fune/devtools/shared/gcli/commands/paintflashing.js

182 lines
5 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
loader.lazyRequireGetter(this, "CommandState",
"devtools/shared/gcli/command-state", true);
var telemetry;
try {
const Telemetry = require("devtools/client/shared/telemetry");
telemetry = new Telemetry();
} catch (e) {
// DevTools Telemetry module only available in Firefox
}
const gcli = require("gcli/index");
const l10n = require("gcli/l10n");
/**
* Fire events and telemetry when paintFlashing happens
*/
function onPaintFlashingChanged(target, flashing) {
if (flashing) {
CommandState.enableForTarget(target, "paintflashing");
} else {
CommandState.disableForTarget(target, "paintflashing");
}
target.once("will-navigate", () =>
CommandState.disableForTarget(target, "paintflashing"));
if (!telemetry) {
return;
}
if (flashing) {
telemetry.toolOpened("paintflashing");
} else {
telemetry.toolClosed("paintflashing");
}
}
/**
* Alter the paintFlashing state of a window and report on the new value.
* This works with chrome or content windows.
*
* This is a bizarre method that you could argue should be broken up into
* separate getter and setter functions, however keeping it as one helps
* to simplify the commands below.
*
* @param state {string} One of:
* - "on" which does window.paintFlashing = true
* - "off" which does window.paintFlashing = false
* - "toggle" which does window.paintFlashing = !window.paintFlashing
* - "query" which does nothing
* @return The new value of the window.paintFlashing flag
*/
function setPaintFlashing(window, state) {
const winUtils = window.windowUtils;
if (!["on", "off", "toggle", "query"].includes(state)) {
throw new Error(`Unsupported state: ${state}`);
}
if (state === "on") {
winUtils.paintFlashing = true;
} else if (state === "off") {
winUtils.paintFlashing = false;
} else if (state === "toggle") {
winUtils.paintFlashing = !winUtils.paintFlashing;
}
return winUtils.paintFlashing;
}
exports.items = [
{
name: "paintflashing",
description: l10n.lookup("paintflashingDesc")
},
{
item: "command",
runAt: "client",
name: "paintflashing on",
description: l10n.lookup("paintflashingOnDesc"),
manual: l10n.lookup("paintflashingManual"),
params: [{
group: "options",
params: [
{
type: "boolean",
name: "chrome",
get hidden() {
return gcli.hiddenByChromePref();
},
description: l10n.lookup("paintflashingChromeDesc"),
}
]
}],
exec: function* (args, context) {
if (!args.chrome) {
const output = yield context.updateExec("paintflashing_server --state on");
onPaintFlashingChanged(context.environment.target, output.data);
} else {
setPaintFlashing(context.environment.chromeWindow, "on");
}
}
},
{
item: "command",
runAt: "client",
name: "paintflashing off",
description: l10n.lookup("paintflashingOffDesc"),
manual: l10n.lookup("paintflashingManual"),
params: [{
group: "options",
params: [
{
type: "boolean",
name: "chrome",
get hidden() {
return gcli.hiddenByChromePref();
},
description: l10n.lookup("paintflashingChromeDesc"),
}
]
}],
exec: function* (args, context) {
if (!args.chrome) {
const output = yield context.updateExec("paintflashing_server --state off");
onPaintFlashingChanged(context.environment.target, output.data);
} else {
setPaintFlashing(context.environment.chromeWindow, "off");
}
}
},
{
item: "command",
runAt: "client",
name: "paintflashing toggle",
hidden: true,
buttonId: "command-button-paintflashing",
buttonClass: "command-button",
state: {
isChecked: (target) => CommandState.isEnabledForTarget(target, "paintflashing"),
onChange: (_, handler) => CommandState.on("changed", handler),
offChange: (_, handler) => CommandState.off("changed", handler),
},
tooltipText: l10n.lookup("paintflashingTooltip"),
description: l10n.lookup("paintflashingToggleDesc"),
manual: l10n.lookup("paintflashingManual"),
exec: function* (args, context) {
const output = yield context.updateExec("paintflashing_server --state toggle");
onPaintFlashingChanged(context.environment.target, output.data);
}
},
{
item: "command",
runAt: "server",
name: "paintflashing_server",
hidden: true,
params: [
{
name: "state",
type: {
name: "selection",
data: [ "on", "off", "toggle", "query" ]
}
},
],
returnType: "paintFlashingState",
exec: function(args, context) {
const { window } = context.environment;
return setPaintFlashing(window, args.state);
}
}
];