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			652 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			652 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// YY need to pass isMultiple before create called
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//#include "nsFormControlFrame.h"
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#include "nsContainerFrame.h"
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#include "nsLegendFrame.h"
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#include "nsIDOMNode.h"
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#include "nsIDOMHTMLFieldSetElement.h"
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#include "nsIDOMHTMLLegendElement.h"
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#include "nsCSSRendering.h"
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//#include "nsIDOMHTMLCollection.h"
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#include "nsIContent.h"
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#include "nsIFrame.h"
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#include "nsISupports.h"
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#include "nsIAtom.h"
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#include "nsPresContext.h"
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#include "nsFrameManager.h"
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#include "nsHTMLParts.h"
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#include "nsGkAtoms.h"
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#include "nsStyleConsts.h"
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#include "nsFont.h"
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#include "nsCOMPtr.h"
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#include "nsIServiceManager.h"
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#include "nsDisplayList.h"
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#include "nsRenderingContext.h"
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#include "mozilla/Likely.h"
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using namespace mozilla;
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using namespace mozilla::layout;
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class nsLegendFrame;
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class nsFieldSetFrame : public nsContainerFrame {
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public:
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  NS_DECL_FRAMEARENA_HELPERS
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  nsFieldSetFrame(nsStyleContext* aContext);
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  NS_IMETHOD SetInitialChildList(ChildListID    aListID,
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                                 nsFrameList&   aChildList);
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  NS_HIDDEN_(nscoord)
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    GetIntrinsicWidth(nsRenderingContext* aRenderingContext,
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                      nsLayoutUtils::IntrinsicWidthType);
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  virtual nscoord GetMinWidth(nsRenderingContext* aRenderingContext);
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  virtual nscoord GetPrefWidth(nsRenderingContext* aRenderingContext);
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  virtual nsSize ComputeSize(nsRenderingContext *aRenderingContext,
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                             nsSize aCBSize, nscoord aAvailableWidth,
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                             nsSize aMargin, nsSize aBorder, nsSize aPadding,
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                             uint32_t aFlags) MOZ_OVERRIDE;
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  virtual nscoord GetBaseline() const;
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  NS_IMETHOD Reflow(nsPresContext*           aPresContext,
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                    nsHTMLReflowMetrics&     aDesiredSize,
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                    const nsHTMLReflowState& aReflowState,
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                    nsReflowStatus&          aStatus);
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  NS_IMETHOD BuildDisplayList(nsDisplayListBuilder*   aBuilder,
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                              const nsRect&           aDirtyRect,
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                              const nsDisplayListSet& aLists);
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  void PaintBorderBackground(nsRenderingContext& aRenderingContext,
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    nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags);
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  NS_IMETHOD AppendFrames(ChildListID    aListID,
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                          nsFrameList&   aFrameList);
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  NS_IMETHOD InsertFrames(ChildListID    aListID,
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                          nsIFrame*      aPrevFrame,
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                          nsFrameList&   aFrameList);
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  NS_IMETHOD RemoveFrame(ChildListID    aListID,
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                         nsIFrame*      aOldFrame);
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  virtual nsIAtom* GetType() const;
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#ifdef ACCESSIBILITY  
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  virtual mozilla::a11y::AccType AccessibleType() MOZ_OVERRIDE;
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#endif
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#ifdef DEBUG
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  NS_IMETHOD GetFrameName(nsAString& aResult) const {
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    return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult);
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  }
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#endif
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protected:
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  virtual int GetSkipSides() const;
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  void ReparentFrameList(const nsFrameList& aFrameList);
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  // mLegendFrame is a nsLegendFrame or a nsHTMLScrollFrame with the
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  // nsLegendFrame as the scrolled frame (aka content insertion frame).
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  nsIFrame* mLegendFrame;
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  nsIFrame* mContentFrame;
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  nsRect    mLegendRect;
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  nscoord   mLegendSpace;
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};
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nsIFrame*
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NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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  return new (aPresShell) nsFieldSetFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
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nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
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  : nsContainerFrame(aContext)
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{
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  mContentFrame = nullptr;
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  mLegendFrame  = nullptr;
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  mLegendSpace  = 0;
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}
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nsIAtom*
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nsFieldSetFrame::GetType() const
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{
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  return nsGkAtoms::fieldSetFrame;
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}
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NS_IMETHODIMP
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nsFieldSetFrame::SetInitialChildList(ChildListID    aListID,
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                                     nsFrameList&   aChildList)
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{
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  // Get the content and legend frames.
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  if (!aChildList.OnlyChild()) {
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    NS_ASSERTION(aChildList.GetLength() == 2, "Unexpected child list");
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    mContentFrame = aChildList.LastChild();
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    mLegendFrame  = aChildList.FirstChild();
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  } else {
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    mContentFrame = aChildList.FirstChild();
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    mLegendFrame  = nullptr;
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  }
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  // Queue up the frames for the content frame
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  return nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
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}
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class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
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public:
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  nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
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                                    nsFieldSetFrame* aFrame)
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    : nsDisplayItem(aBuilder, aFrame) {
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    MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
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  }
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#ifdef NS_BUILD_REFCNT_LOGGING
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  virtual ~nsDisplayFieldSetBorderBackground() {
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    MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
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  }
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#endif
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  virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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                       HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
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  virtual void Paint(nsDisplayListBuilder* aBuilder,
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                     nsRenderingContext* aCtx);
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  NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
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};
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void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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                                                HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
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{
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  // aPt is guaranteed to be in this item's bounds. We do the hit test based on the
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  // frame bounds even though our background doesn't cover the whole frame.
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  // It's not clear whether this is correct.
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  aOutFrames->AppendElement(mFrame);
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}
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void
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nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
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                                         nsRenderingContext* aCtx)
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{
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  static_cast<nsFieldSetFrame*>(mFrame)->
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    PaintBorderBackground(*aCtx, ToReferenceFrame(),
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                          mVisibleRect, aBuilder->GetBackgroundPaintFlags());
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}
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NS_IMETHODIMP
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nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder*   aBuilder,
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                                  const nsRect&           aDirtyRect,
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                                  const nsDisplayListSet& aLists) {
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  // Paint our background and border in a special way.
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  // REVIEW: We don't really need to check frame emptiness here; if it's empty,
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  // the background/border display item won't do anything, and if it isn't empty,
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  // we need to paint the outline
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  if (IsVisibleForPainting(aBuilder)) {
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    if (GetStyleBorder()->mBoxShadow) {
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      nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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          nsDisplayBoxShadowOuter(aBuilder, this));
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      NS_ENSURE_SUCCESS(rv, rv);
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    }
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    // don't bother checking to see if we really have a border or background.
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    // we usually will have a border.
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    nsresult rv = aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
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        nsDisplayFieldSetBorderBackground(aBuilder, this));
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    NS_ENSURE_SUCCESS(rv, rv);
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    rv = DisplayOutlineUnconditional(aBuilder, aLists);
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    NS_ENSURE_SUCCESS(rv, rv);
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    DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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  }
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  nsDisplayListCollection contentDisplayItems;
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  if (mContentFrame) {
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    // Collect mContentFrame's display items into their own collection. We need
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    // to be calling BuildDisplayList on mContentFrame before mLegendFrame in
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    // case it contains out-of-flow frames whose placeholders are under
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    // mLegendFrame. However, we want mContentFrame's display items to be
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    // after mLegendFrame's display items in z-order, so we need to save them
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    // and append them later.
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    nsresult rv = BuildDisplayListForChild(aBuilder, mContentFrame, aDirtyRect,
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                                           contentDisplayItems);
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    NS_ENSURE_SUCCESS(rv, rv);
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  }
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  if (mLegendFrame) {
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    // The legend's background goes on our BlockBorderBackgrounds list because
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    // it's a block child.
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    nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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    nsresult rv = BuildDisplayListForChild(aBuilder, mLegendFrame, aDirtyRect, set);
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    NS_ENSURE_SUCCESS(rv, rv);
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  }
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  // Put mContentFrame's display items on the master list. Note that
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  // this moves mContentFrame's border/background display items to our
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  // BorderBackground() list, which isn't really correct, but it's OK because
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  // mContentFrame is anonymous and can't have its own border and background.
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  contentDisplayItems.MoveTo(aLists);
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  return NS_OK;
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}
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void
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nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
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    nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags)
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{
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  int skipSides = GetSkipSides();
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  const nsStyleBorder* borderStyle = GetStyleBorder();
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  nscoord topBorder = borderStyle->GetComputedBorderWidth(NS_SIDE_TOP);
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  nscoord yoff = 0;
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  nsPresContext* presContext = PresContext();
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  // if the border is smaller than the legend. Move the border down
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  // to be centered on the legend. 
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  // FIXME: This means border-radius clamping is incorrect; we should
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  // override nsIFrame::GetBorderRadii.
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  if (topBorder < mLegendRect.height)
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    yoff = (mLegendRect.height - topBorder)/2;
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  nsRect rect(aPt.x, aPt.y + yoff, mRect.width, mRect.height - yoff);
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  nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
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                                  aDirtyRect, rect, aBGFlags);
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  nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
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                                      this, rect, aDirtyRect);
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   if (mLegendFrame) {
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    // Use the rect of the legend frame, not mLegendRect, so we draw our
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    // border under the legend's left and right margins.
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    nsRect legendRect = mLegendFrame->GetRect() + aPt;
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    // we should probably use PaintBorderEdges to do this but for now just use clipping
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    // to achieve the same effect.
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    // draw left side
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    nsRect clipRect(rect);
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    clipRect.width = legendRect.x - rect.x;
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    clipRect.height = topBorder;
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    aRenderingContext.PushState();
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    aRenderingContext.IntersectClip(clipRect);
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    nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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                                aDirtyRect, rect, mStyleContext, skipSides);
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    aRenderingContext.PopState();
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    // draw right side
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    clipRect = rect;
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    clipRect.x = legendRect.XMost();
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    clipRect.width = rect.XMost() - legendRect.XMost();
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    clipRect.height = topBorder;
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    aRenderingContext.PushState();
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    aRenderingContext.IntersectClip(clipRect);
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    nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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                                aDirtyRect, rect, mStyleContext, skipSides);
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    aRenderingContext.PopState();
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    // draw bottom
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    clipRect = rect;
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    clipRect.y += topBorder;
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    clipRect.height = mRect.height - (yoff + topBorder);
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    aRenderingContext.PushState();
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    aRenderingContext.IntersectClip(clipRect);
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    nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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                                aDirtyRect, rect, mStyleContext, skipSides);
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    aRenderingContext.PopState();
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  } else {
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    nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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                                aDirtyRect,
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                                nsRect(aPt, mRect.Size()),
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                                mStyleContext, skipSides);
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  }
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}
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nscoord
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nsFieldSetFrame::GetIntrinsicWidth(nsRenderingContext* aRenderingContext,
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                                   nsLayoutUtils::IntrinsicWidthType aType)
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{
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  nscoord legendWidth = 0;
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  nscoord contentWidth = 0;
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  if (mLegendFrame) {
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    legendWidth =
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      nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mLegendFrame,
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                                           aType);
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  }
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  if (mContentFrame) {
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    contentWidth =
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      nsLayoutUtils::IntrinsicForContainer(aRenderingContext, mContentFrame,
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                                           aType);
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  }
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  return NS_MAX(legendWidth, contentWidth);
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}
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nscoord
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nsFieldSetFrame::GetMinWidth(nsRenderingContext* aRenderingContext)
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{
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  nscoord result = 0;
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  DISPLAY_MIN_WIDTH(this, result);
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  result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::MIN_WIDTH);
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  return result;
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}
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nscoord
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nsFieldSetFrame::GetPrefWidth(nsRenderingContext* aRenderingContext)
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{
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  nscoord result = 0;
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  DISPLAY_PREF_WIDTH(this, result);
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  result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::PREF_WIDTH);
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  return result;
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}
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/* virtual */ nsSize
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nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
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                             nsSize aCBSize, nscoord aAvailableWidth,
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                             nsSize aMargin, nsSize aBorder, nsSize aPadding,
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                             uint32_t aFlags)
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{
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  nsSize result =
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    nsContainerFrame::ComputeSize(aRenderingContext, aCBSize, aAvailableWidth,
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                                  aMargin, aBorder, aPadding, aFlags);
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  // Fieldsets never shrink below their min width.
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  // If we're a container for font size inflation, then shrink
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  // wrapping inside of us should not apply font size inflation.
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  AutoMaybeDisableFontInflation an(this);
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  nscoord minWidth = GetMinWidth(aRenderingContext);
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  if (minWidth > result.width)
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    result.width = minWidth;
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  return result;
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}
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NS_IMETHODIMP 
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nsFieldSetFrame::Reflow(nsPresContext*           aPresContext,
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                        nsHTMLReflowMetrics&     aDesiredSize,
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                        const nsHTMLReflowState& aReflowState,
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                        nsReflowStatus&          aStatus)
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{
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  DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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  DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
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  NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
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                  "Should have a precomputed width!");      
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  // Initialize OUT parameter
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  aStatus = NS_FRAME_COMPLETE;
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  //------------ Handle Incremental Reflow -----------------
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  bool reflowContent;
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  bool reflowLegend;
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  if (aReflowState.ShouldReflowAllKids()) {
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    reflowContent = mContentFrame != nullptr;
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    reflowLegend = mLegendFrame != nullptr;
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  } else {
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    reflowContent = mContentFrame && NS_SUBTREE_DIRTY(mContentFrame);
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    reflowLegend = mLegendFrame && NS_SUBTREE_DIRTY(mLegendFrame);
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  }
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  // We don't allow fieldsets to break vertically. If we did, we'd
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  // need logic here to push and pull overflow frames.
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  nsSize availSize(aReflowState.ComputedWidth(), NS_UNCONSTRAINEDSIZE);
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  NS_ASSERTION(!mContentFrame ||
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      nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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						|
                                           mContentFrame,
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                                           nsLayoutUtils::MIN_WIDTH) <=
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               availSize.width,
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               "Bogus availSize.width; should be bigger");
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  NS_ASSERTION(!mLegendFrame ||
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      nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
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						|
                                           mLegendFrame,
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                                           nsLayoutUtils::MIN_WIDTH) <=
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               availSize.width,
 | 
						|
               "Bogus availSize.width; should be bigger");
 | 
						|
 | 
						|
  // get our border and padding
 | 
						|
  const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
 | 
						|
  nsMargin border = borderPadding - aReflowState.mComputedPadding;  
 | 
						|
 | 
						|
  // Figure out how big the legend is if there is one. 
 | 
						|
  // get the legend's margin
 | 
						|
  nsMargin legendMargin(0,0,0,0);
 | 
						|
  // reflow the legend only if needed
 | 
						|
  if (reflowLegend) {
 | 
						|
    nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
 | 
						|
                                        mLegendFrame, availSize);
 | 
						|
 | 
						|
    nsHTMLReflowMetrics legendDesiredSize;
 | 
						|
 | 
						|
    ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
 | 
						|
                0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
 | 
						|
#ifdef NOISY_REFLOW
 | 
						|
    printf("  returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
 | 
						|
#endif
 | 
						|
    // figure out the legend's rectangle
 | 
						|
    legendMargin = mLegendFrame->GetUsedMargin();
 | 
						|
    mLegendRect.width  = legendDesiredSize.width + legendMargin.left + legendMargin.right;
 | 
						|
    mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
 | 
						|
    mLegendRect.x = borderPadding.left;
 | 
						|
    mLegendRect.y = 0;
 | 
						|
 | 
						|
    nscoord oldSpace = mLegendSpace;
 | 
						|
    mLegendSpace = 0;
 | 
						|
    if (mLegendRect.height > border.top) {
 | 
						|
      // center the border on the legend
 | 
						|
      mLegendSpace = mLegendRect.height - border.top;
 | 
						|
    } else {
 | 
						|
      mLegendRect.y = (border.top - mLegendRect.height)/2;
 | 
						|
    }
 | 
						|
 | 
						|
    // if the legend space changes then we need to reflow the 
 | 
						|
    // content area as well.
 | 
						|
    if (mLegendSpace != oldSpace && mContentFrame) {
 | 
						|
      reflowContent = true;
 | 
						|
    }
 | 
						|
 | 
						|
    FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState, 
 | 
						|
                      legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);    
 | 
						|
  } else if (!mLegendFrame) {
 | 
						|
    mLegendRect.SetEmpty();
 | 
						|
    mLegendSpace = 0;
 | 
						|
  } else {
 | 
						|
    // mLegendSpace and mLegendRect haven't changed, but we need
 | 
						|
    // the used margin when placing the legend.
 | 
						|
    legendMargin = mLegendFrame->GetUsedMargin();
 | 
						|
  }
 | 
						|
 | 
						|
  // reflow the content frame only if needed
 | 
						|
  if (reflowContent) {
 | 
						|
    nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
 | 
						|
                                     availSize);
 | 
						|
    // Our child is "height:100%" but we actually want its height to be reduced
 | 
						|
    // by the amount of content-height the legend is eating up, unless our
 | 
						|
    // height is unconstrained (in which case the child's will be too).
 | 
						|
    if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
 | 
						|
      kidReflowState.SetComputedHeight(NS_MAX(0, aReflowState.ComputedHeight() - mLegendSpace));
 | 
						|
    }
 | 
						|
 | 
						|
    kidReflowState.mComputedMinHeight =
 | 
						|
      NS_MAX(0, aReflowState.mComputedMinHeight - mLegendSpace);
 | 
						|
 | 
						|
    if (aReflowState.mComputedMaxHeight != NS_UNCONSTRAINEDSIZE) {
 | 
						|
      kidReflowState.mComputedMaxHeight =
 | 
						|
        NS_MAX(0, aReflowState.mComputedMaxHeight - mLegendSpace);
 | 
						|
    }
 | 
						|
 | 
						|
    nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags);
 | 
						|
    // Reflow the frame
 | 
						|
    NS_ASSERTION(kidReflowState.mComputedMargin == nsMargin(0,0,0,0),
 | 
						|
                 "Margins on anonymous fieldset child not supported!");
 | 
						|
    nsPoint pt(borderPadding.left, borderPadding.top + mLegendSpace);
 | 
						|
    ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
 | 
						|
                pt.x, pt.y, 0, aStatus);
 | 
						|
 | 
						|
    FinishReflowChild(mContentFrame, aPresContext, &kidReflowState, 
 | 
						|
                      kidDesiredSize, pt.x, pt.y, 0);
 | 
						|
    NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
 | 
						|
  }
 | 
						|
 | 
						|
  nsRect contentRect(0,0,0,0);
 | 
						|
  if (mContentFrame) {
 | 
						|
    // We don't support margins on mContentFrame, so our "content rect" is just
 | 
						|
    // its rect.
 | 
						|
    contentRect = mContentFrame->GetRect();
 | 
						|
  }
 | 
						|
 | 
						|
  // use the computed width if the inner content does not fill it
 | 
						|
  if (aReflowState.ComputedWidth() > contentRect.width) {
 | 
						|
    contentRect.width = aReflowState.ComputedWidth();
 | 
						|
  }
 | 
						|
 | 
						|
  if (mLegendFrame) {
 | 
						|
    // if the content rect is larger then the  legend we can align the legend
 | 
						|
    if (contentRect.width > mLegendRect.width) {
 | 
						|
      int32_t align = static_cast<nsLegendFrame*>
 | 
						|
        (mLegendFrame->GetContentInsertionFrame())->GetAlign();
 | 
						|
 | 
						|
      switch(align) {
 | 
						|
        case NS_STYLE_TEXT_ALIGN_RIGHT:
 | 
						|
          mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
 | 
						|
          break;
 | 
						|
        case NS_STYLE_TEXT_ALIGN_CENTER:
 | 
						|
          // Note: rounding removed; there doesn't seem to be any need
 | 
						|
          mLegendRect.x = contentRect.width / 2 - mLegendRect.width / 2 + borderPadding.left;
 | 
						|
          break;
 | 
						|
      }
 | 
						|
  
 | 
						|
    } else {
 | 
						|
      // otherwise make place for the legend
 | 
						|
      contentRect.width = mLegendRect.width;
 | 
						|
    }
 | 
						|
    // place the legend
 | 
						|
    nsRect actualLegendRect(mLegendRect);
 | 
						|
    actualLegendRect.Deflate(legendMargin);
 | 
						|
 | 
						|
    nsPoint curOrigin = mLegendFrame->GetPosition();
 | 
						|
 | 
						|
    // only if the origin changed
 | 
						|
    if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
 | 
						|
      mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
 | 
						|
      nsContainerFrame::PositionFrameView(mLegendFrame);
 | 
						|
 | 
						|
      // We need to recursively process the legend frame's
 | 
						|
      // children since we're moving the frame after Reflow.
 | 
						|
      nsContainerFrame::PositionChildViews(mLegendFrame);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Return our size and our result
 | 
						|
  if (aReflowState.ComputedHeight() == NS_INTRINSICSIZE) {
 | 
						|
    aDesiredSize.height = mLegendSpace + 
 | 
						|
                          borderPadding.TopBottom() +
 | 
						|
                          contentRect.height;
 | 
						|
  } else {
 | 
						|
    nscoord min = borderPadding.TopBottom() + mLegendRect.height;
 | 
						|
    aDesiredSize.height =
 | 
						|
      aReflowState.ComputedHeight() + borderPadding.TopBottom();
 | 
						|
    if (aDesiredSize.height < min)
 | 
						|
      aDesiredSize.height = min;
 | 
						|
  }
 | 
						|
  aDesiredSize.width = contentRect.width + borderPadding.LeftRight();
 | 
						|
  aDesiredSize.SetOverflowAreasToDesiredBounds();
 | 
						|
  if (mLegendFrame)
 | 
						|
    ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mLegendFrame);
 | 
						|
  if (mContentFrame)
 | 
						|
    ConsiderChildOverflow(aDesiredSize.mOverflowAreas, mContentFrame);
 | 
						|
  FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
 | 
						|
 | 
						|
  InvalidateFrame();
 | 
						|
 | 
						|
  NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
 | 
						|
  return NS_OK;
 | 
						|
}
 | 
						|
 | 
						|
int
 | 
						|
nsFieldSetFrame::GetSkipSides() const
 | 
						|
{
 | 
						|
  return 0;
 | 
						|
}
 | 
						|
 | 
						|
NS_IMETHODIMP
 | 
						|
nsFieldSetFrame::AppendFrames(ChildListID    aListID,
 | 
						|
                              nsFrameList&   aFrameList)
 | 
						|
{
 | 
						|
  // aFrameList is not allowed to contain "the legend" for this fieldset
 | 
						|
  ReparentFrameList(aFrameList);
 | 
						|
  return mContentFrame->AppendFrames(aListID, aFrameList);
 | 
						|
}
 | 
						|
 | 
						|
NS_IMETHODIMP
 | 
						|
nsFieldSetFrame::InsertFrames(ChildListID    aListID,
 | 
						|
                              nsIFrame*      aPrevFrame,
 | 
						|
                              nsFrameList&   aFrameList)
 | 
						|
{
 | 
						|
  NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this ||
 | 
						|
               aPrevFrame->GetParent() == mContentFrame,
 | 
						|
               "inserting after sibling frame with different parent");
 | 
						|
 | 
						|
  // aFrameList is not allowed to contain "the legend" for this fieldset
 | 
						|
  ReparentFrameList(aFrameList);
 | 
						|
  if (MOZ_UNLIKELY(aPrevFrame == mLegendFrame)) {
 | 
						|
    aPrevFrame = nullptr;
 | 
						|
  }
 | 
						|
  return mContentFrame->InsertFrames(aListID, aPrevFrame, aFrameList);
 | 
						|
}
 | 
						|
 | 
						|
NS_IMETHODIMP
 | 
						|
nsFieldSetFrame::RemoveFrame(ChildListID    aListID,
 | 
						|
                             nsIFrame*      aOldFrame)
 | 
						|
{
 | 
						|
  // For reference, see bug 70648, bug 276104 and bug 236071.
 | 
						|
  NS_ASSERTION(aOldFrame != mLegendFrame, "Cannot remove mLegendFrame here");
 | 
						|
  return mContentFrame->RemoveFrame(aListID, aOldFrame);
 | 
						|
}
 | 
						|
 | 
						|
#ifdef ACCESSIBILITY
 | 
						|
a11y::AccType
 | 
						|
nsFieldSetFrame::AccessibleType()
 | 
						|
{
 | 
						|
  return a11y::eHTMLGroupboxType;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void
 | 
						|
nsFieldSetFrame::ReparentFrameList(const nsFrameList& aFrameList)
 | 
						|
{
 | 
						|
  nsFrameManager* frameManager = PresContext()->FrameManager();
 | 
						|
  for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) {
 | 
						|
    NS_ASSERTION(mLegendFrame || e.get()->GetType() != nsGkAtoms::legendFrame,
 | 
						|
                 "The fieldset's legend is not allowed in this list");
 | 
						|
    e.get()->SetParent(mContentFrame);
 | 
						|
    frameManager->ReparentStyleContext(e.get());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
nscoord
 | 
						|
nsFieldSetFrame::GetBaseline() const
 | 
						|
{
 | 
						|
  // We know mContentFrame is a block, so calling GetBaseline() on it will do
 | 
						|
  // the right thing (that being to return the baseline of the last line).
 | 
						|
  NS_ASSERTION(nsLayoutUtils::GetAsBlock(mContentFrame),
 | 
						|
               "Unexpected mContentFrame");
 | 
						|
  return mContentFrame->GetPosition().y + mContentFrame->GetBaseline();
 | 
						|
}
 |