fune/servo/components/webvr_traits/webvr_traits.rs
Imanol Fernandez 975fde609c servo: Merge #16260 - Gamepad API implementation (from MortimerGoro:gamepad); r=nox,larsbergstrom
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Gamepad API implementation. Tested with HTC Vive and Daydream controllers ;)

---
<!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: -->
- [x] `./mach build -d` does not report any errors
- [x] `./mach test-tidy` does not report any errors
- [x] These changes fix #10977

<!-- Either: -->
- [ ] There are tests for these changes OR
- [X] These changes do not require tests because : current gamepad tests are manual (https://github.com/w3c/web-platform-tests/tree/master/gamepad). There is a  open issue about the best way to test WebVR/Gamepad without real devices https://github.com/w3c/webvr/issues/187. We'll work on the testing suite & mock devices/data on a separate issue.

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Source-Repo: https://github.com/servo/servo
Source-Revision: 26c45275ffaccf746e47606a74b3aee519673e54

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 5ae2853a5fc26b6a0fedc0cbb9b3eef9e6ad6049
2017-04-13 16:10:42 -05:00

25 lines
1 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use ipc_channel::ipc::IpcSender;
use msg::constellation_msg::PipelineId;
use webvr::*;
pub type WebVRResult<T> = Result<T, String>;
// Messages from Script thread to WebVR thread.
#[derive(Deserialize, Serialize)]
pub enum WebVRMsg {
RegisterContext(PipelineId),
UnregisterContext(PipelineId),
PollEvents(IpcSender<bool>),
GetDisplays(IpcSender<WebVRResult<Vec<VRDisplayData>>>),
GetFrameData(PipelineId, u32, f64, f64, IpcSender<WebVRResult<VRFrameData>>),
ResetPose(PipelineId, u32, IpcSender<WebVRResult<VRDisplayData>>),
RequestPresent(PipelineId, u32, IpcSender<WebVRResult<()>>),
ExitPresent(PipelineId, u32, Option<IpcSender<WebVRResult<()>>>),
CreateCompositor(u32),
GetGamepads(Vec<u32>, IpcSender<WebVRResult<Vec<(Option<VRGamepadData>, VRGamepadState)>>>),
Exit,
}