forked from mirrors/gecko-dev
182 lines
5 KiB
JavaScript
182 lines
5 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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loader.lazyRequireGetter(this, "CommandState",
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"devtools/shared/gcli/command-state", true);
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var telemetry;
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try {
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const Telemetry = require("devtools/client/shared/telemetry");
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telemetry = new Telemetry();
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} catch (e) {
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// DevTools Telemetry module only available in Firefox
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}
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const gcli = require("gcli/index");
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const l10n = require("gcli/l10n");
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/**
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* Fire events and telemetry when paintFlashing happens
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*/
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function onPaintFlashingChanged(target, flashing) {
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if (flashing) {
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CommandState.enableForTarget(target, "paintflashing");
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} else {
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CommandState.disableForTarget(target, "paintflashing");
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}
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target.once("will-navigate", () =>
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CommandState.disableForTarget(target, "paintflashing"));
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if (!telemetry) {
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return;
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}
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if (flashing) {
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telemetry.toolOpened("paintflashing");
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} else {
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telemetry.toolClosed("paintflashing");
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}
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}
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/**
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* Alter the paintFlashing state of a window and report on the new value.
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* This works with chrome or content windows.
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*
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* This is a bizarre method that you could argue should be broken up into
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* separate getter and setter functions, however keeping it as one helps
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* to simplify the commands below.
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*
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* @param state {string} One of:
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* - "on" which does window.paintFlashing = true
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* - "off" which does window.paintFlashing = false
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* - "toggle" which does window.paintFlashing = !window.paintFlashing
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* - "query" which does nothing
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* @return The new value of the window.paintFlashing flag
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*/
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function setPaintFlashing(window, state) {
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const winUtils = window.windowUtils;
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if (!["on", "off", "toggle", "query"].includes(state)) {
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throw new Error(`Unsupported state: ${state}`);
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}
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if (state === "on") {
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winUtils.paintFlashing = true;
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} else if (state === "off") {
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winUtils.paintFlashing = false;
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} else if (state === "toggle") {
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winUtils.paintFlashing = !winUtils.paintFlashing;
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}
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return winUtils.paintFlashing;
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}
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exports.items = [
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{
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name: "paintflashing",
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description: l10n.lookup("paintflashingDesc")
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},
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{
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item: "command",
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runAt: "client",
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name: "paintflashing on",
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description: l10n.lookup("paintflashingOnDesc"),
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manual: l10n.lookup("paintflashingManual"),
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params: [{
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group: "options",
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params: [
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{
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type: "boolean",
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name: "chrome",
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get hidden() {
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return gcli.hiddenByChromePref();
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},
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description: l10n.lookup("paintflashingChromeDesc"),
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}
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]
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}],
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exec: function* (args, context) {
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if (!args.chrome) {
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const output = yield context.updateExec("paintflashing_server --state on");
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onPaintFlashingChanged(context.environment.target, output.data);
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} else {
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setPaintFlashing(context.environment.chromeWindow, "on");
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}
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}
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},
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{
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item: "command",
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runAt: "client",
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name: "paintflashing off",
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description: l10n.lookup("paintflashingOffDesc"),
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manual: l10n.lookup("paintflashingManual"),
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params: [{
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group: "options",
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params: [
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{
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type: "boolean",
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name: "chrome",
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get hidden() {
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return gcli.hiddenByChromePref();
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},
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description: l10n.lookup("paintflashingChromeDesc"),
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}
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]
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}],
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exec: function* (args, context) {
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if (!args.chrome) {
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const output = yield context.updateExec("paintflashing_server --state off");
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onPaintFlashingChanged(context.environment.target, output.data);
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} else {
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setPaintFlashing(context.environment.chromeWindow, "off");
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}
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}
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},
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{
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item: "command",
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runAt: "client",
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name: "paintflashing toggle",
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hidden: true,
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buttonId: "command-button-paintflashing",
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buttonClass: "command-button",
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state: {
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isChecked: (target) => CommandState.isEnabledForTarget(target, "paintflashing"),
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onChange: (_, handler) => CommandState.on("changed", handler),
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offChange: (_, handler) => CommandState.off("changed", handler),
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},
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tooltipText: l10n.lookup("paintflashingTooltip"),
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description: l10n.lookup("paintflashingToggleDesc"),
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manual: l10n.lookup("paintflashingManual"),
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exec: function* (args, context) {
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const output = yield context.updateExec("paintflashing_server --state toggle");
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onPaintFlashingChanged(context.environment.target, output.data);
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}
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},
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{
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item: "command",
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runAt: "server",
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name: "paintflashing_server",
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hidden: true,
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params: [
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{
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name: "state",
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type: {
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name: "selection",
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data: [ "on", "off", "toggle", "query" ]
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}
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},
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],
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returnType: "paintFlashingState",
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exec: function(args, context) {
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const { window } = context.environment;
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return setPaintFlashing(window, args.state);
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}
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}
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];
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