fune/layout/forms/nsGfxButtonControlFrame.cpp
Bobby Holley 107ef6b95d Bug 1334247 - Remove unused nsGfxButtonControlFrame::CreateFrameFor. r=bz
CreateFrameFor only gets called for frames that get constructed by the special
nsCSSFrameConstructor::CreateAnoymousFrames path

There's nothing special about buttons, so they just take the normal
AddFCItemsForAnonymousContent path. That path actually asserts against
a non-trivial CreateFrameFor implementation, but the assert currently
doesn't fire due to the mismatch between aPossiblyLeafFrame (which is the
nsGfxButtonControlFrame used to generate the anonymous content) and aFrame
(which is the inner block frame passed as the container to
AddFCItemsForAnonymousContent).
2017-01-26 15:33:05 -08:00

213 lines
7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsGfxButtonControlFrame.h"
#include "nsIFormControl.h"
#include "nsGkAtoms.h"
#include "mozilla/StyleSetHandle.h"
#include "mozilla/StyleSetHandleInlines.h"
#include "mozilla/dom/HTMLInputElement.h"
#include "nsContentUtils.h"
// MouseEvent suppression in PP
#include "nsContentList.h"
#include "nsIDOMHTMLInputElement.h"
#include "nsTextNode.h"
using namespace mozilla;
nsGfxButtonControlFrame::nsGfxButtonControlFrame(nsStyleContext* aContext):
nsHTMLButtonControlFrame(aContext)
{
}
nsContainerFrame*
NS_NewGfxButtonControlFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsGfxButtonControlFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsGfxButtonControlFrame)
void nsGfxButtonControlFrame::DestroyFrom(nsIFrame* aDestructRoot)
{
nsContentUtils::DestroyAnonymousContent(&mTextContent);
nsHTMLButtonControlFrame::DestroyFrom(aDestructRoot);
}
nsIAtom*
nsGfxButtonControlFrame::GetType() const
{
return nsGkAtoms::gfxButtonControlFrame;
}
#ifdef DEBUG_FRAME_DUMP
nsresult
nsGfxButtonControlFrame::GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("ButtonControl"), aResult);
}
#endif
// Create the text content used as label for the button.
// The frame will be generated by the frame constructor.
nsresult
nsGfxButtonControlFrame::CreateAnonymousContent(nsTArray<ContentInfo>& aElements)
{
nsXPIDLString label;
GetLabel(label);
// Add a child text content node for the label
mTextContent = new nsTextNode(mContent->NodeInfo()->NodeInfoManager());
// set the value of the text node and add it to the child list
mTextContent->SetText(label, false);
aElements.AppendElement(mTextContent);
return NS_OK;
}
void
nsGfxButtonControlFrame::AppendAnonymousContentTo(nsTArray<nsIContent*>& aElements,
uint32_t aFilter)
{
if (mTextContent) {
aElements.AppendElement(mTextContent);
}
}
NS_QUERYFRAME_HEAD(nsGfxButtonControlFrame)
NS_QUERYFRAME_ENTRY(nsIAnonymousContentCreator)
NS_QUERYFRAME_TAIL_INHERITING(nsHTMLButtonControlFrame)
// Initially we hardcoded the default strings here.
// Next, we used html.css to store the default label for various types
// of buttons. (nsGfxButtonControlFrame::DoNavQuirksReflow rev 1.20)
// However, since html.css is not internationalized, we now grab the default
// label from a string bundle as is done for all other UI strings.
// See bug 16999 for further details.
nsresult
nsGfxButtonControlFrame::GetDefaultLabel(nsXPIDLString& aString) const
{
nsCOMPtr<nsIFormControl> form = do_QueryInterface(mContent);
NS_ENSURE_TRUE(form, NS_ERROR_UNEXPECTED);
int32_t type = form->GetType();
const char *prop;
if (type == NS_FORM_INPUT_RESET) {
prop = "Reset";
}
else if (type == NS_FORM_INPUT_SUBMIT) {
prop = "Submit";
}
else {
aString.Truncate();
return NS_OK;
}
return nsContentUtils::GetLocalizedString(nsContentUtils::eFORMS_PROPERTIES,
prop, aString);
}
nsresult
nsGfxButtonControlFrame::GetLabel(nsXPIDLString& aLabel)
{
// Get the text from the "value" property on our content if there is
// one; otherwise set it to a default value (localized).
dom::HTMLInputElement* elt = dom::HTMLInputElement::FromContent(mContent);
if (mContent->HasAttr(kNameSpaceID_None, nsGkAtoms::value) && elt) {
elt->GetValue(aLabel, dom::CallerType::System);
} else {
// Generate localized label.
// We can't make any assumption as to what the default would be
// because the value is localized for non-english platforms, thus
// it might not be the string "Reset", "Submit Query", or "Browse..."
nsresult rv;
rv = GetDefaultLabel(aLabel);
NS_ENSURE_SUCCESS(rv, rv);
}
// Compress whitespace out of label if needed.
if (!StyleText()->WhiteSpaceIsSignificant()) {
aLabel.CompressWhitespace();
} else if (aLabel.Length() > 2 && aLabel.First() == ' ' &&
aLabel.CharAt(aLabel.Length() - 1) == ' ') {
// This is a bit of a hack. The reason this is here is as follows: we now
// have default padding on our buttons to make them non-ugly.
// Unfortunately, IE-windows does not have such padding, so people will
// stick values like " ok " (with the spaces) in the buttons in an attempt
// to make them look decent. Unfortunately, if they do this the button
// looks way too big in Mozilla. Worse yet, if they do this _and_ set a
// fixed width for the button we run into trouble because our focus-rect
// border/padding and outer border take up 10px of the horizontal button
// space or so; the result is that the text is misaligned, even with the
// recentering we do in nsHTMLButtonControlFrame::Reflow. So to solve
// this, even if the whitespace is significant, single leading and trailing
// _spaces_ (and not other whitespace) are removed. The proper solution,
// of course, is to not have the focus rect painting taking up 6px of
// horizontal space. We should do that instead (via XBL form controls or
// changing the renderer) and remove this.
aLabel.Cut(0, 1);
aLabel.Truncate(aLabel.Length() - 1);
}
return NS_OK;
}
nsresult
nsGfxButtonControlFrame::AttributeChanged(int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType)
{
nsresult rv = NS_OK;
// If the value attribute is set, update the text of the label
if (nsGkAtoms::value == aAttribute) {
if (mTextContent && mContent) {
nsXPIDLString label;
rv = GetLabel(label);
NS_ENSURE_SUCCESS(rv, rv);
mTextContent->SetText(label, true);
} else {
rv = NS_ERROR_UNEXPECTED;
}
// defer to HTMLButtonControlFrame
} else {
rv = nsHTMLButtonControlFrame::AttributeChanged(aNameSpaceID, aAttribute, aModType);
}
return rv;
}
bool
nsGfxButtonControlFrame::IsLeaf() const
{
return true;
}
nsContainerFrame*
nsGfxButtonControlFrame::GetContentInsertionFrame()
{
return this;
}
nsresult
nsGfxButtonControlFrame::HandleEvent(nsPresContext* aPresContext,
WidgetGUIEvent* aEvent,
nsEventStatus* aEventStatus)
{
// Override the HandleEvent to prevent the nsFrame::HandleEvent
// from being called. The nsFrame::HandleEvent causes the button label
// to be selected (Drawn with an XOR rectangle over the label)
// do we have user-input style?
const nsStyleUserInterface* uiStyle = StyleUserInterface();
if (uiStyle->mUserInput == StyleUserInput::None ||
uiStyle->mUserInput == StyleUserInput::Disabled) {
return nsFrame::HandleEvent(aPresContext, aEvent, aEventStatus);
}
return NS_OK;
}