fune/gfx/webrender_bindings
Botond Ballo b7116da08f Bug 1874199 - Add support for animation properties on StickyFrame spatial nodes. r=gw
The support is currently limited to translation transforms.

Depends on D208236

Differential Revision: https://phabricator.services.mozilla.com/D208237
2024-05-02 02:49:21 +00:00
..
src Bug 1874199 - Add support for animation properties on StickyFrame spatial nodes. r=gw 2024-05-02 02:49:21 +00:00
Cargo.toml Bug 1883572 - Add enough support for iOS to webrender so that it builds. r=gfx-reviewers,gw 2024-03-05 21:04:12 +00:00
cbindgen.toml
DCLayerTree.cpp Bug 1893364 - Add more profiler markers around video overlay handing r=gfx-reviewers,jrmuizel 2024-04-25 04:12:07 +00:00
DCLayerTree.h Backed out changeset 995596d4362c (bug 1885447) for causing build bustages in AutoMappable.h. CLOSED TREE 2024-04-23 22:19:00 +03:00
moz.build Bug 1884836 - Base graphics support for iOS. r=gfx-reviewers,bradwerth 2024-03-15 01:28:27 +00:00
Moz2DImageRenderer.cpp
README.webrender
RenderAndroidHardwareBufferTextureHost.cpp
RenderAndroidHardwareBufferTextureHost.h
RenderAndroidSurfaceTextureHost.cpp
RenderAndroidSurfaceTextureHost.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp Bug 1884836 - Base graphics support for iOS. r=gfx-reviewers,bradwerth 2024-03-15 01:28:27 +00:00
RenderCompositor.h
RenderCompositorANGLE.cpp Bug 1891063 - Various clean-ups in windows widget code (no functional changes). r=win-reviewers,gfx-reviewers,bradwerth,rkraesig 2024-04-16 01:49:32 +00:00
RenderCompositorANGLE.h
RenderCompositorD3D11SWGL.cpp
RenderCompositorD3D11SWGL.h
RenderCompositorEGL.cpp Bug 1883729: Remove some linux-specific logging for a harmless condition when a window gets closed. r=stransky 2024-03-07 08:15:19 +00:00
RenderCompositorEGL.h
RenderCompositorLayersSWGL.cpp
RenderCompositorLayersSWGL.h
RenderCompositorNative.cpp Bug 1884836 - Base graphics support for iOS. r=gfx-reviewers,bradwerth 2024-03-15 01:28:27 +00:00
RenderCompositorNative.h
RenderCompositorOGL.cpp
RenderCompositorOGL.h
RenderCompositorOGLSWGL.cpp
RenderCompositorOGLSWGL.h
RenderCompositorRecordedFrame.h
RenderCompositorSWGL.cpp
RenderCompositorSWGL.h
RenderD3D11TextureHost.cpp
RenderD3D11TextureHost.h
RenderDcompSurfaceTextureHost.cpp
RenderDcompSurfaceTextureHost.h
RenderDMABUFTextureHost.cpp
RenderDMABUFTextureHost.h
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RendererOGL.cpp
RendererOGL.h
RendererScreenshotGrabber.cpp
RendererScreenshotGrabber.h
RenderExternalTextureHost.cpp
RenderExternalTextureHost.h
RenderMacIOSurfaceTextureHost.cpp Bug 1884836 - Base graphics support for iOS. r=gfx-reviewers,bradwerth 2024-03-15 01:28:27 +00:00
RenderMacIOSurfaceTextureHost.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostSWGL.cpp
RenderTextureHostSWGL.h
RenderTextureHostWrapper.cpp
RenderTextureHostWrapper.h
RenderThread.cpp Bug 1838350. Add test for animated images in minimized window leaking. r=layout-reviewers,emilio 2024-04-22 09:33:04 +00:00
RenderThread.h Bug 1838350. Add test for animated images in minimized window leaking. r=layout-reviewers,emilio 2024-04-22 09:33:04 +00:00
rustfmt.toml
webrender_ffi.h
WebRenderAPI.cpp Bug 1874199 - Add support for animation properties on StickyFrame spatial nodes. r=gw 2024-05-02 02:49:21 +00:00
WebRenderAPI.h Bug 1874199 - Add support for animation properties on StickyFrame spatial nodes. r=gw 2024-05-02 02:49:21 +00:00
WebRenderTypes.cpp
WebRenderTypes.h

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.all pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs