fune/dom/webgpu/ObjectModel.h
Kelsey Gilbert 0fb34553d5 Bug 1812353 - Update GPUSupportedLimits in webgpu.webidl. r=webgpu-reviewers,webidl,saschanaz,jimb,emilio,smaug
* Add validation for requested features and devices for
adapter.requestDevice().
* Promote webgl's AutoAssertCast to mfbt/Casting.h/LazyAssertedCast.

Differential Revision: https://phabricator.services.mozilla.com/D177110
2023-06-12 21:10:11 +00:00

133 lines
5 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GPU_OBJECT_MODEL_H_
#define GPU_OBJECT_MODEL_H_
#include "nsWrapperCache.h"
#include "nsString.h"
class nsIGlobalObject;
namespace mozilla::webgpu {
class WebGPUChild;
template <typename T>
class ChildOf {
protected:
explicit ChildOf(T* const parent);
virtual ~ChildOf();
RefPtr<T> mParent;
public:
nsIGlobalObject* GetParentObject() const;
};
class ObjectBase : public nsWrapperCache {
private:
nsString mLabel;
protected:
virtual ~ObjectBase() = default;
// False if this object is definitely invalid.
//
// See WebGPU §3.2, "Invalid Internal Objects & Contagious Invalidity".
//
// There could also be state in the GPU process indicating that our
// counterpart object there is invalid; certain GPU process operations will
// report an error back to use if we try to use it. But if it's useful to know
// whether the object is "definitely invalid", this should suffice.
bool mValid = true;
public:
// Return true if this WebGPU object may be valid.
//
// This is used by methods that want to know whether somebody other than
// `this` is valid. Generally, WebGPU object methods check `this->mValid`
// directly.
bool IsValid() const { return mValid; }
void GetLabel(nsAString& aValue) const;
void SetLabel(const nsAString& aLabel);
auto CLabel() const { return NS_ConvertUTF16toUTF8(mLabel); }
};
} // namespace mozilla::webgpu
#define GPU_DECL_JS_WRAP(T) \
JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) \
override;
#define GPU_DECL_CYCLE_COLLECTION(T) \
NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(T) \
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(T)
#define GPU_IMPL_JS_WRAP(T) \
JSObject* T::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) { \
return dom::GPU##T##_Binding::Wrap(cx, this, givenProto); \
}
// Note: we don't use `NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE` directly
// because there is a custom action we need to always do.
#define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, ...) \
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(T) \
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(T) \
tmp->Cleanup(); \
NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__) \
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER \
NS_IMPL_CYCLE_COLLECTION_UNLINK_END \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(T) \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__) \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
#define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_WEAK_PTR(T, ...) \
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(T) \
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(T) \
tmp->Cleanup(); \
NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__) \
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER \
NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_PTR \
NS_IMPL_CYCLE_COLLECTION_UNLINK_END \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(T) \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__) \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
#define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_INHERITED(T, P, ...) \
NS_IMPL_CYCLE_COLLECTION_CLASS(T) \
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN_INHERITED(T, P) \
tmp->Cleanup(); \
NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__) \
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER \
NS_IMPL_CYCLE_COLLECTION_UNLINK_WEAK_PTR \
NS_IMPL_CYCLE_COLLECTION_UNLINK_END \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN_INHERITED(T, P) \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__) \
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
#define GPU_IMPL_CYCLE_COLLECTION(T, ...) \
GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, __VA_ARGS__)
template <typename T>
void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
nsTArray<RefPtr<const T>>& field,
const char* name, uint32_t flags) {
for (auto& element : field) {
CycleCollectionNoteChild(callback, const_cast<T*>(element.get()), name,
flags);
}
}
template <typename T>
void ImplCycleCollectionUnlink(nsTArray<RefPtr<const T>>& field) {
for (auto& element : field) {
ImplCycleCollectionUnlink(element);
}
field.Clear();
}
#endif // GPU_OBJECT_MODEL_H_