forked from mirrors/gecko-dev
		
	
		
			
				
	
	
		
			83 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef WEBGPU_CommandEncoder_H_
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| #define WEBGPU_CommandEncoder_H_
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| 
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| #include "mozilla/dom/TypedArray.h"
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| #include "nsWrapperCache.h"
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| #include "ObjectModel.h"
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| 
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| namespace mozilla {
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| namespace dom {
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| template <typename T>
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| class Sequence;
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| class WebGPUComputePipelineOrWebGPURenderPipeline;
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| struct WebGPURenderPassDescriptor;
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| }  // namespace dom
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| namespace webgpu {
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| 
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| class BindGroup;
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| class Buffer;
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| class CommandBuffer;
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| class Device;
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| 
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| class CommandEncoder final : public ChildOf<Device> {
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|  public:
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|   WEBGPU_DECL_GOOP(CommandEncoder)
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| 
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|  private:
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|   CommandEncoder() = delete;
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|   virtual ~CommandEncoder();
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| 
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|  public:
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|   already_AddRefed<CommandBuffer> FinishEncoding() const;
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| 
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|   // Commands allowed outside of "passes"
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|   void CopyBufferToBuffer(const Buffer& src, uint32_t srcOffset,
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|                           const Buffer& dst, uint32_t dstOffset,
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|                           uint32_t size) const;
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|   // TODO figure out all the arguments required for these
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|   void CopyBufferToTexture() const;
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|   void CopyTextureToBuffer() const;
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|   void CopyTextureToTexture() const;
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|   void Blit() const;
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| 
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|   void TransitionBuffer(const Buffer& b, uint32_t flags) const;
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| 
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|   // Allowed in both compute and render passes
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|   void SetPushConstants(uint32_t stageFlags, uint32_t offset, uint32_t count,
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|                         const dom::ArrayBuffer& data) const;
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|   void SetBindGroup(uint32_t index, const BindGroup& bindGroup) const;
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|   void SetPipeline(
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|       const dom::WebGPUComputePipelineOrWebGPURenderPipeline& pipeline) const;
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| 
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|   // Compute pass commands
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|   void BeginComputePass() const;
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|   void EndComputePass() const;
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| 
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|   void Dispatch(uint32_t x, uint32_t y, uint32_t z) const;
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| 
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|   // Render pass commands
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|   void BeginRenderPass(const dom::WebGPURenderPassDescriptor& desc) const;
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|   void EndRenderPass() const;
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| 
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|   void SetBlendColor(float r, float g, float b, float a) const;
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|   void SetIndexBuffer(const Buffer& buffer, uint32_t offset) const;
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|   void SetVertexBuffers(uint32_t startSlot,
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|                         const dom::Sequence<OwningNonNull<Buffer>>& buffers,
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|                         const dom::Sequence<uint32_t>& offsets) const;
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| 
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|   void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex,
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|             uint32_t firstInstance) const;
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|   void DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
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|                    uint32_t firstIndex, uint32_t firstInstance,
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|                    uint32_t firstVertex) const;
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| };
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| 
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| }  // namespace webgpu
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| }  // namespace mozilla
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| 
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| #endif  // WEBGPU_CommandEncoder_H_
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