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		278ab9f9a4
		
	
	
	
	
		
			
			The cpp file already has "using namespace mozilla;". MozReview-Commit-ID: L2OPyBuvg9q --HG-- extra : rebase_source : d53b9ab09163a2bb03fc1cebe059aca0f6bb53a1
		
			
				
	
	
		
			1463 lines
		
	
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1463 lines
		
	
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | ||
| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
 | ||
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | ||
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | ||
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | ||
| 
 | ||
| /* class that manages rules for positioning floats */
 | ||
| 
 | ||
| #include "nsFloatManager.h"
 | ||
| 
 | ||
| #include <algorithm>
 | ||
| #include <initializer_list>
 | ||
| 
 | ||
| #include "mozilla/ReflowInput.h"
 | ||
| #include "mozilla/ShapeUtils.h"
 | ||
| #include "nsBlockFrame.h"
 | ||
| #include "nsError.h"
 | ||
| #include "nsIPresShell.h"
 | ||
| #include "nsMemory.h"
 | ||
| 
 | ||
| using namespace mozilla;
 | ||
| 
 | ||
| int32_t nsFloatManager::sCachedFloatManagerCount = 0;
 | ||
| void* nsFloatManager::sCachedFloatManagers[NS_FLOAT_MANAGER_CACHE_SIZE];
 | ||
| 
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // nsFloatManager
 | ||
| 
 | ||
| nsFloatManager::nsFloatManager(nsIPresShell* aPresShell,
 | ||
|                                WritingMode aWM)
 | ||
|   :
 | ||
| #ifdef DEBUG
 | ||
|     mWritingMode(aWM),
 | ||
| #endif
 | ||
|     mLineLeft(0), mBlockStart(0),
 | ||
|     mFloatDamage(aPresShell),
 | ||
|     mPushedLeftFloatPastBreak(false),
 | ||
|     mPushedRightFloatPastBreak(false),
 | ||
|     mSplitLeftFloatAcrossBreak(false),
 | ||
|     mSplitRightFloatAcrossBreak(false)
 | ||
| {
 | ||
|   MOZ_COUNT_CTOR(nsFloatManager);
 | ||
| }
 | ||
| 
 | ||
| nsFloatManager::~nsFloatManager()
 | ||
| {
 | ||
|   MOZ_COUNT_DTOR(nsFloatManager);
 | ||
| }
 | ||
| 
 | ||
| // static
 | ||
| void* nsFloatManager::operator new(size_t aSize) CPP_THROW_NEW
 | ||
| {
 | ||
|   if (sCachedFloatManagerCount > 0) {
 | ||
|     // We have cached unused instances of this class, return a cached
 | ||
|     // instance in stead of always creating a new one.
 | ||
|     return sCachedFloatManagers[--sCachedFloatManagerCount];
 | ||
|   }
 | ||
| 
 | ||
|   // The cache is empty, this means we have to create a new instance using
 | ||
|   // the global |operator new|.
 | ||
|   return moz_xmalloc(aSize);
 | ||
| }
 | ||
| 
 | ||
| void
 | ||
| nsFloatManager::operator delete(void* aPtr, size_t aSize)
 | ||
| {
 | ||
|   if (!aPtr)
 | ||
|     return;
 | ||
|   // This float manager is no longer used, if there's still room in
 | ||
|   // the cache we'll cache this float manager, unless the layout
 | ||
|   // module was already shut down.
 | ||
| 
 | ||
|   if (sCachedFloatManagerCount < NS_FLOAT_MANAGER_CACHE_SIZE &&
 | ||
|       sCachedFloatManagerCount >= 0) {
 | ||
|     // There's still space in the cache for more instances, put this
 | ||
|     // instance in the cache in stead of deleting it.
 | ||
| 
 | ||
|     sCachedFloatManagers[sCachedFloatManagerCount++] = aPtr;
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   // The cache is full, or the layout module has been shut down,
 | ||
|   // delete this float manager.
 | ||
|   free(aPtr);
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| /* static */
 | ||
| void nsFloatManager::Shutdown()
 | ||
| {
 | ||
|   // The layout module is being shut down, clean up the cache and
 | ||
|   // disable further caching.
 | ||
| 
 | ||
|   int32_t i;
 | ||
| 
 | ||
|   for (i = 0; i < sCachedFloatManagerCount; i++) {
 | ||
|     void* floatManager = sCachedFloatManagers[i];
 | ||
|     if (floatManager)
 | ||
|       free(floatManager);
 | ||
|   }
 | ||
| 
 | ||
|   // Disable further caching.
 | ||
|   sCachedFloatManagerCount = -1;
 | ||
| }
 | ||
| 
 | ||
| #define CHECK_BLOCK_AND_LINE_DIR(aWM) \
 | ||
|   NS_ASSERTION((aWM).GetBlockDir() == mWritingMode.GetBlockDir() &&     \
 | ||
|                (aWM).IsLineInverted() == mWritingMode.IsLineInverted(), \
 | ||
|                "incompatible writing modes")
 | ||
| 
 | ||
| nsFlowAreaRect
 | ||
| nsFloatManager::GetFlowArea(WritingMode aWM, nscoord aBCoord, nscoord aBSize,
 | ||
|                             BandInfoType aBandInfoType, ShapeType aShapeType,
 | ||
|                             LogicalRect aContentArea, SavedState* aState,
 | ||
|                             const nsSize& aContainerSize) const
 | ||
| {
 | ||
|   CHECK_BLOCK_AND_LINE_DIR(aWM);
 | ||
|   NS_ASSERTION(aBSize >= 0, "unexpected max block size");
 | ||
|   NS_ASSERTION(aContentArea.ISize(aWM) >= 0,
 | ||
|                "unexpected content area inline size");
 | ||
| 
 | ||
|   nscoord blockStart = aBCoord + mBlockStart;
 | ||
|   if (blockStart < nscoord_MIN) {
 | ||
|     NS_WARNING("bad value");
 | ||
|     blockStart = nscoord_MIN;
 | ||
|   }
 | ||
| 
 | ||
|   // Determine the last float that we should consider.
 | ||
|   uint32_t floatCount;
 | ||
|   if (aState) {
 | ||
|     // Use the provided state.
 | ||
|     floatCount = aState->mFloatInfoCount;
 | ||
|     MOZ_ASSERT(floatCount <= mFloats.Length(), "bad state");
 | ||
|   } else {
 | ||
|     // Use our current state.
 | ||
|     floatCount = mFloats.Length();
 | ||
|   }
 | ||
| 
 | ||
|   // If there are no floats at all, or we're below the last one, return
 | ||
|   // quickly.
 | ||
|   if (floatCount == 0 ||
 | ||
|       (mFloats[floatCount-1].mLeftBEnd <= blockStart &&
 | ||
|        mFloats[floatCount-1].mRightBEnd <= blockStart)) {
 | ||
|     return nsFlowAreaRect(aWM, aContentArea.IStart(aWM), aBCoord,
 | ||
|                           aContentArea.ISize(aWM), aBSize, false);
 | ||
|   }
 | ||
| 
 | ||
|   nscoord blockEnd;
 | ||
|   if (aBSize == nscoord_MAX) {
 | ||
|     // This warning (and the two below) are possible to hit on pages
 | ||
|     // with really large objects.
 | ||
|     NS_WARNING_ASSERTION(aBandInfoType == BandInfoType::BandFromPoint, "bad height");
 | ||
|     blockEnd = nscoord_MAX;
 | ||
|   } else {
 | ||
|     blockEnd = blockStart + aBSize;
 | ||
|     if (blockEnd < blockStart || blockEnd > nscoord_MAX) {
 | ||
|       NS_WARNING("bad value");
 | ||
|       blockEnd = nscoord_MAX;
 | ||
|     }
 | ||
|   }
 | ||
|   nscoord lineLeft = mLineLeft + aContentArea.LineLeft(aWM, aContainerSize);
 | ||
|   nscoord lineRight = mLineLeft + aContentArea.LineRight(aWM, aContainerSize);
 | ||
|   if (lineRight < lineLeft) {
 | ||
|     NS_WARNING("bad value");
 | ||
|     lineRight = lineLeft;
 | ||
|   }
 | ||
| 
 | ||
|   // Walk backwards through the floats until we either hit the front of
 | ||
|   // the list or we're above |blockStart|.
 | ||
|   bool haveFloats = false;
 | ||
|   for (uint32_t i = floatCount; i > 0; --i) {
 | ||
|     const FloatInfo &fi = mFloats[i-1];
 | ||
|     if (fi.mLeftBEnd <= blockStart && fi.mRightBEnd <= blockStart) {
 | ||
|       // There aren't any more floats that could intersect this band.
 | ||
|       break;
 | ||
|     }
 | ||
|     if (fi.IsEmpty(aShapeType)) {
 | ||
|       // For compatibility, ignore floats with empty rects, even though it
 | ||
|       // disagrees with the spec.  (We might want to fix this in the
 | ||
|       // future, though.)
 | ||
|       continue;
 | ||
|     }
 | ||
| 
 | ||
|     nscoord floatBStart = fi.BStart(aShapeType);
 | ||
|     nscoord floatBEnd = fi.BEnd(aShapeType);
 | ||
|     if (blockStart < floatBStart && aBandInfoType == BandInfoType::BandFromPoint) {
 | ||
|       // This float is below our band.  Shrink our band's height if needed.
 | ||
|       if (floatBStart < blockEnd) {
 | ||
|         blockEnd = floatBStart;
 | ||
|       }
 | ||
|     }
 | ||
|     // If blockStart == blockEnd (which happens only with WidthWithinHeight),
 | ||
|     // we include floats that begin at our 0-height vertical area.  We
 | ||
|     // need to do this to satisfy the invariant that a
 | ||
|     // WidthWithinHeight call is at least as narrow on both sides as a
 | ||
|     // BandFromPoint call beginning at its blockStart.
 | ||
|     else if (blockStart < floatBEnd &&
 | ||
|              (floatBStart < blockEnd ||
 | ||
|               (floatBStart == blockEnd && blockStart == blockEnd))) {
 | ||
|       // This float is in our band.
 | ||
| 
 | ||
|       // Shrink our band's width if needed.
 | ||
|       StyleFloat floatStyle = fi.mFrame->StyleDisplay()->PhysicalFloats(aWM);
 | ||
| 
 | ||
|       // When aBandInfoType is BandFromPoint, we're only intended to
 | ||
|       // consider a point along the y axis rather than a band.
 | ||
|       const nscoord bandBlockEnd =
 | ||
|         aBandInfoType == BandInfoType::BandFromPoint ? blockStart : blockEnd;
 | ||
|       if (floatStyle == StyleFloat::Left) {
 | ||
|         // A left float
 | ||
|         nscoord lineRightEdge =
 | ||
|           fi.LineRight(aShapeType, blockStart, bandBlockEnd);
 | ||
|         if (lineRightEdge > lineLeft) {
 | ||
|           lineLeft = lineRightEdge;
 | ||
|           // Only set haveFloats to true if the float is inside our
 | ||
|           // containing block.  This matches the spec for what some
 | ||
|           // callers want and disagrees for other callers, so we should
 | ||
|           // probably provide better information at some point.
 | ||
|           haveFloats = true;
 | ||
|         }
 | ||
|       } else {
 | ||
|         // A right float
 | ||
|         nscoord lineLeftEdge =
 | ||
|           fi.LineLeft(aShapeType, blockStart, bandBlockEnd);
 | ||
|         if (lineLeftEdge < lineRight) {
 | ||
|           lineRight = lineLeftEdge;
 | ||
|           // See above.
 | ||
|           haveFloats = true;
 | ||
|         }
 | ||
|       }
 | ||
| 
 | ||
|       // Shrink our band's height if needed.
 | ||
|       if (floatBEnd < blockEnd && aBandInfoType == BandInfoType::BandFromPoint) {
 | ||
|         blockEnd = floatBEnd;
 | ||
|       }
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   nscoord blockSize = (blockEnd == nscoord_MAX) ?
 | ||
|                        nscoord_MAX : (blockEnd - blockStart);
 | ||
|   // convert back from LineLeft/Right to IStart
 | ||
|   nscoord inlineStart = aWM.IsBidiLTR()
 | ||
|                         ? lineLeft - mLineLeft
 | ||
|                         : mLineLeft - lineRight +
 | ||
|                           LogicalSize(aWM, aContainerSize).ISize(aWM);
 | ||
| 
 | ||
|   return nsFlowAreaRect(aWM, inlineStart, blockStart - mBlockStart,
 | ||
|                         lineRight - lineLeft, blockSize, haveFloats);
 | ||
| }
 | ||
| 
 | ||
| void
 | ||
| nsFloatManager::AddFloat(nsIFrame* aFloatFrame, const LogicalRect& aMarginRect,
 | ||
|                          WritingMode aWM, const nsSize& aContainerSize)
 | ||
| {
 | ||
|   CHECK_BLOCK_AND_LINE_DIR(aWM);
 | ||
|   NS_ASSERTION(aMarginRect.ISize(aWM) >= 0, "negative inline size!");
 | ||
|   NS_ASSERTION(aMarginRect.BSize(aWM) >= 0, "negative block size!");
 | ||
| 
 | ||
|   FloatInfo info(aFloatFrame, mLineLeft, mBlockStart, aMarginRect, aWM,
 | ||
|                  aContainerSize);
 | ||
| 
 | ||
|   // Set mLeftBEnd and mRightBEnd.
 | ||
|   if (HasAnyFloats()) {
 | ||
|     FloatInfo &tail = mFloats[mFloats.Length() - 1];
 | ||
|     info.mLeftBEnd = tail.mLeftBEnd;
 | ||
|     info.mRightBEnd = tail.mRightBEnd;
 | ||
|   } else {
 | ||
|     info.mLeftBEnd = nscoord_MIN;
 | ||
|     info.mRightBEnd = nscoord_MIN;
 | ||
|   }
 | ||
|   StyleFloat floatStyle = aFloatFrame->StyleDisplay()->PhysicalFloats(aWM);
 | ||
|   MOZ_ASSERT(floatStyle == StyleFloat::Left || floatStyle == StyleFloat::Right,
 | ||
|              "Unexpected float style!");
 | ||
|   nscoord& sideBEnd =
 | ||
|     floatStyle == StyleFloat::Left ? info.mLeftBEnd : info.mRightBEnd;
 | ||
|   nscoord thisBEnd = info.BEnd();
 | ||
|   if (thisBEnd > sideBEnd)
 | ||
|     sideBEnd = thisBEnd;
 | ||
| 
 | ||
|   mFloats.AppendElement(Move(info));
 | ||
| }
 | ||
| 
 | ||
| // static
 | ||
| LogicalRect
 | ||
| nsFloatManager::CalculateRegionFor(WritingMode          aWM,
 | ||
|                                    nsIFrame*            aFloat,
 | ||
|                                    const LogicalMargin& aMargin,
 | ||
|                                    const nsSize&        aContainerSize)
 | ||
| {
 | ||
|   // We consider relatively positioned frames at their original position.
 | ||
|   LogicalRect region(aWM, nsRect(aFloat->GetNormalPosition(),
 | ||
|                                  aFloat->GetSize()),
 | ||
|                      aContainerSize);
 | ||
| 
 | ||
|   // Float region includes its margin
 | ||
|   region.Inflate(aWM, aMargin);
 | ||
| 
 | ||
|   // Don't store rectangles with negative margin-box width or height in
 | ||
|   // the float manager; it can't deal with them.
 | ||
|   if (region.ISize(aWM) < 0) {
 | ||
|     // Preserve the right margin-edge for left floats and the left
 | ||
|     // margin-edge for right floats
 | ||
|     const nsStyleDisplay* display = aFloat->StyleDisplay();
 | ||
|     StyleFloat floatStyle = display->PhysicalFloats(aWM);
 | ||
|     if ((StyleFloat::Left == floatStyle) == aWM.IsBidiLTR()) {
 | ||
|       region.IStart(aWM) = region.IEnd(aWM);
 | ||
|     }
 | ||
|     region.ISize(aWM) = 0;
 | ||
|   }
 | ||
|   if (region.BSize(aWM) < 0) {
 | ||
|     region.BSize(aWM) = 0;
 | ||
|   }
 | ||
|   return region;
 | ||
| }
 | ||
| 
 | ||
| NS_DECLARE_FRAME_PROPERTY_DELETABLE(FloatRegionProperty, nsMargin)
 | ||
| 
 | ||
| LogicalRect
 | ||
| nsFloatManager::GetRegionFor(WritingMode aWM, nsIFrame* aFloat,
 | ||
|                              const nsSize& aContainerSize)
 | ||
| {
 | ||
|   LogicalRect region = aFloat->GetLogicalRect(aWM, aContainerSize);
 | ||
|   void* storedRegion = aFloat->GetProperty(FloatRegionProperty());
 | ||
|   if (storedRegion) {
 | ||
|     nsMargin margin = *static_cast<nsMargin*>(storedRegion);
 | ||
|     region.Inflate(aWM, LogicalMargin(aWM, margin));
 | ||
|   }
 | ||
|   return region;
 | ||
| }
 | ||
| 
 | ||
| void
 | ||
| nsFloatManager::StoreRegionFor(WritingMode aWM, nsIFrame* aFloat,
 | ||
|                                const LogicalRect& aRegion,
 | ||
|                                const nsSize& aContainerSize)
 | ||
| {
 | ||
|   nsRect region = aRegion.GetPhysicalRect(aWM, aContainerSize);
 | ||
|   nsRect rect = aFloat->GetRect();
 | ||
|   if (region.IsEqualEdges(rect)) {
 | ||
|     aFloat->DeleteProperty(FloatRegionProperty());
 | ||
|   }
 | ||
|   else {
 | ||
|     nsMargin* storedMargin = aFloat->GetProperty(FloatRegionProperty());
 | ||
|     if (!storedMargin) {
 | ||
|       storedMargin = new nsMargin();
 | ||
|       aFloat->SetProperty(FloatRegionProperty(), storedMargin);
 | ||
|     }
 | ||
|     *storedMargin = region - rect;
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| nsresult
 | ||
| nsFloatManager::RemoveTrailingRegions(nsIFrame* aFrameList)
 | ||
| {
 | ||
|   if (!aFrameList) {
 | ||
|     return NS_OK;
 | ||
|   }
 | ||
|   // This could be a good bit simpler if we could guarantee that the
 | ||
|   // floats given were at the end of our list, so we could just search
 | ||
|   // for the head of aFrameList.  (But we can't;
 | ||
|   // layout/reftests/bugs/421710-1.html crashes.)
 | ||
|   nsTHashtable<nsPtrHashKey<nsIFrame> > frameSet(1);
 | ||
| 
 | ||
|   for (nsIFrame* f = aFrameList; f; f = f->GetNextSibling()) {
 | ||
|     frameSet.PutEntry(f);
 | ||
|   }
 | ||
| 
 | ||
|   uint32_t newLength = mFloats.Length();
 | ||
|   while (newLength > 0) {
 | ||
|     if (!frameSet.Contains(mFloats[newLength - 1].mFrame)) {
 | ||
|       break;
 | ||
|     }
 | ||
|     --newLength;
 | ||
|   }
 | ||
|   mFloats.TruncateLength(newLength);
 | ||
| 
 | ||
| #ifdef DEBUG
 | ||
|   for (uint32_t i = 0; i < mFloats.Length(); ++i) {
 | ||
|     NS_ASSERTION(!frameSet.Contains(mFloats[i].mFrame),
 | ||
|                  "Frame region deletion was requested but we couldn't delete it");
 | ||
|   }
 | ||
| #endif
 | ||
| 
 | ||
|   return NS_OK;
 | ||
| }
 | ||
| 
 | ||
| void
 | ||
| nsFloatManager::PushState(SavedState* aState)
 | ||
| {
 | ||
|   NS_PRECONDITION(aState, "Need a place to save state");
 | ||
| 
 | ||
|   // This is a cheap push implementation, which
 | ||
|   // only saves the (x,y) and last frame in the mFrameInfoMap
 | ||
|   // which is enough info to get us back to where we should be
 | ||
|   // when pop is called.
 | ||
|   //
 | ||
|   // This push/pop mechanism is used to undo any
 | ||
|   // floats that were added during the unconstrained reflow
 | ||
|   // in nsBlockReflowContext::DoReflowBlock(). (See bug 96736)
 | ||
|   //
 | ||
|   // It should also be noted that the state for mFloatDamage is
 | ||
|   // intentionally not saved or restored in PushState() and PopState(),
 | ||
|   // since that could lead to bugs where damage is missed/dropped when
 | ||
|   // we move from position A to B (during the intermediate incremental
 | ||
|   // reflow mentioned above) and then from B to C during the subsequent
 | ||
|   // reflow. In the typical case A and C will be the same, but not always.
 | ||
|   // Allowing mFloatDamage to accumulate the damage incurred during both
 | ||
|   // reflows ensures that nothing gets missed.
 | ||
|   aState->mLineLeft = mLineLeft;
 | ||
|   aState->mBlockStart = mBlockStart;
 | ||
|   aState->mPushedLeftFloatPastBreak = mPushedLeftFloatPastBreak;
 | ||
|   aState->mPushedRightFloatPastBreak = mPushedRightFloatPastBreak;
 | ||
|   aState->mSplitLeftFloatAcrossBreak = mSplitLeftFloatAcrossBreak;
 | ||
|   aState->mSplitRightFloatAcrossBreak = mSplitRightFloatAcrossBreak;
 | ||
|   aState->mFloatInfoCount = mFloats.Length();
 | ||
| }
 | ||
| 
 | ||
| void
 | ||
| nsFloatManager::PopState(SavedState* aState)
 | ||
| {
 | ||
|   NS_PRECONDITION(aState, "No state to restore?");
 | ||
| 
 | ||
|   mLineLeft = aState->mLineLeft;
 | ||
|   mBlockStart = aState->mBlockStart;
 | ||
|   mPushedLeftFloatPastBreak = aState->mPushedLeftFloatPastBreak;
 | ||
|   mPushedRightFloatPastBreak = aState->mPushedRightFloatPastBreak;
 | ||
|   mSplitLeftFloatAcrossBreak = aState->mSplitLeftFloatAcrossBreak;
 | ||
|   mSplitRightFloatAcrossBreak = aState->mSplitRightFloatAcrossBreak;
 | ||
| 
 | ||
|   NS_ASSERTION(aState->mFloatInfoCount <= mFloats.Length(),
 | ||
|                "somebody misused PushState/PopState");
 | ||
|   mFloats.TruncateLength(aState->mFloatInfoCount);
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::GetLowestFloatTop() const
 | ||
| {
 | ||
|   if (mPushedLeftFloatPastBreak || mPushedRightFloatPastBreak) {
 | ||
|     return nscoord_MAX;
 | ||
|   }
 | ||
|   if (!HasAnyFloats()) {
 | ||
|     return nscoord_MIN;
 | ||
|   }
 | ||
|   return mFloats[mFloats.Length() -1].BStart() - mBlockStart;
 | ||
| }
 | ||
| 
 | ||
| #ifdef DEBUG_FRAME_DUMP
 | ||
| void
 | ||
| DebugListFloatManager(const nsFloatManager *aFloatManager)
 | ||
| {
 | ||
|   aFloatManager->List(stdout);
 | ||
| }
 | ||
| 
 | ||
| nsresult
 | ||
| nsFloatManager::List(FILE* out) const
 | ||
| {
 | ||
|   if (!HasAnyFloats())
 | ||
|     return NS_OK;
 | ||
| 
 | ||
|   for (uint32_t i = 0; i < mFloats.Length(); ++i) {
 | ||
|     const FloatInfo &fi = mFloats[i];
 | ||
|     fprintf_stderr(out, "Float %u: frame=%p rect={%d,%d,%d,%d} BEnd={l:%d, r:%d}\n",
 | ||
|                    i, static_cast<void*>(fi.mFrame),
 | ||
|                    fi.LineLeft(), fi.BStart(), fi.ISize(), fi.BSize(),
 | ||
|                    fi.mLeftBEnd, fi.mRightBEnd);
 | ||
|   }
 | ||
|   return NS_OK;
 | ||
| }
 | ||
| #endif
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::ClearFloats(nscoord aBCoord, StyleClear aBreakType,
 | ||
|                             uint32_t aFlags) const
 | ||
| {
 | ||
|   if (!(aFlags & DONT_CLEAR_PUSHED_FLOATS) && ClearContinues(aBreakType)) {
 | ||
|     return nscoord_MAX;
 | ||
|   }
 | ||
|   if (!HasAnyFloats()) {
 | ||
|     return aBCoord;
 | ||
|   }
 | ||
| 
 | ||
|   nscoord blockEnd = aBCoord + mBlockStart;
 | ||
| 
 | ||
|   const FloatInfo &tail = mFloats[mFloats.Length() - 1];
 | ||
|   switch (aBreakType) {
 | ||
|     case StyleClear::Both:
 | ||
|       blockEnd = std::max(blockEnd, tail.mLeftBEnd);
 | ||
|       blockEnd = std::max(blockEnd, tail.mRightBEnd);
 | ||
|       break;
 | ||
|     case StyleClear::Left:
 | ||
|       blockEnd = std::max(blockEnd, tail.mLeftBEnd);
 | ||
|       break;
 | ||
|     case StyleClear::Right:
 | ||
|       blockEnd = std::max(blockEnd, tail.mRightBEnd);
 | ||
|       break;
 | ||
|     default:
 | ||
|       // Do nothing
 | ||
|       break;
 | ||
|   }
 | ||
| 
 | ||
|   blockEnd -= mBlockStart;
 | ||
| 
 | ||
|   return blockEnd;
 | ||
| }
 | ||
| 
 | ||
| bool
 | ||
| nsFloatManager::ClearContinues(StyleClear aBreakType) const
 | ||
| {
 | ||
|   return ((mPushedLeftFloatPastBreak || mSplitLeftFloatAcrossBreak) &&
 | ||
|           (aBreakType == StyleClear::Both ||
 | ||
|            aBreakType == StyleClear::Left)) ||
 | ||
|          ((mPushedRightFloatPastBreak || mSplitRightFloatAcrossBreak) &&
 | ||
|           (aBreakType == StyleClear::Both ||
 | ||
|            aBreakType == StyleClear::Right));
 | ||
| }
 | ||
| 
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // ShapeInfo is an abstract class for implementing all the shapes in CSS
 | ||
| // Shapes Module. A subclass needs to override all the methods to adjust
 | ||
| // the flow area with respect to its shape.
 | ||
| //
 | ||
| class nsFloatManager::ShapeInfo
 | ||
| {
 | ||
| public:
 | ||
|   virtual ~ShapeInfo() {}
 | ||
| 
 | ||
|   virtual nscoord LineLeft(const nscoord aBStart,
 | ||
|                            const nscoord aBEnd) const = 0;
 | ||
|   virtual nscoord LineRight(const nscoord aBStart,
 | ||
|                             const nscoord aBEnd) const = 0;
 | ||
|   virtual nscoord BStart() const = 0;
 | ||
|   virtual nscoord BEnd() const = 0;
 | ||
|   virtual bool IsEmpty() const = 0;
 | ||
| 
 | ||
|   // Translate the current origin by the specified offsets.
 | ||
|   virtual void Translate(nscoord aLineLeft, nscoord aBlockStart) = 0;
 | ||
| 
 | ||
|   static LogicalRect ComputeShapeBoxRect(
 | ||
|     const StyleShapeSource& aShapeOutside,
 | ||
|     nsIFrame* const aFrame,
 | ||
|     const LogicalRect& aMarginRect,
 | ||
|     WritingMode aWM);
 | ||
| 
 | ||
|   // Convert the LogicalRect to the special logical coordinate space used
 | ||
|   // in float manager.
 | ||
|   static nsRect ConvertToFloatLogical(const LogicalRect& aRect,
 | ||
|                                       WritingMode aWM,
 | ||
|                                       const nsSize& aContainerSize)
 | ||
|   {
 | ||
|     return nsRect(aRect.LineLeft(aWM, aContainerSize), aRect.BStart(aWM),
 | ||
|                   aRect.ISize(aWM), aRect.BSize(aWM));
 | ||
|   }
 | ||
| 
 | ||
|   static UniquePtr<ShapeInfo> CreateShapeBox(
 | ||
|     nsIFrame* const aFrame,
 | ||
|     const LogicalRect& aShapeBoxRect,
 | ||
|     WritingMode aWM,
 | ||
|     const nsSize& aContainerSize);
 | ||
| 
 | ||
|   static UniquePtr<ShapeInfo> CreateBasicShape(
 | ||
|     const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|     const LogicalRect& aShapeBoxRect,
 | ||
|     WritingMode aWM,
 | ||
|     const nsSize& aContainerSize);
 | ||
| 
 | ||
|   static UniquePtr<ShapeInfo> CreateInset(
 | ||
|     const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|     const LogicalRect& aShapeBoxRect,
 | ||
|     WritingMode aWM,
 | ||
|     const nsSize& aContainerSize);
 | ||
| 
 | ||
|   static UniquePtr<ShapeInfo> CreateCircleOrEllipse(
 | ||
|     const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|     const LogicalRect& aShapeBoxRect,
 | ||
|     WritingMode aWM,
 | ||
|     const nsSize& aContainerSize);
 | ||
| 
 | ||
|   static UniquePtr<ShapeInfo> CreatePolygon(
 | ||
|     const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|     const LogicalRect& aShapeBoxRect,
 | ||
|     WritingMode aWM,
 | ||
|     const nsSize& aContainerSize);
 | ||
| 
 | ||
| protected:
 | ||
|   // Compute the minimum line-axis difference between the bounding shape
 | ||
|   // box and its rounded corner within the given band (block-axis region).
 | ||
|   // This is used as a helper function to compute the LineRight() and
 | ||
|   // LineLeft(). See the picture in the implementation for an example.
 | ||
|   // RadiusL and RadiusB stand for radius on the line-axis and block-axis.
 | ||
|   //
 | ||
|   // Returns radius-x diff on the line-axis, or 0 if there's no rounded
 | ||
|   // corner within the given band.
 | ||
|   static nscoord ComputeEllipseLineInterceptDiff(
 | ||
|     const nscoord aShapeBoxBStart, const nscoord aShapeBoxBEnd,
 | ||
|     const nscoord aBStartCornerRadiusL, const nscoord aBStartCornerRadiusB,
 | ||
|     const nscoord aBEndCornerRadiusL, const nscoord aBEndCornerRadiusB,
 | ||
|     const nscoord aBandBStart, const nscoord aBandBEnd);
 | ||
| 
 | ||
|   static nscoord XInterceptAtY(const nscoord aY, const nscoord aRadiusX,
 | ||
|                                const nscoord aRadiusY);
 | ||
| 
 | ||
|   // Convert the physical point to the special logical coordinate space
 | ||
|   // used in float manager.
 | ||
|   static nsPoint ConvertToFloatLogical(const nsPoint& aPoint,
 | ||
|                                        WritingMode aWM,
 | ||
|                                        const nsSize& aContainerSize);
 | ||
| 
 | ||
|   // Convert the half corner radii (nscoord[8]) to the special logical
 | ||
|   // coordinate space used in float manager.
 | ||
|   static UniquePtr<nscoord[]> ConvertToFloatLogical(
 | ||
|     const nscoord aRadii[8],
 | ||
|     WritingMode aWM);
 | ||
| };
 | ||
| 
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // RoundedBoxShapeInfo
 | ||
| //
 | ||
| // Implements shape-outside: <shape-box> and shape-outside: inset().
 | ||
| class nsFloatManager::RoundedBoxShapeInfo final : public nsFloatManager::ShapeInfo
 | ||
| {
 | ||
| public:
 | ||
|   RoundedBoxShapeInfo(const nsRect& aRect,
 | ||
|                       UniquePtr<nscoord[]> aRadii)
 | ||
|     : mRect(aRect)
 | ||
|     , mRadii(Move(aRadii))
 | ||
|   {}
 | ||
| 
 | ||
|   nscoord LineLeft(const nscoord aBStart,
 | ||
|                    const nscoord aBEnd) const override;
 | ||
|   nscoord LineRight(const nscoord aBStart,
 | ||
|                     const nscoord aBEnd) const override;
 | ||
|   nscoord BStart() const override { return mRect.y; }
 | ||
|   nscoord BEnd() const override { return mRect.YMost(); }
 | ||
|   bool IsEmpty() const override { return mRect.IsEmpty(); };
 | ||
| 
 | ||
|   void Translate(nscoord aLineLeft, nscoord aBlockStart) override
 | ||
|   {
 | ||
|     mRect.MoveBy(aLineLeft, aBlockStart);
 | ||
|   }
 | ||
| 
 | ||
| private:
 | ||
|   // The rect of the rounded box shape in the float manager's coordinate
 | ||
|   // space.
 | ||
|   nsRect mRect;
 | ||
|   // The half corner radii of the reference box. It's an nscoord[8] array
 | ||
|   // in the float manager's coordinate space. If there are no radii, it's
 | ||
|   // nullptr.
 | ||
|   UniquePtr<nscoord[]> mRadii;
 | ||
| };
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::RoundedBoxShapeInfo::LineLeft(const nscoord aBStart,
 | ||
|                                               const nscoord aBEnd) const
 | ||
| {
 | ||
|   if (!mRadii) {
 | ||
|     return mRect.x;
 | ||
|   }
 | ||
| 
 | ||
|   nscoord lineLeftDiff =
 | ||
|     ComputeEllipseLineInterceptDiff(
 | ||
|       mRect.y, mRect.YMost(),
 | ||
|       mRadii[eCornerTopLeftX], mRadii[eCornerTopLeftY],
 | ||
|       mRadii[eCornerBottomLeftX], mRadii[eCornerBottomLeftY],
 | ||
|       aBStart, aBEnd);
 | ||
|   return mRect.x + lineLeftDiff;
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::RoundedBoxShapeInfo::LineRight(const nscoord aBStart,
 | ||
|                                                const nscoord aBEnd) const
 | ||
| {
 | ||
|   if (!mRadii) {
 | ||
|     return mRect.XMost();
 | ||
|   }
 | ||
| 
 | ||
|   nscoord lineRightDiff =
 | ||
|     ComputeEllipseLineInterceptDiff(
 | ||
|       mRect.y, mRect.YMost(),
 | ||
|       mRadii[eCornerTopRightX], mRadii[eCornerTopRightY],
 | ||
|       mRadii[eCornerBottomRightX], mRadii[eCornerBottomRightY],
 | ||
|       aBStart, aBEnd);
 | ||
|   return mRect.XMost() - lineRightDiff;
 | ||
| }
 | ||
| 
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // EllipseShapeInfo
 | ||
| //
 | ||
| // Implements shape-outside: circle() and shape-outside: ellipse().
 | ||
| //
 | ||
| class nsFloatManager::EllipseShapeInfo final : public nsFloatManager::ShapeInfo
 | ||
| {
 | ||
| public:
 | ||
|   EllipseShapeInfo(const nsPoint& aCenter,
 | ||
|                    const nsSize& aRadii)
 | ||
|     : mCenter(aCenter)
 | ||
|     , mRadii(aRadii)
 | ||
|   {}
 | ||
| 
 | ||
|   nscoord LineLeft(const nscoord aBStart,
 | ||
|                    const nscoord aBEnd) const override;
 | ||
|   nscoord LineRight(const nscoord aBStart,
 | ||
|                     const nscoord aBEnd) const override;
 | ||
|   nscoord BStart() const override { return mCenter.y - mRadii.height; }
 | ||
|   nscoord BEnd() const override { return mCenter.y + mRadii.height; }
 | ||
|   bool IsEmpty() const override { return mRadii.IsEmpty(); };
 | ||
| 
 | ||
|   void Translate(nscoord aLineLeft, nscoord aBlockStart) override
 | ||
|   {
 | ||
|     mCenter.MoveBy(aLineLeft, aBlockStart);
 | ||
|   }
 | ||
| 
 | ||
| private:
 | ||
|   // The position of the center of the ellipse. The coordinate space is the
 | ||
|   // same as FloatInfo::mRect.
 | ||
|   nsPoint mCenter;
 | ||
|   // The radii of the ellipse in app units. The width and height represent
 | ||
|   // the line-axis and block-axis radii of the ellipse.
 | ||
|   nsSize mRadii;
 | ||
| };
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::EllipseShapeInfo::LineLeft(const nscoord aBStart,
 | ||
|                                            const nscoord aBEnd) const
 | ||
| {
 | ||
|   nscoord lineLeftDiff =
 | ||
|     ComputeEllipseLineInterceptDiff(BStart(), BEnd(),
 | ||
|                                     mRadii.width, mRadii.height,
 | ||
|                                     mRadii.width, mRadii.height,
 | ||
|                                     aBStart, aBEnd);
 | ||
|   return mCenter.x - mRadii.width + lineLeftDiff;
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::EllipseShapeInfo::LineRight(const nscoord aBStart,
 | ||
|                                             const nscoord aBEnd) const
 | ||
| {
 | ||
|   nscoord lineRightDiff =
 | ||
|     ComputeEllipseLineInterceptDiff(BStart(), BEnd(),
 | ||
|                                     mRadii.width, mRadii.height,
 | ||
|                                     mRadii.width, mRadii.height,
 | ||
|                                     aBStart, aBEnd);
 | ||
|   return mCenter.x + mRadii.width - lineRightDiff;
 | ||
| }
 | ||
| 
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // PolygonShapeInfo
 | ||
| //
 | ||
| // Implements shape-outside: polygon().
 | ||
| //
 | ||
| class nsFloatManager::PolygonShapeInfo final : public nsFloatManager::ShapeInfo
 | ||
| {
 | ||
| public:
 | ||
|   explicit PolygonShapeInfo(nsTArray<nsPoint>&& aVertices);
 | ||
| 
 | ||
|   nscoord LineLeft(const nscoord aBStart,
 | ||
|                    const nscoord aBEnd) const override;
 | ||
|   nscoord LineRight(const nscoord aBStart,
 | ||
|                     const nscoord aBEnd) const override;
 | ||
|   nscoord BStart() const override { return mBStart; }
 | ||
|   nscoord BEnd() const override { return mBEnd; }
 | ||
|   bool IsEmpty() const override { return mEmpty; }
 | ||
| 
 | ||
|   void Translate(nscoord aLineLeft, nscoord aBlockStart) override;
 | ||
| 
 | ||
| private:
 | ||
|   // Helper method for implementing LineLeft() and LineRight().
 | ||
|   nscoord ComputeLineIntercept(
 | ||
|     const nscoord aBStart,
 | ||
|     const nscoord aBEnd,
 | ||
|     nscoord (*aCompareOp) (std::initializer_list<nscoord>),
 | ||
|     const nscoord aLineInterceptInitialValue) const;
 | ||
| 
 | ||
|   // Given a horizontal line y, and two points p1 and p2 forming a line
 | ||
|   // segment L. Solve x for the intersection of y and L. This method
 | ||
|   // assumes y and L do intersect, and L is *not* horizontal.
 | ||
|   static nscoord XInterceptAtY(const nscoord aY,
 | ||
|                                const nsPoint& aP1,
 | ||
|                                const nsPoint& aP2);
 | ||
| 
 | ||
|   // The vertices of the polygon in the float manager's coordinate space.
 | ||
|   nsTArray<nsPoint> mVertices;
 | ||
| 
 | ||
|   // If mEmpty is true, that means the polygon encloses no area.
 | ||
|   bool mEmpty = false;
 | ||
| 
 | ||
|   // Computed block start and block end value of the polygon shape.
 | ||
|   //
 | ||
|   // If mEmpty is false, their initial values nscoord_MAX and nscoord_MIN
 | ||
|   // are used as sentinels for computing min() and max() in the
 | ||
|   // constructor, and mBStart is guaranteed to be less than or equal to
 | ||
|   // mBEnd. If mEmpty is true, their values do not matter.
 | ||
|   nscoord mBStart = nscoord_MAX;
 | ||
|   nscoord mBEnd = nscoord_MIN;
 | ||
| };
 | ||
| 
 | ||
| nsFloatManager::PolygonShapeInfo::PolygonShapeInfo(nsTArray<nsPoint>&& aVertices)
 | ||
|   : mVertices(aVertices)
 | ||
| {
 | ||
|   // Polygons with fewer than three vertices result in an empty area.
 | ||
|   // https://drafts.csswg.org/css-shapes/#funcdef-polygon
 | ||
|   if (mVertices.Length() < 3) {
 | ||
|     mEmpty = true;
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   auto Determinant = [] (const nsPoint& aP0, const nsPoint& aP1) {
 | ||
|     // Returns the determinant of the 2x2 matrix [aP0 aP1].
 | ||
|     // https://en.wikipedia.org/wiki/Determinant#2_.C3.97_2_matrices
 | ||
|     return aP0.x * aP1.y - aP0.y * aP1.x;
 | ||
|   };
 | ||
| 
 | ||
|   // See if we have any vertices that are non-collinear with the first two.
 | ||
|   // (If a polygon's vertices are all collinear, it encloses no area.)
 | ||
|   bool isEntirelyCollinear = true;
 | ||
|   const nsPoint& p0 = mVertices[0];
 | ||
|   const nsPoint& p1 = mVertices[1];
 | ||
|   for (size_t i = 2; i < mVertices.Length(); ++i) {
 | ||
|     const nsPoint& p2 = mVertices[i];
 | ||
| 
 | ||
|     // If the determinant of the matrix formed by two points is 0, that
 | ||
|     // means they're collinear with respect to the origin. Here, if it's
 | ||
|     // nonzero, then p1 and p2 are non-collinear with respect to p0, i.e.
 | ||
|     // the three points are non-collinear.
 | ||
|     if (Determinant(p2 - p0, p1 - p0) != 0) {
 | ||
|       isEntirelyCollinear = false;
 | ||
|       break;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   if (isEntirelyCollinear) {
 | ||
|     mEmpty = true;
 | ||
|     return;
 | ||
|   }
 | ||
| 
 | ||
|   // mBStart and mBEnd are the lower and the upper bounds of all the
 | ||
|   // vertex.y, respectively. The vertex.y is actually on the block-axis of
 | ||
|   // the float manager's writing mode.
 | ||
|   for (const nsPoint& vertex : mVertices) {
 | ||
|     mBStart = std::min(mBStart, vertex.y);
 | ||
|     mBEnd = std::max(mBEnd, vertex.y);
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::PolygonShapeInfo::LineLeft(const nscoord aBStart,
 | ||
|                                            const nscoord aBEnd) const
 | ||
| {
 | ||
|   MOZ_ASSERT(!mEmpty, "Shouldn't be called if the polygon encloses no area.");
 | ||
| 
 | ||
|   // We want the line-left-most inline-axis coordinate where the
 | ||
|   // (block-axis) aBStart/aBEnd band crosses a line segment of the polygon.
 | ||
|   // To get that, we start as line-right as possible (at nscoord_MAX). Then
 | ||
|   // we iterate each line segment to compute its intersection point with the
 | ||
|   // band (if any) and using std::min() successively to get the smallest
 | ||
|   // inline-coordinates among those intersection points.
 | ||
|   //
 | ||
|   // Note: std::min<nscoord> means the function std::min() with template
 | ||
|   // parameter nscoord, not the minimum value of nscoord.
 | ||
|   return ComputeLineIntercept(aBStart, aBEnd, std::min<nscoord>, nscoord_MAX);
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::PolygonShapeInfo::LineRight(const nscoord aBStart,
 | ||
|                                             const nscoord aBEnd) const
 | ||
| {
 | ||
|   MOZ_ASSERT(!mEmpty, "Shouldn't be called if the polygon encloses no area.");
 | ||
| 
 | ||
|   // Similar to LineLeft(). Though here, we want the line-right-most
 | ||
|   // inline-axis coordinate, so we instead start at nscoord_MIN and use
 | ||
|   // std::max() to get the biggest inline-coordinate among those
 | ||
|   // intersection points.
 | ||
|   return ComputeLineIntercept(aBStart, aBEnd, std::max<nscoord>, nscoord_MIN);
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::PolygonShapeInfo::ComputeLineIntercept(
 | ||
|   const nscoord aBStart,
 | ||
|   const nscoord aBEnd,
 | ||
|   nscoord (*aCompareOp) (std::initializer_list<nscoord>),
 | ||
|   const nscoord aLineInterceptInitialValue) const
 | ||
| {
 | ||
|   MOZ_ASSERT(aBStart <= aBEnd,
 | ||
|              "The band's block start is greater than its block end?");
 | ||
| 
 | ||
|   const size_t len = mVertices.Length();
 | ||
|   nscoord lineIntercept = aLineInterceptInitialValue;
 | ||
| 
 | ||
|   // Iterate each line segment {p0, p1}, {p1, p2}, ..., {pn, p0}.
 | ||
|   for (size_t i = 0; i < len; ++i) {
 | ||
|     const nsPoint* smallYVertex = &mVertices[i];
 | ||
|     const nsPoint* bigYVertex = &mVertices[(i + 1) % len];
 | ||
| 
 | ||
|     // Swap the two points to satisfy the requirement for calling
 | ||
|     // XInterceptAtY.
 | ||
|     if (smallYVertex->y > bigYVertex->y) {
 | ||
|       std::swap(smallYVertex, bigYVertex);
 | ||
|     }
 | ||
| 
 | ||
|     if (aBStart >= bigYVertex->y || aBEnd <= smallYVertex->y ||
 | ||
|         smallYVertex->y == bigYVertex->y) {
 | ||
|       // Skip computing the intercept if a) the band doesn't intersect the
 | ||
|       // line segment (even if it crosses one of two the vertices); or b)
 | ||
|       // the line segment is horizontal. It's OK because the two end points
 | ||
|       // forming this horizontal segment will still be considered if each of
 | ||
|       // them is forming another non-horizontal segment with other points.
 | ||
|       continue;
 | ||
|     }
 | ||
| 
 | ||
|     nscoord bStartLineIntercept =
 | ||
|       aBStart <= smallYVertex->y
 | ||
|         ? smallYVertex->x
 | ||
|         : XInterceptAtY(aBStart, *smallYVertex, *bigYVertex);
 | ||
|     nscoord bEndLineIntercept =
 | ||
|       aBEnd >= bigYVertex->y
 | ||
|         ? bigYVertex->x
 | ||
|         : XInterceptAtY(aBEnd, *smallYVertex, *bigYVertex);
 | ||
| 
 | ||
|     // If either new intercept is more extreme than lineIntercept (per
 | ||
|     // aCompareOp), then update lineIntercept to that value.
 | ||
|     lineIntercept =
 | ||
|       aCompareOp({lineIntercept, bStartLineIntercept, bEndLineIntercept});
 | ||
|   }
 | ||
| 
 | ||
|   return lineIntercept;
 | ||
| }
 | ||
| 
 | ||
| void
 | ||
| nsFloatManager::PolygonShapeInfo::Translate(nscoord aLineLeft,
 | ||
|                                             nscoord aBlockStart)
 | ||
| {
 | ||
|   for (nsPoint& vertex : mVertices) {
 | ||
|     vertex.MoveBy(aLineLeft, aBlockStart);
 | ||
|   }
 | ||
|   mBStart += aBlockStart;
 | ||
|   mBEnd += aBlockStart;
 | ||
| }
 | ||
| 
 | ||
| /* static */ nscoord
 | ||
| nsFloatManager::PolygonShapeInfo::XInterceptAtY(const nscoord aY,
 | ||
|                                                 const nsPoint& aP1,
 | ||
|                                                 const nsPoint& aP2)
 | ||
| {
 | ||
|   // Solve for x in the linear equation: x = x1 + (y-y1) * (x2-x1) / (y2-y1),
 | ||
|   // where aP1 = (x1, y1) and aP2 = (x2, y2).
 | ||
| 
 | ||
|   MOZ_ASSERT(aP1.y <= aY && aY <= aP2.y,
 | ||
|              "This function won't work if the horizontal line at aY and "
 | ||
|              "the line segment (aP1, aP2) do not intersect!");
 | ||
| 
 | ||
|   MOZ_ASSERT(aP1.y != aP2.y,
 | ||
|              "A horizontal line segment results in dividing by zero error!");
 | ||
| 
 | ||
|   return aP1.x + (aY - aP1.y) * (aP2.x - aP1.x) / (aP2.y - aP1.y);
 | ||
| }
 | ||
| 
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // FloatInfo
 | ||
| 
 | ||
| nsFloatManager::FloatInfo::FloatInfo(nsIFrame* aFrame,
 | ||
|                                      nscoord aLineLeft, nscoord aBlockStart,
 | ||
|                                      const LogicalRect& aMarginRect,
 | ||
|                                      WritingMode aWM,
 | ||
|                                      const nsSize& aContainerSize)
 | ||
|   : mFrame(aFrame)
 | ||
|   , mRect(ShapeInfo::ConvertToFloatLogical(aMarginRect, aWM, aContainerSize) +
 | ||
|           nsPoint(aLineLeft, aBlockStart))
 | ||
| {
 | ||
|   MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
 | ||
| 
 | ||
|   const StyleShapeSource& shapeOutside = mFrame->StyleDisplay()->mShapeOutside;
 | ||
| 
 | ||
|   switch (shapeOutside.GetType()) {
 | ||
|     case StyleShapeSourceType::None:
 | ||
|       // No need to create shape info.
 | ||
|       return;
 | ||
| 
 | ||
|     case StyleShapeSourceType::URL:
 | ||
|       MOZ_ASSERT_UNREACHABLE("shape-outside doesn't have URL source type!");
 | ||
|       return;
 | ||
| 
 | ||
|     case StyleShapeSourceType::Image:
 | ||
|       // Bug 1265343: Implement 'shape-image-threshold'
 | ||
|       // Bug 1404222: Support shape-outside: <image>
 | ||
|       return;
 | ||
| 
 | ||
|     case StyleShapeSourceType::Box: {
 | ||
|       // Initialize <shape-box>'s reference rect.
 | ||
|       LogicalRect shapeBoxRect =
 | ||
|         ShapeInfo::ComputeShapeBoxRect(shapeOutside, mFrame, aMarginRect, aWM);
 | ||
|       mShapeInfo = ShapeInfo::CreateShapeBox(mFrame, shapeBoxRect, aWM,
 | ||
|                                              aContainerSize);
 | ||
|       break;
 | ||
|     }
 | ||
| 
 | ||
|     case StyleShapeSourceType::Shape: {
 | ||
|       const UniquePtr<StyleBasicShape>& basicShape = shapeOutside.GetBasicShape();
 | ||
|       // Initialize <shape-box>'s reference rect.
 | ||
|       LogicalRect shapeBoxRect =
 | ||
|         ShapeInfo::ComputeShapeBoxRect(shapeOutside, mFrame, aMarginRect, aWM);
 | ||
|       mShapeInfo = ShapeInfo::CreateBasicShape(basicShape, shapeBoxRect, aWM,
 | ||
|                                                aContainerSize);
 | ||
|       break;
 | ||
|     }
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(mShapeInfo,
 | ||
|              "All shape-outside values except none should have mShapeInfo!");
 | ||
| 
 | ||
|   // Translate the shape to the same origin as nsFloatManager.
 | ||
|   mShapeInfo->Translate(aLineLeft, aBlockStart);
 | ||
| }
 | ||
| 
 | ||
| #ifdef NS_BUILD_REFCNT_LOGGING
 | ||
| nsFloatManager::FloatInfo::FloatInfo(FloatInfo&& aOther)
 | ||
|   : mFrame(Move(aOther.mFrame))
 | ||
|   , mLeftBEnd(Move(aOther.mLeftBEnd))
 | ||
|   , mRightBEnd(Move(aOther.mRightBEnd))
 | ||
|   , mRect(Move(aOther.mRect))
 | ||
|   , mShapeInfo(Move(aOther.mShapeInfo))
 | ||
| {
 | ||
|   MOZ_COUNT_CTOR(nsFloatManager::FloatInfo);
 | ||
| }
 | ||
| 
 | ||
| nsFloatManager::FloatInfo::~FloatInfo()
 | ||
| {
 | ||
|   MOZ_COUNT_DTOR(nsFloatManager::FloatInfo);
 | ||
| }
 | ||
| #endif
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::FloatInfo::LineLeft(ShapeType aShapeType,
 | ||
|                                     const nscoord aBStart,
 | ||
|                                     const nscoord aBEnd) const
 | ||
| {
 | ||
|   if (aShapeType == ShapeType::Margin) {
 | ||
|     return LineLeft();
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
 | ||
|   if (!mShapeInfo) {
 | ||
|     return LineLeft();
 | ||
|   }
 | ||
|   // Clip the flow area to the margin-box because
 | ||
|   // https://drafts.csswg.org/css-shapes-1/#relation-to-box-model-and-float-behavior
 | ||
|   // says "When a shape is used to define a float area, the shape is clipped
 | ||
|   // to the float’s margin box."
 | ||
|   return std::max(LineLeft(), mShapeInfo->LineLeft(aBStart, aBEnd));
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::FloatInfo::LineRight(ShapeType aShapeType,
 | ||
|                                      const nscoord aBStart,
 | ||
|                                      const nscoord aBEnd) const
 | ||
| {
 | ||
|   if (aShapeType == ShapeType::Margin) {
 | ||
|     return LineRight();
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
 | ||
|   if (!mShapeInfo) {
 | ||
|     return LineRight();
 | ||
|   }
 | ||
|   // Clip the flow area to the margin-box. See LineLeft().
 | ||
|   return std::min(LineRight(), mShapeInfo->LineRight(aBStart, aBEnd));
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::FloatInfo::BStart(ShapeType aShapeType) const
 | ||
| {
 | ||
|   if (aShapeType == ShapeType::Margin) {
 | ||
|     return BStart();
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
 | ||
|   if (!mShapeInfo) {
 | ||
|     return BStart();
 | ||
|   }
 | ||
|   // Clip the flow area to the margin-box. See LineLeft().
 | ||
|   return std::max(BStart(), mShapeInfo->BStart());
 | ||
| }
 | ||
| 
 | ||
| nscoord
 | ||
| nsFloatManager::FloatInfo::BEnd(ShapeType aShapeType) const
 | ||
| {
 | ||
|   if (aShapeType == ShapeType::Margin) {
 | ||
|     return BEnd();
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
 | ||
|   if (!mShapeInfo) {
 | ||
|     return BEnd();
 | ||
|   }
 | ||
|   // Clip the flow area to the margin-box. See LineLeft().
 | ||
|   return std::min(BEnd(), mShapeInfo->BEnd());
 | ||
| }
 | ||
| 
 | ||
| bool
 | ||
| nsFloatManager::FloatInfo::IsEmpty(ShapeType aShapeType) const
 | ||
| {
 | ||
|   if (aShapeType == ShapeType::Margin) {
 | ||
|     return IsEmpty();
 | ||
|   }
 | ||
| 
 | ||
|   MOZ_ASSERT(aShapeType == ShapeType::ShapeOutside);
 | ||
|   if (!mShapeInfo) {
 | ||
|     return IsEmpty();
 | ||
|   }
 | ||
|   return mShapeInfo->IsEmpty();
 | ||
| }
 | ||
| 
 | ||
| /////////////////////////////////////////////////////////////////////////////
 | ||
| // ShapeInfo
 | ||
| 
 | ||
| /* static */ LogicalRect
 | ||
| nsFloatManager::ShapeInfo::ComputeShapeBoxRect(
 | ||
|   const StyleShapeSource& aShapeOutside,
 | ||
|   nsIFrame* const aFrame,
 | ||
|   const LogicalRect& aMarginRect,
 | ||
|   WritingMode aWM)
 | ||
| {
 | ||
|   LogicalRect rect = aMarginRect;
 | ||
| 
 | ||
|   switch (aShapeOutside.GetReferenceBox()) {
 | ||
|     case StyleGeometryBox::ContentBox:
 | ||
|       rect.Deflate(aWM, aFrame->GetLogicalUsedPadding(aWM));
 | ||
|       MOZ_FALLTHROUGH;
 | ||
|     case StyleGeometryBox::PaddingBox:
 | ||
|       rect.Deflate(aWM, aFrame->GetLogicalUsedBorder(aWM));
 | ||
|       MOZ_FALLTHROUGH;
 | ||
|     case StyleGeometryBox::BorderBox:
 | ||
|       rect.Deflate(aWM, aFrame->GetLogicalUsedMargin(aWM));
 | ||
|       break;
 | ||
|     case StyleGeometryBox::MarginBox:
 | ||
|       // Do nothing. rect is already a margin rect.
 | ||
|       break;
 | ||
|     case StyleGeometryBox::NoBox:
 | ||
|     default:
 | ||
|       MOZ_ASSERT(aShapeOutside.GetType() != StyleShapeSourceType::Box,
 | ||
|                  "Box source type must have <shape-box> specified!");
 | ||
|       break;
 | ||
|   }
 | ||
| 
 | ||
|   return rect;
 | ||
| }
 | ||
| 
 | ||
| /* static */ UniquePtr<nsFloatManager::ShapeInfo>
 | ||
| nsFloatManager::ShapeInfo::CreateShapeBox(
 | ||
|   nsIFrame* const aFrame,
 | ||
|   const LogicalRect& aShapeBoxRect,
 | ||
|   WritingMode aWM,
 | ||
|   const nsSize& aContainerSize)
 | ||
| {
 | ||
|   nsRect logicalShapeBoxRect
 | ||
|     = ConvertToFloatLogical(aShapeBoxRect, aWM, aContainerSize);
 | ||
| 
 | ||
|   nscoord physicalRadii[8];
 | ||
|   bool hasRadii = aFrame->GetShapeBoxBorderRadii(physicalRadii);
 | ||
|   if (!hasRadii) {
 | ||
|     return MakeUnique<RoundedBoxShapeInfo>(logicalShapeBoxRect,
 | ||
|                                            UniquePtr<nscoord[]>());
 | ||
|   }
 | ||
| 
 | ||
|   return MakeUnique<RoundedBoxShapeInfo>(logicalShapeBoxRect,
 | ||
|                                          ConvertToFloatLogical(physicalRadii,
 | ||
|                                                                aWM));
 | ||
| }
 | ||
| 
 | ||
| /* static */ UniquePtr<nsFloatManager::ShapeInfo>
 | ||
| nsFloatManager::ShapeInfo::CreateBasicShape(
 | ||
|   const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|   const LogicalRect& aShapeBoxRect,
 | ||
|   WritingMode aWM,
 | ||
|   const nsSize& aContainerSize)
 | ||
| {
 | ||
|   switch (aBasicShape->GetShapeType()) {
 | ||
|     case StyleBasicShapeType::Polygon:
 | ||
|       return CreatePolygon(aBasicShape, aShapeBoxRect, aWM, aContainerSize);
 | ||
|     case StyleBasicShapeType::Circle:
 | ||
|     case StyleBasicShapeType::Ellipse:
 | ||
|       return CreateCircleOrEllipse(aBasicShape, aShapeBoxRect, aWM,
 | ||
|                                    aContainerSize);
 | ||
|     case StyleBasicShapeType::Inset:
 | ||
|       return CreateInset(aBasicShape, aShapeBoxRect, aWM, aContainerSize);
 | ||
|   }
 | ||
|   return nullptr;
 | ||
| }
 | ||
| 
 | ||
| /* static */ UniquePtr<nsFloatManager::ShapeInfo>
 | ||
| nsFloatManager::ShapeInfo::CreateInset(
 | ||
|   const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|   const LogicalRect& aShapeBoxRect,
 | ||
|   WritingMode aWM,
 | ||
|   const nsSize& aContainerSize)
 | ||
| {
 | ||
|   // Use physical coordinates to compute inset() because the top, right,
 | ||
|   // bottom and left offsets are physical.
 | ||
|   // https://drafts.csswg.org/css-shapes-1/#funcdef-inset
 | ||
|   nsRect physicalShapeBoxRect =
 | ||
|     aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize);
 | ||
|   nsRect insetRect =
 | ||
|     ShapeUtils::ComputeInsetRect(aBasicShape, physicalShapeBoxRect);
 | ||
| 
 | ||
|   nsRect logicalInsetRect =
 | ||
|     ConvertToFloatLogical(LogicalRect(aWM, insetRect, aContainerSize),
 | ||
|                           aWM, aContainerSize);
 | ||
|   nscoord physicalRadii[8];
 | ||
|   bool hasRadii =
 | ||
|     ShapeUtils::ComputeInsetRadii(aBasicShape, insetRect, physicalShapeBoxRect,
 | ||
|                                   physicalRadii);
 | ||
|   if (!hasRadii) {
 | ||
|     return MakeUnique<RoundedBoxShapeInfo>(logicalInsetRect,
 | ||
|                                            UniquePtr<nscoord[]>());
 | ||
|   }
 | ||
| 
 | ||
|   return MakeUnique<RoundedBoxShapeInfo>(logicalInsetRect,
 | ||
|                                          ConvertToFloatLogical(physicalRadii,
 | ||
|                                                                aWM));
 | ||
| }
 | ||
| 
 | ||
| /* static */ UniquePtr<nsFloatManager::ShapeInfo>
 | ||
| nsFloatManager::ShapeInfo::CreateCircleOrEllipse(
 | ||
|   const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|   const LogicalRect& aShapeBoxRect,
 | ||
|   WritingMode aWM,
 | ||
|   const nsSize& aContainerSize)
 | ||
| {
 | ||
|   // Use physical coordinates to compute the center of circle() or ellipse()
 | ||
|   // since the <position> keywords such as 'left', 'top', etc. are physical.
 | ||
|   // https://drafts.csswg.org/css-shapes-1/#funcdef-ellipse
 | ||
|   nsRect physicalShapeBoxRect =
 | ||
|     aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize);
 | ||
|   nsPoint physicalCenter =
 | ||
|     ShapeUtils::ComputeCircleOrEllipseCenter(aBasicShape, physicalShapeBoxRect);
 | ||
|   nsPoint logicalCenter =
 | ||
|     ConvertToFloatLogical(physicalCenter, aWM, aContainerSize);
 | ||
| 
 | ||
|   // Compute the circle or ellipse radii.
 | ||
|   nsSize radii;
 | ||
|   StyleBasicShapeType type = aBasicShape->GetShapeType();
 | ||
|   if (type == StyleBasicShapeType::Circle) {
 | ||
|     nscoord radius = ShapeUtils::ComputeCircleRadius(aBasicShape, physicalCenter,
 | ||
|                                                      physicalShapeBoxRect);
 | ||
|     radii = nsSize(radius, radius);
 | ||
|   } else {
 | ||
|     MOZ_ASSERT(type == StyleBasicShapeType::Ellipse);
 | ||
|     nsSize physicalRadii =
 | ||
|       ShapeUtils::ComputeEllipseRadii(aBasicShape, physicalCenter,
 | ||
|                                       physicalShapeBoxRect);
 | ||
|     LogicalSize logicalRadii(aWM, physicalRadii);
 | ||
|     radii = nsSize(logicalRadii.ISize(aWM), logicalRadii.BSize(aWM));
 | ||
|   }
 | ||
| 
 | ||
|   return MakeUnique<EllipseShapeInfo>(logicalCenter, radii);
 | ||
| }
 | ||
| 
 | ||
| /* static */ UniquePtr<nsFloatManager::ShapeInfo>
 | ||
| nsFloatManager::ShapeInfo::CreatePolygon(
 | ||
|   const UniquePtr<StyleBasicShape>& aBasicShape,
 | ||
|   const LogicalRect& aShapeBoxRect,
 | ||
|   WritingMode aWM,
 | ||
|   const nsSize& aContainerSize)
 | ||
| {
 | ||
|   // Use physical coordinates to compute each (xi, yi) vertex because CSS
 | ||
|   // represents them using physical coordinates.
 | ||
|   // https://drafts.csswg.org/css-shapes-1/#funcdef-polygon
 | ||
|   nsRect physicalShapeBoxRect =
 | ||
|     aShapeBoxRect.GetPhysicalRect(aWM, aContainerSize);
 | ||
| 
 | ||
|   // Get physical vertices.
 | ||
|   nsTArray<nsPoint> vertices =
 | ||
|     ShapeUtils::ComputePolygonVertices(aBasicShape, physicalShapeBoxRect);
 | ||
| 
 | ||
|   // Convert all the physical vertices to logical.
 | ||
|   for (nsPoint& vertex : vertices) {
 | ||
|     vertex = ConvertToFloatLogical(vertex, aWM, aContainerSize);
 | ||
|   }
 | ||
| 
 | ||
|   return MakeUnique<PolygonShapeInfo>(Move(vertices));
 | ||
| }
 | ||
| 
 | ||
| /* static */ nscoord
 | ||
| nsFloatManager::ShapeInfo::ComputeEllipseLineInterceptDiff(
 | ||
|   const nscoord aShapeBoxBStart, const nscoord aShapeBoxBEnd,
 | ||
|   const nscoord aBStartCornerRadiusL, const nscoord aBStartCornerRadiusB,
 | ||
|   const nscoord aBEndCornerRadiusL, const nscoord aBEndCornerRadiusB,
 | ||
|   const nscoord aBandBStart, const nscoord aBandBEnd)
 | ||
| {
 | ||
|   // An example for the band intersecting with the top right corner of an
 | ||
|   // ellipse with writing-mode horizontal-tb.
 | ||
|   //
 | ||
|   //                             lineIntercept lineDiff
 | ||
|   //                                    |       |
 | ||
|   //  +---------------------------------|-------|-+---- aShapeBoxBStart
 | ||
|   //  |                ##########^      |       | |
 | ||
|   //  |            ##############|####  |       | |
 | ||
|   //  +---------#################|######|-------|-+---- aBandBStart
 | ||
|   //  |       ###################|######|##     | |
 | ||
|   //  |     aBStartCornerRadiusB |######|###    | |
 | ||
|   //  |    ######################|######|#####  | |
 | ||
|   //  +---#######################|<-----------><->^---- aBandBEnd
 | ||
|   //  |  ########################|##############  |
 | ||
|   //  |  ########################|##############  |---- b
 | ||
|   //  | #########################|############### |
 | ||
|   //  | ######################## v<-------------->v
 | ||
|   //  |###################### aBStartCornerRadiusL|
 | ||
|   //  |###########################################|
 | ||
|   //  |###########################################|
 | ||
|   //  |###########################################|
 | ||
|   //  |###########################################|
 | ||
|   //  | ######################################### |
 | ||
|   //  | ######################################### |
 | ||
|   //  |  #######################################  |
 | ||
|   //  |  #######################################  |
 | ||
|   //  |   #####################################   |
 | ||
|   //  |    ###################################    |
 | ||
|   //  |      ###############################      |
 | ||
|   //  |       #############################       |
 | ||
|   //  |         #########################         |
 | ||
|   //  |            ###################            |
 | ||
|   //  |                ###########                |
 | ||
|   //  +-------------------------------------------+----- aShapeBoxBEnd
 | ||
| 
 | ||
|   NS_ASSERTION(aShapeBoxBStart <= aShapeBoxBEnd, "Bad shape box coordinates!");
 | ||
|   NS_ASSERTION(aBandBStart <= aBandBEnd, "Bad band coordinates!");
 | ||
| 
 | ||
|   nscoord lineDiff = 0;
 | ||
| 
 | ||
|   // If the band intersects both the block-start and block-end corners, we
 | ||
|   // don't need to enter either branch because the correct lineDiff is 0.
 | ||
|   if (aBStartCornerRadiusB > 0 &&
 | ||
|       aBandBEnd >= aShapeBoxBStart &&
 | ||
|       aBandBEnd <= aShapeBoxBStart + aBStartCornerRadiusB) {
 | ||
|     // The band intersects only the block-start corner.
 | ||
|     nscoord b = aBStartCornerRadiusB - (aBandBEnd - aShapeBoxBStart);
 | ||
|     nscoord lineIntercept =
 | ||
|       XInterceptAtY(b, aBStartCornerRadiusL, aBStartCornerRadiusB);
 | ||
|     lineDiff = aBStartCornerRadiusL - lineIntercept;
 | ||
|   } else if (aBEndCornerRadiusB > 0 &&
 | ||
|              aBandBStart >= aShapeBoxBEnd - aBEndCornerRadiusB &&
 | ||
|              aBandBStart <= aShapeBoxBEnd) {
 | ||
|     // The band intersects only the block-end corner.
 | ||
|     nscoord b = aBEndCornerRadiusB - (aShapeBoxBEnd - aBandBStart);
 | ||
|     nscoord lineIntercept =
 | ||
|       XInterceptAtY(b, aBEndCornerRadiusL, aBEndCornerRadiusB);
 | ||
|     lineDiff = aBEndCornerRadiusL - lineIntercept;
 | ||
|   }
 | ||
| 
 | ||
|   return lineDiff;
 | ||
| }
 | ||
| 
 | ||
| /* static */ nscoord
 | ||
| nsFloatManager::ShapeInfo::XInterceptAtY(const nscoord aY,
 | ||
|                                          const nscoord aRadiusX,
 | ||
|                                          const nscoord aRadiusY)
 | ||
| {
 | ||
|   // Solve for x in the ellipse equation (x/radiusX)^2 + (y/radiusY)^2 = 1.
 | ||
|   MOZ_ASSERT(aRadiusY > 0);
 | ||
|   return aRadiusX * std::sqrt(1 - (aY * aY) / double(aRadiusY * aRadiusY));
 | ||
| }
 | ||
| 
 | ||
| /* static */ nsPoint
 | ||
| nsFloatManager::ShapeInfo::ConvertToFloatLogical(
 | ||
|   const nsPoint& aPoint,
 | ||
|   WritingMode aWM,
 | ||
|   const nsSize& aContainerSize)
 | ||
| {
 | ||
|   LogicalPoint logicalPoint(aWM, aPoint, aContainerSize);
 | ||
|   return nsPoint(logicalPoint.LineRelative(aWM, aContainerSize),
 | ||
|                  logicalPoint.B(aWM));
 | ||
| }
 | ||
| 
 | ||
| /* static */ UniquePtr<nscoord[]>
 | ||
| nsFloatManager::ShapeInfo::ConvertToFloatLogical(const nscoord aRadii[8],
 | ||
|                                                  WritingMode aWM)
 | ||
| {
 | ||
|   UniquePtr<nscoord[]> logicalRadii(new nscoord[8]);
 | ||
| 
 | ||
|   // Get the physical side for line-left and line-right since border radii
 | ||
|   // are on the physical axis.
 | ||
|   Side lineLeftSide =
 | ||
|     aWM.PhysicalSide(aWM.LogicalSideForLineRelativeDir(eLineRelativeDirLeft));
 | ||
|   logicalRadii[eCornerTopLeftX] =
 | ||
|     aRadii[SideToHalfCorner(lineLeftSide, true, false)];
 | ||
|   logicalRadii[eCornerTopLeftY] =
 | ||
|     aRadii[SideToHalfCorner(lineLeftSide, true, true)];
 | ||
|   logicalRadii[eCornerBottomLeftX] =
 | ||
|     aRadii[SideToHalfCorner(lineLeftSide, false, false)];
 | ||
|   logicalRadii[eCornerBottomLeftY] =
 | ||
|     aRadii[SideToHalfCorner(lineLeftSide, false, true)];
 | ||
| 
 | ||
|   Side lineRightSide =
 | ||
|     aWM.PhysicalSide(aWM.LogicalSideForLineRelativeDir(eLineRelativeDirRight));
 | ||
|   logicalRadii[eCornerTopRightX] =
 | ||
|     aRadii[SideToHalfCorner(lineRightSide, false, false)];
 | ||
|   logicalRadii[eCornerTopRightY] =
 | ||
|     aRadii[SideToHalfCorner(lineRightSide, false, true)];
 | ||
|   logicalRadii[eCornerBottomRightX] =
 | ||
|     aRadii[SideToHalfCorner(lineRightSide, true, false)];
 | ||
|   logicalRadii[eCornerBottomRightY] =
 | ||
|     aRadii[SideToHalfCorner(lineRightSide, true, true)];
 | ||
| 
 | ||
|   if (aWM.IsLineInverted()) {
 | ||
|     // When IsLineInverted() is true, i.e. aWM is vertical-lr,
 | ||
|     // line-over/line-under are inverted from block-start/block-end. So the
 | ||
|     // relationship reverses between which corner comes first going
 | ||
|     // clockwise, and which corner is block-start versus block-end. We need
 | ||
|     // to swap the values stored in top and bottom corners.
 | ||
|     std::swap(logicalRadii[eCornerTopLeftX], logicalRadii[eCornerBottomLeftX]);
 | ||
|     std::swap(logicalRadii[eCornerTopLeftY], logicalRadii[eCornerBottomLeftY]);
 | ||
|     std::swap(logicalRadii[eCornerTopRightX], logicalRadii[eCornerBottomRightX]);
 | ||
|     std::swap(logicalRadii[eCornerTopRightY], logicalRadii[eCornerBottomRightY]);
 | ||
|   }
 | ||
| 
 | ||
|   return logicalRadii;
 | ||
| }
 | ||
| 
 | ||
| //----------------------------------------------------------------------
 | ||
| 
 | ||
| nsAutoFloatManager::~nsAutoFloatManager()
 | ||
| {
 | ||
|   // Restore the old float manager in the reflow input if necessary.
 | ||
|   if (mNew) {
 | ||
| #ifdef DEBUG
 | ||
|     if (nsBlockFrame::gNoisyFloatManager) {
 | ||
|       printf("restoring old float manager %p\n", mOld);
 | ||
|     }
 | ||
| #endif
 | ||
| 
 | ||
|     mReflowInput.mFloatManager = mOld;
 | ||
| 
 | ||
| #ifdef DEBUG
 | ||
|     if (nsBlockFrame::gNoisyFloatManager) {
 | ||
|       if (mOld) {
 | ||
|         mReflowInput.mFrame->ListTag(stdout);
 | ||
|         printf(": float manager %p after reflow\n", mOld);
 | ||
|         mOld->List(stdout);
 | ||
|       }
 | ||
|     }
 | ||
| #endif
 | ||
|   }
 | ||
| }
 | ||
| 
 | ||
| void
 | ||
| nsAutoFloatManager::CreateFloatManager(nsPresContext *aPresContext)
 | ||
| {
 | ||
|   MOZ_ASSERT(!mNew, "Redundant call to CreateFloatManager!");
 | ||
| 
 | ||
|   // Create a new float manager and install it in the reflow
 | ||
|   // input. `Remember' the old float manager so we can restore it
 | ||
|   // later.
 | ||
|   mNew = MakeUnique<nsFloatManager>(aPresContext->PresShell(),
 | ||
|                                     mReflowInput.GetWritingMode());
 | ||
| 
 | ||
| #ifdef DEBUG
 | ||
|   if (nsBlockFrame::gNoisyFloatManager) {
 | ||
|     printf("constructed new float manager %p (replacing %p)\n",
 | ||
|            mNew.get(), mReflowInput.mFloatManager);
 | ||
|   }
 | ||
| #endif
 | ||
| 
 | ||
|   // Set the float manager in the existing reflow input.
 | ||
|   mOld = mReflowInput.mFloatManager;
 | ||
|   mReflowInput.mFloatManager = mNew.get();
 | ||
| }
 |