fune/servo/components/webvr_traits/lib.rs
Imanol Fernandez e5643c96fd servo: Merge #18316 - Update rust-webvr to 0.8 (from MortimerGoro:rust_webvr_0.8); r=jdm
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The new rust-webvr version includes features like multiview, opaque framebuffers and multiple layer rendering support that will land in separate PRs.

It also splits rust-webvr traits to a separate crate. This allows much faster compilations when using local cargo replaces.

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- [x] `./mach test-tidy` does not report any errors
- [ ] These changes fix #__ (github issue number if applicable).

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Source-Repo: https://github.com/servo/servo
Source-Revision: 9a9866117a5e2a7d0e5de56ca70afec62f8b690f

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : cc8489ab957f4e455672880b15c1a74f89ba8f93
2017-08-30 22:08:31 -05:00

31 lines
1.2 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#![deny(unsafe_code)]
extern crate ipc_channel;
extern crate msg;
#[macro_use] extern crate serde;
pub extern crate rust_webvr_api as webvr;
mod webvr_traits;
pub use webvr::VRDisplayData as WebVRDisplayData;
pub use webvr::VRDisplayCapabilities as WebVRDisplayCapabilities;
pub use webvr::VRDisplayEvent as WebVRDisplayEvent;
pub use webvr::VRDisplayEventReason as WebVRDisplayEventReason;
pub use webvr::VREvent as WebVREvent;
pub use webvr::VREye as WebVREye;
pub use webvr::VREyeParameters as WebVREyeParameters;
pub use webvr::VRFieldOfView as WebVRFieldOfView;
pub use webvr::VRGamepadButton as WebVRGamepadButton;
pub use webvr::VRGamepadData as WebVRGamepadData;
pub use webvr::VRGamepadEvent as WebVRGamepadEvent;
pub use webvr::VRGamepadHand as WebVRGamepadHand;
pub use webvr::VRGamepadState as WebVRGamepadState;
pub use webvr::VRFrameData as WebVRFrameData;
pub use webvr::VRLayer as WebVRLayer;
pub use webvr::VRPose as WebVRPose;
pub use webvr::VRStageParameters as WebVRStageParameters;
pub use webvr_traits::{WebVRMsg, WebVRResult};