forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			150 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
 | |
| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
 | |
| /* This Source Code Form is subject to the terms of the Mozilla Public
 | |
|  * License, v. 2.0. If a copy of the MPL was not distributed with this
 | |
|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
 | |
| 
 | |
| #ifndef MOZILLA_GFX_QUATERNION_H_
 | |
| #define MOZILLA_GFX_QUATERNION_H_
 | |
| 
 | |
| #include "Types.h"
 | |
| #include <math.h>
 | |
| #include <ostream>
 | |
| #include "mozilla/Attributes.h"
 | |
| #include "mozilla/DebugOnly.h"
 | |
| #include "mozilla/gfx/MatrixFwd.h"
 | |
| #include "mozilla/gfx/Point.h"
 | |
| 
 | |
| namespace mozilla {
 | |
| namespace gfx {
 | |
| 
 | |
| template <class T>
 | |
| class BaseQuaternion {
 | |
|  public:
 | |
|   BaseQuaternion() : x(0.0f), y(0.0f), z(0.0f), w(1.0f) {}
 | |
| 
 | |
|   BaseQuaternion(T aX, T aY, T aZ, T aW) : x(aX), y(aY), z(aZ), w(aW) {}
 | |
| 
 | |
|   BaseQuaternion(const BaseQuaternion& aOther) {
 | |
|     x = aOther.x;
 | |
|     y = aOther.y;
 | |
|     z = aOther.z;
 | |
|     w = aOther.w;
 | |
|   }
 | |
| 
 | |
|   T x, y, z, w;
 | |
| 
 | |
|   template <class U>
 | |
|   friend std::ostream& operator<<(std::ostream& aStream,
 | |
|                                   const BaseQuaternion<U>& aQuat);
 | |
| 
 | |
|   void Set(T aX, T aY, T aZ, T aW) {
 | |
|     x = aX;
 | |
|     y = aY;
 | |
|     z = aZ;
 | |
|     w = aW;
 | |
|   }
 | |
| 
 | |
|   // Assumes upper 3x3 of aMatrix is a pure rotation matrix (no scaling)
 | |
|   void SetFromRotationMatrix(
 | |
|       const Matrix4x4Typed<UnknownUnits, UnknownUnits, T>& m) {
 | |
|     const T trace = m._11 + m._22 + m._33 + 1.0f;
 | |
| 
 | |
|     if (trace > 1e-4) {
 | |
|       const T s = 0.5f / sqrt(trace);
 | |
|       w = 0.25f / s;
 | |
|       x = (m._23 - m._32) * s;
 | |
|       y = (m._31 - m._13) * s;
 | |
|       z = (m._12 - m._21) * s;
 | |
|     } else if (m._11 > m._22 && m._11 > m._33) {
 | |
|       const T s = 2.0f * sqrt(1.0f + m._11 - m._22 - m._33);
 | |
|       w = (m._23 - m._32) / s;
 | |
|       x = 0.25f * s;
 | |
|       y = (m._21 + m._12) / s;
 | |
|       z = (m._31 + m._13) / s;
 | |
|     } else if (m._22 > m._33) {
 | |
|       const T s = 2.0 * sqrt(1.0f + m._22 - m._11 - m._33);
 | |
|       w = (m._31 - m._13) / s;
 | |
|       x = (m._21 + m._12) / s;
 | |
|       y = 0.25f * s;
 | |
|       z = (m._32 + m._23) / s;
 | |
|     } else {
 | |
|       const T s = 2.0 * sqrt(1.0f + m._33 - m._11 - m._22);
 | |
|       w = (m._12 - m._21) / s;
 | |
|       x = (m._31 + m._13) / s;
 | |
|       y = (m._32 + m._23) / s;
 | |
|       z = 0.25f * s;
 | |
|     }
 | |
| 
 | |
|     Normalize();
 | |
|   }
 | |
| 
 | |
|   // result = this * aQuat
 | |
|   BaseQuaternion operator*(const BaseQuaternion& aQuat) const {
 | |
|     BaseQuaternion o;
 | |
|     const T bx = aQuat.x, by = aQuat.y, bz = aQuat.z, bw = aQuat.w;
 | |
| 
 | |
|     o.x = x * bw + w * bx + y * bz - z * by;
 | |
|     o.y = y * bw + w * by + z * bx - x * bz;
 | |
|     o.z = z * bw + w * bz + x * by - y * bx;
 | |
|     o.w = w * bw - x * bx - y * by - z * bz;
 | |
|     return o;
 | |
|   }
 | |
| 
 | |
|   BaseQuaternion& operator*=(const BaseQuaternion& aQuat) {
 | |
|     *this = *this * aQuat;
 | |
|     return *this;
 | |
|   }
 | |
| 
 | |
|   T Length() const { return sqrt(x * x + y * y + z * z + w * w); }
 | |
| 
 | |
|   BaseQuaternion& Conjugate() {
 | |
|     x *= -1.f;
 | |
|     y *= -1.f;
 | |
|     z *= -1.f;
 | |
|     return *this;
 | |
|   }
 | |
| 
 | |
|   BaseQuaternion& Normalize() {
 | |
|     T l = Length();
 | |
|     if (l) {
 | |
|       l = 1.0f / l;
 | |
|       x *= l;
 | |
|       y *= l;
 | |
|       z *= l;
 | |
|       w *= l;
 | |
|     } else {
 | |
|       x = y = z = 0.f;
 | |
|       w = 1.f;
 | |
|     }
 | |
|     return *this;
 | |
|   }
 | |
| 
 | |
|   BaseQuaternion& Invert() { return Conjugate().Normalize(); }
 | |
| 
 | |
|   BaseQuaternion Inverse() const {
 | |
|     BaseQuaternion q = *this;
 | |
|     q.Invert();
 | |
|     return q;
 | |
|   }
 | |
| 
 | |
|   Point3DTyped<UnknownUnits, T> RotatePoint(
 | |
|       const Point3DTyped<UnknownUnits, T>& aPoint) const {
 | |
|     T uvx = T(2.0) * (y * aPoint.z - z * aPoint.y);
 | |
|     T uvy = T(2.0) * (z * aPoint.x - x * aPoint.z);
 | |
|     T uvz = T(2.0) * (x * aPoint.y - y * aPoint.x);
 | |
| 
 | |
|     return Point3DTyped<UnknownUnits, T>(
 | |
|         aPoint.x + w * uvx + y * uvz - z * uvy,
 | |
|         aPoint.y + w * uvy + z * uvx - x * uvz,
 | |
|         aPoint.z + w * uvz + x * uvy - y * uvx);
 | |
|   }
 | |
| };
 | |
| 
 | |
| typedef BaseQuaternion<Float> Quaternion;
 | |
| typedef BaseQuaternion<Double> QuaternionDouble;
 | |
| 
 | |
| }  // namespace gfx
 | |
| }  // namespace mozilla
 | |
| 
 | |
| #endif
 | 
