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			707 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			707 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "nsFieldSetFrame.h"
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| 
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| #include "mozilla/gfx/2D.h"
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| #include "nsCSSAnonBoxes.h"
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| #include "nsLayoutUtils.h"
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| #include "nsLegendFrame.h"
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| #include "nsCSSRendering.h"
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| #include <algorithm>
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| #include "nsIFrame.h"
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| #include "nsPresContext.h"
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| #include "mozilla/RestyleManager.h"
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| #include "nsGkAtoms.h"
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| #include "nsStyleConsts.h"
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| #include "nsDisplayList.h"
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| #include "nsRenderingContext.h"
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| #include "nsIScrollableFrame.h"
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| #include "mozilla/Likely.h"
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| #include "mozilla/Maybe.h"
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| 
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| using namespace mozilla;
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| using namespace mozilla::gfx;
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| using namespace mozilla::image;
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| using namespace mozilla::layout;
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| 
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| nsContainerFrame*
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| NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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| {
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|   return new (aPresShell) nsFieldSetFrame(aContext);
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| }
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| 
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| NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
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| 
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| nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
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|   : nsContainerFrame(aContext)
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|   , mLegendRect(GetWritingMode())
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| {
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|   mLegendSpace  = 0;
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| }
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| 
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| nsIAtom*
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| nsFieldSetFrame::GetType() const
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| {
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|   return nsGkAtoms::fieldSetFrame;
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| }
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| 
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| nsRect
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| nsFieldSetFrame::VisualBorderRectRelativeToSelf() const
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| {
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|   WritingMode wm = GetWritingMode();
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|   css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
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|   nscoord legendBorder = StyleBorder()->GetComputedBorderWidth(legendSide);
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|   LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
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|   nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
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|   if (legendBorder < mLegendRect.BSize(wm)) {
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|     nscoord off = (mLegendRect.BSize(wm) - legendBorder) / 2;
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|     r.BStart(wm) += off;
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|     r.BSize(wm) -= off;
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|   }
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|   return r.GetPhysicalRect(wm, containerSize);
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| }
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| 
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| nsIFrame*
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| nsFieldSetFrame::GetInner() const
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| {
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|   nsIFrame* last = mFrames.LastChild();
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|   if (last &&
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|       last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
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|     return last;
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|   }
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|   MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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|   return nullptr;
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| }
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| 
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| nsIFrame*
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| nsFieldSetFrame::GetLegend() const
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| {
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|   if (mFrames.FirstChild() == GetInner()) {
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|     MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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|     return nullptr;
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|   }
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|   MOZ_ASSERT(mFrames.FirstChild() &&
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|              mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
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|                nsGkAtoms::legendFrame);
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|   return mFrames.FirstChild();
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| }
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| 
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| class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
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| public:
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|   nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
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|                                     nsFieldSetFrame* aFrame)
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|     : nsDisplayItem(aBuilder, aFrame) {
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|     MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
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|   }
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| #ifdef NS_BUILD_REFCNT_LOGGING
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|   virtual ~nsDisplayFieldSetBorderBackground() {
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|     MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
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|   }
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| #endif
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| 
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|   virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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|                        HitTestState* aState,
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|                        nsTArray<nsIFrame*> *aOutFrames) override;
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|   virtual void Paint(nsDisplayListBuilder* aBuilder,
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|                      nsRenderingContext* aCtx) override;
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|   virtual nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
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|   virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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|                                          const nsDisplayItemGeometry* aGeometry,
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|                                          nsRegion *aInvalidRegion) override;
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|   NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
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| };
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| 
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| void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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|                                                 HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
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| {
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|   // aPt is guaranteed to be in this item's bounds. We do the hit test based on the
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|   // frame bounds even though our background doesn't cover the whole frame.
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|   // It's not clear whether this is correct.
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|   aOutFrames->AppendElement(mFrame);
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| }
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| 
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| void
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| nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
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|                                          nsRenderingContext* aCtx)
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| {
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|   DrawResult result = static_cast<nsFieldSetFrame*>(mFrame)->
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|     PaintBorderBackground(aBuilder, *aCtx, ToReferenceFrame(), mVisibleRect);
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| 
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|   nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
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| }
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| 
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| nsDisplayItemGeometry*
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| nsDisplayFieldSetBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
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| {
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|   return new nsDisplayItemGenericImageGeometry(this, aBuilder);
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| }
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| 
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| void
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| nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
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|                                                              const nsDisplayItemGeometry* aGeometry,
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|                                                              nsRegion *aInvalidRegion)
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| {
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|   auto geometry =
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|     static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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| 
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|   if (aBuilder->ShouldSyncDecodeImages() &&
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|       geometry->ShouldInvalidateToSyncDecodeImages()) {
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|     bool snap;
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|     aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
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|   }
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| 
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|   nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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| }
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| 
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| void
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| nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder*   aBuilder,
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|                                   const nsRect&           aDirtyRect,
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|                                   const nsDisplayListSet& aLists) {
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|   // Paint our background and border in a special way.
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|   // REVIEW: We don't really need to check frame emptiness here; if it's empty,
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|   // the background/border display item won't do anything, and if it isn't empty,
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|   // we need to paint the outline
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|   if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
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|       IsVisibleForPainting(aBuilder)) {
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|     if (StyleEffects()->mBoxShadow) {
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|       aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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|         nsDisplayBoxShadowOuter(aBuilder, this));
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|     }
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| 
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|     // don't bother checking to see if we really have a border or background.
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|     // we usually will have a border.
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|     aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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|       nsDisplayFieldSetBorderBackground(aBuilder, this));
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|   
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|     DisplayOutlineUnconditional(aBuilder, aLists);
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| 
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|     DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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|   }
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| 
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|   if (GetPrevInFlow()) {
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|     DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
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|   }
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| 
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|   nsDisplayListCollection contentDisplayItems;
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|   if (nsIFrame* inner = GetInner()) {
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|     // Collect the inner frame's display items into their own collection.
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|     // We need to be calling BuildDisplayList on it before the legend in
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|     // case it contains out-of-flow frames whose placeholders are in the
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|     // legend. However, we want the inner frame's display items to be
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|     // after the legend's display items in z-order, so we need to save them
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|     // and append them later.
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|     BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems);
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|   }
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|   if (nsIFrame* legend = GetLegend()) {
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|     // The legend's background goes on our BlockBorderBackgrounds list because
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|     // it's a block child.
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|     nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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|     BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set);
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|   }
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|   // Put the inner frame's display items on the master list. Note that this
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|   // moves its border/background display items to our BorderBackground() list,
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|   // which isn't really correct, but it's OK because the inner frame is
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|   // anonymous and can't have its own border and background.
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|   contentDisplayItems.MoveTo(aLists);
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| }
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| 
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| DrawResult
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| nsFieldSetFrame::PaintBorderBackground(
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|   nsDisplayListBuilder* aBuilder,
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|   nsRenderingContext& aRenderingContext,
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|   nsPoint aPt,
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|   const nsRect& aDirtyRect)
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| {
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|   // if the border is smaller than the legend. Move the border down
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|   // to be centered on the legend.
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|   // FIXME: This means border-radius clamping is incorrect; we should
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|   // override nsIFrame::GetBorderRadii.
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|   WritingMode wm = GetWritingMode();
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|   nsRect rect = VisualBorderRectRelativeToSelf();
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|   nscoord off = wm.IsVertical() ? rect.x : rect.y;
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|   rect += aPt;
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|   nsPresContext* presContext = PresContext();
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| 
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|   uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
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|   PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
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|                                ? PaintBorderFlags::SYNC_DECODE_IMAGES
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|                                : PaintBorderFlags();
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| 
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|   DrawResult result =
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|     nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
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|                                     aDirtyRect, rect, bgFlags);
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| 
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|   nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
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|                                       this, rect);
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| 
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|   if (nsIFrame* legend = GetLegend()) {
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|     css::Side legendSide = wm.PhysicalSide(eLogicalSideBStart);
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|     nscoord legendBorderWidth =
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|       StyleBorder()->GetComputedBorderWidth(legendSide);
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| 
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|     // Use the rect of the legend frame, not mLegendRect, so we draw our
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|     // border under the legend's inline-start and -end margins.
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|     LogicalRect legendRect(wm, legend->GetRect() + aPt, rect.Size());
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| 
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|     // Compute clipRect using logical coordinates, so that the legend space
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|     // will be clipped out of the appropriate physical side depending on mode.
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|     LogicalRect clipRect = LogicalRect(wm, rect, rect.Size());
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|     DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
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|     gfxContext* gfx = aRenderingContext.ThebesContext();
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|     int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
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| 
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|     // draw inline-start portion of the block-start side of the border
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|     clipRect.ISize(wm) = legendRect.IStart(wm) - clipRect.IStart(wm);
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|     clipRect.BSize(wm) = legendBorderWidth;
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| 
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|     gfx->Save();
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|     gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
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|                                   appUnitsPerDevPixel, *drawTarget));
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|     result &=
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|       nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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|                                   aDirtyRect, rect, mStyleContext, borderFlags);
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|     gfx->Restore();
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| 
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|     // draw inline-end portion of the block-start side of the border
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|     clipRect = LogicalRect(wm, rect, rect.Size());
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|     clipRect.ISize(wm) = clipRect.IEnd(wm) - legendRect.IEnd(wm);
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|     clipRect.IStart(wm) = legendRect.IEnd(wm);
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|     clipRect.BSize(wm) = legendBorderWidth;
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| 
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|     gfx->Save();
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|     gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
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|                                   appUnitsPerDevPixel, *drawTarget));
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|     result &=
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|       nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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|                                   aDirtyRect, rect, mStyleContext, borderFlags);
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|     gfx->Restore();
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| 
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|     // draw remainder of the border (omitting the block-start side)
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|     clipRect = LogicalRect(wm, rect, rect.Size());
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|     clipRect.BStart(wm) += legendBorderWidth;
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|     clipRect.BSize(wm) = BSize(wm) - (off + legendBorderWidth);
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| 
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|     gfx->Save();
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|     gfx->Clip(NSRectToSnappedRect(clipRect.GetPhysicalRect(wm, rect.Size()),
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|                                   appUnitsPerDevPixel, *drawTarget));
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|     result &=
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|       nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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|                                   aDirtyRect, rect, mStyleContext, borderFlags);
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|     gfx->Restore();
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|   } else {
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|     result &=
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|       nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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|                                   aDirtyRect, nsRect(aPt, mRect.Size()),
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|                                   mStyleContext, borderFlags);
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|   }
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| 
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|   return result;
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| }
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| 
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| nscoord
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| nsFieldSetFrame::GetIntrinsicISize(nsRenderingContext* aRenderingContext,
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|                                    nsLayoutUtils::IntrinsicISizeType aType)
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| {
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|   nscoord legendWidth = 0;
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|   nscoord contentWidth = 0;
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|   if (nsIFrame* legend = GetLegend()) {
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|     legendWidth =
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|       nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
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|   }
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| 
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|   if (nsIFrame* inner = GetInner()) {
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|     // Ignore padding on the inner, since the padding will be applied to the
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|     // outer instead, and the padding computed for the inner is wrong
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|     // for percentage padding.
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|     contentWidth =
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|       nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
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|                                            nsLayoutUtils::IGNORE_PADDING);
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|   }
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| 
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|   return std::max(legendWidth, contentWidth);
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| }
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| 
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| 
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| nscoord
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| nsFieldSetFrame::GetMinISize(nsRenderingContext* aRenderingContext)
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| {
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|   nscoord result = 0;
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|   DISPLAY_MIN_WIDTH(this, result);
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| 
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|   result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
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|   return result;
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| }
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| 
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| nscoord
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| nsFieldSetFrame::GetPrefISize(nsRenderingContext* aRenderingContext)
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| {
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|   nscoord result = 0;
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|   DISPLAY_PREF_WIDTH(this, result);
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| 
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|   result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
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|   return result;
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| }
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| 
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| /* virtual */
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| LogicalSize
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| nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
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|                              WritingMode aWM,
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|                              const LogicalSize& aCBSize,
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|                              nscoord aAvailableISize,
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|                              const LogicalSize& aMargin,
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|                              const LogicalSize& aBorder,
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|                              const LogicalSize& aPadding,
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|                              ComputeSizeFlags aFlags)
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| {
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|   LogicalSize result =
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|     nsContainerFrame::ComputeSize(aRenderingContext, aWM,
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|                                   aCBSize, aAvailableISize,
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|                                   aMargin, aBorder, aPadding, aFlags);
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| 
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|   // XXX The code below doesn't make sense if the caller's writing mode
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|   // is orthogonal to this frame's. Not sure yet what should happen then;
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|   // for now, just bail out.
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|   if (aWM.IsVertical() != GetWritingMode().IsVertical()) {
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|     return result;
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|   }
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| 
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|   // Fieldsets never shrink below their min width.
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| 
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|   // If we're a container for font size inflation, then shrink
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|   // wrapping inside of us should not apply font size inflation.
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|   AutoMaybeDisableFontInflation an(this);
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| 
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|   nscoord minISize = GetMinISize(aRenderingContext);
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|   if (minISize > result.ISize(aWM)) {
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|     result.ISize(aWM) = minISize;
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|   }
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| 
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|   return result;
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| }
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| 
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| void
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| nsFieldSetFrame::Reflow(nsPresContext*           aPresContext,
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|                         nsHTMLReflowMetrics&     aDesiredSize,
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|                         const nsHTMLReflowState& aReflowState,
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|                         nsReflowStatus&          aStatus)
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| {
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|   MarkInReflow();
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|   DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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|   DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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| 
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|   NS_PRECONDITION(aReflowState.ComputedISize() != NS_INTRINSICSIZE,
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|                   "Should have a precomputed inline-size!");
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| 
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|   // Initialize OUT parameter
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|   aStatus = NS_FRAME_COMPLETE;
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| 
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|   nsOverflowAreas ocBounds;
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|   nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
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|   if (GetPrevInFlow()) {
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|     ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
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|                                     ocStatus);
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|   }
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| 
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|   //------------ Handle Incremental Reflow -----------------
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|   bool reflowInner;
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|   bool reflowLegend;
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|   nsIFrame* legend = GetLegend();
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|   nsIFrame* inner = GetInner();
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|   if (aReflowState.ShouldReflowAllKids()) {
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|     reflowInner = inner != nullptr;
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|     reflowLegend = legend != nullptr;
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|   } else {
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|     reflowInner = inner && NS_SUBTREE_DIRTY(inner);
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|     reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
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|   }
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| 
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|   // We don't allow fieldsets to break vertically. If we did, we'd
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|   // need logic here to push and pull overflow frames.
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|   // Since we're not applying our padding in this frame, we need to add it here
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|   // to compute the available width for our children.
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|   WritingMode wm = GetWritingMode();
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|   WritingMode innerWM = inner ? inner->GetWritingMode() : wm;
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|   WritingMode legendWM = legend ? legend->GetWritingMode() : wm;
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|   LogicalSize innerAvailSize = aReflowState.ComputedSizeWithPadding(innerWM);
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|   LogicalSize legendAvailSize = aReflowState.ComputedSizeWithPadding(legendWM);
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|   innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
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|     NS_UNCONSTRAINEDSIZE;
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|   NS_ASSERTION(!inner ||
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|       nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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|                                            inner,
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|                                            nsLayoutUtils::MIN_ISIZE) <=
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|                innerAvailSize.ISize(innerWM),
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|                "Bogus availSize.ISize; should be bigger");
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|   NS_ASSERTION(!legend ||
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|       nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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|                                            legend,
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|                                            nsLayoutUtils::MIN_ISIZE) <=
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|                legendAvailSize.ISize(legendWM),
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|                "Bogus availSize.ISize; should be bigger");
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| 
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|   // get our border and padding
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|   LogicalMargin border = aReflowState.ComputedLogicalBorderPadding() -
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|                          aReflowState.ComputedLogicalPadding();
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| 
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|   // Figure out how big the legend is if there is one.
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|   // get the legend's margin
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|   LogicalMargin legendMargin(wm);
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|   // reflow the legend only if needed
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|   Maybe<nsHTMLReflowState> legendReflowState;
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|   if (legend) {
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|     legendReflowState.emplace(aPresContext, aReflowState, legend,
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|                                 legendAvailSize);
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|   }
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|   if (reflowLegend) {
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|     nsHTMLReflowMetrics legendDesiredSize(aReflowState);
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| 
 | |
|     // We'll move the legend to its proper place later, so the position
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|     // and containerSize passed here are unimportant.
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|     const nsSize dummyContainerSize;
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|     ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowState,
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|                 wm, LogicalPoint(wm), dummyContainerSize,
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|                 NS_FRAME_NO_MOVE_FRAME, aStatus);
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| #ifdef NOISY_REFLOW
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|     printf("  returned (%d, %d)\n",
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|            legendDesiredSize.Width(), legendDesiredSize.Height());
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| #endif
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|     // figure out the legend's rectangle
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|     legendMargin = legend->GetLogicalUsedMargin(wm);
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|     mLegendRect =
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|       LogicalRect(wm, 0, 0,
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|                   legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
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|                   legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
 | |
|     nscoord oldSpace = mLegendSpace;
 | |
|     mLegendSpace = 0;
 | |
|     if (mLegendRect.BSize(wm) > border.BStart(wm)) {
 | |
|       // center the border on the legend
 | |
|       mLegendSpace = mLegendRect.BSize(wm) - border.BStart(wm);
 | |
|     } else {
 | |
|       mLegendRect.BStart(wm) =
 | |
|         (border.BStart(wm) - mLegendRect.BSize(wm)) / 2;
 | |
|     }
 | |
| 
 | |
|     // if the legend space changes then we need to reflow the
 | |
|     // content area as well.
 | |
|     if (mLegendSpace != oldSpace && inner) {
 | |
|       reflowInner = true;
 | |
|     }
 | |
| 
 | |
|     FinishReflowChild(legend, aPresContext, legendDesiredSize,
 | |
|                       legendReflowState.ptr(), wm, LogicalPoint(wm),
 | |
|                       dummyContainerSize, NS_FRAME_NO_MOVE_FRAME);
 | |
|   } else if (!legend) {
 | |
|     mLegendRect.SetEmpty();
 | |
|     mLegendSpace = 0;
 | |
|   } else {
 | |
|     // mLegendSpace and mLegendRect haven't changed, but we need
 | |
|     // the used margin when placing the legend.
 | |
|     legendMargin = legend->GetLogicalUsedMargin(wm);
 | |
|   }
 | |
| 
 | |
|   // This containerSize is incomplete as yet: it does not include the size
 | |
|   // of the |inner| frame itself.
 | |
|   nsSize containerSize = (LogicalSize(wm, 0, mLegendSpace) +
 | |
|                           border.Size(wm)).GetPhysicalSize(wm);
 | |
|   // reflow the content frame only if needed
 | |
|   if (reflowInner) {
 | |
|     nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner,
 | |
|                                      innerAvailSize, nullptr,
 | |
|                                      nsHTMLReflowState::CALLER_WILL_INIT);
 | |
|     // Override computed padding, in case it's percentage padding
 | |
|     kidReflowState.Init(aPresContext, nullptr, nullptr,
 | |
|                         &aReflowState.ComputedPhysicalPadding());
 | |
|     // Our child is "height:100%" but we actually want its height to be reduced
 | |
|     // by the amount of content-height the legend is eating up, unless our
 | |
|     // height is unconstrained (in which case the child's will be too).
 | |
|     if (aReflowState.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
 | |
|       kidReflowState.SetComputedBSize(
 | |
|          std::max(0, aReflowState.ComputedBSize() - mLegendSpace));
 | |
|     }
 | |
| 
 | |
|     if (aReflowState.ComputedMinBSize() > 0) {
 | |
|       kidReflowState.ComputedMinBSize() =
 | |
|         std::max(0, aReflowState.ComputedMinBSize() - mLegendSpace);
 | |
|     }
 | |
| 
 | |
|     if (aReflowState.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
 | |
|       kidReflowState.ComputedMaxBSize() =
 | |
|         std::max(0, aReflowState.ComputedMaxBSize() - mLegendSpace);
 | |
|     }
 | |
| 
 | |
|     nsHTMLReflowMetrics kidDesiredSize(kidReflowState,
 | |
|                                        aDesiredSize.mFlags);
 | |
|     // Reflow the frame
 | |
|     NS_ASSERTION(kidReflowState.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
 | |
|                  "Margins on anonymous fieldset child not supported!");
 | |
|     LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
 | |
| 
 | |
|     // We don't know the correct containerSize until we have reflowed |inner|,
 | |
|     // so we use a dummy value for now; FinishReflowChild will fix the position
 | |
|     // if necessary.
 | |
|     const nsSize dummyContainerSize;
 | |
|     ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState,
 | |
|                 wm, pt, dummyContainerSize, 0, aStatus);
 | |
| 
 | |
|     // Update containerSize to account for size of the inner frame, so that
 | |
|     // FinishReflowChild can position it correctly.
 | |
|     containerSize += kidDesiredSize.PhysicalSize();
 | |
|     FinishReflowChild(inner, aPresContext, kidDesiredSize,
 | |
|                       &kidReflowState, wm, pt, containerSize, 0);
 | |
|     NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
 | |
|   } else if (inner) {
 | |
|     // |inner| didn't need to be reflowed but we do need to include its size
 | |
|     // in containerSize.
 | |
|     containerSize += inner->GetSize();
 | |
|   }
 | |
| 
 | |
|   LogicalRect contentRect(wm);
 | |
|   if (inner) {
 | |
|     // We don't support margins on inner, so our content rect is just the
 | |
|     // inner's border-box. (We don't really care about container size at this
 | |
|     // point, as we'll figure out the actual positioning later.)
 | |
|     contentRect = inner->GetLogicalRect(wm, containerSize);
 | |
|   }
 | |
| 
 | |
|   // Our content rect must fill up the available width
 | |
|   LogicalSize availSize = aReflowState.ComputedSizeWithPadding(wm);
 | |
|   if (availSize.ISize(wm) > contentRect.ISize(wm)) {
 | |
|     contentRect.ISize(wm) = innerAvailSize.ISize(wm);
 | |
|   }
 | |
| 
 | |
|   if (legend) {
 | |
|     // The legend is positioned inline-wards within the inner's content rect
 | |
|     // (so that padding on the fieldset affects the legend position).
 | |
|     LogicalRect innerContentRect = contentRect;
 | |
|     innerContentRect.Deflate(wm, aReflowState.ComputedLogicalPadding());
 | |
|     // If the inner content rect is larger than the legend, we can align the
 | |
|     // legend.
 | |
|     if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
 | |
|       int32_t align = static_cast<nsLegendFrame*>
 | |
|         (legend->GetContentInsertionFrame())->GetAlign();
 | |
|       if (!wm.IsBidiLTR()) {
 | |
|         if (align == NS_STYLE_TEXT_ALIGN_LEFT ||
 | |
|             align == NS_STYLE_TEXT_ALIGN_MOZ_LEFT) {
 | |
|           align = NS_STYLE_TEXT_ALIGN_END;
 | |
|         } else if (align == NS_STYLE_TEXT_ALIGN_RIGHT ||
 | |
|                    align == NS_STYLE_TEXT_ALIGN_MOZ_RIGHT) {
 | |
|           align = NS_STYLE_TEXT_ALIGN_DEFAULT;
 | |
|         }
 | |
|       }
 | |
|       switch (align) {
 | |
|         case NS_STYLE_TEXT_ALIGN_END:
 | |
|           mLegendRect.IStart(wm) =
 | |
|             innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
 | |
|           break;
 | |
|         case NS_STYLE_TEXT_ALIGN_CENTER:
 | |
|         case NS_STYLE_TEXT_ALIGN_MOZ_CENTER:
 | |
|           // Note: rounding removed; there doesn't seem to be any need
 | |
|           mLegendRect.IStart(wm) = innerContentRect.IStart(wm) +
 | |
|             (innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
 | |
|           break;
 | |
|         default:
 | |
|           mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
 | |
|           break;
 | |
|       }
 | |
|     } else {
 | |
|       // otherwise make place for the legend
 | |
|       mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
 | |
|       innerContentRect.ISize(wm) = mLegendRect.ISize(wm);
 | |
|       contentRect.ISize(wm) = mLegendRect.ISize(wm) +
 | |
|         aReflowState.ComputedLogicalPadding().IStartEnd(wm);
 | |
|     }
 | |
| 
 | |
|     // place the legend
 | |
|     LogicalRect actualLegendRect = mLegendRect;
 | |
|     actualLegendRect.Deflate(wm, legendMargin);
 | |
|     LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
 | |
| 
 | |
|     // Note that legend's writing mode may be different from the fieldset's,
 | |
|     // so we need to convert offsets before applying them to it (bug 1134534).
 | |
|     LogicalMargin offsets =
 | |
|       legendReflowState->ComputedLogicalOffsets().
 | |
|         ConvertTo(wm, legendReflowState->GetWritingMode());
 | |
|     nsHTMLReflowState::ApplyRelativePositioning(legend, wm, offsets,
 | |
|                                                 &actualLegendPos,
 | |
|                                                 containerSize);
 | |
| 
 | |
|     legend->SetPosition(wm, actualLegendPos, containerSize);
 | |
|     nsContainerFrame::PositionFrameView(legend);
 | |
|     nsContainerFrame::PositionChildViews(legend);
 | |
|   }
 | |
| 
 | |
|   // Return our size and our result.
 | |
|   LogicalSize finalSize(wm, contentRect.ISize(wm) + border.IStartEnd(wm),
 | |
|                         mLegendSpace + border.BStartEnd(wm) +
 | |
|                         (inner ? inner->BSize(wm) : 0));
 | |
|   aDesiredSize.SetSize(wm, finalSize);
 | |
|   aDesiredSize.SetOverflowAreasToDesiredBounds();
 | |
| 
 | |
|   if (legend) {
 | |
|     ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
 | |
|   }
 | |
|   if (inner) {
 | |
|     ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
 | |
|   }
 | |
| 
 | |
|   // Merge overflow container bounds and status.
 | |
|   aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
 | |
|   NS_MergeReflowStatusInto(&aStatus, ocStatus);
 | |
| 
 | |
|   FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
 | |
| 
 | |
|   InvalidateFrame();
 | |
| 
 | |
|   NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
 | |
| }
 | |
| 
 | |
| #ifdef DEBUG
 | |
| void
 | |
| nsFieldSetFrame::SetInitialChildList(ChildListID    aListID,
 | |
|                                      nsFrameList&   aChildList)
 | |
| {
 | |
|   nsContainerFrame::SetInitialChildList(aListID, aChildList);
 | |
|   MOZ_ASSERT(aListID != kPrincipalList || GetInner(),
 | |
|              "Setting principal child list should populate our inner frame");
 | |
| }
 | |
| void
 | |
| nsFieldSetFrame::AppendFrames(ChildListID    aListID,
 | |
|                               nsFrameList&   aFrameList)
 | |
| {
 | |
|   MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
 | |
| }
 | |
| 
 | |
| void
 | |
| nsFieldSetFrame::InsertFrames(ChildListID    aListID,
 | |
|                               nsIFrame*      aPrevFrame,
 | |
|                               nsFrameList&   aFrameList)
 | |
| {
 | |
|   MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
 | |
| }
 | |
| 
 | |
| void
 | |
| nsFieldSetFrame::RemoveFrame(ChildListID    aListID,
 | |
|                              nsIFrame*      aOldFrame)
 | |
| {
 | |
|   MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #ifdef ACCESSIBILITY
 | |
| a11y::AccType
 | |
| nsFieldSetFrame::AccessibleType()
 | |
| {
 | |
|   return a11y::eHTMLGroupboxType;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| nscoord
 | |
| nsFieldSetFrame::GetLogicalBaseline(WritingMode aWritingMode) const
 | |
| {
 | |
|   nsIFrame* inner = GetInner();
 | |
|   return inner->BStart(aWritingMode, GetParent()->GetSize()) +
 | |
|     inner->GetLogicalBaseline(aWritingMode);
 | |
| }
 | 
