forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			364 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			364 lines
		
	
	
	
		
			9.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /* WebWorker for test_offscreencanvas_*.html */
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| (function(){
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| 
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| var port = null;
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| 
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| function isInWorker() {
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|   try {
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|     return !(self instanceof Window);
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|   } catch (e) {
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|     return true;
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|   }
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| }
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| 
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| function postMessageGeneral(data) {
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|   if (isInWorker()) {
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|     if (port) {
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|       port.postMessage(data);
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|     } else {
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|       postMessage(data);
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|     }
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|   } else {
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|     postMessage(data, "*");
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|   }
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| }
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| 
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| function ok(expect, msg) {
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|   postMessageGeneral({type: "test", result: !!expect, name: msg});
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| }
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| 
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| function finish() {
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|   postMessageGeneral({type: "finish"});
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| }
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| 
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| function drawCount(count) {
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|   postMessageGeneral({type: "draw", count: count});
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| }
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| 
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| function sendBlob(blob) {
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|   postMessageGeneral({type: "blob", blob: blob});
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| }
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| 
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| function sendImageBitmap(img) {
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|   if (port) {
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|     port.postMessage({type: "imagebitmap", bitmap: img});
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|   } else {
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|     postMessage({type: "imagebitmap", bitmap: img});
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|   }
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| }
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| 
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| //--------------------------------------------------------------------
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| // WebGL Drawing Functions
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| //--------------------------------------------------------------------
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| function createDrawFunc(canvas) {
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|   var gl;
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| 
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|   try {
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|     gl = canvas.getContext("experimental-webgl");
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|   } catch (e) {}
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| 
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|   if (!gl) {
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|     ok(false, "WebGL is unavailable");
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|     return null;
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|   }
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| 
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|   var vertSrc = "attribute vec2 position; \
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|                  void main(void) { \
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|                    gl_Position = vec4(position, 0.0, 1.0); \
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|                  }";
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| 
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|   var fragSrc = "precision mediump float; \
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|                  void main(void) { \
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|                    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); \
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|                  }";
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| 
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|   // Returns a valid shader, or null on errors.
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|   var createShader = function(src, t) {
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|     var shader = gl.createShader(t);
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| 
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|     gl.shaderSource(shader, src);
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|     gl.compileShader(shader);
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| 
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|     return shader;
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|   };
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| 
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|   var createProgram = function(vsSrc, fsSrc) {
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|     var vs = createShader(vsSrc, gl.VERTEX_SHADER);
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|     var fs = createShader(fsSrc, gl.FRAGMENT_SHADER);
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| 
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|     var prog = gl.createProgram();
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|     gl.attachShader(prog, vs);
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|     gl.attachShader(prog, fs);
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|     gl.linkProgram(prog);
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| 
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|     if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
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|       var str = "Shader program linking failed:";
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|       str += "\nShader program info log:\n" + gl.getProgramInfoLog(prog);
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|       str += "\n\nVert shader log:\n" + gl.getShaderInfoLog(vs);
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|       str += "\n\nFrag shader log:\n" + gl.getShaderInfoLog(fs);
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|       console.log(str);
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|       ok(false, "Shader program linking failed");
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|       return null;
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|     }
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| 
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|     return prog;
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|   };
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| 
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|   gl.disable(gl.DEPTH_TEST);
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| 
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|   var program = createProgram(vertSrc, fragSrc);
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|   ok(program, "Creating shader program");
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| 
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|   program.positionAttr = gl.getAttribLocation(program, "position");
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|   ok(program.positionAttr >= 0, "position attribute should be valid");
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| 
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|   var vertCoordArr = new Float32Array([
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|     -1, -1,
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|      1, -1,
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|     -1,  1,
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|      1,  1,
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|   ]);
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|   var vertCoordBuff = gl.createBuffer();
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|   gl.bindBuffer(gl.ARRAY_BUFFER, vertCoordBuff);
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|   gl.bufferData(gl.ARRAY_BUFFER, vertCoordArr, gl.STATIC_DRAW);
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| 
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|   var checkGLError = function(prefix, refValue) {
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|     if (!refValue) {
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|       refValue = 0;
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|     }
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| 
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|     var error = gl.getError();
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|     ok(error == refValue,
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|          prefix + 'gl.getError should be 0x' + refValue.toString(16) +
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|          ', was 0x' + error.toString(16) + '.');
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|   };
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| 
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|   var testPixel = function(x, y, refData, infoString) {
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|     var pixel = new Uint8Array(4);
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|     gl.readPixels(x, y, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
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| 
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|     var pixelMatches = pixel[0] == refData[0] &&
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|                        pixel[1] == refData[1] &&
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|                        pixel[2] == refData[2] &&
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|                        pixel[3] == refData[3];
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|     ok(pixelMatches, infoString);
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|   };
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| 
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|   var preDraw = function(prefix) {
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|     gl.clearColor(1.0, 0.0, 0.0, 1.0);
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|     gl.clear(gl.COLOR_BUFFER_BIT);
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| 
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|     testPixel(0, 0, [255, 0, 0, 255], prefix + 'Should be red before drawing.');
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|   };
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| 
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|   var postDraw = function(prefix) {
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|     testPixel(0, 0, [0, 255, 0, 255], prefix + 'Should be green after drawing.');
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|   };
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| 
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|   gl.useProgram(program);
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|   gl.enableVertexAttribArray(program.position);
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|   gl.vertexAttribPointer(program.position, 2, gl.FLOAT, false, 0, 0);
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| 
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|   // Start drawing
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|   checkGLError('after setup');
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| 
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|   return function(prefix, needCommitFrame) {
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|     if (prefix) {
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|       prefix = "[" + prefix + "] ";
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|     } else {
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|       prefix = "";
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|     }
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| 
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|     gl.viewport(0, 0, canvas.width, canvas.height);
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|     checkGLError(prefix + "[viewport]");
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| 
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|     preDraw(prefix);
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|     checkGLError(prefix + "[predraw]");
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|     gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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|     checkGLError(prefix + "[drawarrays]");
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|     postDraw(prefix);
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|     checkGLError(prefix + "[postdraw]");
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|     if (needCommitFrame) {
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|       gl.commit();
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|       checkGLError(prefix + "[commit]");
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|     }
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|     checkGLError(prefix);
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|   };
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| }
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| 
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| /* entry point */
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| function entryFunction(testStr, subtests, offscreenCanvas) {
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|   var test = testStr;
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|   var canvas = offscreenCanvas;
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|   if (test == "webgl_imagebitmap") {
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|     canvas = new OffscreenCanvas(64, 64);
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|   }
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| 
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|   if (test != "subworker") {
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|     ok(canvas, "Canvas successfully transfered to worker");
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|     ok(canvas.getContext, "Canvas has getContext");
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| 
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|     ok(canvas.width == 64, "OffscreenCanvas width should be 64");
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|     ok(canvas.height == 64, "OffscreenCanvas height should be 64");
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|   }
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| 
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|   var draw;
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| 
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|   //------------------------------------------------------------------------
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|   // Basic WebGL test
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|   //------------------------------------------------------------------------
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|   if (test == "webgl") {
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|     draw = createDrawFunc(canvas);
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|     if (!draw) {
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|       finish();
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|       return;
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|     }
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| 
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|     var count = 0;
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|     var iid = setInterval(function() {
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|       if (count++ > 20) {
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|         clearInterval(iid);
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|         ok(true, "Worker is done");
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|         finish();
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|         return;
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|       }
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|       draw("loop " +count, true);
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|     }, 0);
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|   }
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|   //------------------------------------------------------------------------
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|   // Test dynamic fallback
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|   //------------------------------------------------------------------------
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|   else if (test == "webgl_fallback") {
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|     draw = createDrawFunc(canvas);
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|     if (!draw) {
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|       return;
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|     }
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| 
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|     var count = 0;
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|     var iid = setInterval(function() {
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|       ++count;
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|       draw("loop " + count, true);
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|       drawCount(count);
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|     }, 0);
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|   }
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|   //------------------------------------------------------------------------
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|   // Test toBlob
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|   //------------------------------------------------------------------------
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|   else if (test == "webgl_toblob") {
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|     draw = createDrawFunc(canvas);
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|     if (!draw) {
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|       return;
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|     }
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| 
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|     draw("", false);
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|     canvas.toBlob().then(function(blob) {
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|       sendBlob(blob);
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|     });
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|   }
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|   //------------------------------------------------------------------------
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|   // Test toImageBitmap
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|   //------------------------------------------------------------------------
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|   else if (test == "webgl_imagebitmap") {
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|     draw = createDrawFunc(canvas);
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|     if (!draw) {
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|       return;
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|     }
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| 
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|     draw("", false);
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|     var imgBitmap = canvas.transferToImageBitmap();
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|     sendImageBitmap(imgBitmap);
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|   }
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|   //------------------------------------------------------------------------
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|   // Canvas Size Change from Worker
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|   //------------------------------------------------------------------------
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|   else if (test == "webgl_changesize") {
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|     draw = createDrawFunc(canvas);
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|     if (!draw) {
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|       finish();
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|       return;
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|     }
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| 
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|     draw("64x64", true);
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| 
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|     setTimeout(function() {
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|       canvas.width = 128;
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|       canvas.height = 128;
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|       draw("Increased to 128x128", true);
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| 
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|       setTimeout(function() {
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|         canvas.width = 32;
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|         canvas.width = 32;
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|         draw("Decreased to 32x32", true);
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| 
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|         setTimeout(function() {
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|           canvas.width = 64;
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|           canvas.height = 64;
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|           draw("Increased to 64x64", true);
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| 
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|           ok(true, "Worker is done");
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|           finish();
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|         }, 0);
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|       }, 0);
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|     }, 0);
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|   }
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|   //------------------------------------------------------------------------
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|   // Using OffscreenCanvas from sub workers
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|   //------------------------------------------------------------------------
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|   else if (test == "subworker") {
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|     /* subworker tests take a list of tests to run on children */
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|     var stillRunning = 0;
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|     subtests.forEach(function (subtest) {
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|       ++stillRunning;
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|       var subworker = new Worker('offscreencanvas.js');
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|       subworker.onmessage = function(evt) {
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|         /* report finish to parent when all children are finished */
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|         if (evt.data.type == "finish") {
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|           subworker.terminate();
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|           if (--stillRunning == 0) {
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|             ok(true, "Worker is done");
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|             finish();
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|           }
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|           return;
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|         }
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|         /* relay all other messages to parent */
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|         postMessage(evt.data);
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|       };
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| 
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|       var findTransferables = function(t) {
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|         if (t.test == "subworker") {
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|           var result = [];
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|           t.subtests.forEach(function(test) {
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|             result = result.concat(findTransferables(test));
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|           });
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| 
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|           return result;
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|         } else {
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|           return [t.canvas];
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|         }
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|       };
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| 
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|       subworker.postMessage(subtest, findTransferables(subtest));
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|     });
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|   }
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| };
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| 
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| onmessage = function(evt) {
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|   port = evt.ports[0];
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|   entryFunction(evt.data.test, evt.data.subtests, evt.data.canvas);
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| };
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| 
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| onconnect = function(evt) {
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|   port = evt.ports[0];
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| 
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|   port.addEventListener('message', function(evt) {
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|     entryFunction(evt.data.test, evt.data.subtests, evt.data.canvas);
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|   });
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| 
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|   port.start();
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| };
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| 
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| if (!isInWorker()) {
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|   window.entryFunction = entryFunction;
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| }
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| 
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| })();
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