forked from mirrors/gecko-dev
		
	 643caf9158
			
		
	
	
		643caf9158
		
	
	
	
	
		
			
			Was done while implementing sequence arguments. Depends on #9056. Source-Repo: https://github.com/servo/servo Source-Revision: c13e84010d1dd33c5532cdfa2937dddd4db4dd26
		
			
				
	
	
		
			160 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| // https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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| use angle::hl::{BuiltInResources, Output, ShaderValidator};
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| use canvas_traits::{CanvasMsg, CanvasWebGLMsg, WebGLResult, WebGLParameter};
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| use dom::bindings::cell::DOMRefCell;
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| use dom::bindings::codegen::Bindings::WebGLShaderBinding;
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| use dom::bindings::global::GlobalRef;
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| use dom::bindings::js::Root;
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| use dom::bindings::reflector::reflect_dom_object;
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| use dom::webglobject::WebGLObject;
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| use ipc_channel::ipc::{self, IpcSender};
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| use std::cell::Cell;
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| use std::sync::{ONCE_INIT, Once};
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| use util::str::DOMString;
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| 
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| #[derive(Clone, Copy, PartialEq, Debug, JSTraceable, HeapSizeOf)]
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| pub enum ShaderCompilationStatus {
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|     NotCompiled,
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|     Succeeded,
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|     Failed,
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| }
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| 
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| #[dom_struct]
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| pub struct WebGLShader {
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|     webgl_object: WebGLObject,
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|     id: u32,
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|     gl_type: u32,
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|     source: DOMRefCell<Option<DOMString>>,
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|     info_log: DOMRefCell<Option<String>>,
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|     is_deleted: Cell<bool>,
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|     compilation_status: Cell<ShaderCompilationStatus>,
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|     #[ignore_heap_size_of = "Defined in ipc-channel"]
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|     renderer: IpcSender<CanvasMsg>,
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| }
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| 
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| #[cfg(not(target_os = "android"))]
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| const SHADER_OUTPUT_FORMAT: Output = Output::Glsl;
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| 
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| #[cfg(target_os = "android")]
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| const SHADER_OUTPUT_FORMAT: Output = Output::Essl;
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| 
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| static GLSLANG_INITIALIZATION: Once = ONCE_INIT;
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| 
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| impl WebGLShader {
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|     fn new_inherited(renderer: IpcSender<CanvasMsg>, id: u32, shader_type: u32) -> WebGLShader {
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|         GLSLANG_INITIALIZATION.call_once(|| ::angle::hl::initialize().unwrap());
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|         WebGLShader {
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|             webgl_object: WebGLObject::new_inherited(),
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|             id: id,
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|             gl_type: shader_type,
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|             source: DOMRefCell::new(None),
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|             info_log: DOMRefCell::new(None),
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|             is_deleted: Cell::new(false),
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|             compilation_status: Cell::new(ShaderCompilationStatus::NotCompiled),
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|             renderer: renderer,
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|         }
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|     }
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| 
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|     pub fn maybe_new(global: GlobalRef,
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|                      renderer: IpcSender<CanvasMsg>,
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|                      shader_type: u32) -> Option<Root<WebGLShader>> {
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|         let (sender, receiver) = ipc::channel().unwrap();
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|         renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
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| 
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|         let result = receiver.recv().unwrap();
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|         result.map(|shader_id| WebGLShader::new(global, renderer, *shader_id, shader_type))
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|     }
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| 
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|     pub fn new(global: GlobalRef,
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|                renderer: IpcSender<CanvasMsg>,
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|                id: u32,
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|                shader_type: u32) -> Root<WebGLShader> {
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|         reflect_dom_object(
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|             box WebGLShader::new_inherited(renderer, id, shader_type), global, WebGLShaderBinding::Wrap)
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|     }
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| }
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| 
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| 
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| impl WebGLShader {
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|     pub fn id(&self) -> u32 {
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|         self.id
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|     }
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| 
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|     pub fn gl_type(&self) -> u32 {
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|         self.gl_type
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|     }
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| 
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|     /// glCompileShader
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|     pub fn compile(&self) {
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|         if self.compilation_status.get() != ShaderCompilationStatus::NotCompiled {
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|             debug!("Compiling already compiled shader {}", self.id);
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|         }
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| 
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|         if let Some(ref source) = *self.source.borrow() {
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|             let validator = ShaderValidator::for_webgl(self.gl_type,
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|                                                        SHADER_OUTPUT_FORMAT,
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|                                                        &BuiltInResources::default()).unwrap();
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|             match validator.compile_and_translate(&[source.as_bytes()]) {
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|                 Ok(translated_source) => {
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|                     // NOTE: At this point we should be pretty sure that the compilation in the paint thread
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|                     // will succeed.
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|                     // It could be interesting to retrieve the info log from the paint thread though
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|                     let msg = CanvasWebGLMsg::CompileShader(self.id, translated_source);
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|                     self.renderer.send(CanvasMsg::WebGL(msg)).unwrap();
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|                     self.compilation_status.set(ShaderCompilationStatus::Succeeded);
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|                 },
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|                 Err(error) => {
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|                     self.compilation_status.set(ShaderCompilationStatus::Failed);
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|                     debug!("Shader {} compilation failed: {}", self.id, error);
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|                 },
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|             }
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| 
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|             *self.info_log.borrow_mut() = Some(validator.info_log());
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|         }
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|     }
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| 
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|     /// Mark this shader as deleted (if it wasn't previously)
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|     /// and delete it as if calling glDeleteShader.
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|     pub fn delete(&self) {
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|         if !self.is_deleted.get() {
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|             self.is_deleted.set(true);
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|             let _ = self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DeleteShader(self.id)));
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|         }
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|     }
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| 
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|     /// glGetShaderInfoLog
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|     pub fn info_log(&self) -> Option<String> {
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|         self.info_log.borrow().clone()
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|     }
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| 
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|     /// glGetParameter
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|     pub fn parameter(&self, param_id: u32) -> WebGLResult<WebGLParameter> {
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|         let (sender, receiver) = ipc::channel().unwrap();
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|         self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(self.id, param_id, sender))).unwrap();
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|         receiver.recv().unwrap()
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|     }
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| 
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|     /// Get the shader source
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|     pub fn source(&self) -> Option<DOMString> {
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|         self.source.borrow().clone()
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|     }
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| 
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|     /// glShaderSource
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|     pub fn set_source(&self, source: DOMString) {
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|         *self.source.borrow_mut() = Some(source);
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|     }
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| 
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|     pub fn successfully_compiled(&self) -> bool {
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|         self.compilation_status.get() == ShaderCompilationStatus::Succeeded
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|     }
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| }
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| 
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| impl Drop for WebGLShader {
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|     fn drop(&mut self) {
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|         self.delete();
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|     }
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| }
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