forked from mirrors/gecko-dev
<!-- Please describe your changes on the following line: --> Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;) --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [x] `./mach build -d` does not report any errors - [x] `./mach test-tidy` does not report any errors - [x] These changes fix #10977 <!-- Either: --> - [ ] There are tests for these changes OR - [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue. <!-- Also, please make sure that "Allow edits from maintainers" checkbox is checked, so that we can help you if you get stuck somewhere along the way.--> <!-- Pull requests that do not address these steps are welcome, but they will require additional verification as part of the review process. --> Source-Repo: https://github.com/servo/servo Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54 --HG-- extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
25 lines
1 KiB
Rust
25 lines
1 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use ipc_channel::ipc::IpcSender;
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use msg::constellation_msg::PipelineId;
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use webvr::*;
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pub type WebVRResult<T> = Result<T, String>;
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// Messages from Script thread to WebVR thread.
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#[derive(Deserialize, Serialize)]
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pub enum WebVRMsg {
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RegisterContext(PipelineId),
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UnregisterContext(PipelineId),
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PollEvents(IpcSender<bool>),
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GetDisplays(IpcSender<WebVRResult<Vec<VRDisplayData>>>),
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GetFrameData(PipelineId, u32, f64, f64, IpcSender<WebVRResult<VRFrameData>>),
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ResetPose(PipelineId, u32, IpcSender<WebVRResult<VRDisplayData>>),
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RequestPresent(PipelineId, u32, IpcSender<WebVRResult<()>>),
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ExitPresent(PipelineId, u32, Option<IpcSender<WebVRResult<()>>>),
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CreateCompositor(u32),
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GetGamepads(Vec<u32>, IpcSender<WebVRResult<Vec<(Option<VRGamepadData>, VRGamepadState)>>>),
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Exit,
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}
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