
| 
 | |
| void WebGLContext::BlendEquationSeparate(Maybe<GLuint> i, GLenum modeRGB,
 | |
|                                          GLenum modeAlpha) {
 | |
|   const FuncScope funcScope(*this, "blendEquationSeparate");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateBlendEquationEnum(modeRGB, "modeRGB") ||
 | |
|       !ValidateBlendEquationEnum(modeAlpha, "modeAlpha")) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (i) {
 | |
|     MOZ_RELEASE_ASSERT(
 | |
|         IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed));
 | |
|     const auto limit = MaxValidDrawBuffers();
 | |
|     if (*i >= limit) {
 | |
|       ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
 | |
|                         "MAX_DRAW_BUFFERS", limit);
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     gl->fBlendEquationSeparatei(*i, modeRGB, modeAlpha);
 | |
|   } else {
 | |
|     gl->fBlendEquationSeparate(modeRGB, modeAlpha);
 | |
|   }
 | |
| }
 | |
| 
 | |
| static bool ValidateBlendFuncEnum(WebGLContext* webgl, GLenum factor,
 | |
|                                   const char* varName) {
 | |
|   switch (factor) {
 | |
|     case LOCAL_GL_ZERO:
 | |
|     case LOCAL_GL_ONE:
 | |
|     case LOCAL_GL_SRC_COLOR:
 | |
|     case LOCAL_GL_ONE_MINUS_SRC_COLOR:
 | |
|     case LOCAL_GL_DST_COLOR:
 | |
|     case LOCAL_GL_ONE_MINUS_DST_COLOR:
 | |
|     case LOCAL_GL_SRC_ALPHA:
 | |
|     case LOCAL_GL_ONE_MINUS_SRC_ALPHA:
 | |
|     case LOCAL_GL_DST_ALPHA:
 | |
|     case LOCAL_GL_ONE_MINUS_DST_ALPHA:
 | |
|     case LOCAL_GL_CONSTANT_COLOR:
 | |
|     case LOCAL_GL_ONE_MINUS_CONSTANT_COLOR:
 | |
|     case LOCAL_GL_CONSTANT_ALPHA:
 | |
|     case LOCAL_GL_ONE_MINUS_CONSTANT_ALPHA:
 | |
|     case LOCAL_GL_SRC_ALPHA_SATURATE:
 | |
|       return true;
 | |
| 
 | |
|     default:
 | |
|       webgl->ErrorInvalidEnumInfo(varName, factor);
 | |
|       return false;
 | |
|   }
 | |
| }
 | |
| 
 | |
| static bool ValidateBlendFuncEnums(WebGLContext* webgl, GLenum srcRGB,
 | |
|                                    GLenum srcAlpha, GLenum dstRGB,
 | |
|                                    GLenum dstAlpha) {
 | |
|   if (!webgl->IsWebGL2()) {
 | |
|     if (dstRGB == LOCAL_GL_SRC_ALPHA_SATURATE ||
 | |
|         dstAlpha == LOCAL_GL_SRC_ALPHA_SATURATE) {
 | |
|       webgl->ErrorInvalidEnum(
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|           "LOCAL_GL_SRC_ALPHA_SATURATE as a destination"
 | |
|           " blend function is disallowed in WebGL 1 (dstRGB ="
 | |
|           " 0x%04x, dstAlpha = 0x%04x).",
 | |
|           dstRGB, dstAlpha);
 | |
|       return false;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (!ValidateBlendFuncEnum(webgl, srcRGB, "srcRGB") ||
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|       !ValidateBlendFuncEnum(webgl, srcAlpha, "srcAlpha") ||
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|       !ValidateBlendFuncEnum(webgl, dstRGB, "dstRGB") ||
 | |
|       !ValidateBlendFuncEnum(webgl, dstAlpha, "dstAlpha")) {
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| void WebGLContext::BlendFuncSeparate(Maybe<GLuint> i, GLenum srcRGB,
 | |
|                                      GLenum dstRGB, GLenum srcAlpha,
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|                                      GLenum dstAlpha) {
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|   const FuncScope funcScope(*this, "blendFuncSeparate");
 | |
|   if (IsContextLost()) return;
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| 
 | |
|   if (!ValidateBlendFuncEnums(this, srcRGB, srcAlpha, dstRGB, dstAlpha)) return;
 | |
| 
 | |
|   // note that we only check compatibity for the RGB enums, no need to for the
 | |
|   // Alpha enums, see "Section 6.8 forgetting to mention alpha factors?" thread
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|   // on the public_webgl mailing list
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|   if (!ValidateBlendFuncEnumsCompatibility(srcRGB, dstRGB, "srcRGB and dstRGB"))
 | |
|     return;
 | |
| 
 | |
|   if (i) {
 | |
|     MOZ_RELEASE_ASSERT(
 | |
|         IsExtensionEnabled(WebGLExtensionID::OES_draw_buffers_indexed));
 | |
|     const auto limit = MaxValidDrawBuffers();
 | |
|     if (*i >= limit) {
 | |
|       ErrorInvalidValue("`index` (%u) must be < %s (%u)", *i,
 | |
|                         "MAX_DRAW_BUFFERS", limit);
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     gl->fBlendFuncSeparatei(*i, srcRGB, dstRGB, srcAlpha, dstAlpha);
 | |
|   } else {
 | |
|     gl->fBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
 | |
|   }
 | |
| }
 | |
| 
 | |
| GLenum WebGLContext::CheckFramebufferStatus(GLenum target) {
 | |
|   const FuncScope funcScope(*this, "checkFramebufferStatus");
 | |
|   if (IsContextLost()) return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
 | |
| 
 | |
|   if (!ValidateFramebufferTarget(target)) return 0;
 | |
| 
 | |
|   WebGLFramebuffer* fb;
 | |
|   switch (target) {
 | |
|     case LOCAL_GL_FRAMEBUFFER:
 | |
|     case LOCAL_GL_DRAW_FRAMEBUFFER:
 | |
|       fb = mBoundDrawFramebuffer;
 | |
|       break;
 | |
| 
 | |
|     case LOCAL_GL_READ_FRAMEBUFFER:
 | |
|       fb = mBoundReadFramebuffer;
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|       break;
 | |
| 
 | |
|     default:
 | |
|       MOZ_CRASH("GFX: Bad target.");
 | |
|   }
 | |
| 
 | |
|   if (!fb) return LOCAL_GL_FRAMEBUFFER_COMPLETE;
 | |
| 
 | |
|   return fb->CheckFramebufferStatus().get();
 | |
| }
 | |
| 
 | |
| RefPtr<WebGLProgram> WebGLContext::CreateProgram() {
 | |
|   const FuncScope funcScope(*this, "createProgram");
 | |
|   if (IsContextLost()) return nullptr;
 | |
| 
 | |
|   return new WebGLProgram(this);
 | |
| }
 | |
| 
 | |
| RefPtr<WebGLShader> WebGLContext::CreateShader(GLenum type) {
 | |
|   const FuncScope funcScope(*this, "createShader");
 | |
|   if (IsContextLost()) return nullptr;
 | |
| 
 | |
|   if (type != LOCAL_GL_VERTEX_SHADER && type != LOCAL_GL_FRAGMENT_SHADER) {
 | |
|     ErrorInvalidEnumInfo("type", type);
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   return new WebGLShader(this, type);
 | |
| }
 | |
| 
 | |
| void WebGLContext::CullFace(GLenum face) {
 | |
|   const FuncScope funcScope(*this, "cullFace");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateFaceEnum(face)) return;
 | |
| 
 | |
|   gl->fCullFace(face);
 | |
| }
 | |
| 
 | |
| void WebGLContext::DetachShader(WebGLProgram& prog, const WebGLShader& shader) {
 | |
|   FuncScope funcScope(*this, "detachShader");
 | |
|   if (IsContextLost()) return;
 | |
|   funcScope.mBindFailureGuard = true;
 | |
| 
 | |
|   prog.DetachShader(shader);
 | |
| 
 | |
|   funcScope.mBindFailureGuard = false;
 | |
| }
 | |
| 
 | |
| static bool ValidateComparisonEnum(WebGLContext& webgl, const GLenum func) {
 | |
|   switch (func) {
 | |
|     case LOCAL_GL_NEVER:
 | |
|     case LOCAL_GL_LESS:
 | |
|     case LOCAL_GL_LEQUAL:
 | |
|     case LOCAL_GL_GREATER:
 | |
|     case LOCAL_GL_GEQUAL:
 | |
|     case LOCAL_GL_EQUAL:
 | |
|     case LOCAL_GL_NOTEQUAL:
 | |
|     case LOCAL_GL_ALWAYS:
 | |
|       return true;
 | |
| 
 | |
|     default:
 | |
|       webgl.ErrorInvalidEnumInfo("func", func);
 | |
|       return false;
 | |
|   }
 | |
| }
 | |
| 
 | |
| void WebGLContext::DepthFunc(GLenum func) {
 | |
|   const FuncScope funcScope(*this, "depthFunc");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateComparisonEnum(*this, func)) return;
 | |
| 
 | |
|   gl->fDepthFunc(func);
 | |
| }
 | |
| 
 | |
| void WebGLContext::DepthRange(GLfloat zNear, GLfloat zFar) {
 | |
|   const FuncScope funcScope(*this, "depthRange");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (zNear > zFar)
 | |
|     return ErrorInvalidOperation(
 | |
|         "the near value is greater than the far value!");
 | |
| 
 | |
|   gl->fDepthRange(zNear, zFar);
 | |
| }
 | |
| 
 | |
| // -
 | |
| 
 | |
| void WebGLContext::FramebufferAttach(const GLenum target,
 | |
|                                      const GLenum attachSlot,
 | |
|                                      const GLenum bindImageTarget,
 | |
|                                      const webgl::FbAttachInfo& toAttach) {
 | |
|   FuncScope funcScope(*this, "framebufferAttach");
 | |
|   funcScope.mBindFailureGuard = true;
 | |
|   const auto& limits = *mLimits;
 | |
| 
 | |
|   if (!ValidateFramebufferTarget(target)) return;
 | |
| 
 | |
|   auto fb = mBoundDrawFramebuffer;
 | |
|   if (target == LOCAL_GL_READ_FRAMEBUFFER) {
 | |
|     fb = mBoundReadFramebuffer;
 | |
|   }
 | |
|   if (!fb) return;
 | |
| 
 | |
|   // `rb` needs no validation.
 | |
| 
 | |
|   // `tex`
 | |
|   const auto& tex = toAttach.tex;
 | |
|   if (tex) {
 | |
|     const auto err = CheckFramebufferAttach(bindImageTarget, tex->mTarget.get(),
 | |
|                                             toAttach.mipLevel, toAttach.zLayer,
 | |
|                                             toAttach.zLayerCount, limits);
 | |
|     if (err) return;
 | |
|   }
 | |
| 
 | |
|   auto safeToAttach = toAttach;
 | |
|   if (!toAttach.rb && !toAttach.tex) {
 | |
|     safeToAttach = {};
 | |
|   }
 | |
|   if (!IsWebGL2() &&
 | |
|       !IsExtensionEnabled(WebGLExtensionID::OES_fbo_render_mipmap)) {
 | |
|     safeToAttach.mipLevel = 0;
 | |
|   }
 | |
|   if (!IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) {
 | |
|     safeToAttach.isMultiview = false;
 | |
|   }
 | |
| 
 | |
|   if (!fb->FramebufferAttach(attachSlot, safeToAttach)) return;
 | |
| 
 | |
|   funcScope.mBindFailureGuard = false;
 | |
| }
 | |
| 
 | |
| // -
 | |
| 
 | |
| void WebGLContext::FrontFace(GLenum mode) {
 | |
|   const FuncScope funcScope(*this, "frontFace");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   switch (mode) {
 | |
|     case LOCAL_GL_CW:
 | |
|     case LOCAL_GL_CCW:
 | |
|       break;
 | |
|     default:
 | |
|       return ErrorInvalidEnumInfo("mode", mode);
 | |
|   }
 | |
| 
 | |
|   gl->fFrontFace(mode);
 | |
| }
 | |
| 
 | |
| Maybe<double> WebGLContext::GetBufferParameter(GLenum target, GLenum pname) {
 | |
|   const FuncScope funcScope(*this, "getBufferParameter");
 | |
|   if (IsContextLost()) return Nothing();
 | |
| 
 | |
|   const auto& slot = ValidateBufferSlot(target);
 | |
|   if (!slot) return Nothing();
 | |
|   const auto& buffer = *slot;
 | |
| 
 | |
|   if (!buffer) {
 | |
|     ErrorInvalidOperation("Buffer for `target` is null.");
 | |
|     return Nothing();
 | |
|   }
 | |
| 
 | |
|   switch (pname) {
 | |
|     case LOCAL_GL_BUFFER_SIZE:
 | |
|       return Some(buffer->ByteLength());
 | |
| 
 | |
|     case LOCAL_GL_BUFFER_USAGE:
 | |
|       return Some(buffer->Usage());
 | |
| 
 | |
|     default:
 | |
|       ErrorInvalidEnumInfo("pname", pname);
 | |
|       return Nothing();
 | |
|   }
 | |
| }
 | |
| 
 | |
| Maybe<double> WebGLContext::GetFramebufferAttachmentParameter(
 | |
|     WebGLFramebuffer* const fb, GLenum attachment, GLenum pname) const {
 | |
|   const FuncScope funcScope(*this, "getFramebufferAttachmentParameter");
 | |
|   if (IsContextLost()) return Nothing();
 | |
| 
 | |
|   if (fb) return fb->GetAttachmentParameter(attachment, pname);
 | |
| 
 | |
|   ////////////////////////////////////
 | |
| 
 | |
|   if (!IsWebGL2()) {
 | |
|     ErrorInvalidOperation(
 | |
|         "Querying against the default framebuffer is not"
 | |
|         " allowed in WebGL 1.");
 | |
|     return Nothing();
 | |
|   }
 | |
| 
 | |
|   switch (attachment) {
 | |
|     case LOCAL_GL_BACK:
 | |
|     case LOCAL_GL_DEPTH:
 | |
|     case LOCAL_GL_STENCIL:
 | |
|       break;
 | |
| 
 | |
|     default:
 | |
|       ErrorInvalidEnum(
 | |
|           "For the default framebuffer, can only query COLOR, DEPTH,"
 | |
|           " or STENCIL.");
 | |
|       return Nothing();
 | |
|   }
 | |
| 
 | |
|   switch (pname) {
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
 | |
|       switch (attachment) {
 | |
|         case LOCAL_GL_BACK:
 | |
|           break;
 | |
|         case LOCAL_GL_DEPTH:
 | |
|           if (!mOptions.depth) {
 | |
|             return Some(LOCAL_GL_NONE);
 | |
|           }
 | |
|           break;
 | |
|         case LOCAL_GL_STENCIL:
 | |
|           if (!mOptions.stencil) {
 | |
|             return Some(LOCAL_GL_NONE);
 | |
|           }
 | |
|           break;
 | |
|         default:
 | |
|           ErrorInvalidEnum(
 | |
|               "With the default framebuffer, can only query COLOR, DEPTH,"
 | |
|               " or STENCIL for GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE");
 | |
|           return Nothing();
 | |
|       }
 | |
|       return Some(LOCAL_GL_FRAMEBUFFER_DEFAULT);
 | |
| 
 | |
|       ////////////////
 | |
| 
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
 | |
|       if (attachment == LOCAL_GL_BACK) return Some(8);
 | |
|       return Some(0);
 | |
| 
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
 | |
|       if (attachment == LOCAL_GL_BACK) {
 | |
|         if (mOptions.alpha) {
 | |
|           return Some(8);
 | |
|         }
 | |
|         ErrorInvalidOperation(
 | |
|             "The default framebuffer doesn't contain an alpha buffer");
 | |
|         return Nothing();
 | |
|       }
 | |
|       return Some(0);
 | |
| 
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
 | |
|       if (attachment == LOCAL_GL_DEPTH) {
 | |
|         if (mOptions.depth) {
 | |
|           return Some(24);
 | |
|         }
 | |
|         ErrorInvalidOperation(
 | |
|             "The default framebuffer doesn't contain an depth buffer");
 | |
|         return Nothing();
 | |
|       }
 | |
|       return Some(0);
 | |
| 
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
 | |
|       if (attachment == LOCAL_GL_STENCIL) {
 | |
|         if (mOptions.stencil) {
 | |
|           return Some(8);
 | |
|         }
 | |
|         ErrorInvalidOperation(
 | |
|             "The default framebuffer doesn't contain an stencil buffer");
 | |
|         return Nothing();
 | |
|       }
 | |
|       return Some(0);
 | |
| 
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
 | |
|       if (attachment == LOCAL_GL_STENCIL) {
 | |
|         if (mOptions.stencil) {
 | |
|           return Some(LOCAL_GL_UNSIGNED_INT);
 | |
|         }
 | |
|         ErrorInvalidOperation(
 | |
|             "The default framebuffer doesn't contain an stencil buffer");
 | |
|       } else if (attachment == LOCAL_GL_DEPTH) {
 | |
|         if (mOptions.depth) {
 | |
|           return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
 | |
|         }
 | |
|         ErrorInvalidOperation(
 | |
|             "The default framebuffer doesn't contain an depth buffer");
 | |
|       } else {  // LOCAL_GL_BACK
 | |
|         return Some(LOCAL_GL_UNSIGNED_NORMALIZED);
 | |
|       }
 | |
|       return Nothing();
 | |
| 
 | |
|     case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
 | |
|       if (attachment == LOCAL_GL_STENCIL) {
 | |
|         if (!mOptions.stencil) {
 | |
|           ErrorInvalidOperation(
 | |
|               "The default framebuffer doesn't contain an stencil buffer");
 | |
|           return Nothing();
 | |
|         }
 | |
|       } else if (attachment == LOCAL_GL_DEPTH) {
 | |
|         if (!mOptions.depth) {
 | |
|           ErrorInvalidOperation(
 | |
|               "The default framebuffer doesn't contain an depth buffer");
 | |
|           return Nothing();
 | |
|         }
 | |
|       }
 | |
|       return Some(LOCAL_GL_LINEAR);
 | |
|   }
 | |
| 
 | |
|   ErrorInvalidEnumInfo("pname", pname);
 | |
|   return Nothing();
 | |
| }
 | |
| 
 | |
| Maybe<double> WebGLContext::GetRenderbufferParameter(
 | |
|     const WebGLRenderbuffer& rb, GLenum pname) const {
 | |
|   const FuncScope funcScope(*this, "getRenderbufferParameter");
 | |
|   if (IsContextLost()) return Nothing();
 | |
| 
 | |
|   switch (pname) {
 | |
|     case LOCAL_GL_RENDERBUFFER_SAMPLES:
 | |
|       if (!IsWebGL2()) break;
 | |
|       [[fallthrough]];
 | |
| 
 | |
|     case LOCAL_GL_RENDERBUFFER_WIDTH:
 | |
|     case LOCAL_GL_RENDERBUFFER_HEIGHT:
 | |
|     case LOCAL_GL_RENDERBUFFER_RED_SIZE:
 | |
|     case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
 | |
|     case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
 | |
|     case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
 | |
|     case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
 | |
|     case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
 | |
|     case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT: {
 | |
|       // RB emulation means we have to ask the RB itself.
 | |
|       GLint i = rb.GetRenderbufferParameter(pname);
 | |
|       return Some(i);
 | |
|     }
 | |
| 
 | |
|     default:
 | |
|       break;
 | |
|   }
 | |
| 
 | |
|   ErrorInvalidEnumInfo("pname", pname);
 | |
|   return Nothing();
 | |
| }
 | |
| 
 | |
| RefPtr<WebGLTexture> WebGLContext::CreateTexture() {
 | |
|   const FuncScope funcScope(*this, "createTexture");
 | |
|   if (IsContextLost()) return nullptr;
 | |
| 
 | |
|   GLuint tex = 0;
 | |
|   gl->fGenTextures(1, &tex);
 | |
| 
 | |
|   return new WebGLTexture(this, tex);
 | |
| }
 | |
| 
 | |
| GLenum WebGLContext::GetError() {
 | |
|   const FuncScope funcScope(*this, "getError");
 | |
| 
 | |
|   /* WebGL 1.0: Section 5.14.3: Setting and getting state:
 | |
|    *   If the context's webgl context lost flag is set, returns
 | |
|    *   CONTEXT_LOST_WEBGL the first time this method is called.
 | |
|    *   Afterward, returns NO_ERROR until the context has been
 | |
|    *   restored.
 | |
|    *
 | |
|    * WEBGL_lose_context:
 | |
|    *   [When this extension is enabled: ] loseContext and
 | |
|    *   restoreContext are allowed to generate INVALID_OPERATION errors
 | |
|    *   even when the context is lost.
 | |
|    */
 | |
| 
 | |
|   auto err = mWebGLError;
 | |
|   mWebGLError = 0;
 | |
|   if (IsContextLost() || err)  // Must check IsContextLost in all flow paths.
 | |
|     return err;
 | |
| 
 | |
|   // Either no WebGL-side error, or it's already been cleared.
 | |
|   // UnderlyingGL-side errors, now.
 | |
|   err = gl->fGetError();
 | |
|   if (gl->IsContextLost()) {
 | |
|     CheckForContextLoss();
 | |
|     return GetError();
 | |
|   }
 | |
|   MOZ_ASSERT(err != LOCAL_GL_CONTEXT_LOST);
 | |
| 
 | |
|   if (err) {
 | |
|     GenerateWarning("Driver error unexpected by WebGL: 0x%04x", err);
 | |
|     // This might be:
 | |
|     // - INVALID_OPERATION from ANGLE due to incomplete RBAB implementation for
 | |
|     // DrawElements
 | |
|     //   with DYNAMIC_DRAW index buffer.
 | |
|   }
 | |
|   return err;
 | |
| }
 | |
| 
 | |
| webgl::GetUniformData WebGLContext::GetUniform(const WebGLProgram& prog,
 | |
|                                                const uint32_t loc) const {
 | |
|   const FuncScope funcScope(*this, "getUniform");
 | |
|   webgl::GetUniformData ret;
 | |
|   [&]() {
 | |
|     if (IsContextLost()) return;
 | |
| 
 | |
|     const auto& info = prog.LinkInfo();
 | |
|     if (!info) return;
 | |
| 
 | |
|     const auto locInfo = MaybeFind(info->locationMap, loc);
 | |
|     if (!locInfo) return;
 | |
| 
 | |
|     ret.type = locInfo->info.info.elemType;
 | |
|     switch (ret.type) {
 | |
|       case LOCAL_GL_FLOAT:
 | |
|       case LOCAL_GL_FLOAT_VEC2:
 | |
|       case LOCAL_GL_FLOAT_VEC3:
 | |
|       case LOCAL_GL_FLOAT_VEC4:
 | |
|       case LOCAL_GL_FLOAT_MAT2:
 | |
|       case LOCAL_GL_FLOAT_MAT3:
 | |
|       case LOCAL_GL_FLOAT_MAT4:
 | |
|       case LOCAL_GL_FLOAT_MAT2x3:
 | |
|       case LOCAL_GL_FLOAT_MAT2x4:
 | |
|       case LOCAL_GL_FLOAT_MAT3x2:
 | |
|       case LOCAL_GL_FLOAT_MAT3x4:
 | |
|       case LOCAL_GL_FLOAT_MAT4x2:
 | |
|       case LOCAL_GL_FLOAT_MAT4x3:
 | |
|         gl->fGetUniformfv(prog.mGLName, loc,
 | |
|                           reinterpret_cast<float*>(ret.data));
 | |
|         break;
 | |
| 
 | |
|       case LOCAL_GL_INT:
 | |
|       case LOCAL_GL_INT_VEC2:
 | |
|       case LOCAL_GL_INT_VEC3:
 | |
|       case LOCAL_GL_INT_VEC4:
 | |
|       case LOCAL_GL_SAMPLER_2D:
 | |
|       case LOCAL_GL_SAMPLER_3D:
 | |
|       case LOCAL_GL_SAMPLER_CUBE:
 | |
|       case LOCAL_GL_SAMPLER_2D_SHADOW:
 | |
|       case LOCAL_GL_SAMPLER_2D_ARRAY:
 | |
|       case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
 | |
|       case LOCAL_GL_SAMPLER_CUBE_SHADOW:
 | |
|       case LOCAL_GL_INT_SAMPLER_2D:
 | |
|       case LOCAL_GL_INT_SAMPLER_3D:
 | |
|       case LOCAL_GL_INT_SAMPLER_CUBE:
 | |
|       case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
 | |
|       case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
 | |
|       case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
 | |
|       case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
 | |
|       case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
 | |
|       case LOCAL_GL_BOOL:
 | |
|       case LOCAL_GL_BOOL_VEC2:
 | |
|       case LOCAL_GL_BOOL_VEC3:
 | |
|       case LOCAL_GL_BOOL_VEC4:
 | |
|         gl->fGetUniformiv(prog.mGLName, loc,
 | |
|                           reinterpret_cast<int32_t*>(ret.data));
 | |
|         break;
 | |
| 
 | |
|       case LOCAL_GL_UNSIGNED_INT:
 | |
|       case LOCAL_GL_UNSIGNED_INT_VEC2:
 | |
|       case LOCAL_GL_UNSIGNED_INT_VEC3:
 | |
|       case LOCAL_GL_UNSIGNED_INT_VEC4:
 | |
|         gl->fGetUniformuiv(prog.mGLName, loc,
 | |
|                            reinterpret_cast<uint32_t*>(ret.data));
 | |
|         break;
 | |
| 
 | |
|       default:
 | |
|         MOZ_CRASH("GFX: Invalid elemType.");
 | |
|     }
 | |
|   }();
 | |
|   return ret;
 | |
| }
 | |
| 
 | |
| void WebGLContext::Hint(GLenum target, GLenum mode) {
 | |
|   const FuncScope funcScope(*this, "hint");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   switch (mode) {
 | |
|     case LOCAL_GL_FASTEST:
 | |
|     case LOCAL_GL_NICEST:
 | |
|     case LOCAL_GL_DONT_CARE:
 | |
|       break;
 | |
|     default:
 | |
|       return ErrorInvalidEnumArg("mode", mode);
 | |
|   }
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   bool isValid = false;
 | |
| 
 | |
|   switch (target) {
 | |
|     case LOCAL_GL_GENERATE_MIPMAP_HINT:
 | |
|       mGenerateMipmapHint = mode;
 | |
|       isValid = true;
 | |
| 
 | |
|       // Deprecated and removed in desktop GL Core profiles.
 | |
|       if (gl->IsCoreProfile()) return;
 | |
| 
 | |
|       break;
 | |
| 
 | |
|     case LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT:
 | |
|       if (IsWebGL2() ||
 | |
|           IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
 | |
|         isValid = true;
 | |
|       }
 | |
|       break;
 | |
|   }
 | |
|   if (!isValid) return ErrorInvalidEnumInfo("target", target);
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   gl->fHint(target, mode);
 | |
| }
 | |
| 
 | |
| // -
 | |
| 
 | |
| void WebGLContext::LinkProgram(WebGLProgram& prog) {
 | |
|   const FuncScope funcScope(*this, "linkProgram");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   prog.LinkProgram();
 | |
| 
 | |
|   if (&prog == mCurrentProgram) {
 | |
|     if (!prog.IsLinked()) {
 | |
|       // We use to simply early-out here, and preserve the GL behavior that
 | |
|       // failed relink doesn't invalidate the current active program link info.
 | |
|       // The new behavior was changed for WebGL here:
 | |
|       // https://github.com/KhronosGroup/WebGL/pull/3371
 | |
|       mActiveProgramLinkInfo = nullptr;
 | |
|       gl->fUseProgram(0);  // Shouldn't be needed, but let's be safe.
 | |
|       return;
 | |
|     }
 | |
|     mActiveProgramLinkInfo = prog.LinkInfo();
 | |
|     gl->fUseProgram(prog.mGLName);  // Uncontionally re-use.
 | |
|     // Previously, we needed this re-use on nvidia as a driver workaround,
 | |
|     // but we might as well do it unconditionally.
 | |
|   }
 | |
| }
 | |
| 
 | |
| Maybe<webgl::ErrorInfo> SetPixelUnpack(
 | |
|     const bool isWebgl2, webgl::PixelUnpackStateWebgl* const unpacking,
 | |
|     const GLenum pname, const GLint param) {
 | |
|   if (isWebgl2) {
 | |
|     uint32_t* pValueSlot = nullptr;
 | |
|     switch (pname) {
 | |
|       case LOCAL_GL_UNPACK_IMAGE_HEIGHT:
 | |
|         pValueSlot = &unpacking->imageHeight;
 | |
|         break;
 | |
| 
 | |
|       case LOCAL_GL_UNPACK_SKIP_IMAGES:
 | |
|         pValueSlot = &unpacking->skipImages;
 | |
|         break;
 | |
| 
 | |
|       case LOCAL_GL_UNPACK_ROW_LENGTH:
 | |
|         pValueSlot = &unpacking->rowLength;
 | |
|         break;
 | |
| 
 | |
|       case LOCAL_GL_UNPACK_SKIP_ROWS:
 | |
|         pValueSlot = &unpacking->skipRows;
 | |
|         break;
 | |
| 
 | |
|       case LOCAL_GL_UNPACK_SKIP_PIXELS:
 | |
|         pValueSlot = &unpacking->skipPixels;
 | |
|         break;
 | |
|     }
 | |
| 
 | |
|     if (pValueSlot) {
 | |
|       *pValueSlot = static_cast<uint32_t>(param);
 | |
|       return {};
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   switch (pname) {
 | |
|     case dom::WebGLRenderingContext_Binding::UNPACK_FLIP_Y_WEBGL:
 | |
|       unpacking->flipY = bool(param);
 | |
|       return {};
 | |
| 
 | |
|     case dom::WebGLRenderingContext_Binding::UNPACK_PREMULTIPLY_ALPHA_WEBGL:
 | |
|       unpacking->premultiplyAlpha = bool(param);
 | |
|       return {};
 | |
| 
 | |
|     case dom::WebGLRenderingContext_Binding::UNPACK_COLORSPACE_CONVERSION_WEBGL:
 | |
|       switch (param) {
 | |
|         case LOCAL_GL_NONE:
 | |
|         case dom::WebGLRenderingContext_Binding::BROWSER_DEFAULT_WEBGL:
 | |
|           break;
 | |
| 
 | |
|         default: {
 | |
|           const nsPrintfCString text("Bad UNPACK_COLORSPACE_CONVERSION: %s",
 | |
|                                      EnumString(param).c_str());
 | |
|           return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, ToString(text)});
 | |
|         }
 | |
|       }
 | |
|       unpacking->colorspaceConversion = param;
 | |
|       return {};
 | |
| 
 | |
|     case dom::MOZ_debug_Binding::UNPACK_REQUIRE_FASTPATH:
 | |
|       unpacking->requireFastPath = bool(param);
 | |
|       return {};
 | |
| 
 | |
|     case LOCAL_GL_UNPACK_ALIGNMENT:
 | |
|       switch (param) {
 | |
|         case 1:
 | |
|         case 2:
 | |
|         case 4:
 | |
|         case 8:
 | |
|           break;
 | |
| 
 | |
|         default: {
 | |
|           const nsPrintfCString text(
 | |
|               "UNPACK_ALIGNMENT must be [1,2,4,8], was %i", param);
 | |
|           return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_VALUE, ToString(text)});
 | |
|         }
 | |
|       }
 | |
|       unpacking->alignmentInTypeElems = param;
 | |
|       return {};
 | |
| 
 | |
|     default:
 | |
|       break;
 | |
|   }
 | |
|   const nsPrintfCString text("Bad `pname`: %s", EnumString(pname).c_str());
 | |
|   return Some(webgl::ErrorInfo{LOCAL_GL_INVALID_ENUM, ToString(text)});
 | |
| }
 | |
| 
 | |
| bool WebGLContext::DoReadPixelsAndConvert(
 | |
|     const webgl::FormatInfo* const srcFormat, const webgl::ReadPixelsDesc& desc,
 | |
|     const uintptr_t dest, const uint64_t destSize, const uint32_t rowStride) {
 | |
|   const auto& x = desc.srcOffset.x;
 | |
|   const auto& y = desc.srcOffset.y;
 | |
|   const auto size = *ivec2::From(desc.size);
 | |
|   const auto& pi = desc.pi;
 | |
| 
 | |
|   // On at least Win+NV, we'll get PBO errors if we don't have at least
 | |
|   // `rowStride * height` bytes available to read into.
 | |
|   const auto naiveBytesNeeded = CheckedInt<uint64_t>(rowStride) * size.y;
 | |
|   const bool isDangerCloseToEdge =
 | |
|       (!naiveBytesNeeded.isValid() || naiveBytesNeeded.value() > destSize);
 | |
|   const bool useParanoidHandling =
 | |
|       (gl->WorkAroundDriverBugs() && isDangerCloseToEdge &&
 | |
|        mBoundPixelPackBuffer);
 | |
|   if (!useParanoidHandling) {
 | |
|     gl->fReadPixels(x, y, size.x, size.y, pi.format, pi.type,
 | |
|                     reinterpret_cast<void*>(dest));
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   // Read everything but the last row.
 | |
|   const auto bodyHeight = size.y - 1;
 | |
|   if (bodyHeight) {
 | |
|     gl->fReadPixels(x, y, size.x, bodyHeight, pi.format, pi.type,
 | |
|                     reinterpret_cast<void*>(dest));
 | |
|   }
 | |
| 
 | |
|   // Now read the last row.
 | |
|   gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 1);
 | |
|   gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, 0);
 | |
|   gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, 0);
 | |
| 
 | |
|   const auto tailRowOffset =
 | |
|       reinterpret_cast<uint8_t*>(dest) + rowStride * bodyHeight;
 | |
|   gl->fReadPixels(x, y + bodyHeight, size.x, 1, pi.format, pi.type,
 | |
|                   tailRowOffset);
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| webgl::ReadPixelsResult WebGLContext::ReadPixelsInto(
 | |
|     const webgl::ReadPixelsDesc& desc, const Range<uint8_t>& dest) {
 | |
|   const FuncScope funcScope(*this, "readPixels");
 | |
|   if (IsContextLost()) return {};
 | |
| 
 | |
|   if (mBoundPixelPackBuffer) {
 | |
|     ErrorInvalidOperation("PIXEL_PACK_BUFFER must be null.");
 | |
|     return {};
 | |
|   }
 | |
| 
 | |
|   return ReadPixelsImpl(desc, reinterpret_cast<uintptr_t>(dest.begin().get()),
 | |
|                         dest.length());
 | |
| }
 | |
| 
 | |
| void WebGLContext::ReadPixelsPbo(const webgl::ReadPixelsDesc& desc,
 | |
|                                  const uint64_t offset) {
 | |
|   const FuncScope funcScope(*this, "readPixels");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   const auto& buffer = ValidateBufferSelection(LOCAL_GL_PIXEL_PACK_BUFFER);
 | |
|   if (!buffer) return;
 | |
| 
 | |
|   //////
 | |
| 
 | |
|   {
 | |
|     const auto pii = webgl::PackingInfoInfo::For(desc.pi);
 | |
|     if (!pii) {
 | |
|       GLenum err = LOCAL_GL_INVALID_OPERATION;
 | |
|       if (!desc.pi.format || !desc.pi.type) {
 | |
|         err = LOCAL_GL_INVALID_ENUM;
 | |
|       }
 | |
|       GenerateError(err, "`format` (%s) and/or `type` (%s) not acceptable.",
 | |
|                     EnumString(desc.pi.format).c_str(),
 | |
|                     EnumString(desc.pi.type).c_str());
 | |
|       return;
 | |
|     }
 | |
| 
 | |
|     if (offset % pii->bytesPerElement != 0) {
 | |
|       ErrorInvalidOperation(
 | |
|           "`offset` must be divisible by the size of `type`"
 | |
|           " in bytes.");
 | |
|       return;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   //////
 | |
| 
 | |
|   auto bytesAvailable = buffer->ByteLength();
 | |
|   if (offset > bytesAvailable) {
 | |
|     ErrorInvalidOperation("`offset` too large for bound PIXEL_PACK_BUFFER.");
 | |
|     return;
 | |
|   }
 | |
|   bytesAvailable -= offset;
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   const ScopedLazyBind lazyBind(gl, LOCAL_GL_PIXEL_PACK_BUFFER, buffer);
 | |
| 
 | |
|   ReadPixelsImpl(desc, offset, bytesAvailable);
 | |
| 
 | |
|   buffer->ResetLastUpdateFenceId();
 | |
| }
 | |
| 
 | |
| static webgl::PackingInfo DefaultReadPixelPI(
 | |
|     const webgl::FormatUsageInfo* usage) {
 | |
|   MOZ_ASSERT(usage->IsRenderable());
 | |
|   const auto& format = *usage->format;
 | |
|   switch (format.componentType) {
 | |
|     case webgl::ComponentType::NormUInt:
 | |
|       if (format.r == 16) {
 | |
|         return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT};
 | |
|       }
 | |
|       return {LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE};
 | |
| 
 | |
|     case webgl::ComponentType::Int:
 | |
|       return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT};
 | |
| 
 | |
|     case webgl::ComponentType::UInt:
 | |
|       return {LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT};
 | |
| 
 | |
|     case webgl::ComponentType::Float:
 | |
|       return {LOCAL_GL_RGBA, LOCAL_GL_FLOAT};
 | |
| 
 | |
|     default:
 | |
|       MOZ_CRASH();
 | |
|   }
 | |
| }
 | |
| 
 | |
| static bool ArePossiblePackEnums(const WebGLContext* webgl,
 | |
|                                  const webgl::PackingInfo& pi) {
 | |
|   // OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
 | |
|   // combination for glReadPixels()...
 | |
| 
 | |
|   // Only valid when pulled from:
 | |
|   // * GLES 2.0.25 p105:
 | |
|   //   "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
 | |
|   // * GLES 3.0.4 p193:
 | |
|   //   "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
 | |
|   switch (pi.format) {
 | |
|     case LOCAL_GL_LUMINANCE:
 | |
|     case LOCAL_GL_LUMINANCE_ALPHA:
 | |
|     case LOCAL_GL_DEPTH_COMPONENT:
 | |
|     case LOCAL_GL_DEPTH_STENCIL:
 | |
|       return false;
 | |
|   }
 | |
| 
 | |
|   if (pi.type == LOCAL_GL_UNSIGNED_INT_24_8) return false;
 | |
| 
 | |
|   const auto pii = webgl::PackingInfoInfo::For(pi);
 | |
|   if (!pii) return false;
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| webgl::PackingInfo WebGLContext::ValidImplementationColorReadPI(
 | |
|     const webgl::FormatUsageInfo* usage) const {
 | |
|   const auto defaultPI = DefaultReadPixelPI(usage);
 | |
| 
 | |
|   // ES2_compatibility always returns RGBA/UNSIGNED_BYTE, so branch on actual
 | |
|   // IsGLES(). Also OSX+NV generates an error here.
 | |
|   if (!gl->IsGLES()) return defaultPI;
 | |
| 
 | |
|   webgl::PackingInfo implPI;
 | |
|   gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
 | |
|                    (GLint*)&implPI.format);
 | |
|   gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
 | |
|                    (GLint*)&implPI.type);
 | |
| 
 | |
|   if (!ArePossiblePackEnums(this, implPI)) return defaultPI;
 | |
| 
 | |
|   return implPI;
 | |
| }
 | |
| 
 | |
| static bool ValidateReadPixelsFormatAndType(
 | |
|     const webgl::FormatUsageInfo* srcUsage, const webgl::PackingInfo& pi,
 | |
|     gl::GLContext* gl, WebGLContext* webgl) {
 | |
|   if (!ArePossiblePackEnums(webgl, pi)) {
 | |
|     webgl->ErrorInvalidEnum("Unexpected format or type.");
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   const auto defaultPI = DefaultReadPixelPI(srcUsage);
 | |
|   if (pi == defaultPI) return true;
 | |
| 
 | |
|   ////
 | |
| 
 | |
|   // OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
 | |
|   // RGB10_A2, a third combination of format RGBA and type
 | |
|   // UNSIGNED_INT_2_10_10_10_REV is accepted.
 | |
| 
 | |
|   if (webgl->IsWebGL2() &&
 | |
|       srcUsage->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
 | |
|       pi.format == LOCAL_GL_RGBA &&
 | |
|       pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV) {
 | |
|     return true;
 | |
|   }
 | |
| 
 | |
|   ////
 | |
| 
 | |
|   MOZ_ASSERT(gl->IsCurrent());
 | |
|   const auto implPI = webgl->ValidImplementationColorReadPI(srcUsage);
 | |
|   if (pi == implPI) return true;
 | |
| 
 | |
|   ////
 | |
| 
 | |
|   // clang-format off
 | |
|   webgl->ErrorInvalidOperation(
 | |
|       "Format and type %s/%s incompatible with this %s attachment."
 | |
|       " This framebuffer requires either %s/%s or"
 | |
|       " getParameter(IMPLEMENTATION_COLOR_READ_FORMAT/_TYPE) %s/%s.",
 | |
|       EnumString(pi.format).c_str(), EnumString(pi.type).c_str(),
 | |
|       srcUsage->format->name,
 | |
|       EnumString(defaultPI.format).c_str(), EnumString(defaultPI.type).c_str(),
 | |
|       EnumString(implPI.format).c_str(), EnumString(implPI.type).c_str());
 | |
|   // clang-format on
 | |
| 
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| webgl::ReadPixelsResult WebGLContext::ReadPixelsImpl(
 | |
|     const webgl::ReadPixelsDesc& desc, const uintptr_t dest,
 | |
|     const uint64_t availBytes) {
 | |
|   const webgl::FormatUsageInfo* srcFormat;
 | |
|   uint32_t srcWidth;
 | |
|   uint32_t srcHeight;
 | |
|   if (!BindCurFBForColorRead(&srcFormat, &srcWidth, &srcHeight)) return {};
 | |
| 
 | |
|   //////
 | |
| 
 | |
|   if (!ValidateReadPixelsFormatAndType(srcFormat, desc.pi, gl, this)) return {};
 | |
| 
 | |
|   //////
 | |
| 
 | |
|   const auto& srcOffset = desc.srcOffset;
 | |
|   const auto& size = desc.size;
 | |
| 
 | |
|   if (!ivec2::From(size)) {
 | |
|     ErrorInvalidValue("width and height must be non-negative.");
 | |
|     return {};
 | |
|   }
 | |
| 
 | |
|   const auto& packing = desc.packState;
 | |
|   const auto explicitPackingRes = webgl::ExplicitPixelPackingState::ForUseWith(
 | |
|       packing, LOCAL_GL_TEXTURE_2D, {size.x, size.y, 1}, desc.pi, {});
 | |
|   if (!explicitPackingRes.isOk()) {
 | |
|     ErrorInvalidOperation("%s", explicitPackingRes.inspectErr().c_str());
 | |
|     return {};
 | |
|   }
 | |
|   const auto& explicitPacking = explicitPackingRes.inspect();
 | |
|   const auto& rowStride = explicitPacking.metrics.bytesPerRowStride;
 | |
|   const auto& bytesNeeded = explicitPacking.metrics.totalBytesUsed;
 | |
|   if (bytesNeeded > availBytes) {
 | |
|     ErrorInvalidOperation("buffer too small");
 | |
|     return {};
 | |
|   }
 | |
| 
 | |
|   ////
 | |
| 
 | |
|   int32_t readX, readY;
 | |
|   int32_t writeX, writeY;
 | |
|   int32_t rwWidth, rwHeight;
 | |
|   if (!Intersect(srcWidth, srcOffset.x, size.x, &readX, &writeX, &rwWidth) ||
 | |
|       !Intersect(srcHeight, srcOffset.y, size.y, &readY, &writeY, &rwHeight)) {
 | |
|     ErrorOutOfMemory("Bad subrect selection.");
 | |
|     return {};
 | |
|   }
 | |
| 
 | |
|   ////////////////
 | |
|   // Now that the errors are out of the way, on to actually reading!
 | |
| 
 | |
|   gl->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, packing.alignmentInTypeElems);
 | |
|   if (IsWebGL2()) {
 | |
|     gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.rowLength);
 | |
|     gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels);
 | |
|     gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows);
 | |
|   }
 | |
| 
 | |
|   if (!rwWidth || !rwHeight) {
 | |
|     // Disjoint rects, so we're done already.
 | |
|     DummyReadFramebufferOperation();
 | |
|     return {};
 | |
|   }
 | |
|   const auto rwSize = *uvec2::From(rwWidth, rwHeight);
 | |
| 
 | |
|   const auto res = webgl::ReadPixelsResult{
 | |
|       {{writeX, writeY}, {rwSize.x, rwSize.y}}, rowStride};
 | |
| 
 | |
|   if (rwSize == size) {
 | |
|     DoReadPixelsAndConvert(srcFormat->format, desc, dest, bytesNeeded,
 | |
|                            rowStride);
 | |
|     return res;
 | |
|   }
 | |
| 
 | |
|   // Read request contains out-of-bounds pixels. Unfortunately:
 | |
|   // GLES 3.0.4 p194 "Obtaining Pixels from the Framebuffer":
 | |
|   // "If any of these pixels lies outside of the window allocated to the current
 | |
|   // GL context, or outside of the image attached to the currently bound
 | |
|   // framebuffer object, then the values obtained for those pixels are
 | |
|   // undefined."
 | |
| 
 | |
|   // This is a slow-path, so warn people away!
 | |
|   GenerateWarning(
 | |
|       "Out-of-bounds reads with readPixels are deprecated, and"
 | |
|       " may be slow.");
 | |
| 
 | |
|   ////////////////////////////////////
 | |
|   // Read only the in-bounds pixels.
 | |
| 
 | |
|   if (IsWebGL2()) {
 | |
|     if (!packing.rowLength) {
 | |
|       gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, packing.skipPixels + size.x);
 | |
|     }
 | |
|     gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, packing.skipPixels + writeX);
 | |
|     gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, packing.skipRows + writeY);
 | |
| 
 | |
|     auto desc2 = desc;
 | |
|     desc2.srcOffset = {readX, readY};
 | |
|     desc2.size = rwSize;
 | |
| 
 | |
|     DoReadPixelsAndConvert(srcFormat->format, desc2, dest, bytesNeeded,
 | |
|                            rowStride);
 | |
|   } else {
 | |
|     // I *did* say "hilariously slow".
 | |
| 
 | |
|     auto desc2 = desc;
 | |
|     desc2.srcOffset = {readX, readY};
 | |
|     desc2.size = {rwSize.x, 1};
 | |
| 
 | |
|     const auto skipBytes = writeX * explicitPacking.metrics.bytesPerPixel;
 | |
|     const auto usedRowBytes = rwSize.x * explicitPacking.metrics.bytesPerPixel;
 | |
|     for (const auto j : IntegerRange(rwSize.y)) {
 | |
|       desc2.srcOffset.y = readY + j;
 | |
|       const auto destWriteBegin = dest + skipBytes + (writeY + j) * rowStride;
 | |
|       MOZ_RELEASE_ASSERT(dest <= destWriteBegin);
 | |
|       MOZ_RELEASE_ASSERT(destWriteBegin <= dest + availBytes);
 | |
| 
 | |
|       const auto destWriteEnd = destWriteBegin + usedRowBytes;
 | |
|       MOZ_RELEASE_ASSERT(dest <= destWriteEnd);
 | |
|       MOZ_RELEASE_ASSERT(destWriteEnd <= dest + availBytes);
 | |
| 
 | |
|       DoReadPixelsAndConvert(srcFormat->format, desc2, destWriteBegin,
 | |
|                              destWriteEnd - destWriteBegin, rowStride);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return res;
 | |
| }
 | |
| 
 | |
| void WebGLContext::RenderbufferStorageMultisample(WebGLRenderbuffer& rb,
 | |
|                                                   uint32_t samples,
 | |
|                                                   GLenum internalFormat,
 | |
|                                                   uint32_t width,
 | |
|                                                   uint32_t height) const {
 | |
|   const FuncScope funcScope(*this, "renderbufferStorage(Multisample)?");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   rb.RenderbufferStorage(samples, internalFormat, width, height);
 | |
| }
 | |
| 
 | |
| void WebGLContext::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
 | |
|   const FuncScope funcScope(*this, "scissor");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateNonNegative("width", width) ||
 | |
|       !ValidateNonNegative("height", height)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   mScissorRect = {x, y, width, height};
 | |
|   mScissorRect.Apply(*gl);
 | |
| }
 | |
| 
 | |
| void WebGLContext::StencilFuncSeparate(GLenum face, GLenum func, GLint ref,
 | |
|                                        GLuint mask) {
 | |
|   const FuncScope funcScope(*this, "stencilFuncSeparate");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateFaceEnum(face) || !ValidateComparisonEnum(*this, func)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   switch (face) {
 | |
|     case LOCAL_GL_FRONT_AND_BACK:
 | |
|       mStencilRefFront = ref;
 | |
|       mStencilRefBack = ref;
 | |
|       mStencilValueMaskFront = mask;
 | |
|       mStencilValueMaskBack = mask;
 | |
|       break;
 | |
|     case LOCAL_GL_FRONT:
 | |
|       mStencilRefFront = ref;
 | |
|       mStencilValueMaskFront = mask;
 | |
|       break;
 | |
|     case LOCAL_GL_BACK:
 | |
|       mStencilRefBack = ref;
 | |
|       mStencilValueMaskBack = mask;
 | |
|       break;
 | |
|   }
 | |
| 
 | |
|   gl->fStencilFuncSeparate(face, func, ref, mask);
 | |
| }
 | |
| 
 | |
| void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
 | |
|                                      GLenum dppass) {
 | |
|   const FuncScope funcScope(*this, "stencilOpSeparate");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateFaceEnum(face) || !ValidateStencilOpEnum(sfail, "sfail") ||
 | |
|       !ValidateStencilOpEnum(dpfail, "dpfail") ||
 | |
|       !ValidateStencilOpEnum(dppass, "dppass"))
 | |
|     return;
 | |
| 
 | |
|   gl->fStencilOpSeparate(face, sfail, dpfail, dppass);
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| // Uniform setters.
 | |
| 
 | |
| void WebGLContext::UniformData(
 | |
|     const uint32_t loc, const bool transpose,
 | |
|     const Range<const webgl::UniformDataVal>& data) const {
 | |
|   const FuncScope funcScope(*this, "uniform setter");
 | |
| 
 | |
|   if (!IsWebGL2() && transpose) {
 | |
|     GenerateError(LOCAL_GL_INVALID_VALUE, "`transpose`:true requires WebGL 2.");
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   const auto& link = mActiveProgramLinkInfo;
 | |
|   if (!link) return;
 | |
| 
 | |
|   const auto locInfo = MaybeFind(link->locationMap, loc);
 | |
|   if (!locInfo) {
 | |
|     // Null WebGLUniformLocations become -1, which will end up here.
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   const auto& validationInfo = locInfo->info;
 | |
|   const auto& activeInfo = validationInfo.info;
 | |
|   const auto& channels = validationInfo.channelsPerElem;
 | |
|   const auto& pfn = validationInfo.pfn;
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   const auto lengthInType = data.length();
 | |
|   const auto elemCount = lengthInType / channels;
 | |
|   if (elemCount > 1 && !validationInfo.isArray) {
 | |
|     GenerateError(
 | |
|         LOCAL_GL_INVALID_OPERATION,
 | |
|         "(uniform %s) `values` length (%u) must exactly match size of %s.",
 | |
|         activeInfo.name.c_str(), lengthInType,
 | |
|         EnumString(activeInfo.elemType).c_str());
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   const auto& samplerInfo = locInfo->samplerInfo;
 | |
|   if (samplerInfo) {
 | |
|     const auto idata = reinterpret_cast<const uint32_t*>(data.begin().get());
 | |
|     const auto maxTexUnits = GLMaxTextureUnits();
 | |
|     for (const auto& val : Range<const uint32_t>(idata, elemCount)) {
 | |
|       if (val >= maxTexUnits) {
 | |
|         ErrorInvalidValue(
 | |
|             "This uniform location is a sampler, but %d"
 | |
|             " is not a valid texture unit.",
 | |
|             val);
 | |
|         return;
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   // This is a little galaxy-brain, sorry!
 | |
|   const auto ptr = static_cast<const void*>(data.begin().get());
 | |
|   (*pfn)(*gl, static_cast<GLint>(loc), elemCount, transpose, ptr);
 | |
| 
 | |
|   // -
 | |
| 
 | |
|   if (samplerInfo) {
 | |
|     auto& texUnits = samplerInfo->texUnits;
 | |
| 
 | |
|     const auto srcBegin = reinterpret_cast<const uint32_t*>(data.begin().get());
 | |
|     auto destIndex = locInfo->indexIntoUniform;
 | |
|     for (const auto& val : Range<const uint32_t>(srcBegin, elemCount)) {
 | |
|       if (destIndex >= texUnits.Length()) break;
 | |
|       texUnits[destIndex] = AssertedCast<uint8_t>(val);
 | |
|       destIndex += 1;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| void WebGLContext::UseProgram(WebGLProgram* prog) {
 | |
|   FuncScope funcScope(*this, "useProgram");
 | |
|   if (IsContextLost()) return;
 | |
|   funcScope.mBindFailureGuard = true;
 | |
| 
 | |
|   if (!prog) {
 | |
|     mCurrentProgram = nullptr;
 | |
|     mActiveProgramLinkInfo = nullptr;
 | |
|     funcScope.mBindFailureGuard = false;
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if (!ValidateObject("prog", *prog)) return;
 | |
| 
 | |
|   if (!prog->UseProgram()) return;
 | |
| 
 | |
|   mCurrentProgram = prog;
 | |
|   mActiveProgramLinkInfo = mCurrentProgram->LinkInfo();
 | |
| 
 | |
|   funcScope.mBindFailureGuard = false;
 | |
| }
 | |
| 
 | |
| bool WebGLContext::ValidateProgram(const WebGLProgram& prog) const {
 | |
|   const FuncScope funcScope(*this, "validateProgram");
 | |
|   if (IsContextLost()) return false;
 | |
| 
 | |
|   return prog.ValidateProgram();
 | |
| }
 | |
| 
 | |
| RefPtr<WebGLFramebuffer> WebGLContext::CreateFramebuffer() {
 | |
|   const FuncScope funcScope(*this, "createFramebuffer");
 | |
|   if (IsContextLost()) return nullptr;
 | |
| 
 | |
|   GLuint fbo = 0;
 | |
|   gl->fGenFramebuffers(1, &fbo);
 | |
| 
 | |
|   return new WebGLFramebuffer(this, fbo);
 | |
| }
 | |
| 
 | |
| RefPtr<WebGLFramebuffer> WebGLContext::CreateOpaqueFramebuffer(
 | |
|     const webgl::OpaqueFramebufferOptions& options) {
 | |
|   const FuncScope funcScope(*this, "createOpaqueFramebuffer");
 | |
|   if (IsContextLost()) return nullptr;
 | |
| 
 | |
|   uint32_t samples = options.antialias ? StaticPrefs::webgl_msaa_samples() : 0;
 | |
|   samples = std::min(samples, gl->MaxSamples());
 | |
|   const gfx::IntSize size = {options.width, options.height};
 | |
| 
 | |
|   auto fbo =
 | |
|       gl::MozFramebuffer::Create(gl, size, samples, options.depthStencil);
 | |
|   if (!fbo) {
 | |
|     return nullptr;
 | |
|   }
 | |
| 
 | |
|   return new WebGLFramebuffer(this, std::move(fbo));
 | |
| }
 | |
| 
 | |
| RefPtr<WebGLRenderbuffer> WebGLContext::CreateRenderbuffer() {
 | |
|   const FuncScope funcScope(*this, "createRenderbuffer");
 | |
|   if (IsContextLost()) return nullptr;
 | |
| 
 | |
|   return new WebGLRenderbuffer(this);
 | |
| }
 | |
| 
 | |
| void WebGLContext::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
 | |
|   const FuncScope funcScope(*this, "viewport");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateNonNegative("width", width) ||
 | |
|       !ValidateNonNegative("height", height)) {
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   const auto& limits = Limits();
 | |
|   width = std::min(width, static_cast<GLsizei>(limits.maxViewportDim));
 | |
|   height = std::min(height, static_cast<GLsizei>(limits.maxViewportDim));
 | |
| 
 | |
|   gl->fViewport(x, y, width, height);
 | |
| 
 | |
|   mViewportX = x;
 | |
|   mViewportY = y;
 | |
|   mViewportWidth = width;
 | |
|   mViewportHeight = height;
 | |
| }
 | |
| 
 | |
| void WebGLContext::CompileShader(WebGLShader& shader) {
 | |
|   const FuncScope funcScope(*this, "compileShader");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   if (!ValidateObject("shader", shader)) return;
 | |
| 
 | |
|   shader.CompileShader();
 | |
| }
 | |
| 
 | |
| Maybe<webgl::ShaderPrecisionFormat> WebGLContext::GetShaderPrecisionFormat(
 | |
|     GLenum shadertype, GLenum precisiontype) const {
 | |
|   const FuncScope funcScope(*this, "getShaderPrecisionFormat");
 | |
|   if (IsContextLost()) return Nothing();
 | |
| 
 | |
|   switch (shadertype) {
 | |
|     case LOCAL_GL_FRAGMENT_SHADER:
 | |
|     case LOCAL_GL_VERTEX_SHADER:
 | |
|       break;
 | |
|     default:
 | |
|       ErrorInvalidEnumInfo("shadertype", shadertype);
 | |
|       return Nothing();
 | |
|   }
 | |
| 
 | |
|   switch (precisiontype) {
 | |
|     case LOCAL_GL_LOW_FLOAT:
 | |
|     case LOCAL_GL_MEDIUM_FLOAT:
 | |
|     case LOCAL_GL_HIGH_FLOAT:
 | |
|     case LOCAL_GL_LOW_INT:
 | |
|     case LOCAL_GL_MEDIUM_INT:
 | |
|     case LOCAL_GL_HIGH_INT:
 | |
|       break;
 | |
|     default:
 | |
|       ErrorInvalidEnumInfo("precisiontype", precisiontype);
 | |
|       return Nothing();
 | |
|   }
 | |
| 
 | |
|   GLint range[2], precision;
 | |
| 
 | |
|   if (mDisableFragHighP && shadertype == LOCAL_GL_FRAGMENT_SHADER &&
 | |
|       (precisiontype == LOCAL_GL_HIGH_FLOAT ||
 | |
|        precisiontype == LOCAL_GL_HIGH_INT)) {
 | |
|     precision = 0;
 | |
|     range[0] = 0;
 | |
|     range[1] = 0;
 | |
|   } else {
 | |
|     gl->fGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
 | |
|   }
 | |
| 
 | |
|   return Some(webgl::ShaderPrecisionFormat{range[0], range[1], precision});
 | |
| }
 | |
| 
 | |
| void WebGLContext::ShaderSource(WebGLShader& shader,
 | |
|                                 const std::string& source) const {
 | |
|   const FuncScope funcScope(*this, "shaderSource");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   shader.ShaderSource(source);
 | |
| }
 | |
| 
 | |
| void WebGLContext::BlendColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
 | |
|   const FuncScope funcScope(*this, "blendColor");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   gl->fBlendColor(r, g, b, a);
 | |
| }
 | |
| 
 | |
| void WebGLContext::Flush() {
 | |
|   const FuncScope funcScope(*this, "flush");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   gl->fFlush();
 | |
| }
 | |
| 
 | |
| void WebGLContext::Finish() {
 | |
|   const FuncScope funcScope(*this, "finish");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   gl->fFinish();
 | |
| 
 | |
|   mCompletedFenceId = mNextFenceId;
 | |
|   mNextFenceId += 1;
 | |
| }
 | |
| 
 | |
| void WebGLContext::LineWidth(GLfloat width) {
 | |
|   const FuncScope funcScope(*this, "lineWidth");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   // Doing it this way instead of `if (width <= 0.0)` handles NaNs.
 | |
|   const bool isValid = width > 0.0;
 | |
|   if (!isValid) {
 | |
|     ErrorInvalidValue("`width` must be positive and non-zero.");
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   mLineWidth = width;
 | |
| 
 | |
|   if (gl->IsCoreProfile() && width > 1.0) {
 | |
|     width = 1.0;
 | |
|   }
 | |
| 
 | |
|   gl->fLineWidth(width);
 | |
| }
 | |
| 
 | |
| void WebGLContext::PolygonOffset(GLfloat factor, GLfloat units) {
 | |
|   const FuncScope funcScope(*this, "polygonOffset");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   gl->fPolygonOffset(factor, units);
 | |
| }
 | |
| 
 | |
| void WebGLContext::SampleCoverage(GLclampf value, WebGLboolean invert) {
 | |
|   const FuncScope funcScope(*this, "sampleCoverage");
 | |
|   if (IsContextLost()) return;
 | |
| 
 | |
|   gl->fSampleCoverage(value, invert);
 | |
| }
 | |
| 
 | |
| }  // namespace mozilla
 | 
