fune/dom/tests/js/tables/changeCell.js
Jim Blandy 7e20285e70 Bug 914753: Make Emacs file variable header lines correct, or at least consistent. DONTBUILD r=ehsan
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):

 - Never set the buffer's mode.

   Years ago, Emacs did not have a good JavaScript mode, so it made sense
   to use Java or C++ mode in .js files. However, Emacs has had js-mode for
   years now; it's perfectly serviceable, and is available and enabled by
   default in all major Emacs packagings.

   Selecting a mode in the -*- file variable line -*- is almost always the
   wrong thing to do anyway. It overrides Emacs's default choice, which is
   (now) reasonable; and even worse, it overrides settings the user might
   have made in their '.emacs' file for that file extension. It's only
   useful when there's something specific about that particular file that
   makes a particular mode appropriate.

 - Correctly propagate settings that establish the correct indentation
   level for this file: c-basic-offset and js2-basic-offset should be
   js-indent-level. Whatever value they're given should be preserved;
   different parts of our tree use different indentation styles.

 - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
   Remove tab-width: settings, at least in files that don't contain tab
   characters.

 - Remove js2-mode settings that belong in the user's .emacs file, like
   js2-skip-preprocessor-directives.
2014-06-24 22:12:07 -07:00

104 lines
2.3 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
function findBody(node)
{
if (node.nodeType != Node.ELEMENT_NODE) {
return null;
}
var children = node.childNodes;
if (children == null) {
return null;
}
var length = children.length;
var child = null;
var count = 0;
while (count < length) {
child = children[count];
if (child.tagName == "BODY") {
dump("BODY found");
return child;
}
var body = findBody(child);
if (null != body) {
return body;
}
count++;
}
return null;
}
// Given the body element, find the first table element
function findTable(body)
{
// XXX A better way to do this would be to use getElementsByTagName(), but
// it isn't implemented yet...
var children = body.childNodes
if (children == null) {
return null;
}
var length = children.length;
var child = null;
var count = 0;
while (count < length) {
child = children[count];
if (child.nodeType == Node.ELEMENT_NODE) {
if (child.tagName == "TABLE") {
dump("TABLE found");
break;
}
}
count++;
}
return child;
}
// Given a table element, find the first table body
function findTableBody(table)
{
// XXX A better way to do this would be to use getElementsByTagName(), but
// it isn't implemented yet...
var children = table.childNodes
if (children == null) {
return null;
}
var length = children.length;
var child = null;
var count = 0;
while (count < length) {
child = children[count];
if (child.nodeType == Node.ELEMENT_NODE) {
if (child.tagName == "TBODY") {
break;
}
}
count++;
}
return child;
}
// Change the text of the first table cell
function changeCell(table)
{
// Get a table body
var body = findTableBody(table)
// The table body's first child is a table row
var row = body.firstChild
// The row's first child is a table cell
var cell = row.firstChild
// Get the cell's text
var text = cell.firstChild
// Append some text
text.append(" NEW TEXT")
}
changeCell(findTable(findBody(document.documentElement)))