forked from mirrors/gecko-dev
		
	 2d543d4bc6
			
		
	
	
		2d543d4bc6
		
	
	
	
	
		
			
			Also update corresponding test to have a stencil buffer and enable STENCIL_TEST. MozReview-Commit-ID: GyCpJ0a1F9H
		
			
				
	
	
		
			2210 lines
		
	
	
	
		
			82 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			2210 lines
		
	
	
	
		
			82 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #ifndef WEBGLCONTEXT_H_
 | |
| #define WEBGLCONTEXT_H_
 | |
| 
 | |
| #include <stdarg.h>
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| 
 | |
| #include "GLContextTypes.h"
 | |
| #include "GLDefs.h"
 | |
| #include "mozilla/Attributes.h"
 | |
| #include "mozilla/CheckedInt.h"
 | |
| #include "mozilla/dom/BindingDeclarations.h"
 | |
| #include "mozilla/dom/HTMLCanvasElement.h"
 | |
| #include "mozilla/dom/TypedArray.h"
 | |
| #include "mozilla/EnumeratedArray.h"
 | |
| #include "mozilla/ErrorResult.h"
 | |
| #include "mozilla/gfx/2D.h"
 | |
| #include "mozilla/LinkedList.h"
 | |
| #include "mozilla/UniquePtr.h"
 | |
| #include "nsCycleCollectionNoteChild.h"
 | |
| #include "nsICanvasRenderingContextInternal.h"
 | |
| #include "nsLayoutUtils.h"
 | |
| #include "nsTArray.h"
 | |
| #include "nsWrapperCache.h"
 | |
| #include "SurfaceTypes.h"
 | |
| #include "ScopedGLHelpers.h"
 | |
| #include "TexUnpackBlob.h"
 | |
| 
 | |
| #ifdef XP_MACOSX
 | |
| #include "ForceDiscreteGPUHelperCGL.h"
 | |
| #endif
 | |
| 
 | |
| // Local
 | |
| #include "CacheMap.h"
 | |
| #include "WebGLContextLossHandler.h"
 | |
| #include "WebGLContextUnchecked.h"
 | |
| #include "WebGLFormats.h"
 | |
| #include "WebGLObjectModel.h"
 | |
| #include "WebGLStrongTypes.h"
 | |
| #include "WebGLTexture.h"
 | |
| 
 | |
| // Generated
 | |
| #include "nsIDOMEventListener.h"
 | |
| #include "nsICanvasRenderingContextInternal.h"
 | |
| #include "nsIObserver.h"
 | |
| #include "mozilla/dom/HTMLCanvasElement.h"
 | |
| #include "nsWrapperCache.h"
 | |
| #include "nsLayoutUtils.h"
 | |
| #include "mozilla/dom/WebGLRenderingContextBinding.h"
 | |
| #include "mozilla/dom/WebGL2RenderingContextBinding.h"
 | |
| 
 | |
| class nsIDocShell;
 | |
| 
 | |
| /*
 | |
|  * WebGL-only GLenums
 | |
|  */
 | |
| #define LOCAL_GL_BROWSER_DEFAULT_WEBGL                       0x9244
 | |
| #define LOCAL_GL_CONTEXT_LOST_WEBGL                          0x9242
 | |
| #define LOCAL_GL_MAX_CLIENT_WAIT_TIMEOUT_WEBGL               0x9247
 | |
| #define LOCAL_GL_UNPACK_COLORSPACE_CONVERSION_WEBGL          0x9243
 | |
| #define LOCAL_GL_UNPACK_FLIP_Y_WEBGL                         0x9240
 | |
| #define LOCAL_GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL              0x9241
 | |
| 
 | |
| namespace mozilla {
 | |
| class ScopedCopyTexImageSource;
 | |
| class ScopedDrawCallWrapper;
 | |
| class ScopedResolveTexturesForDraw;
 | |
| class ScopedUnpackReset;
 | |
| class WebGLActiveInfo;
 | |
| class WebGLBuffer;
 | |
| class WebGLExtensionBase;
 | |
| class WebGLFramebuffer;
 | |
| class WebGLProgram;
 | |
| class WebGLQuery;
 | |
| class WebGLRenderbuffer;
 | |
| class WebGLSampler;
 | |
| class WebGLShader;
 | |
| class WebGLShaderPrecisionFormat;
 | |
| class WebGLSync;
 | |
| class WebGLTexture;
 | |
| class WebGLTransformFeedback;
 | |
| class WebGLUniformLocation;
 | |
| class WebGLVertexArray;
 | |
| 
 | |
| namespace dom {
 | |
| class Element;
 | |
| class ImageData;
 | |
| class OwningHTMLCanvasElementOrOffscreenCanvas;
 | |
| struct WebGLContextAttributes;
 | |
| template<typename> struct Nullable;
 | |
| } // namespace dom
 | |
| 
 | |
| namespace gfx {
 | |
| class SourceSurface;
 | |
| class VRLayerChild;
 | |
| } // namespace gfx
 | |
| 
 | |
| namespace gl {
 | |
| class MozFramebuffer;
 | |
| } // namespace gl
 | |
| 
 | |
| namespace webgl {
 | |
| class AvailabilityRunnable;
 | |
| struct LinkedProgramInfo;
 | |
| class ShaderValidator;
 | |
| class TexUnpackBlob;
 | |
| struct UniformInfo;
 | |
| struct UniformBlockInfo;
 | |
| } // namespace webgl
 | |
| 
 | |
| WebGLTexelFormat GetWebGLTexelFormat(TexInternalFormat format);
 | |
| 
 | |
| void AssertUintParamCorrect(gl::GLContext* gl, GLenum pname, GLuint shadow);
 | |
| 
 | |
| struct WebGLContextOptions
 | |
| {
 | |
|     // these are defaults
 | |
|     WebGLContextOptions();
 | |
| 
 | |
|     bool operator==(const WebGLContextOptions& other) const {
 | |
|         return
 | |
|             alpha == other.alpha &&
 | |
|             depth == other.depth &&
 | |
|             stencil == other.stencil &&
 | |
|             premultipliedAlpha == other.premultipliedAlpha &&
 | |
|             antialias == other.antialias &&
 | |
|             preserveDrawingBuffer == other.preserveDrawingBuffer;
 | |
|     }
 | |
| 
 | |
|     bool operator!=(const WebGLContextOptions& other) const {
 | |
|         return !operator==(other);
 | |
|     }
 | |
| 
 | |
|     bool alpha;
 | |
|     bool depth;
 | |
|     bool stencil;
 | |
|     bool premultipliedAlpha;
 | |
|     bool antialias;
 | |
|     bool preserveDrawingBuffer;
 | |
|     bool failIfMajorPerformanceCaveat;
 | |
| };
 | |
| 
 | |
| // From WebGLContextUtils
 | |
| TexTarget TexImageTargetToTexTarget(TexImageTarget texImageTarget);
 | |
| 
 | |
| struct WebGLIntOrFloat {
 | |
|     const enum {
 | |
|         Int,
 | |
|         Float,
 | |
|         Uint
 | |
|     } mType;
 | |
| 
 | |
|     union {
 | |
|         GLint i;
 | |
|         GLfloat f;
 | |
|         GLuint u;
 | |
|     } mValue;
 | |
| 
 | |
|     explicit WebGLIntOrFloat(GLint i) : mType(Int) { mValue.i = i; }
 | |
|     explicit WebGLIntOrFloat(GLfloat f) : mType(Float) { mValue.f = f; }
 | |
| 
 | |
|     GLint AsInt() const { return (mType == Int) ? mValue.i : NS_lroundf(mValue.f); }
 | |
|     GLfloat AsFloat() const { return (mType == Float) ? mValue.f : GLfloat(mValue.i); }
 | |
| };
 | |
| 
 | |
| struct IndexedBufferBinding
 | |
| {
 | |
|     WebGLRefPtr<WebGLBuffer> mBufferBinding;
 | |
|     uint64_t mRangeStart;
 | |
|     uint64_t mRangeSize;
 | |
| 
 | |
|     IndexedBufferBinding();
 | |
| 
 | |
|     uint64_t ByteCount() const;
 | |
| };
 | |
| 
 | |
| ////
 | |
| 
 | |
| struct FloatOrInt final // For TexParameter[fi] and friends.
 | |
| {
 | |
|     const bool isFloat;
 | |
|     const GLfloat f;
 | |
|     const GLint i;
 | |
| 
 | |
|     explicit FloatOrInt(GLint x)
 | |
|         : isFloat(false)
 | |
|         , f(x)
 | |
|         , i(x)
 | |
|     { }
 | |
| 
 | |
|     explicit FloatOrInt(GLfloat x)
 | |
|         : isFloat(true)
 | |
|         , f(x)
 | |
|         , i(roundf(x))
 | |
|     { }
 | |
| 
 | |
|     FloatOrInt& operator =(const FloatOrInt& x) {
 | |
|         memcpy(this, &x, sizeof(x));
 | |
|         return *this;
 | |
|     }
 | |
| };
 | |
| 
 | |
| ////////////////////////////////////
 | |
| 
 | |
| struct TexImageSource
 | |
| {
 | |
|     const dom::ArrayBufferView* mView;
 | |
|     GLuint mViewElemOffset;
 | |
|     GLuint mViewElemLengthOverride;
 | |
| 
 | |
|     const WebGLsizeiptr* mPboOffset;
 | |
| 
 | |
|     const dom::ImageBitmap* mImageBitmap;
 | |
|     const dom::ImageData* mImageData;
 | |
| 
 | |
|     const dom::Element* mDomElem;
 | |
|     ErrorResult* mOut_error;
 | |
| 
 | |
| protected:
 | |
|     TexImageSource() {
 | |
|         memset(this, 0, sizeof(*this));
 | |
|     }
 | |
| };
 | |
| 
 | |
| ////
 | |
| 
 | |
| struct TexImageSourceAdapter final : public TexImageSource
 | |
| {
 | |
|     TexImageSourceAdapter(const dom::Nullable<dom::ArrayBufferView>* maybeView,
 | |
|                           ErrorResult*)
 | |
|     {
 | |
|         if (!maybeView->IsNull()) {
 | |
|             mView = &(maybeView->Value());
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     TexImageSourceAdapter(const dom::ArrayBufferView* view, ErrorResult*) {
 | |
|         mView = view;
 | |
|     }
 | |
| 
 | |
|     TexImageSourceAdapter(const dom::ArrayBufferView* view, GLuint viewElemOffset,
 | |
|                           GLuint viewElemLengthOverride = 0)
 | |
|     {
 | |
|         mView = view;
 | |
|         mViewElemOffset = viewElemOffset;
 | |
|         mViewElemLengthOverride = viewElemLengthOverride;
 | |
|     }
 | |
| 
 | |
|     TexImageSourceAdapter(const WebGLsizeiptr* pboOffset, GLuint ignored1, GLuint ignored2 = 0) {
 | |
|         mPboOffset = pboOffset;
 | |
|     }
 | |
| 
 | |
|     TexImageSourceAdapter(const WebGLsizeiptr* pboOffset, ErrorResult* ignored) {
 | |
|         mPboOffset = pboOffset;
 | |
|     }
 | |
| 
 | |
|     TexImageSourceAdapter(const dom::ImageBitmap* imageBitmap, ErrorResult*) {
 | |
|         mImageBitmap = imageBitmap;
 | |
|     }
 | |
| 
 | |
|     TexImageSourceAdapter(const dom::ImageData* imageData, ErrorResult*) {
 | |
|         mImageData = imageData;
 | |
|     }
 | |
| 
 | |
|     TexImageSourceAdapter(const dom::Element* domElem, ErrorResult* const out_error) {
 | |
|         mDomElem = domElem;
 | |
|         mOut_error = out_error;
 | |
|     }
 | |
| };
 | |
| 
 | |
| // --
 | |
| 
 | |
| namespace webgl {
 | |
| class AvailabilityRunnable final : public Runnable
 | |
| {
 | |
| public:
 | |
|     const RefPtr<WebGLContext> mWebGL; // Prevent CC
 | |
|     std::vector<RefPtr<WebGLQuery>> mQueries;
 | |
|     std::vector<RefPtr<WebGLSync>> mSyncs;
 | |
| 
 | |
|     explicit AvailabilityRunnable(WebGLContext* webgl);
 | |
|     ~AvailabilityRunnable();
 | |
| 
 | |
|     NS_IMETHOD Run() override;
 | |
| };
 | |
| } // namespace webgl
 | |
| 
 | |
| ////////////////////////////////////////////////////////////////////////////////
 | |
| 
 | |
| class WebGLContext
 | |
|     : public nsICanvasRenderingContextInternal
 | |
|     , public nsSupportsWeakReference
 | |
|     , public WebGLContextUnchecked
 | |
|     , public nsWrapperCache
 | |
| {
 | |
|     friend class ScopedDrawCallWrapper;
 | |
|     friend class ScopedDrawHelper;
 | |
|     friend class ScopedDrawWithTransformFeedback;
 | |
|     friend class ScopedFBRebinder;
 | |
|     friend class WebGL2Context;
 | |
|     friend class WebGLContextUserData;
 | |
|     friend class WebGLExtensionCompressedTextureASTC;
 | |
|     friend class WebGLExtensionCompressedTextureATC;
 | |
|     friend class WebGLExtensionCompressedTextureES3;
 | |
|     friend class WebGLExtensionCompressedTextureETC1;
 | |
|     friend class WebGLExtensionCompressedTexturePVRTC;
 | |
|     friend class WebGLExtensionCompressedTextureS3TC;
 | |
|     friend class WebGLExtensionCompressedTextureS3TC_SRGB;
 | |
|     friend class WebGLExtensionDepthTexture;
 | |
|     friend class WebGLExtensionDisjointTimerQuery;
 | |
|     friend class WebGLExtensionDrawBuffers;
 | |
|     friend class WebGLExtensionLoseContext;
 | |
|     friend class WebGLExtensionVertexArray;
 | |
|     friend class WebGLMemoryTracker;
 | |
|     friend class webgl::AvailabilityRunnable;
 | |
|     friend struct webgl::LinkedProgramInfo;
 | |
|     friend struct webgl::UniformBlockInfo;
 | |
| 
 | |
|     enum {
 | |
|         UNPACK_FLIP_Y_WEBGL = 0x9240,
 | |
|         UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241,
 | |
|         // We throw InvalidOperation in TexImage if we fail to use GPU fast-path
 | |
|         // for texture copy when it is set to true, only for debug purpose.
 | |
|         UNPACK_REQUIRE_FASTPATH = 0x10001,
 | |
|         CONTEXT_LOST_WEBGL = 0x9242,
 | |
|         UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243,
 | |
|         BROWSER_DEFAULT_WEBGL = 0x9244,
 | |
|         UNMASKED_VENDOR_WEBGL = 0x9245,
 | |
|         UNMASKED_RENDERER_WEBGL = 0x9246
 | |
|     };
 | |
| 
 | |
|     const uint32_t mMaxPerfWarnings;
 | |
|     mutable uint64_t mNumPerfWarnings;
 | |
|     const uint32_t mMaxAcceptableFBStatusInvals;
 | |
| 
 | |
|     uint64_t mNextFenceId = 1;
 | |
|     uint64_t mCompletedFenceId = 0;
 | |
| 
 | |
| public:
 | |
|     WebGLContext();
 | |
| 
 | |
| protected:
 | |
|     virtual ~WebGLContext();
 | |
| 
 | |
| public:
 | |
|     NS_DECL_CYCLE_COLLECTING_ISUPPORTS
 | |
| 
 | |
|     NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS_AMBIGUOUS(WebGLContext,
 | |
|                                                            nsICanvasRenderingContextInternal)
 | |
| 
 | |
|     virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override = 0;
 | |
| 
 | |
|     virtual void OnVisibilityChange() override;
 | |
|     virtual void OnMemoryPressure() override;
 | |
| 
 | |
|     // nsICanvasRenderingContextInternal
 | |
|     virtual int32_t GetWidth() override { return DrawingBufferWidth("get width"); }
 | |
|     virtual int32_t GetHeight() override { return DrawingBufferHeight("get height"); }
 | |
| 
 | |
|     NS_IMETHOD SetDimensions(int32_t width, int32_t height) override;
 | |
|     NS_IMETHOD InitializeWithDrawTarget(nsIDocShell*,
 | |
|                                         NotNull<gfx::DrawTarget*>) override
 | |
|     {
 | |
|         return NS_ERROR_NOT_IMPLEMENTED;
 | |
|     }
 | |
| 
 | |
|     NS_IMETHOD Reset() override {
 | |
|         /* (InitializeWithSurface) */
 | |
|         return NS_ERROR_NOT_IMPLEMENTED;
 | |
|     }
 | |
| 
 | |
|     virtual UniquePtr<uint8_t[]> GetImageBuffer(int32_t* out_format) override;
 | |
|     NS_IMETHOD GetInputStream(const char* mimeType,
 | |
|                               const char16_t* encoderOptions,
 | |
|                               nsIInputStream** out_stream) override;
 | |
| 
 | |
|     virtual already_AddRefed<mozilla::gfx::SourceSurface>
 | |
|     GetSurfaceSnapshot(gfxAlphaType* out_alphaType) override;
 | |
| 
 | |
|     virtual void SetIsOpaque(bool) override {};
 | |
|     bool GetIsOpaque() override { return !mOptions.alpha; }
 | |
|     NS_IMETHOD SetContextOptions(JSContext* cx,
 | |
|                                  JS::Handle<JS::Value> options,
 | |
|                                  ErrorResult& aRvForDictionaryInit) override;
 | |
| 
 | |
|     NS_IMETHOD SetIsIPC(bool) override {
 | |
|         return NS_ERROR_NOT_IMPLEMENTED;
 | |
|     }
 | |
| 
 | |
|     /**
 | |
|      * An abstract base class to be implemented by callers wanting to be notified
 | |
|      * that a refresh has occurred. Callers must ensure an observer is removed
 | |
|      * before it is destroyed.
 | |
|      */
 | |
|     virtual void DidRefresh() override;
 | |
| 
 | |
|     NS_IMETHOD Redraw(const gfxRect&) override {
 | |
|         return NS_ERROR_NOT_IMPLEMENTED;
 | |
|     }
 | |
| 
 | |
|     void SynthesizeGLError(GLenum err) const;
 | |
|     void SynthesizeGLError(GLenum err, const char* fmt, ...) const MOZ_FORMAT_PRINTF(3, 4);
 | |
| 
 | |
|     void ErrorInvalidEnum(const char* fmt = 0, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
|     void ErrorInvalidOperation(const char* fmt = 0, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
|     void ErrorInvalidValue(const char* fmt = 0, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
|     void ErrorInvalidFramebufferOperation(const char* fmt = 0, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
|     void ErrorInvalidEnumInfo(const char* info, GLenum enumValue) const;
 | |
|     void ErrorInvalidEnumInfo(const char* info, const char* funcName,
 | |
|                               GLenum enumValue) const;
 | |
|     void ErrorOutOfMemory(const char* fmt = 0, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
|     void ErrorImplementationBug(const char* fmt = 0, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
| 
 | |
|     void ErrorInvalidEnumArg(const char* funcName, const char* argName, GLenum val) const;
 | |
| 
 | |
|     static const char* ErrorName(GLenum error);
 | |
| 
 | |
|     /**
 | |
|      * Return displayable name for GLenum.
 | |
|      * This version is like gl::GLenumToStr but with out the GL_ prefix to
 | |
|      * keep consistency with how errors are reported from WebGL.
 | |
|      * Returns hex formatted version of glenum if glenum is unknown.
 | |
|      */
 | |
|     static void EnumName(GLenum val, nsCString* out_name);
 | |
| 
 | |
|     void DummyReadFramebufferOperation(const char* funcName);
 | |
| 
 | |
|     WebGLTexture* ActiveBoundTextureForTarget(const TexTarget texTarget) const {
 | |
|         switch (texTarget.get()) {
 | |
|         case LOCAL_GL_TEXTURE_2D:
 | |
|             return mBound2DTextures[mActiveTexture];
 | |
|         case LOCAL_GL_TEXTURE_CUBE_MAP:
 | |
|             return mBoundCubeMapTextures[mActiveTexture];
 | |
|         case LOCAL_GL_TEXTURE_3D:
 | |
|             return mBound3DTextures[mActiveTexture];
 | |
|         case LOCAL_GL_TEXTURE_2D_ARRAY:
 | |
|             return mBound2DArrayTextures[mActiveTexture];
 | |
|         default:
 | |
|             MOZ_CRASH("GFX: bad target");
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     /* Use this function when you have the texture image target, for example:
 | |
|      * GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_[POSITIVE|NEGATIVE]_[X|Y|Z], and
 | |
|      * not the actual texture binding target: GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.
 | |
|      */
 | |
|     WebGLTexture*
 | |
|     ActiveBoundTextureForTexImageTarget(const TexImageTarget texImgTarget) const
 | |
|     {
 | |
|         const TexTarget texTarget = TexImageTargetToTexTarget(texImgTarget);
 | |
|         return ActiveBoundTextureForTarget(texTarget);
 | |
|     }
 | |
| 
 | |
|     void InvalidateResolveCacheForTextureWithTexUnit(const GLuint);
 | |
| 
 | |
|     already_AddRefed<Layer>
 | |
|     GetCanvasLayer(nsDisplayListBuilder* builder, Layer* oldLayer,
 | |
|                    LayerManager* manager) override;
 | |
| 
 | |
|     bool
 | |
|     UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder,
 | |
|                               WebRenderCanvasData* aCanvasData) override;
 | |
| 
 | |
|     bool
 | |
|     InitializeCanvasRenderer(nsDisplayListBuilder* aBuilder,
 | |
|                              CanvasRenderer* aRenderer) override;
 | |
| 
 | |
|     // Note that 'clean' here refers to its invalidation state, not the
 | |
|     // contents of the buffer.
 | |
|     void MarkContextClean() override { mInvalidated = false; }
 | |
| 
 | |
|     void MarkContextCleanForFrameCapture() override { mCapturedFrameInvalidated = false; }
 | |
| 
 | |
|     bool IsContextCleanForFrameCapture() override { return !mCapturedFrameInvalidated; }
 | |
| 
 | |
|     gl::GLContext* GL() const { return gl; }
 | |
| 
 | |
|     bool IsPremultAlpha() const { return mOptions.premultipliedAlpha; }
 | |
| 
 | |
|     bool IsPreservingDrawingBuffer() const { return mOptions.preserveDrawingBuffer; }
 | |
| 
 | |
|     bool PresentScreenBuffer();
 | |
| 
 | |
|     // Prepare the context for capture before compositing
 | |
|     void BeginComposition();
 | |
|     // Clean up the context after captured for compositing
 | |
|     void EndComposition();
 | |
| 
 | |
|     // a number that increments every time we have an event that causes
 | |
|     // all context resources to be lost.
 | |
|     uint32_t Generation() const { return mGeneration.value(); }
 | |
| 
 | |
|     // This is similar to GLContext::ClearSafely, but tries to minimize the
 | |
|     // amount of work it does.
 | |
|     // It only clears the buffers we specify, and can reset its state without
 | |
|     // first having to query anything, as WebGL knows its state at all times.
 | |
|     void ForceClearFramebufferWithDefaultValues(GLbitfield bufferBits,
 | |
|                                                 bool fakeNoAlpha) const;
 | |
| 
 | |
|     void RunContextLossTimer();
 | |
|     void UpdateContextLossStatus();
 | |
|     void EnqueueUpdateContextLossStatus();
 | |
| 
 | |
|     bool TryToRestoreContext();
 | |
| 
 | |
|     void AssertCachedBindings() const;
 | |
|     void AssertCachedGlobalState() const;
 | |
| 
 | |
|     dom::HTMLCanvasElement* GetCanvas() const { return mCanvasElement; }
 | |
|     nsIDocument* GetOwnerDoc() const;
 | |
| 
 | |
|     // WebIDL WebGLRenderingContext API
 | |
|     void Commit();
 | |
|     void GetCanvas(Nullable<dom::OwningHTMLCanvasElementOrOffscreenCanvas>& retval);
 | |
| private:
 | |
|     gfx::IntSize DrawingBufferSize(const char* funcName);
 | |
| public:
 | |
|     GLsizei DrawingBufferWidth(const char* const funcName = "drawingBufferWidth") {
 | |
|         return DrawingBufferSize(funcName).width;
 | |
|     }
 | |
|     GLsizei DrawingBufferHeight(const char* const funcName = "drawingBufferHeight") {
 | |
|         return DrawingBufferSize(funcName).height;
 | |
|     }
 | |
| 
 | |
|     layers::LayersBackend GetCompositorBackendType() const;
 | |
| 
 | |
|     void
 | |
|     GetContextAttributes(dom::Nullable<dom::WebGLContextAttributes>& retval);
 | |
| 
 | |
|     bool IsContextLost() const { return mContextStatus != ContextNotLost; }
 | |
|     void GetSupportedExtensions(dom::Nullable< nsTArray<nsString> >& retval,
 | |
|                                 dom::CallerType callerType);
 | |
|     void GetExtension(JSContext* cx, const nsAString& name,
 | |
|                       JS::MutableHandle<JSObject*> retval,
 | |
|                       dom::CallerType callerType, ErrorResult& rv);
 | |
|     void AttachShader(WebGLProgram& prog, WebGLShader& shader);
 | |
|     void BindAttribLocation(WebGLProgram& prog, GLuint location,
 | |
|                             const nsAString& name);
 | |
|     void BindFramebuffer(GLenum target, WebGLFramebuffer* fb);
 | |
|     void BindRenderbuffer(GLenum target, WebGLRenderbuffer* fb);
 | |
|     void BindVertexArray(WebGLVertexArray* vao);
 | |
|     void BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
 | |
|     void BlendEquation(GLenum mode);
 | |
|     void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
 | |
|     void BlendFunc(GLenum sfactor, GLenum dfactor);
 | |
|     void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
 | |
|                            GLenum srcAlpha, GLenum dstAlpha);
 | |
|     GLenum CheckFramebufferStatus(GLenum target);
 | |
|     void Clear(GLbitfield mask);
 | |
|     void ClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
 | |
|     void ClearDepth(GLclampf v);
 | |
|     void ClearStencil(GLint v);
 | |
|     void ColorMask(WebGLboolean r, WebGLboolean g, WebGLboolean b, WebGLboolean a);
 | |
|     void CompileShader(WebGLShader& shader);
 | |
|     void CompileShaderANGLE(WebGLShader* shader);
 | |
|     void CompileShaderBypass(WebGLShader* shader, const nsCString& shaderSource);
 | |
|     already_AddRefed<WebGLFramebuffer> CreateFramebuffer();
 | |
|     already_AddRefed<WebGLProgram> CreateProgram();
 | |
|     already_AddRefed<WebGLRenderbuffer> CreateRenderbuffer();
 | |
|     already_AddRefed<WebGLShader> CreateShader(GLenum type);
 | |
|     already_AddRefed<WebGLVertexArray> CreateVertexArray();
 | |
|     void CullFace(GLenum face);
 | |
|     void DeleteFramebuffer(WebGLFramebuffer* fb);
 | |
|     void DeleteProgram(WebGLProgram* prog);
 | |
|     void DeleteRenderbuffer(WebGLRenderbuffer* rb);
 | |
|     void DeleteShader(WebGLShader* shader);
 | |
|     void DeleteVertexArray(WebGLVertexArray* vao);
 | |
|     void DepthFunc(GLenum func);
 | |
|     void DepthMask(WebGLboolean b);
 | |
|     void DepthRange(GLclampf zNear, GLclampf zFar);
 | |
|     void DetachShader(WebGLProgram& prog, const WebGLShader& shader);
 | |
|     void DrawBuffers(const dom::Sequence<GLenum>& buffers);
 | |
|     void Flush();
 | |
|     void Finish();
 | |
|     void FramebufferRenderbuffer(GLenum target, GLenum attachment,
 | |
|                                  GLenum rbTarget, WebGLRenderbuffer* rb);
 | |
|     void FramebufferTexture2D(GLenum target, GLenum attachment,
 | |
|                               GLenum texImageTarget, WebGLTexture* tex,
 | |
|                               GLint level);
 | |
| 
 | |
|     void FrontFace(GLenum mode);
 | |
|     already_AddRefed<WebGLActiveInfo> GetActiveAttrib(const WebGLProgram& prog,
 | |
|                                                       GLuint index);
 | |
|     already_AddRefed<WebGLActiveInfo> GetActiveUniform(const WebGLProgram& prog,
 | |
|                                                        GLuint index);
 | |
| 
 | |
|     void
 | |
|     GetAttachedShaders(const WebGLProgram& prog,
 | |
|                        dom::Nullable<nsTArray<RefPtr<WebGLShader>>>& retval);
 | |
| 
 | |
|     GLint GetAttribLocation(const WebGLProgram& prog, const nsAString& name);
 | |
|     JS::Value GetBufferParameter(GLenum target, GLenum pname);
 | |
| 
 | |
|     void GetBufferParameter(JSContext*, GLenum target, GLenum pname,
 | |
|                             JS::MutableHandle<JS::Value> retval)
 | |
|     {
 | |
|         retval.set(GetBufferParameter(target, pname));
 | |
|     }
 | |
| 
 | |
|     GLenum GetError();
 | |
|     virtual JS::Value GetFramebufferAttachmentParameter(JSContext* cx, GLenum target,
 | |
|                                                         GLenum attachment, GLenum pname,
 | |
|                                                         ErrorResult& rv);
 | |
| 
 | |
|     void GetFramebufferAttachmentParameter(JSContext* cx, GLenum target,
 | |
|                                            GLenum attachment, GLenum pname,
 | |
|                                            JS::MutableHandle<JS::Value> retval,
 | |
|                                            ErrorResult& rv)
 | |
|     {
 | |
|         retval.set(GetFramebufferAttachmentParameter(cx, target, attachment,
 | |
|                                                      pname, rv));
 | |
|     }
 | |
| 
 | |
|     JS::Value GetProgramParameter(const WebGLProgram& prog, GLenum pname);
 | |
| 
 | |
|     void  GetProgramParameter(JSContext*, const WebGLProgram& prog, GLenum pname,
 | |
|                               JS::MutableHandle<JS::Value> retval)
 | |
|     {
 | |
|         retval.set(GetProgramParameter(prog, pname));
 | |
|     }
 | |
| 
 | |
|     void GetProgramInfoLog(const WebGLProgram& prog, nsACString& retval);
 | |
|     void GetProgramInfoLog(const WebGLProgram& prog, nsAString& retval);
 | |
|     JS::Value GetRenderbufferParameter(GLenum target, GLenum pname);
 | |
| 
 | |
|     void GetRenderbufferParameter(JSContext*, GLenum target, GLenum pname,
 | |
|                                   JS::MutableHandle<JS::Value> retval)
 | |
|     {
 | |
|         retval.set(GetRenderbufferParameter(target, pname));
 | |
|     }
 | |
| 
 | |
|     JS::Value GetShaderParameter(const WebGLShader& shader, GLenum pname);
 | |
| 
 | |
|     void GetShaderParameter(JSContext*, const WebGLShader& shader, GLenum pname,
 | |
|                             JS::MutableHandle<JS::Value> retval)
 | |
|     {
 | |
|         retval.set(GetShaderParameter(shader, pname));
 | |
|     }
 | |
| 
 | |
|     already_AddRefed<WebGLShaderPrecisionFormat>
 | |
|     GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
 | |
| 
 | |
|     void GetShaderInfoLog(const WebGLShader& shader, nsACString& retval);
 | |
|     void GetShaderInfoLog(const WebGLShader& shader, nsAString& retval);
 | |
|     void GetShaderSource(const WebGLShader& shader, nsAString& retval);
 | |
| 
 | |
|     JS::Value GetUniform(JSContext* cx, const WebGLProgram& prog,
 | |
|                          const WebGLUniformLocation& loc);
 | |
| 
 | |
|     void GetUniform(JSContext* cx, const WebGLProgram& prog,
 | |
|                     const WebGLUniformLocation& loc,
 | |
|                     JS::MutableHandle<JS::Value> retval)
 | |
|     {
 | |
|         retval.set(GetUniform(cx, prog, loc));
 | |
|     }
 | |
| 
 | |
|     already_AddRefed<WebGLUniformLocation>
 | |
|     GetUniformLocation(const WebGLProgram& prog, const nsAString& name);
 | |
| 
 | |
|     void Hint(GLenum target, GLenum mode);
 | |
|     bool IsFramebuffer(const WebGLFramebuffer* fb);
 | |
|     bool IsProgram(const WebGLProgram* prog);
 | |
|     bool IsRenderbuffer(const WebGLRenderbuffer* rb);
 | |
|     bool IsShader(const WebGLShader* shader);
 | |
|     bool IsVertexArray(const WebGLVertexArray* vao);
 | |
|     void LineWidth(GLfloat width);
 | |
|     void LinkProgram(WebGLProgram& prog);
 | |
|     void PixelStorei(GLenum pname, GLint param);
 | |
|     void PolygonOffset(GLfloat factor, GLfloat units);
 | |
| 
 | |
|     already_AddRefed<layers::SharedSurfaceTextureClient> GetVRFrame();
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     webgl::PackingInfo
 | |
|     ValidImplementationColorReadPI(const webgl::FormatUsageInfo* usage) const;
 | |
| 
 | |
| protected:
 | |
|     bool ReadPixels_SharedPrecheck(dom::CallerType aCallerType,
 | |
|                                    ErrorResult& out_error);
 | |
|     void ReadPixelsImpl(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
 | |
|                         GLenum type, void* data, uint32_t dataLen);
 | |
|     bool DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x, GLint y,
 | |
|                                 GLsizei width, GLsizei height, GLenum format,
 | |
|                                 GLenum destType, void* dest, uint32_t dataLen,
 | |
|                                 uint32_t rowStride);
 | |
| public:
 | |
|     void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
 | |
|                     GLenum type, const dom::Nullable<dom::ArrayBufferView>& maybeView,
 | |
|                     dom::CallerType aCallerType, ErrorResult& rv)
 | |
|     {
 | |
|         const char funcName[] = "readPixels";
 | |
|         if (maybeView.IsNull()) {
 | |
|             ErrorInvalidValue("%s: `pixels` must not be null.", funcName);
 | |
|             return;
 | |
|         }
 | |
|         ReadPixels(x, y, width, height, format, type, maybeView.Value(), 0,
 | |
|                    aCallerType, rv);
 | |
|     }
 | |
| 
 | |
|     void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
 | |
|                     GLenum type, WebGLsizeiptr offset,
 | |
|                     dom::CallerType, ErrorResult& out_error);
 | |
| 
 | |
|     void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
 | |
|                     GLenum type, const dom::ArrayBufferView& dstData, GLuint dstOffset,
 | |
|                     dom::CallerType, ErrorResult& out_error);
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     void RenderbufferStorage(GLenum target, GLenum internalFormat,
 | |
|                              GLsizei width, GLsizei height);
 | |
| protected:
 | |
|     void RenderbufferStorage_base(const char* funcName, GLenum target,
 | |
|                                   GLsizei samples, GLenum internalformat,
 | |
|                                   GLsizei width, GLsizei height);
 | |
| public:
 | |
|     void SampleCoverage(GLclampf value, WebGLboolean invert);
 | |
|     void Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
 | |
|     void ShaderSource(WebGLShader& shader, const nsAString& source);
 | |
|     void StencilFunc(GLenum func, GLint ref, GLuint mask);
 | |
|     void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
 | |
|     void StencilMask(GLuint mask);
 | |
|     void StencilMaskSeparate(GLenum face, GLuint mask);
 | |
|     void StencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
 | |
|     void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
 | |
|                            GLenum dppass);
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     void Uniform1f(WebGLUniformLocation* loc, GLfloat x);
 | |
|     void Uniform2f(WebGLUniformLocation* loc, GLfloat x, GLfloat y);
 | |
|     void Uniform3f(WebGLUniformLocation* loc, GLfloat x, GLfloat y, GLfloat z);
 | |
|     void Uniform4f(WebGLUniformLocation* loc, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
 | |
| 
 | |
|     void Uniform1i(WebGLUniformLocation* loc, GLint x);
 | |
|     void Uniform2i(WebGLUniformLocation* loc, GLint x, GLint y);
 | |
|     void Uniform3i(WebGLUniformLocation* loc, GLint x, GLint y, GLint z);
 | |
|     void Uniform4i(WebGLUniformLocation* loc, GLint x, GLint y, GLint z, GLint w);
 | |
| 
 | |
|     void Uniform1ui(WebGLUniformLocation* loc, GLuint v0);
 | |
|     void Uniform2ui(WebGLUniformLocation* loc, GLuint v0, GLuint v1);
 | |
|     void Uniform3ui(WebGLUniformLocation* loc, GLuint v0, GLuint v1, GLuint v2);
 | |
|     void Uniform4ui(WebGLUniformLocation* loc, GLuint v0, GLuint v1, GLuint v2,
 | |
|                     GLuint v3);
 | |
| 
 | |
|     //////////////////////////
 | |
| 
 | |
|     typedef dom::Float32ArrayOrUnrestrictedFloatSequence Float32ListU;
 | |
|     typedef dom::Int32ArrayOrLongSequence Int32ListU;
 | |
|     typedef dom::Uint32ArrayOrUnsignedLongSequence Uint32ListU;
 | |
| 
 | |
| protected:
 | |
|     template<typename elemT, typename viewT>
 | |
|     struct Arr {
 | |
|         const size_t elemCount;
 | |
|         const elemT* const elemBytes;
 | |
| 
 | |
|     private:
 | |
|         static size_t ComputeAndReturnLength(const viewT& view) {
 | |
|             view.ComputeLengthAndData();
 | |
|             return view.LengthAllowShared();
 | |
|         }
 | |
| 
 | |
|     public:
 | |
|         explicit Arr(const viewT& view)
 | |
|             : elemCount(ComputeAndReturnLength(view))
 | |
|             , elemBytes(view.DataAllowShared())
 | |
|         { }
 | |
| 
 | |
|         explicit Arr(const dom::Sequence<elemT>& seq)
 | |
|             : elemCount(seq.Length())
 | |
|             , elemBytes(seq.Elements())
 | |
|         { }
 | |
| 
 | |
|         Arr(size_t _elemCount, const elemT* _elemBytes)
 | |
|             : elemCount(_elemCount)
 | |
|             , elemBytes(_elemBytes)
 | |
|         { }
 | |
| 
 | |
|         ////
 | |
| 
 | |
|         static Arr From(const Float32ListU& list) {
 | |
|             if (list.IsFloat32Array())
 | |
|                 return Arr(list.GetAsFloat32Array());
 | |
| 
 | |
|             return Arr(list.GetAsUnrestrictedFloatSequence());
 | |
|         }
 | |
| 
 | |
|         static Arr From(const Int32ListU& list) {
 | |
|             if (list.IsInt32Array())
 | |
|                 return Arr(list.GetAsInt32Array());
 | |
| 
 | |
|             return Arr(list.GetAsLongSequence());
 | |
|         }
 | |
| 
 | |
|         static Arr From(const Uint32ListU& list) {
 | |
|             if (list.IsUint32Array())
 | |
|                 return Arr(list.GetAsUint32Array());
 | |
| 
 | |
|             return Arr(list.GetAsUnsignedLongSequence());
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     typedef Arr<GLfloat, dom::Float32Array> Float32Arr;
 | |
|     typedef Arr<GLint, dom::Int32Array> Int32Arr;
 | |
|     typedef Arr<GLuint, dom::Uint32Array> Uint32Arr;
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
|     void UniformNfv(const char* funcName, uint8_t N, WebGLUniformLocation* loc,
 | |
|                     const Float32Arr& arr, GLuint elemOffset, GLuint elemCountOverride);
 | |
|     void UniformNiv(const char* funcName, uint8_t N, WebGLUniformLocation* loc,
 | |
|                     const Int32Arr& arr, GLuint elemOffset, GLuint elemCountOverride);
 | |
|     void UniformNuiv(const char* funcName, uint8_t N, WebGLUniformLocation* loc,
 | |
|                      const Uint32Arr& arr, GLuint elemOffset, GLuint elemCountOverride);
 | |
| 
 | |
|     void UniformMatrixAxBfv(const char* funcName, uint8_t A, uint8_t B,
 | |
|                             WebGLUniformLocation* loc, bool transpose,
 | |
|                             const Float32Arr& arr, GLuint elemOffset,
 | |
|                             GLuint elemCountOverride);
 | |
| 
 | |
|     ////////////////
 | |
| 
 | |
| public:
 | |
|     #define FOO(N) \
 | |
|         void Uniform ## N ## fv(WebGLUniformLocation* loc, const Float32ListU& list,  \
 | |
|                                 GLuint elemOffset = 0, GLuint elemCountOverride = 0)  \
 | |
|         {                                                                             \
 | |
|             UniformNfv("uniform" #N "fv", N, loc, Float32Arr::From(list), elemOffset, \
 | |
|                        elemCountOverride);                                            \
 | |
|         }
 | |
| 
 | |
|     FOO(1)
 | |
|     FOO(2)
 | |
|     FOO(3)
 | |
|     FOO(4)
 | |
| 
 | |
|     #undef FOO
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     #define FOO(N) \
 | |
|         void Uniform ## N ## iv(WebGLUniformLocation* loc, const Int32ListU& list,   \
 | |
|                                 GLuint elemOffset = 0, GLuint elemCountOverride = 0) \
 | |
|         {                                                                            \
 | |
|             UniformNiv("uniform" #N "iv", N, loc, Int32Arr::From(list), elemOffset,  \
 | |
|                        elemCountOverride);                                           \
 | |
|         }
 | |
| 
 | |
|     FOO(1)
 | |
|     FOO(2)
 | |
|     FOO(3)
 | |
|     FOO(4)
 | |
| 
 | |
|     #undef FOO
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     #define FOO(N) \
 | |
|         void Uniform ## N ## uiv(WebGLUniformLocation* loc, const Uint32ListU& list,   \
 | |
|                                  GLuint elemOffset = 0, GLuint elemCountOverride = 0)  \
 | |
|         {                                                                              \
 | |
|             UniformNuiv("uniform" #N "uiv", N, loc, Uint32Arr::From(list), elemOffset, \
 | |
|                         elemCountOverride);                                            \
 | |
|         }
 | |
| 
 | |
|     FOO(1)
 | |
|     FOO(2)
 | |
|     FOO(3)
 | |
|     FOO(4)
 | |
| 
 | |
|     #undef FOO
 | |
| 
 | |
|     //////
 | |
| 
 | |
|     #define FOO(X,A,B) \
 | |
|         void UniformMatrix ## X ## fv(WebGLUniformLocation* loc, bool transpose,       \
 | |
|                                       const Float32ListU& list, GLuint elemOffset = 0, \
 | |
|                                       GLuint elemCountOverride = 0)                    \
 | |
|         {                                                                              \
 | |
|             UniformMatrixAxBfv("uniformMatrix" #X "fv", A, B, loc, transpose,          \
 | |
|                                Float32Arr::From(list), elemOffset, elemCountOverride); \
 | |
|         }
 | |
| 
 | |
|     FOO(2,2,2)
 | |
|     FOO(2x3,2,3)
 | |
|     FOO(2x4,2,4)
 | |
| 
 | |
|     FOO(3x2,3,2)
 | |
|     FOO(3,3,3)
 | |
|     FOO(3x4,3,4)
 | |
| 
 | |
|     FOO(4x2,4,2)
 | |
|     FOO(4x3,4,3)
 | |
|     FOO(4,4,4)
 | |
| 
 | |
|     #undef FOO
 | |
| 
 | |
|     ////////////////////////////////////
 | |
| 
 | |
|     void UseProgram(WebGLProgram* prog);
 | |
| 
 | |
|     bool ValidateAttribArraySetter(const char* name, uint32_t count,
 | |
|                                    uint32_t arrayLength);
 | |
|     bool ValidateUniformLocation(WebGLUniformLocation* loc, const char* funcName);
 | |
|     bool ValidateUniformSetter(WebGLUniformLocation* loc, uint8_t setterSize,
 | |
|                                GLenum setterType, const char* funcName);
 | |
|     bool ValidateUniformArraySetter(WebGLUniformLocation* loc,
 | |
|                                     uint8_t setterElemSize, GLenum setterType,
 | |
|                                     uint32_t setterArraySize, const char* funcName,
 | |
|                                     uint32_t* out_numElementsToUpload);
 | |
|     bool ValidateUniformMatrixArraySetter(WebGLUniformLocation* loc,
 | |
|                                           uint8_t setterCols,
 | |
|                                           uint8_t setterRows,
 | |
|                                           GLenum setterType,
 | |
|                                           uint32_t setterArraySize,
 | |
|                                           bool setterTranspose,
 | |
|                                           const char* funcName,
 | |
|                                           uint32_t* out_numElementsToUpload);
 | |
|     void ValidateProgram(const WebGLProgram& prog);
 | |
|     bool ValidateUniformLocation(const char* info, WebGLUniformLocation* loc);
 | |
|     bool ValidateSamplerUniformSetter(const char* info,
 | |
|                                       WebGLUniformLocation* loc, GLint value);
 | |
|     void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| // -----------------------------------------------------------------------------
 | |
| // WEBGL_lose_context
 | |
| public:
 | |
|     void LoseContext();
 | |
|     void RestoreContext();
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // Buffer Objects (WebGLContextBuffers.cpp)
 | |
|     void BindBuffer(GLenum target, WebGLBuffer* buffer);
 | |
|     void BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buf);
 | |
|     void BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buf,
 | |
|                          WebGLintptr offset, WebGLsizeiptr size);
 | |
| 
 | |
| private:
 | |
|     void BufferDataImpl(GLenum target, size_t dataLen, const uint8_t* data, GLenum usage);
 | |
| 
 | |
| public:
 | |
|     void BufferData(GLenum target, WebGLsizeiptr size, GLenum usage);
 | |
|     void BufferData(GLenum target, const dom::Nullable<dom::ArrayBuffer>& maybeSrc,
 | |
|                     GLenum usage);
 | |
|     void BufferData(GLenum target, const dom::ArrayBufferView& srcData, GLenum usage,
 | |
|                     GLuint srcElemOffset = 0, GLuint srcElemCountOverride = 0);
 | |
| 
 | |
| private:
 | |
|     void BufferSubDataImpl(GLenum target, WebGLsizeiptr dstByteOffset,
 | |
|                            size_t srcDataLen, const uint8_t* srcData);
 | |
| 
 | |
| public:
 | |
|     void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
 | |
|                        const dom::ArrayBufferView& src, GLuint srcElemOffset = 0,
 | |
|                        GLuint srcElemCountOverride = 0);
 | |
|     void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
 | |
|                        const dom::ArrayBuffer& src);
 | |
|     void BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
 | |
|                        const dom::SharedArrayBuffer& src);
 | |
| 
 | |
|     already_AddRefed<WebGLBuffer> CreateBuffer();
 | |
|     void DeleteBuffer(WebGLBuffer* buf);
 | |
|     bool IsBuffer(WebGLBuffer* buf);
 | |
| 
 | |
| protected:
 | |
|     // bound buffer state
 | |
|     WebGLRefPtr<WebGLBuffer> mBoundArrayBuffer;
 | |
|     WebGLRefPtr<WebGLBuffer> mBoundCopyReadBuffer;
 | |
|     WebGLRefPtr<WebGLBuffer> mBoundCopyWriteBuffer;
 | |
|     WebGLRefPtr<WebGLBuffer> mBoundPixelPackBuffer;
 | |
|     WebGLRefPtr<WebGLBuffer> mBoundPixelUnpackBuffer;
 | |
|     WebGLRefPtr<WebGLBuffer> mBoundUniformBuffer;
 | |
| 
 | |
|     std::vector<IndexedBufferBinding> mIndexedUniformBufferBindings;
 | |
| 
 | |
|     WebGLRefPtr<WebGLBuffer>& GetBufferSlotByTarget(GLenum target);
 | |
|     WebGLRefPtr<WebGLBuffer>& GetBufferSlotByTargetIndexed(GLenum target,
 | |
|                                                            GLuint index);
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // Queries (WebGL2ContextQueries.cpp)
 | |
| protected:
 | |
|     WebGLRefPtr<WebGLQuery> mQuerySlot_SamplesPassed;
 | |
|     WebGLRefPtr<WebGLQuery> mQuerySlot_TFPrimsWritten;
 | |
|     WebGLRefPtr<WebGLQuery> mQuerySlot_TimeElapsed;
 | |
| 
 | |
|     WebGLRefPtr<WebGLQuery>*
 | |
|     ValidateQuerySlotByTarget(const char* funcName, GLenum target);
 | |
| 
 | |
| public:
 | |
|     already_AddRefed<WebGLQuery> CreateQuery(const char* funcName = nullptr);
 | |
|     void DeleteQuery(WebGLQuery* query, const char* funcName = nullptr);
 | |
|     bool IsQuery(const WebGLQuery* query, const char* funcName = nullptr);
 | |
|     void BeginQuery(GLenum target, WebGLQuery& query, const char* funcName = nullptr);
 | |
|     void EndQuery(GLenum target, const char* funcName = nullptr);
 | |
|     void GetQuery(JSContext* cx, GLenum target, GLenum pname,
 | |
|                   JS::MutableHandleValue retval, const char* funcName = nullptr);
 | |
|     void GetQueryParameter(JSContext* cx, const WebGLQuery& query, GLenum pname,
 | |
|                            JS::MutableHandleValue retval, const char* funcName = nullptr);
 | |
| 
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // State and State Requests (WebGLContextState.cpp)
 | |
| private:
 | |
|     void SetEnabled(const char* funcName, GLenum cap, bool enabled);
 | |
| public:
 | |
|     void Disable(GLenum cap) { SetEnabled("disabled", cap, false); }
 | |
|     void Enable(GLenum cap) { SetEnabled("enabled", cap, true); }
 | |
|     bool GetStencilBits(GLint* const out_stencilBits) const;
 | |
|     bool GetChannelBits(const char* funcName, GLenum pname, GLint* const out_val);
 | |
|     virtual JS::Value GetParameter(JSContext* cx, GLenum pname, ErrorResult& rv);
 | |
| 
 | |
|     void GetParameter(JSContext* cx, GLenum pname,
 | |
|                       JS::MutableHandle<JS::Value> retval, ErrorResult& rv)
 | |
|     {
 | |
|         retval.set(GetParameter(cx, pname, rv));
 | |
|     }
 | |
| 
 | |
|     void GetParameterIndexed(JSContext* cx, GLenum pname, GLuint index,
 | |
|                              JS::MutableHandle<JS::Value> retval);
 | |
|     bool IsEnabled(GLenum cap);
 | |
| 
 | |
| private:
 | |
|     // State tracking slots
 | |
|     realGLboolean mDitherEnabled;
 | |
|     realGLboolean mRasterizerDiscardEnabled;
 | |
|     realGLboolean mScissorTestEnabled;
 | |
|     realGLboolean mDepthTestEnabled;
 | |
|     realGLboolean mStencilTestEnabled;
 | |
|     GLenum mGenerateMipmapHint;
 | |
| 
 | |
|     bool ValidateCapabilityEnum(GLenum cap, const char* info);
 | |
|     realGLboolean* GetStateTrackingSlot(GLenum cap);
 | |
| 
 | |
|     // Allocation debugging variables
 | |
|     mutable uint64_t mDataAllocGLCallCount;
 | |
| 
 | |
|     void OnDataAllocCall() const {
 | |
|        mDataAllocGLCallCount++;
 | |
|     }
 | |
| 
 | |
|     uint64_t GetNumGLDataAllocCalls() const {
 | |
|        return mDataAllocGLCallCount;
 | |
|     }
 | |
| 
 | |
|     void OnEndOfFrame() const;
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // Texture funcions (WebGLContextTextures.cpp)
 | |
| public:
 | |
|     void ActiveTexture(GLenum texUnit);
 | |
|     void BindTexture(GLenum texTarget, WebGLTexture* tex);
 | |
|     already_AddRefed<WebGLTexture> CreateTexture();
 | |
|     void DeleteTexture(WebGLTexture* tex);
 | |
|     void GenerateMipmap(GLenum texTarget);
 | |
| 
 | |
|     void GetTexParameter(JSContext*, GLenum texTarget, GLenum pname,
 | |
|                          JS::MutableHandle<JS::Value> retval)
 | |
|     {
 | |
|         retval.set(GetTexParameter(texTarget, pname));
 | |
|     }
 | |
| 
 | |
|     bool IsTexture(WebGLTexture* tex);
 | |
| 
 | |
|     void TexParameterf(GLenum texTarget, GLenum pname, GLfloat param) {
 | |
|         TexParameter_base(texTarget, pname, FloatOrInt(param));
 | |
|     }
 | |
| 
 | |
|     void TexParameteri(GLenum texTarget, GLenum pname, GLint param) {
 | |
|         TexParameter_base(texTarget, pname, FloatOrInt(param));
 | |
|     }
 | |
| 
 | |
| protected:
 | |
|     JS::Value GetTexParameter(GLenum texTarget, GLenum pname);
 | |
|     void TexParameter_base(GLenum texTarget, GLenum pname, const FloatOrInt& param);
 | |
| 
 | |
|     virtual bool IsTexParamValid(GLenum pname) const;
 | |
| 
 | |
|     ////////////////////////////////////
 | |
| 
 | |
| public:
 | |
|     void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat,
 | |
|                               GLsizei width, GLsizei height, GLint border,
 | |
|                               GLsizei imageSize, WebGLsizeiptr offset)
 | |
|     {
 | |
|         const char funcName[] = "compressedTexImage2D";
 | |
|         const uint8_t funcDims = 2;
 | |
|         const GLsizei depth = 1;
 | |
|         const TexImageSourceAdapter src(&offset, 0, 0);
 | |
|         CompressedTexImage(funcName, funcDims, target, level, internalFormat, width,
 | |
|                            height, depth, border, src, Some(imageSize));
 | |
|     }
 | |
| 
 | |
|     template<typename T>
 | |
|     void CompressedTexImage2D(GLenum target, GLint level, GLenum internalFormat,
 | |
|                               GLsizei width, GLsizei height, GLint border,
 | |
|                               const T& anySrc, GLuint viewElemOffset = 0,
 | |
|                               GLuint viewElemLengthOverride = 0)
 | |
|     {
 | |
|         const char funcName[] = "compressedTexImage2D";
 | |
|         const uint8_t funcDims = 2;
 | |
|         const GLsizei depth = 1;
 | |
|         const TexImageSourceAdapter src(&anySrc, viewElemOffset, viewElemLengthOverride);
 | |
|         CompressedTexImage(funcName, funcDims, target, level, internalFormat, width,
 | |
|                            height, depth, border, src, Nothing());
 | |
|     }
 | |
| 
 | |
|     void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
 | |
|                                  GLsizei width, GLsizei height, GLenum unpackFormat,
 | |
|                                  GLsizei imageSize, WebGLsizeiptr offset)
 | |
|     {
 | |
|         const char funcName[] = "compressedTexSubImage2D";
 | |
|         const uint8_t funcDims = 2;
 | |
|         const GLint zOffset = 0;
 | |
|         const GLsizei depth = 1;
 | |
|         const TexImageSourceAdapter src(&offset, 0, 0);
 | |
|         CompressedTexSubImage(funcName, funcDims, target, level, xOffset, yOffset,
 | |
|                               zOffset, width, height, depth, unpackFormat, src, Some(imageSize));
 | |
|     }
 | |
| 
 | |
|     template<typename T>
 | |
|     void CompressedTexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
 | |
|                                  GLsizei width, GLsizei height, GLenum unpackFormat,
 | |
|                                  const T& anySrc, GLuint viewElemOffset = 0,
 | |
|                                  GLuint viewElemLengthOverride = 0)
 | |
|     {
 | |
|         const char funcName[] = "compressedTexSubImage2D";
 | |
|         const uint8_t funcDims = 2;
 | |
|         const GLint zOffset = 0;
 | |
|         const GLsizei depth = 1;
 | |
|         const TexImageSourceAdapter src(&anySrc, viewElemOffset, viewElemLengthOverride);
 | |
|         CompressedTexSubImage(funcName, funcDims, target, level, xOffset, yOffset,
 | |
|                               zOffset, width, height, depth, unpackFormat, src, Nothing());
 | |
|     }
 | |
| 
 | |
| protected:
 | |
|     void CompressedTexImage(const char* funcName, uint8_t funcDims, GLenum target,
 | |
|                             GLint level, GLenum internalFormat, GLsizei width,
 | |
|                             GLsizei height, GLsizei depth, GLint border,
 | |
|                             const TexImageSource& src, const Maybe<GLsizei>& expectedImageSize);
 | |
|     void CompressedTexSubImage(const char* funcName, uint8_t funcDims, GLenum target,
 | |
|                                GLint level, GLint xOffset, GLint yOffset, GLint zOffset,
 | |
|                                GLsizei width, GLsizei height, GLsizei depth,
 | |
|                                GLenum unpackFormat, const TexImageSource& src,
 | |
|                                const Maybe<GLsizei>& expectedImageSize);
 | |
|     ////////////////////////////////////
 | |
| 
 | |
| public:
 | |
|     void CopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x,
 | |
|                         GLint y, GLsizei width, GLsizei height, GLint border);
 | |
| 
 | |
|     void CopyTexSubImage2D(GLenum target, GLint level, GLint xOffset,
 | |
|                            GLint yOffset, GLint x, GLint y, GLsizei width,
 | |
|                            GLsizei height)
 | |
|     {
 | |
|         const char funcName[] = "copyTexSubImage2D";
 | |
|         const uint8_t funcDims = 2;
 | |
|         const GLint zOffset = 0;
 | |
|         CopyTexSubImage(funcName, funcDims, target, level, xOffset, yOffset, zOffset,
 | |
|                         x, y, width, height);
 | |
|     }
 | |
| 
 | |
| protected:
 | |
|     void CopyTexSubImage(const char* funcName, uint8_t funcDims, GLenum target,
 | |
|                          GLint level, GLint xOffset, GLint yOffset, GLint zOffset,
 | |
|                          GLint x, GLint y, GLsizei width, GLsizei height);
 | |
| 
 | |
|     ////////////////////////////////////
 | |
|     // TexImage
 | |
| 
 | |
|     // Implicit width/height uploads
 | |
| 
 | |
| public:
 | |
|     template<typename T>
 | |
|     void TexImage2D(GLenum target, GLint level, GLenum internalFormat,
 | |
|                     GLenum unpackFormat, GLenum unpackType, const T& src,
 | |
|                     ErrorResult& out_error)
 | |
|     {
 | |
|         GLsizei width = 0;
 | |
|         GLsizei height = 0;
 | |
|         GLint border = 0;
 | |
|         TexImage2D(target, level, internalFormat, width, height, border, unpackFormat,
 | |
|                    unpackType, src, out_error);
 | |
|     }
 | |
| 
 | |
|     template<typename T>
 | |
|     void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
 | |
|                        GLenum unpackFormat, GLenum unpackType, const T& src,
 | |
|                        ErrorResult& out_error)
 | |
|     {
 | |
|         GLsizei width = 0;
 | |
|         GLsizei height = 0;
 | |
|         TexSubImage2D(target, level, xOffset, yOffset, width, height, unpackFormat,
 | |
|                       unpackType, src, out_error);
 | |
|     }
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     template<typename T>
 | |
|     void TexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
 | |
|                     GLsizei height, GLint border, GLenum unpackFormat, GLenum unpackType,
 | |
|                     const T& anySrc, ErrorResult& out_error)
 | |
|     {
 | |
|         const TexImageSourceAdapter src(&anySrc, &out_error);
 | |
|         TexImage2D(target, level, internalFormat, width, height, border, unpackFormat,
 | |
|                    unpackType, src);
 | |
|     }
 | |
| 
 | |
|     void TexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
 | |
|                     GLsizei height, GLint border, GLenum unpackFormat, GLenum unpackType,
 | |
|                     const dom::ArrayBufferView& view, GLuint viewElemOffset,
 | |
|                     ErrorResult&)
 | |
|     {
 | |
|         const TexImageSourceAdapter src(&view, viewElemOffset);
 | |
|         TexImage2D(target, level, internalFormat, width, height, border, unpackFormat,
 | |
|                    unpackType, src);
 | |
|     }
 | |
| 
 | |
| protected:
 | |
|     void TexImage2D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
 | |
|                     GLsizei height, GLint border, GLenum unpackFormat,
 | |
|                     GLenum unpackType, const TexImageSource& src)
 | |
|     {
 | |
|         const char funcName[] = "texImage2D";
 | |
|         const uint8_t funcDims = 2;
 | |
|         const GLsizei depth = 1;
 | |
|         TexImage(funcName, funcDims, target, level, internalFormat, width, height, depth,
 | |
|                  border, unpackFormat, unpackType, src);
 | |
|     }
 | |
| 
 | |
|     void TexImage(const char* funcName, uint8_t funcDims, GLenum target, GLint level,
 | |
|                   GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
 | |
|                   GLint border, GLenum unpackFormat, GLenum unpackType,
 | |
|                   const TexImageSource& src);
 | |
| 
 | |
|     ////
 | |
| 
 | |
| public:
 | |
|     template<typename T>
 | |
|     void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
 | |
|                        GLsizei width, GLsizei height, GLenum unpackFormat,
 | |
|                        GLenum unpackType, const T& anySrc, ErrorResult& out_error)
 | |
|     {
 | |
|         const TexImageSourceAdapter src(&anySrc, &out_error);
 | |
|         TexSubImage2D(target, level, xOffset, yOffset, width, height, unpackFormat,
 | |
|                       unpackType, src);
 | |
|     }
 | |
| 
 | |
|     void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
 | |
|                        GLsizei width, GLsizei height, GLenum unpackFormat,
 | |
|                        GLenum unpackType, const dom::ArrayBufferView& view,
 | |
|                        GLuint viewElemOffset, ErrorResult&)
 | |
|     {
 | |
|         const TexImageSourceAdapter src(&view, viewElemOffset);
 | |
|         TexSubImage2D(target, level, xOffset, yOffset, width, height, unpackFormat,
 | |
|                       unpackType, src);
 | |
|     }
 | |
| 
 | |
| protected:
 | |
|     void TexSubImage2D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
 | |
|                        GLsizei width, GLsizei height, GLenum unpackFormat,
 | |
|                        GLenum unpackType, const TexImageSource& src)
 | |
|     {
 | |
|         const char funcName[] = "texSubImage2D";
 | |
|         const uint8_t funcDims = 2;
 | |
|         const GLint zOffset = 0;
 | |
|         const GLsizei depth = 1;
 | |
|         TexSubImage(funcName, funcDims, target, level, xOffset, yOffset, zOffset, width,
 | |
|                     height, depth, unpackFormat, unpackType, src);
 | |
|     }
 | |
| 
 | |
|     void TexSubImage(const char* funcName, uint8_t funcDims, GLenum target, GLint level,
 | |
|                      GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width,
 | |
|                      GLsizei height, GLsizei depth, GLenum unpackFormat,
 | |
|                      GLenum unpackType, const TexImageSource& src);
 | |
| 
 | |
|     ////////////////////////////////////
 | |
|     // WebGLTextureUpload.cpp
 | |
| public:
 | |
|     UniquePtr<webgl::TexUnpackBlob>
 | |
|     From(const char* funcName, TexImageTarget target, GLsizei rawWidth, GLsizei rawHeight,
 | |
|          GLsizei rawDepth, GLint border, const TexImageSource& src,
 | |
|          dom::Uint8ClampedArray* const scopedArr);
 | |
| 
 | |
| protected:
 | |
|     bool ValidateTexImageSpecification(const char* funcName, uint8_t funcDims,
 | |
|                                        GLenum texImageTarget, GLint level,
 | |
|                                        GLsizei width, GLsizei height, GLsizei depth,
 | |
|                                        GLint border,
 | |
|                                        TexImageTarget* const out_target,
 | |
|                                        WebGLTexture** const out_texture,
 | |
|                                        WebGLTexture::ImageInfo** const out_imageInfo);
 | |
|     bool ValidateTexImageSelection(const char* funcName, uint8_t funcDims,
 | |
|                                    GLenum texImageTarget, GLint level, GLint xOffset,
 | |
|                                    GLint yOffset, GLint zOffset, GLsizei width,
 | |
|                                    GLsizei height, GLsizei depth,
 | |
|                                    TexImageTarget* const out_target,
 | |
|                                    WebGLTexture** const out_texture,
 | |
|                                    WebGLTexture::ImageInfo** const out_imageInfo);
 | |
|     bool ValidateUnpackInfo(const char* funcName, bool usePBOs, GLenum format,
 | |
|                             GLenum type, webgl::PackingInfo* const out);
 | |
| 
 | |
|     UniquePtr<webgl::TexUnpackBlob>
 | |
|     FromDomElem(const char* funcName, TexImageTarget target, uint32_t width,
 | |
|                 uint32_t height, uint32_t depth, const dom::Element& elem,
 | |
|                 ErrorResult* const out_error);
 | |
| 
 | |
|     UniquePtr<webgl::TexUnpackBytes>
 | |
|     FromCompressed(const char* funcName, TexImageTarget target, GLsizei rawWidth,
 | |
|                    GLsizei rawHeight, GLsizei rawDepth, GLint border,
 | |
|                    const TexImageSource& src, const Maybe<GLsizei>& expectedImageSize);
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // Vertices Feature (WebGLContextVertices.cpp)
 | |
|     GLenum mPrimRestartTypeBytes;
 | |
| 
 | |
| public:
 | |
|     void DrawArrays(GLenum mode, GLint first, GLsizei count) {
 | |
|         DrawArraysInstanced(mode, first, count, 1, "drawArrays");
 | |
|     }
 | |
| 
 | |
|     void DrawElements(GLenum mode, GLsizei count, GLenum type,
 | |
|                       WebGLintptr byteOffset, const char* funcName = "drawElements")
 | |
|     {
 | |
|         DrawElementsInstanced(mode, count, type, byteOffset, 1, funcName);
 | |
|     }
 | |
| 
 | |
|     void DrawArraysInstanced(GLenum mode, GLint first, GLsizei vertexCount,
 | |
|                              GLsizei instanceCount,
 | |
|                              const char* funcName = "drawArraysInstanced");
 | |
|     void DrawElementsInstanced(GLenum mode, GLsizei vertexCount, GLenum type,
 | |
|                                WebGLintptr byteOffset, GLsizei instanceCount,
 | |
|                                const char* funcName = "drawElementsInstanced");
 | |
| 
 | |
|     void EnableVertexAttribArray(GLuint index);
 | |
|     void DisableVertexAttribArray(GLuint index);
 | |
| 
 | |
|     JS::Value GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
 | |
|                               ErrorResult& rv);
 | |
| 
 | |
|     void GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
 | |
|                          JS::MutableHandle<JS::Value> retval, ErrorResult& rv)
 | |
|     {
 | |
|         retval.set(GetVertexAttrib(cx, index, pname, rv));
 | |
|     }
 | |
| 
 | |
|     WebGLsizeiptr GetVertexAttribOffset(GLuint index, GLenum pname);
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     void VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w,
 | |
|                         const char* funcName = nullptr);
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     void VertexAttrib1f(GLuint index, GLfloat x) {
 | |
|         VertexAttrib4f(index, x, 0, 0, 1, "vertexAttrib1f");
 | |
|     }
 | |
|     void VertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
 | |
|         VertexAttrib4f(index, x, y, 0, 1, "vertexAttrib2f");
 | |
|     }
 | |
|     void VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
 | |
|         VertexAttrib4f(index, x, y, z, 1, "vertexAttrib3f");
 | |
|     }
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     void VertexAttrib1fv(GLuint index, const Float32ListU& list) {
 | |
|         const char funcName[] = "vertexAttrib1fv";
 | |
|         const auto& arr = Float32Arr::From(list);
 | |
|         if (!ValidateAttribArraySetter(funcName, 1, arr.elemCount))
 | |
|             return;
 | |
| 
 | |
|         VertexAttrib4f(index, arr.elemBytes[0], 0, 0, 1, funcName);
 | |
|     }
 | |
| 
 | |
|     void VertexAttrib2fv(GLuint index, const Float32ListU& list) {
 | |
|         const char funcName[] = "vertexAttrib2fv";
 | |
|         const auto& arr = Float32Arr::From(list);
 | |
|         if (!ValidateAttribArraySetter(funcName, 2, arr.elemCount))
 | |
|             return;
 | |
| 
 | |
|         VertexAttrib4f(index, arr.elemBytes[0], arr.elemBytes[1], 0, 1, funcName);
 | |
|     }
 | |
| 
 | |
|     void VertexAttrib3fv(GLuint index, const Float32ListU& list) {
 | |
|         const char funcName[] = "vertexAttrib3fv";
 | |
|         const auto& arr = Float32Arr::From(list);
 | |
|         if (!ValidateAttribArraySetter(funcName, 3, arr.elemCount))
 | |
|             return;
 | |
| 
 | |
|         VertexAttrib4f(index, arr.elemBytes[0], arr.elemBytes[1], arr.elemBytes[2], 1,
 | |
|                        funcName);
 | |
|     }
 | |
| 
 | |
|     void VertexAttrib4fv(GLuint index, const Float32ListU& list) {
 | |
|         const char funcName[] = "vertexAttrib4fv";
 | |
|         const auto& arr = Float32Arr::From(list);
 | |
|         if (!ValidateAttribArraySetter(funcName, 4, arr.elemCount))
 | |
|             return;
 | |
| 
 | |
|         VertexAttrib4f(index, arr.elemBytes[0], arr.elemBytes[1], arr.elemBytes[2],
 | |
|                        arr.elemBytes[3], funcName);
 | |
|     }
 | |
| 
 | |
|     ////
 | |
| 
 | |
| protected:
 | |
|     void VertexAttribAnyPointer(const char* funcName, bool isFuncInt, GLuint index,
 | |
|                                 GLint size, GLenum type, bool normalized, GLsizei stride,
 | |
|                                 WebGLintptr byteOffset);
 | |
| 
 | |
| public:
 | |
|     void VertexAttribPointer(GLuint index, GLint size, GLenum type,
 | |
|                              WebGLboolean normalized, GLsizei stride,
 | |
|                              WebGLintptr byteOffset)
 | |
|     {
 | |
|         const char funcName[] = "vertexAttribPointer";
 | |
|         const bool isFuncInt = false;
 | |
|         VertexAttribAnyPointer(funcName, isFuncInt, index, size, type, normalized, stride,
 | |
|                                byteOffset);
 | |
|     }
 | |
| 
 | |
|     void VertexAttribDivisor(GLuint index, GLuint divisor);
 | |
| 
 | |
| private:
 | |
|     bool DrawArrays_check(const char* funcName, GLint first, GLsizei vertCount,
 | |
|                           GLsizei instanceCount, Maybe<uint32_t>* out_lastVert);
 | |
|     bool DrawElements_check(const char* funcName, GLsizei indexCount, GLenum type,
 | |
|                             WebGLintptr byteOffset, GLsizei instanceCount,
 | |
|                             Maybe<uint32_t>* out_lastVert);
 | |
|     void Draw_cleanup(const char* funcName);
 | |
| 
 | |
|     void VertexAttrib1fv_base(GLuint index, uint32_t arrayLength,
 | |
|                               const GLfloat* ptr);
 | |
|     void VertexAttrib2fv_base(GLuint index, uint32_t arrayLength,
 | |
|                               const GLfloat* ptr);
 | |
|     void VertexAttrib3fv_base(GLuint index, uint32_t arrayLength,
 | |
|                               const GLfloat* ptr);
 | |
|     void VertexAttrib4fv_base(GLuint index, uint32_t arrayLength,
 | |
|                               const GLfloat* ptr);
 | |
| 
 | |
|     bool BindArrayAttribToLocation0(WebGLProgram* prog);
 | |
| 
 | |
| // -----------------------------------------------------------------------------
 | |
| // PROTECTED
 | |
| protected:
 | |
|     WebGLVertexAttrib0Status WhatDoesVertexAttrib0Need() const;
 | |
|     bool DoFakeVertexAttrib0(const char* funcName, GLuint vertexCount);
 | |
|     void UndoFakeVertexAttrib0();
 | |
| 
 | |
|     CheckedUint32 mGeneration;
 | |
| 
 | |
|     WebGLContextOptions mOptions;
 | |
| 
 | |
|     bool mInvalidated;
 | |
|     bool mCapturedFrameInvalidated;
 | |
|     bool mResetLayer;
 | |
|     bool mOptionsFrozen;
 | |
|     bool mDisableExtensions;
 | |
|     bool mIsMesa;
 | |
|     bool mLoseContextOnMemoryPressure;
 | |
|     bool mCanLoseContextInForeground;
 | |
|     bool mRestoreWhenVisible;
 | |
|     bool mShouldPresent;
 | |
|     bool mDisableFragHighP;
 | |
| 
 | |
|     template<typename WebGLObjectType>
 | |
|     void DeleteWebGLObjectsArray(nsTArray<WebGLObjectType>& array);
 | |
| 
 | |
|     GLuint mActiveTexture;
 | |
|     GLenum mDefaultFB_DrawBuffer0;
 | |
|     GLenum mDefaultFB_ReadBuffer;
 | |
| 
 | |
|     // glGetError sources:
 | |
|     bool mEmitContextLostErrorOnce;
 | |
|     mutable GLenum mWebGLError;
 | |
|     mutable GLenum mUnderlyingGLError;
 | |
|     GLenum GetAndFlushUnderlyingGLErrors() const;
 | |
| 
 | |
|     bool mBypassShaderValidation;
 | |
| 
 | |
|     webgl::ShaderValidator* CreateShaderValidator(GLenum shaderType) const;
 | |
| 
 | |
|     // some GL constants
 | |
|     uint32_t mGLMaxTextureUnits;
 | |
| 
 | |
|     uint32_t mGLMaxVertexAttribs;
 | |
|     uint32_t mGLMaxFragmentUniformVectors;
 | |
|     uint32_t mGLMaxVertexUniformVectors;
 | |
|     uint32_t mGLMaxVaryingVectors;
 | |
| 
 | |
|     uint32_t mGLMaxTransformFeedbackSeparateAttribs;
 | |
|     uint32_t mGLMaxUniformBufferBindings;
 | |
| 
 | |
|     uint32_t mGLMaxVertexTextureImageUnits;
 | |
|     uint32_t mGLMaxFragmentTextureImageUnits;
 | |
|     uint32_t mGLMaxCombinedTextureImageUnits;
 | |
| 
 | |
|     uint32_t mGLMaxColorAttachments;
 | |
|     uint32_t mGLMaxDrawBuffers;
 | |
| 
 | |
|     uint32_t mGLMaxViewportDims[2];
 | |
| 
 | |
| public:
 | |
|     GLenum LastColorAttachmentEnum() const {
 | |
|         return LOCAL_GL_COLOR_ATTACHMENT0 + mGLMaxColorAttachments - 1;
 | |
|     }
 | |
| 
 | |
|     const decltype(mOptions)& Options() const { return mOptions; }
 | |
| 
 | |
| protected:
 | |
| 
 | |
|     // Texture sizes are often not actually the GL values. Let's be explicit that these
 | |
|     // are implementation limits.
 | |
|     uint32_t mGLMaxTextureSize;
 | |
|     uint32_t mGLMaxCubeMapTextureSize;
 | |
|     uint32_t mGLMax3DTextureSize;
 | |
|     uint32_t mGLMaxArrayTextureLayers;
 | |
|     uint32_t mGLMaxRenderbufferSize;
 | |
| 
 | |
| public:
 | |
|     GLuint MaxVertexAttribs() const {
 | |
|         return mGLMaxVertexAttribs;
 | |
|     }
 | |
| 
 | |
|     GLuint GLMaxTextureUnits() const {
 | |
|         return mGLMaxTextureUnits;
 | |
|     }
 | |
| 
 | |
|     float mGLAliasedLineWidthRange[2];
 | |
|     float mGLAliasedPointSizeRange[2];
 | |
| 
 | |
|     bool IsFormatValidForFB(TexInternalFormat format) const;
 | |
| 
 | |
| protected:
 | |
|     // Represents current status of the context with respect to context loss.
 | |
|     // That is, whether the context is lost, and what part of the context loss
 | |
|     // process we currently are at.
 | |
|     // This is used to support the WebGL spec's asyncronous nature in handling
 | |
|     // context loss.
 | |
|     enum ContextStatus {
 | |
|         // The context is stable; there either are none or we don't know of any.
 | |
|         ContextNotLost,
 | |
|         // The context has been lost, but we have not yet sent an event to the
 | |
|         // script informing it of this.
 | |
|         ContextLostAwaitingEvent,
 | |
|         // The context has been lost, and we have sent the script an event
 | |
|         // informing it of this.
 | |
|         ContextLost,
 | |
|         // The context is lost, an event has been sent to the script, and the
 | |
|         // script correctly handled the event. We are waiting for the context to
 | |
|         // be restored.
 | |
|         ContextLostAwaitingRestore
 | |
|     };
 | |
| 
 | |
|     // -------------------------------------------------------------------------
 | |
|     // WebGL extensions (implemented in WebGLContextExtensions.cpp)
 | |
|     typedef EnumeratedArray<WebGLExtensionID, WebGLExtensionID::Max,
 | |
|                             RefPtr<WebGLExtensionBase>> ExtensionsArrayType;
 | |
| 
 | |
|     ExtensionsArrayType mExtensions;
 | |
| 
 | |
|     // enable an extension. the extension should not be enabled before.
 | |
|     void EnableExtension(WebGLExtensionID ext);
 | |
| 
 | |
|     // Enable an extension if it's supported. Return the extension on success.
 | |
|     WebGLExtensionBase* EnableSupportedExtension(dom::CallerType callerType,
 | |
|                                                  WebGLExtensionID ext);
 | |
| 
 | |
| public:
 | |
|     // returns true if the extension has been enabled by calling getExtension.
 | |
|     bool IsExtensionEnabled(WebGLExtensionID ext) const;
 | |
| 
 | |
| protected:
 | |
|     // returns true if the extension is supported for this caller type (this decides what getSupportedExtensions exposes)
 | |
|     bool IsExtensionSupported(dom::CallerType callerType,
 | |
|                               WebGLExtensionID ext) const;
 | |
|     bool IsExtensionSupported(WebGLExtensionID ext) const;
 | |
| 
 | |
|     static const char* GetExtensionString(WebGLExtensionID ext);
 | |
| 
 | |
|     nsTArray<GLenum> mCompressedTextureFormats;
 | |
| 
 | |
|     // -------------------------------------------------------------------------
 | |
|     // WebGL 2 specifics (implemented in WebGL2Context.cpp)
 | |
| public:
 | |
|     virtual bool IsWebGL2() const = 0;
 | |
| 
 | |
|     struct FailureReason {
 | |
|         nsCString key; // For reporting.
 | |
|         nsCString info;
 | |
| 
 | |
|         FailureReason() { }
 | |
| 
 | |
|         template<typename A, typename B>
 | |
|         FailureReason(const A& _key, const B& _info)
 | |
|             : key(nsCString(_key))
 | |
|             , info(nsCString(_info))
 | |
|         { }
 | |
|     };
 | |
| protected:
 | |
|     bool InitWebGL2(FailureReason* const out_failReason);
 | |
| 
 | |
|     bool CreateAndInitGL(bool forceEnabled,
 | |
|                          std::vector<FailureReason>* const out_failReasons);
 | |
| 
 | |
|     typedef already_AddRefed<gl::GLContext> FnCreateGL_T(const gl::SurfaceCaps& caps,
 | |
|                                                          gl::CreateContextFlags flags,
 | |
|                                                          WebGLContext* webgl,
 | |
|                                                          std::vector<FailureReason>* const out_failReasons);
 | |
| 
 | |
|     bool CreateAndInitGLWith(FnCreateGL_T fnCreateGL, const gl::SurfaceCaps& baseCaps,
 | |
|                              gl::CreateContextFlags flags,
 | |
|                              std::vector<FailureReason>* const out_failReasons);
 | |
| 
 | |
|     void ThrowEvent_WebGLContextCreationError(const nsACString& text);
 | |
| 
 | |
|     // -------------------------------------------------------------------------
 | |
|     // Validation functions (implemented in WebGLContextValidate.cpp)
 | |
|     bool InitAndValidateGL(FailureReason* const out_failReason);
 | |
| 
 | |
|     bool ValidateBlendEquationEnum(GLenum cap, const char* info);
 | |
|     bool ValidateBlendFuncEnumsCompatibility(GLenum sfactor, GLenum dfactor,
 | |
|                                              const char* info);
 | |
|     bool ValidateComparisonEnum(GLenum target, const char* info);
 | |
|     bool ValidateStencilOpEnum(GLenum action, const char* info);
 | |
|     bool ValidateFaceEnum(GLenum face, const char* info);
 | |
|     bool ValidateTexInputData(GLenum type, js::Scalar::Type jsArrayType,
 | |
|                               WebGLTexImageFunc func, WebGLTexDimensions dims);
 | |
|     bool ValidateDrawModeEnum(GLenum mode, const char* info);
 | |
|     bool ValidateAttribIndex(GLuint index, const char* info);
 | |
|     bool ValidateAttribPointer(bool integerMode, GLuint index, GLint size, GLenum type,
 | |
|                                WebGLboolean normalized, GLsizei stride,
 | |
|                                WebGLintptr byteOffset, const char* info);
 | |
|     bool ValidateStencilParamsForDrawCall(const char* funcName) const;
 | |
| 
 | |
|     bool ValidateCopyTexImage(TexInternalFormat srcFormat, TexInternalFormat dstformat,
 | |
|                               WebGLTexImageFunc func, WebGLTexDimensions dims);
 | |
| 
 | |
|     bool ValidateTexImage(TexImageTarget texImageTarget,
 | |
|                           GLint level, GLenum internalFormat,
 | |
|                           GLint xoffset, GLint yoffset, GLint zoffset,
 | |
|                           GLint width, GLint height, GLint depth,
 | |
|                           GLint border, GLenum format, GLenum type,
 | |
|                           WebGLTexImageFunc func, WebGLTexDimensions dims);
 | |
|     bool ValidateTexImageFormat(GLenum internalFormat, WebGLTexImageFunc func,
 | |
|                                 WebGLTexDimensions dims);
 | |
|     bool ValidateTexImageType(GLenum type, WebGLTexImageFunc func,
 | |
|                               WebGLTexDimensions dims);
 | |
|     bool ValidateTexImageFormatAndType(GLenum format, GLenum type,
 | |
|                                        WebGLTexImageFunc func,
 | |
|                                        WebGLTexDimensions dims);
 | |
|     bool ValidateCompTexImageInternalFormat(GLenum format,
 | |
|                                             WebGLTexImageFunc func,
 | |
|                                             WebGLTexDimensions dims);
 | |
|     bool ValidateCopyTexImageInternalFormat(GLenum format,
 | |
|                                             WebGLTexImageFunc func,
 | |
|                                             WebGLTexDimensions dims);
 | |
|     bool ValidateTexImageSize(TexImageTarget texImageTarget, GLint level,
 | |
|                               GLint width, GLint height, GLint depth,
 | |
|                               WebGLTexImageFunc func, WebGLTexDimensions dims);
 | |
|     bool ValidateTexSubImageSize(GLint x, GLint y, GLint z, GLsizei width,
 | |
|                                  GLsizei height, GLsizei depth,
 | |
|                                  GLsizei baseWidth, GLsizei baseHeight,
 | |
|                                  GLsizei baseDepth, WebGLTexImageFunc func,
 | |
|                                  WebGLTexDimensions dims);
 | |
|     bool ValidateCompTexImageSize(GLint level, GLenum internalFormat,
 | |
|                                   GLint xoffset, GLint yoffset, GLsizei width,
 | |
|                                   GLsizei height, GLsizei levelWidth,
 | |
|                                   GLsizei levelHeight, WebGLTexImageFunc func,
 | |
|                                   WebGLTexDimensions dims);
 | |
|     bool ValidateCompTexImageDataSize(GLint level, GLenum internalFormat,
 | |
|                                       GLsizei width, GLsizei height,
 | |
|                                       uint32_t byteLength,
 | |
|                                       WebGLTexImageFunc func,
 | |
|                                       WebGLTexDimensions dims);
 | |
| 
 | |
|     bool ValidateUniformLocationForProgram(WebGLUniformLocation* location,
 | |
|                                            WebGLProgram* program,
 | |
|                                            const char* funcName);
 | |
| 
 | |
|     bool HasDrawBuffers() const {
 | |
|         return IsWebGL2() ||
 | |
|                IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers);
 | |
|     }
 | |
| 
 | |
|     WebGLRefPtr<WebGLBuffer>* ValidateBufferSlot(const char* funcName, GLenum target);
 | |
| public:
 | |
|     WebGLBuffer* ValidateBufferSelection(const char* funcName, GLenum target);
 | |
| protected:
 | |
|     IndexedBufferBinding* ValidateIndexedBufferSlot(const char* funcName, GLenum target,
 | |
|                                                     GLuint index);
 | |
| 
 | |
|     bool ValidateIndexedBufferBinding(const char* funcName, GLenum target, GLuint index,
 | |
|                                       WebGLRefPtr<WebGLBuffer>** const out_genericBinding,
 | |
|                                       IndexedBufferBinding** const out_indexedBinding);
 | |
| 
 | |
|     bool ValidateNonNegative(const char* funcName, const char* argName, int64_t val) {
 | |
|         if (MOZ_UNLIKELY(val < 0)) {
 | |
|             ErrorInvalidValue("%s: `%s` must be non-negative.", funcName, argName);
 | |
|             return false;
 | |
|         }
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
| public:
 | |
|     template<typename T>
 | |
|     bool ValidateNonNull(const char* funcName, const dom::Nullable<T>& maybe) {
 | |
|         if (maybe.IsNull()) {
 | |
|             ErrorInvalidValue("%s: `null` is invalid.", funcName);
 | |
|             return false;
 | |
|         }
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     bool ValidateArrayBufferView(const char* funcName, const dom::ArrayBufferView& view,
 | |
|                                  GLuint elemOffset, GLuint elemCountOverride,
 | |
|                                  uint8_t** const out_bytes, size_t* const out_byteLen);
 | |
| 
 | |
| protected:
 | |
|     ////
 | |
| 
 | |
|     void Invalidate();
 | |
|     void DestroyResourcesAndContext();
 | |
| 
 | |
|     // helpers
 | |
| 
 | |
|     bool ConvertImage(size_t width, size_t height, size_t srcStride,
 | |
|                       size_t dstStride, const uint8_t* src, uint8_t* dst,
 | |
|                       WebGLTexelFormat srcFormat, bool srcPremultiplied,
 | |
|                       WebGLTexelFormat dstFormat, bool dstPremultiplied,
 | |
|                       size_t dstTexelSize);
 | |
| 
 | |
|     //////
 | |
| public:
 | |
|     bool ValidateObjectAllowDeleted(const char* funcName,
 | |
|                                     const WebGLContextBoundObject& object)
 | |
|     {
 | |
|         if (!object.IsCompatibleWithContext(this)) {
 | |
|             ErrorInvalidOperation("%s: Object from different WebGL context (or older"
 | |
|                                   " generation of this one) passed as argument.",
 | |
|                                   funcName);
 | |
|             return false;
 | |
|         }
 | |
| 
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     bool ValidateObject(const char* funcName, const WebGLDeletableObject& object,
 | |
|                         bool isShaderOrProgram = false)
 | |
|     {
 | |
|         if (!ValidateObjectAllowDeleted(funcName, object))
 | |
|             return false;
 | |
| 
 | |
|         if (isShaderOrProgram) {
 | |
|             /* GLES 3.0.5 p45:
 | |
|              * "Commands that accept shader or program object names will generate the
 | |
|              *  error INVALID_VALUE if the provided name is not the name of either a
 | |
|              *  shader or program object[.]"
 | |
|              * Further, shaders and programs appear to be different from other objects,
 | |
|              * in that their lifetimes are better defined. However, they also appear to
 | |
|              * allow use of objects marked for deletion, and only reject
 | |
|              * actually-destroyed objects.
 | |
|              */
 | |
|             if (object.IsDeleted()) {
 | |
|                 ErrorInvalidValue("%s: Shader or program object argument cannot have been"
 | |
|                                   " deleted.",
 | |
|                                   funcName);
 | |
|                 return false;
 | |
|             }
 | |
|         } else {
 | |
|             if (object.IsDeleteRequested()) {
 | |
|                 ErrorInvalidOperation("%s: Object argument cannot have been marked for"
 | |
|                                       " deletion.",
 | |
|                                       funcName);
 | |
|                 return false;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     bool ValidateObject(const char* funcName, const WebGLProgram& object);
 | |
|     bool ValidateObject(const char* funcName, const WebGLShader& object);
 | |
| 
 | |
|     ////
 | |
| 
 | |
|     bool ValidateIsObject(const char* funcName,
 | |
|                           const WebGLDeletableObject* object) const
 | |
|     {
 | |
|         if (IsContextLost())
 | |
|             return false;
 | |
| 
 | |
|         if (!object)
 | |
|             return false;
 | |
| 
 | |
|         if (!object->IsCompatibleWithContext(this))
 | |
|             return false;
 | |
| 
 | |
|         if (object->IsDeleted())
 | |
|             return false;
 | |
| 
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     bool ValidateDeleteObject(const char* funcName, const WebGLDeletableObject* object) {
 | |
|         if (IsContextLost())
 | |
|             return false;
 | |
| 
 | |
|         if (!object)
 | |
|             return false;
 | |
| 
 | |
|         if (!ValidateObjectAllowDeleted(funcName, *object))
 | |
|             return false;
 | |
| 
 | |
|         if (object->IsDeleteRequested())
 | |
|             return false;
 | |
| 
 | |
|         return true;
 | |
|     }
 | |
| 
 | |
|     ////
 | |
| 
 | |
| private:
 | |
|     // -------------------------------------------------------------------------
 | |
|     // Context customization points
 | |
|     virtual WebGLVertexArray* CreateVertexArrayImpl();
 | |
| 
 | |
| public:
 | |
|     void ForceLoseContext(bool simulateLoss = false);
 | |
| 
 | |
| protected:
 | |
|     void ForceRestoreContext();
 | |
| 
 | |
|     nsTArray<WebGLRefPtr<WebGLTexture> > mBound2DTextures;
 | |
|     nsTArray<WebGLRefPtr<WebGLTexture> > mBoundCubeMapTextures;
 | |
|     nsTArray<WebGLRefPtr<WebGLTexture> > mBound3DTextures;
 | |
|     nsTArray<WebGLRefPtr<WebGLTexture> > mBound2DArrayTextures;
 | |
|     nsTArray<WebGLRefPtr<WebGLSampler> > mBoundSamplers;
 | |
| 
 | |
|     void ResolveTexturesForDraw() const;
 | |
| 
 | |
|     WebGLRefPtr<WebGLProgram> mCurrentProgram;
 | |
|     RefPtr<const webgl::LinkedProgramInfo> mActiveProgramLinkInfo;
 | |
| 
 | |
|     bool ValidateFramebufferTarget(GLenum target, const char* const info);
 | |
|     bool ValidateInvalidateFramebuffer(const char* funcName, GLenum target,
 | |
|                                        const dom::Sequence<GLenum>& attachments,
 | |
|                                        ErrorResult* const out_rv,
 | |
|                                        std::vector<GLenum>* const scopedVector,
 | |
|                                        GLsizei* const out_glNumAttachments,
 | |
|                                        const GLenum** const out_glAttachments);
 | |
| 
 | |
|     WebGLRefPtr<WebGLFramebuffer> mBoundDrawFramebuffer;
 | |
|     WebGLRefPtr<WebGLFramebuffer> mBoundReadFramebuffer;
 | |
|     WebGLRefPtr<WebGLRenderbuffer> mBoundRenderbuffer;
 | |
|     WebGLRefPtr<WebGLTransformFeedback> mBoundTransformFeedback;
 | |
|     WebGLRefPtr<WebGLVertexArray> mBoundVertexArray;
 | |
| 
 | |
|     LinkedList<WebGLBuffer> mBuffers;
 | |
|     LinkedList<WebGLFramebuffer> mFramebuffers;
 | |
|     LinkedList<WebGLProgram> mPrograms;
 | |
|     LinkedList<WebGLQuery> mQueries;
 | |
|     LinkedList<WebGLRenderbuffer> mRenderbuffers;
 | |
|     LinkedList<WebGLSampler> mSamplers;
 | |
|     LinkedList<WebGLShader> mShaders;
 | |
|     LinkedList<WebGLSync> mSyncs;
 | |
|     LinkedList<WebGLTexture> mTextures;
 | |
|     LinkedList<WebGLTransformFeedback> mTransformFeedbacks;
 | |
|     LinkedList<WebGLVertexArray> mVertexArrays;
 | |
| 
 | |
|     WebGLRefPtr<WebGLTransformFeedback> mDefaultTransformFeedback;
 | |
|     WebGLRefPtr<WebGLVertexArray> mDefaultVertexArray;
 | |
| 
 | |
|     // PixelStore parameters
 | |
|     uint32_t mPixelStore_UnpackImageHeight;
 | |
|     uint32_t mPixelStore_UnpackSkipImages;
 | |
|     uint32_t mPixelStore_UnpackRowLength;
 | |
|     uint32_t mPixelStore_UnpackSkipRows;
 | |
|     uint32_t mPixelStore_UnpackSkipPixels;
 | |
|     uint32_t mPixelStore_UnpackAlignment;
 | |
|     uint32_t mPixelStore_PackRowLength;
 | |
|     uint32_t mPixelStore_PackSkipRows;
 | |
|     uint32_t mPixelStore_PackSkipPixels;
 | |
|     uint32_t mPixelStore_PackAlignment;
 | |
| 
 | |
|     CheckedUint32 GetUnpackSize(bool isFunc3D, uint32_t width, uint32_t height,
 | |
|                                 uint32_t depth, uint8_t bytesPerPixel);
 | |
| 
 | |
|     bool ValidatePackSize(const char* funcName, uint32_t width, uint32_t height,
 | |
|                           uint8_t bytesPerPixel, uint32_t* const out_rowStride,
 | |
|                           uint32_t* const out_endOffset);
 | |
| 
 | |
|     GLenum mPixelStore_ColorspaceConversion;
 | |
|     bool mPixelStore_FlipY;
 | |
|     bool mPixelStore_PremultiplyAlpha;
 | |
|     bool mPixelStore_RequireFastPath;
 | |
| 
 | |
|     ////////////////////////////////////
 | |
|     class FakeBlackTexture {
 | |
|     public:
 | |
|         static UniquePtr<FakeBlackTexture> Create(gl::GLContext* gl,
 | |
|                                                   TexTarget target,
 | |
|                                                   FakeBlackType type);
 | |
|         gl::GLContext* const mGL;
 | |
|         const GLuint mGLName;
 | |
| 
 | |
|         ~FakeBlackTexture();
 | |
|     protected:
 | |
|         explicit FakeBlackTexture(gl::GLContext* gl);
 | |
|     };
 | |
| 
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_2D_0000;
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_2D_0001;
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_CubeMap_0000;
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_CubeMap_0001;
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_3D_0000;
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_3D_0001;
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_2D_Array_0000;
 | |
|     UniquePtr<FakeBlackTexture> mFakeBlack_2D_Array_0001;
 | |
| 
 | |
|     bool BindFakeBlack(uint32_t texUnit, TexTarget target, FakeBlackType fakeBlack);
 | |
| 
 | |
|     ////////////////////////////////////
 | |
| 
 | |
| protected:
 | |
|     GLuint mEmptyTFO;
 | |
| 
 | |
|     // Generic Vertex Attributes
 | |
|     // Though CURRENT_VERTEX_ATTRIB is listed under "Vertex Shader State" in the spec
 | |
|     // state tables, this isn't vertex shader /object/ state. This array is merely state
 | |
|     // useful to vertex shaders, but is global state.
 | |
|     UniquePtr<GLenum[]> mGenericVertexAttribTypes;
 | |
|     uint8_t mGenericVertexAttrib0Data[sizeof(float) * 4];
 | |
|     CacheMapInvalidator mGenericVertexAttribTypeInvalidator;
 | |
| 
 | |
|     GLuint mFakeVertexAttrib0BufferObject;
 | |
|     size_t mFakeVertexAttrib0BufferObjectSize;
 | |
|     bool mFakeVertexAttrib0DataDefined;
 | |
|     uint8_t mFakeVertexAttrib0Data[sizeof(float) * 4];
 | |
| 
 | |
|     JSObject* GetVertexAttribFloat32Array(JSContext* cx, GLuint index);
 | |
|     JSObject* GetVertexAttribInt32Array(JSContext* cx, GLuint index);
 | |
|     JSObject* GetVertexAttribUint32Array(JSContext* cx, GLuint index);
 | |
| 
 | |
|     GLint mStencilRefFront;
 | |
|     GLint mStencilRefBack;
 | |
|     GLuint mStencilValueMaskFront;
 | |
|     GLuint mStencilValueMaskBack;
 | |
|     GLuint mStencilWriteMaskFront;
 | |
|     GLuint mStencilWriteMaskBack;
 | |
|     uint8_t mColorWriteMask; // bitmask
 | |
|     realGLboolean mDepthWriteMask;
 | |
|     GLfloat mColorClearValue[4];
 | |
|     GLint mStencilClearValue;
 | |
|     GLfloat mDepthClearValue;
 | |
| 
 | |
|     GLint mViewportX;
 | |
|     GLint mViewportY;
 | |
|     GLsizei mViewportWidth;
 | |
|     GLsizei mViewportHeight;
 | |
|     bool mAlreadyWarnedAboutViewportLargerThanDest;
 | |
| 
 | |
|     GLfloat mLineWidth;
 | |
| 
 | |
|     WebGLContextLossHandler mContextLossHandler;
 | |
|     bool mAllowContextRestore;
 | |
|     bool mLastLossWasSimulated;
 | |
|     ContextStatus mContextStatus;
 | |
|     bool mContextLostErrorSet;
 | |
| 
 | |
|     // Used for some hardware (particularly Tegra 2 and 4) that likes to
 | |
|     // be Flushed while doing hundreds of draw calls.
 | |
|     int mDrawCallsSinceLastFlush;
 | |
| 
 | |
|     mutable int mAlreadyGeneratedWarnings;
 | |
|     int mMaxWarnings;
 | |
|     bool mAlreadyWarnedAboutFakeVertexAttrib0;
 | |
| 
 | |
|     bool ShouldGenerateWarnings() const;
 | |
| 
 | |
|     bool ShouldGeneratePerfWarnings() const {
 | |
|         return mNumPerfWarnings < mMaxPerfWarnings;
 | |
|     }
 | |
| 
 | |
|     uint64_t mLastUseIndex;
 | |
| 
 | |
|     bool mNeedsFakeNoAlpha;
 | |
|     bool mNeedsFakeNoDepth;
 | |
|     bool mNeedsFakeNoStencil;
 | |
|     bool mNeedsFakeNoStencil_UserFBs;
 | |
| 
 | |
|     mutable uint8_t mDriverColorMask;
 | |
|     bool mDriverDepthTest;
 | |
|     bool mDriverStencilTest;
 | |
| 
 | |
|     bool mNeedsIndexValidation;
 | |
| 
 | |
|     const bool mAllowFBInvalidation;
 | |
| 
 | |
|     bool Has64BitTimestamps() const;
 | |
| 
 | |
|     // --
 | |
| 
 | |
|     const uint8_t mMsaaSamples;
 | |
|     mutable gfx::IntSize mRequestedSize;
 | |
|     mutable UniquePtr<gl::MozFramebuffer> mDefaultFB;
 | |
|     mutable bool mDefaultFB_IsInvalid;
 | |
|     mutable UniquePtr<gl::MozFramebuffer> mResolvedDefaultFB;
 | |
| 
 | |
|     // --
 | |
| 
 | |
|     bool EnsureDefaultFB(const char* funcName);
 | |
|     bool ValidateAndInitFB(const char* funcName, const WebGLFramebuffer* fb);
 | |
|     void DoBindFB(const WebGLFramebuffer* fb, GLenum target = LOCAL_GL_FRAMEBUFFER) const;
 | |
| 
 | |
|     bool BindCurFBForDraw(const char* funcName);
 | |
|     bool BindCurFBForColorRead(const char* funcName,
 | |
|                                const webgl::FormatUsageInfo** out_format,
 | |
|                                uint32_t* out_width, uint32_t* out_height);
 | |
|     void DoColorMask(uint8_t bitmask) const;
 | |
|     void BlitBackbufferToCurDriverFB() const;
 | |
|     bool BindDefaultFBForRead(const char* funcName);
 | |
| 
 | |
|     // --
 | |
| 
 | |
| public:
 | |
|     void LoseOldestWebGLContextIfLimitExceeded();
 | |
|     void UpdateLastUseIndex();
 | |
| 
 | |
|     template <typename WebGLObjectType>
 | |
|     JS::Value WebGLObjectAsJSValue(JSContext* cx, const WebGLObjectType*,
 | |
|                                    ErrorResult& rv) const;
 | |
|     template <typename WebGLObjectType>
 | |
|     JSObject* WebGLObjectAsJSObject(JSContext* cx, const WebGLObjectType*,
 | |
|                                     ErrorResult& rv) const;
 | |
| 
 | |
| #ifdef XP_MACOSX
 | |
|     // see bug 713305. This RAII helper guarantees that we're on the discrete GPU, during its lifetime
 | |
|     // Debouncing note: we don't want to switch GPUs too frequently, so try to not create and destroy
 | |
|     // these objects at high frequency. Having WebGLContext's hold one such object seems fine,
 | |
|     // because WebGLContext objects only go away during GC, which shouldn't happen too frequently.
 | |
|     // If in the future GC becomes much more frequent, we may have to revisit then (maybe use a timer).
 | |
|     ForceDiscreteGPUHelperCGL mForceDiscreteGPUHelper;
 | |
| #endif
 | |
| 
 | |
| public:
 | |
|     // console logging helpers
 | |
|     void GenerateWarning(const char* fmt, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
|     void GenerateWarning(const char* fmt, va_list ap) const MOZ_FORMAT_PRINTF(2, 0);
 | |
| 
 | |
|     void GeneratePerfWarning(const char* fmt, ...) const MOZ_FORMAT_PRINTF(2, 3);
 | |
| 
 | |
| public:
 | |
|     UniquePtr<webgl::FormatUsageAuthority> mFormatUsage;
 | |
| 
 | |
|     virtual UniquePtr<webgl::FormatUsageAuthority>
 | |
|     CreateFormatUsage(gl::GLContext* gl) const = 0;
 | |
| 
 | |
| 
 | |
|     const decltype(mBound2DTextures)* TexListForElemType(GLenum elemType) const;
 | |
| 
 | |
|     void UpdateMaxDrawBuffers();
 | |
| 
 | |
|     // --
 | |
| private:
 | |
|     webgl::AvailabilityRunnable* mAvailabilityRunnable = nullptr;
 | |
| public:
 | |
|     webgl::AvailabilityRunnable* EnsureAvailabilityRunnable();
 | |
| 
 | |
|     // Friend list
 | |
|     friend class ScopedCopyTexImageSource;
 | |
|     friend class ScopedResolveTexturesForDraw;
 | |
|     friend class ScopedUnpackReset;
 | |
|     friend class webgl::TexUnpackBlob;
 | |
|     friend class webgl::TexUnpackBytes;
 | |
|     friend class webgl::TexUnpackImage;
 | |
|     friend class webgl::TexUnpackSurface;
 | |
|     friend struct webgl::UniformInfo;
 | |
|     friend class WebGLTexture;
 | |
|     friend class WebGLFBAttachPoint;
 | |
|     friend class WebGLFramebuffer;
 | |
|     friend class WebGLRenderbuffer;
 | |
|     friend class WebGLProgram;
 | |
|     friend class WebGLQuery;
 | |
|     friend class WebGLBuffer;
 | |
|     friend class WebGLSampler;
 | |
|     friend class WebGLShader;
 | |
|     friend class WebGLSync;
 | |
|     friend class WebGLTransformFeedback;
 | |
|     friend class WebGLUniformLocation;
 | |
|     friend class WebGLVertexArray;
 | |
|     friend class WebGLVertexArrayFake;
 | |
|     friend class WebGLVertexArrayGL;
 | |
| };
 | |
| 
 | |
| // used by DOM bindings in conjunction with GetParentObject
 | |
| inline nsISupports*
 | |
| ToSupports(WebGLContext* webgl)
 | |
| {
 | |
|     return static_cast<nsICanvasRenderingContextInternal*>(webgl);
 | |
| }
 | |
| 
 | |
| // Returns `value` rounded to the next highest multiple of `multiple`.
 | |
| // AKA PadToAlignment, StrideForAlignment.
 | |
| template<typename V, typename M>
 | |
| V
 | |
| RoundUpToMultipleOf(const V& value, const M& multiple)
 | |
| {
 | |
|     return ((value + multiple - 1) / multiple) * multiple;
 | |
| }
 | |
| 
 | |
| bool
 | |
| ValidateTexTarget(WebGLContext* webgl, const char* funcName, uint8_t funcDims,
 | |
|                   GLenum rawTexTarget, TexTarget* const out_texTarget,
 | |
|                   WebGLTexture** const out_tex);
 | |
| bool
 | |
| ValidateTexImageTarget(WebGLContext* webgl, const char* funcName, uint8_t funcDims,
 | |
|                        GLenum rawTexImageTarget, TexImageTarget* const out_texImageTarget,
 | |
|                        WebGLTexture** const out_tex);
 | |
| 
 | |
| class ScopedUnpackReset final
 | |
|     : public gl::ScopedGLWrapper<ScopedUnpackReset>
 | |
| {
 | |
|     friend struct gl::ScopedGLWrapper<ScopedUnpackReset>;
 | |
| 
 | |
| private:
 | |
|     WebGLContext* const mWebGL;
 | |
| 
 | |
| public:
 | |
|     explicit ScopedUnpackReset(WebGLContext* webgl);
 | |
| 
 | |
| private:
 | |
|     void UnwrapImpl();
 | |
| };
 | |
| 
 | |
| class ScopedFBRebinder final
 | |
|     : public gl::ScopedGLWrapper<ScopedFBRebinder>
 | |
| {
 | |
|     friend struct gl::ScopedGLWrapper<ScopedFBRebinder>;
 | |
| 
 | |
| private:
 | |
|     WebGLContext* const mWebGL;
 | |
| 
 | |
| public:
 | |
|     explicit ScopedFBRebinder(WebGLContext* webgl)
 | |
|         : ScopedGLWrapper<ScopedFBRebinder>(webgl->gl)
 | |
|         , mWebGL(webgl)
 | |
|     { }
 | |
| 
 | |
| private:
 | |
|     void UnwrapImpl();
 | |
| };
 | |
| 
 | |
| class ScopedLazyBind final
 | |
|     : public gl::ScopedGLWrapper<ScopedLazyBind>
 | |
| {
 | |
|     friend struct gl::ScopedGLWrapper<ScopedLazyBind>;
 | |
| 
 | |
|     const GLenum mTarget;
 | |
|     const WebGLBuffer* const mBuf;
 | |
| 
 | |
| public:
 | |
|     ScopedLazyBind(gl::GLContext* gl, GLenum target, const WebGLBuffer* buf);
 | |
| 
 | |
| private:
 | |
|     void UnwrapImpl();
 | |
| };
 | |
| 
 | |
| ////
 | |
| 
 | |
| bool
 | |
| Intersect(int32_t srcSize, int32_t read0, int32_t readSize, int32_t* out_intRead0,
 | |
|           int32_t* out_intWrite0, int32_t* out_intSize);
 | |
| 
 | |
| uint64_t
 | |
| AvailGroups(uint64_t totalAvailItems, uint64_t firstItemOffset, uint32_t groupSize,
 | |
|             uint32_t groupStride);
 | |
| 
 | |
| ////
 | |
| 
 | |
| class ScopedDrawCallWrapper final
 | |
| {
 | |
| public:
 | |
|     WebGLContext& mWebGL;
 | |
| 
 | |
|     explicit ScopedDrawCallWrapper(WebGLContext& webgl);
 | |
|     ~ScopedDrawCallWrapper();
 | |
| };
 | |
| 
 | |
| ////
 | |
| 
 | |
| void
 | |
| ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
 | |
|                             const std::vector<IndexedBufferBinding>& field,
 | |
|                             const char* name, uint32_t flags = 0);
 | |
| 
 | |
| void
 | |
| ImplCycleCollectionUnlink(std::vector<IndexedBufferBinding>& field);
 | |
| 
 | |
| } // namespace mozilla
 | |
| 
 | |
| #endif
 |