fune/layout/base/nsFrameManager.h
Ting-Yu Lin c565d29604 Bug 1799732 Part 2 - Flatten the namespace for FrameChildList and co. by removing namespace layout. r=emilio
After moving FrameChildListID into mozilla namespace, `kPrincipalList` etc. are
also exposed in the mozilla namespace. In the next part, I'll convert
FrameChildListID enum into an enum class, so the naming pollution shouldn't be
an issue.

This patch has a nice side effect that it is now easier to remove all the
aliases of FrameChildListID (`kPrincipalList` etc.) defined in multiple places
since it is confusion to have the same thing written in different ways, e.g.
`nsIFrame::kPrincipalList`, `mozilla::layout::kPrincipalList`,
`FrameChildListID::kPrincipalList`, `kPrincipalList`.

This patch doesn't change behavior.

Differential Revision: https://phabricator.services.mozilla.com/D161863
2022-11-12 04:38:53 +00:00

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3.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Owns the frame tree and provides APIs to manipulate it */
#ifndef _nsFrameManager_h_
#define _nsFrameManager_h_
#include "nsDebug.h"
#include "mozilla/Attributes.h"
#include "nsFrameList.h"
class nsContainerFrame;
class nsIFrame;
class nsILayoutHistoryState;
class nsPlaceholderFrame;
class nsWindowSizes;
namespace mozilla {
class PresShell;
} // namespace mozilla
/**
* Frame manager interface. The frame manager owns the frame tree model, and
* handles structural manipulations to it, such as appending and inserting a
* list of frames to a parent frame, or removing a child frame from a parent
* frame.
*/
class nsFrameManager {
public:
explicit nsFrameManager(mozilla::PresShell* aPresShell)
: mPresShell(aPresShell), mRootFrame(nullptr) {
MOZ_ASSERT(mPresShell, "need a pres shell");
}
~nsFrameManager();
/*
* Gets and sets the root frame (typically the viewport). The lifetime of the
* root frame is controlled by the frame manager. When the frame manager is
* destroyed, it destroys the entire frame hierarchy.
*/
nsIFrame* GetRootFrame() const { return mRootFrame; }
void SetRootFrame(nsIFrame* aRootFrame) {
NS_ASSERTION(!mRootFrame, "already have a root frame");
mRootFrame = aRootFrame;
}
/*
* After Destroy is called, it is an error to call any FrameManager methods.
* Destroy should be called when the frame tree managed by the frame
* manager is no longer being displayed.
*/
void Destroy();
// Functions for manipulating the frame model
void AppendFrames(nsContainerFrame* aParentFrame,
mozilla::FrameChildListID aListID,
nsFrameList&& aFrameList);
void InsertFrames(nsContainerFrame* aParentFrame,
mozilla::FrameChildListID aListID, nsIFrame* aPrevFrame,
nsFrameList&& aFrameList);
void RemoveFrame(mozilla::FrameChildListID aListID, nsIFrame* aOldFrame);
/*
* Capture/restore frame state for the frame subtree rooted at aFrame.
* aState is the document state storage object onto which each frame
* stores its state. Callers of CaptureFrameState are responsible for
* traversing next continuations of special siblings of aFrame as
* needed; this method will only work with actual frametree descendants
* of aFrame.
*/
void CaptureFrameState(nsIFrame* aFrame, nsILayoutHistoryState* aState);
void RestoreFrameState(nsIFrame* aFrame, nsILayoutHistoryState* aState);
/*
* Add/restore state for one frame
*/
void CaptureFrameStateFor(nsIFrame* aFrame, nsILayoutHistoryState* aState);
void RestoreFrameStateFor(nsIFrame* aFrame, nsILayoutHistoryState* aState);
void AddSizeOfIncludingThis(nsWindowSizes& aSizes) const;
protected:
// weak link, because the pres shell owns us
mozilla::PresShell* MOZ_NON_OWNING_REF mPresShell;
nsIFrame* mRootFrame;
};
#endif