forked from mirrors/gecko-dev
		
	The -*- file variable lines -*- establish per-file settings that Emacs will pick up. This patch makes the following changes to those lines (and touches nothing else): - Never set the buffer's mode. Years ago, Emacs did not have a good JavaScript mode, so it made sense to use Java or C++ mode in .js files. However, Emacs has had js-mode for years now; it's perfectly serviceable, and is available and enabled by default in all major Emacs packagings. Selecting a mode in the -*- file variable line -*- is almost always the wrong thing to do anyway. It overrides Emacs's default choice, which is (now) reasonable; and even worse, it overrides settings the user might have made in their '.emacs' file for that file extension. It's only useful when there's something specific about that particular file that makes a particular mode appropriate. - Correctly propagate settings that establish the correct indentation level for this file: c-basic-offset and js2-basic-offset should be js-indent-level. Whatever value they're given should be preserved; different parts of our tree use different indentation styles. - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil. Remove tab-width: settings, at least in files that don't contain tab characters. - Remove js2-mode settings that belong in the user's .emacs file, like js2-skip-preprocessor-directives.
		
			
				
	
	
		
			104 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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function findBody(node)
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{
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  if (node.nodeType != Node.ELEMENT_NODE) {
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    return null;
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  }
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  var children = node.childNodes;
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  if (children == null) {
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    return null;
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  }
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  var length = children.length;
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  var child = null;
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  var count = 0;
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  while (count < length) {
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    child = children[count];
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    if (child.tagName == "BODY") {
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      dump("BODY found");
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      return child;
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    }
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    var body = findBody(child);
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    if (null != body) {
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      return body;
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    }
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    count++;
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  }
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  return null;
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}
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// Given the body element, find the first table element
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function findTable(body)
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{
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  // XXX A better way to do this would be to use getElementsByTagName(), but
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  // it isn't implemented yet...
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  var children = body.childNodes
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  if (children == null) {
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    return null;
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  }
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  var length = children.length;
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  var child = null;
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  var count = 0;
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  while (count < length) {
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    child = children[count];
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    if (child.nodeType == Node.ELEMENT_NODE) {
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      if (child.tagName == "TABLE") {
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        dump("TABLE found");
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        break;
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      }
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    }
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    count++;
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  }
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  return child;
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}
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// Given a table element, find the first table body
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function findTableBody(table)
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{
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  // XXX A better way to do this would be to use getElementsByTagName(), but
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  // it isn't implemented yet...
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  var children = table.childNodes
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  if (children == null) {
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    return null;
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  }
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  var length = children.length;
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  var child = null;
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  var count = 0;
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  while (count < length) {
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    child = children[count];
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    if (child.nodeType == Node.ELEMENT_NODE) {
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      if (child.tagName == "TBODY") {
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        break;
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      }
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    }
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    count++;
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  }
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  return child;
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}
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// Change the text of the first table cell
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function changeCell(table)
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{
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  // Get a table body
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  var body = findTableBody(table)
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  // The table body's first child is a table row
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  var row = body.firstChild
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  // The row's first child is a table cell
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  var cell = row.firstChild
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  // Get the cell's text
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  var text = cell.firstChild
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  // Append some text
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  text.append(" NEW TEXT")
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}
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changeCell(findTable(findBody(document.documentElement)))
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