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			727 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			727 lines
		
	
	
	
		
			29 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #include "nsFieldSetFrame.h"
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| 
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| #include <algorithm>
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| #include "gfxContext.h"
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| #include "mozilla/gfx/2D.h"
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| #include "mozilla/Likely.h"
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| #include "mozilla/Maybe.h"
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| #include "nsCSSAnonBoxes.h"
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| #include "nsCSSRendering.h"
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| #include "nsDisplayList.h"
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| #include "nsGkAtoms.h"
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| #include "nsIFrameInlines.h"
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| #include "nsLayoutUtils.h"
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| #include "nsLegendFrame.h"
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| #include "nsStyleConsts.h"
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| 
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| using namespace mozilla;
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| using namespace mozilla::gfx;
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| using namespace mozilla::layout;
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| 
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| nsContainerFrame* NS_NewFieldSetFrame(nsIPresShell* aPresShell,
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|                                       ComputedStyle* aStyle) {
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|   return new (aPresShell) nsFieldSetFrame(aStyle, aPresShell->GetPresContext());
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| }
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| 
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| NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
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| 
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| nsFieldSetFrame::nsFieldSetFrame(ComputedStyle* aStyle,
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|                                  nsPresContext* aPresContext)
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|     : nsContainerFrame(aStyle, aPresContext, kClassID),
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|       mLegendRect(GetWritingMode()) {
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|   mLegendSpace = 0;
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| }
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| 
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| nsRect nsFieldSetFrame::VisualBorderRectRelativeToSelf() const {
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|   WritingMode wm = GetWritingMode();
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|   LogicalRect r(wm, LogicalPoint(wm, 0, 0), GetLogicalSize(wm));
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|   nsSize containerSize = r.Size(wm).GetPhysicalSize(wm);
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|   if (nsIFrame* legend = GetLegend()) {
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|     nscoord legendSize = legend->GetLogicalSize(wm).BSize(wm);
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|     auto legendMargin = legend->GetLogicalUsedMargin(wm);
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|     nscoord legendStartMargin = legendMargin.BStart(wm);
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|     nscoord legendEndMargin = legendMargin.BEnd(wm);
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|     nscoord border = GetUsedBorder().Side(wm.PhysicalSide(eLogicalSideBStart));
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|     // Calculate the offset from the border area block-axis start edge needed to
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|     // center-align our border with the legend's border-box (in the block-axis).
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|     nscoord off = (legendStartMargin + legendSize / 2) - border / 2;
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|     // We don't want to display our border above our border area.
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|     if (off > nscoord(0)) {
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|       nscoord marginBoxSize = legendStartMargin + legendSize + legendEndMargin;
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|       if (marginBoxSize > border) {
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|         // We don't want to display our border below the legend's margin-box,
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|         // so we align it to the block-axis end if that happens.
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|         nscoord overflow = off + border - marginBoxSize;
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|         if (overflow > nscoord(0)) {
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|           off -= overflow;
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|         }
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|         r.BStart(wm) += off;
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|         r.BSize(wm) -= off;
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|       }
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|     }
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|   }
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|   return r.GetPhysicalRect(wm, containerSize);
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| }
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| 
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| nsIFrame* nsFieldSetFrame::GetInner() const {
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|   nsIFrame* last = mFrames.LastChild();
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|   if (last && last->Style()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent()) {
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|     return last;
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|   }
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|   MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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|   return nullptr;
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| }
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| 
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| nsIFrame* nsFieldSetFrame::GetLegend() const {
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|   if (mFrames.FirstChild() == GetInner()) {
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|     MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
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|     return nullptr;
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|   }
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|   MOZ_ASSERT(mFrames.FirstChild() &&
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|              mFrames.FirstChild()->GetContentInsertionFrame()->IsLegendFrame());
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|   return mFrames.FirstChild();
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| }
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| 
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| class nsDisplayFieldSetBorder final : public nsDisplayItem {
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|  public:
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|   nsDisplayFieldSetBorder(nsDisplayListBuilder* aBuilder,
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|                           nsFieldSetFrame* aFrame)
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|       : nsDisplayItem(aBuilder, aFrame) {
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|     MOZ_COUNT_CTOR(nsDisplayFieldSetBorder);
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|   }
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| #ifdef NS_BUILD_REFCNT_LOGGING
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|   virtual ~nsDisplayFieldSetBorder() {
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|     MOZ_COUNT_DTOR(nsDisplayFieldSetBorder);
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|   }
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| #endif
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|   virtual void Paint(nsDisplayListBuilder* aBuilder, gfxContext* aCtx) override;
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|   virtual nsDisplayItemGeometry* AllocateGeometry(
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|       nsDisplayListBuilder* aBuilder) override;
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|   virtual void ComputeInvalidationRegion(
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|       nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
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|       nsRegion* aInvalidRegion) const override;
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|   bool CreateWebRenderCommands(
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|       mozilla::wr::DisplayListBuilder& aBuilder,
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|       mozilla::wr::IpcResourceUpdateQueue& aResources,
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|       const StackingContextHelper& aSc,
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|       mozilla::layers::RenderRootStateManager* aManager,
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|       nsDisplayListBuilder* aDisplayListBuilder) override;
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|   virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder,
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|                            bool* aSnap) const override;
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|   NS_DISPLAY_DECL_NAME("FieldSetBorder", TYPE_FIELDSET_BORDER_BACKGROUND)
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| };
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| 
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| void nsDisplayFieldSetBorder::Paint(nsDisplayListBuilder* aBuilder,
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|                                     gfxContext* aCtx) {
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|   image::ImgDrawResult result =
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|       static_cast<nsFieldSetFrame*>(mFrame)->PaintBorder(
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|           aBuilder, *aCtx, ToReferenceFrame(), GetPaintRect());
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| 
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|   nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
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| }
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| 
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| nsDisplayItemGeometry* nsDisplayFieldSetBorder::AllocateGeometry(
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|     nsDisplayListBuilder* aBuilder) {
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|   return new nsDisplayItemGenericImageGeometry(this, aBuilder);
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| }
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| 
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| void nsDisplayFieldSetBorder::ComputeInvalidationRegion(
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|     nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry,
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|     nsRegion* aInvalidRegion) const {
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|   auto geometry =
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|       static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
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| 
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|   if (aBuilder->ShouldSyncDecodeImages() &&
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|       geometry->ShouldInvalidateToSyncDecodeImages()) {
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|     bool snap;
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|     aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
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|   }
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| 
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|   nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
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| }
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| 
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| nsRect nsDisplayFieldSetBorder::GetBounds(nsDisplayListBuilder* aBuilder,
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|                                           bool* aSnap) const {
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|   // Just go ahead and claim our frame's overflow rect as the bounds, because we
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|   // may have border-image-outset or other features that cause borders to extend
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|   // outside the border rect.  We could try to duplicate all the complexity
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|   // nsDisplayBorder has here, but keeping things in sync would be a pain, and
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|   // this code is not typically performance-sensitive.
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|   *aSnap = false;
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|   return Frame()->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
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| }
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| 
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| bool nsDisplayFieldSetBorder::CreateWebRenderCommands(
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|     mozilla::wr::DisplayListBuilder& aBuilder,
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|     mozilla::wr::IpcResourceUpdateQueue& aResources,
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|     const StackingContextHelper& aSc,
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|     mozilla::layers::RenderRootStateManager* aManager,
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|     nsDisplayListBuilder* aDisplayListBuilder) {
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|   auto frame = static_cast<nsFieldSetFrame*>(mFrame);
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|   auto offset = ToReferenceFrame();
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|   nsRect rect;
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| 
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|   if (nsIFrame* legend = frame->GetLegend()) {
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|     rect = frame->VisualBorderRectRelativeToSelf() + offset;
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| 
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|     // Legends require a "negative" clip around the text, which WR doesn't
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|     // support yet.
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|     nsRect legendRect = legend->GetNormalRect() + offset;
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|     if (!legendRect.IsEmpty()) {
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|       return false;
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|     }
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|   } else {
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|     rect = nsRect(offset, frame->GetRect().Size());
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|   }
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| 
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|   ImgDrawResult drawResult = nsCSSRendering::CreateWebRenderCommandsForBorder(
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|       this, mFrame, rect, aBuilder, aResources, aSc, aManager,
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|       aDisplayListBuilder);
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|   if (drawResult == ImgDrawResult::NOT_SUPPORTED) {
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|     return false;
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|   }
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| 
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|   nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, drawResult);
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|   return true;
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| };
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| 
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| void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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|                                        const nsDisplayListSet& aLists) {
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|   // Paint our background and border in a special way.
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|   // REVIEW: We don't really need to check frame emptiness here; if it's empty,
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|   // the background/border display item won't do anything, and if it isn't
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|   // empty, we need to paint the outline
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|   if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
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|       IsVisibleForPainting()) {
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|     if (StyleEffects()->mBoxShadow) {
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|       aLists.BorderBackground()->AppendToTop(
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|           MakeDisplayItem<nsDisplayBoxShadowOuter>(aBuilder, this));
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|     }
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| 
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|     nsDisplayBackgroundImage::AppendBackgroundItemsToTop(
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|         aBuilder, this, VisualBorderRectRelativeToSelf(),
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|         aLists.BorderBackground(),
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|         /* aAllowWillPaintBorderOptimization = */ false);
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| 
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|     aLists.BorderBackground()->AppendToTop(
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|         MakeDisplayItem<nsDisplayFieldSetBorder>(aBuilder, this));
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| 
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|     DisplayOutlineUnconditional(aBuilder, aLists);
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| 
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|     DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
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|   }
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| 
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|   if (GetPrevInFlow()) {
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|     DisplayOverflowContainers(aBuilder, aLists);
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|   }
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| 
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|   nsDisplayListCollection contentDisplayItems(aBuilder);
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|   if (nsIFrame* inner = GetInner()) {
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|     // Collect the inner frame's display items into their own collection.
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|     // We need to be calling BuildDisplayList on it before the legend in
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|     // case it contains out-of-flow frames whose placeholders are in the
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|     // legend. However, we want the inner frame's display items to be
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|     // after the legend's display items in z-order, so we need to save them
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|     // and append them later.
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|     BuildDisplayListForChild(aBuilder, inner, contentDisplayItems);
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|   }
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|   if (nsIFrame* legend = GetLegend()) {
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|     // The legend's background goes on our BlockBorderBackgrounds list because
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|     // it's a block child.
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|     nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
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|     BuildDisplayListForChild(aBuilder, legend, set);
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|   }
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|   // Put the inner frame's display items on the master list. Note that this
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|   // moves its border/background display items to our BorderBackground() list,
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|   // which isn't really correct, but it's OK because the inner frame is
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|   // anonymous and can't have its own border and background.
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|   contentDisplayItems.MoveTo(aLists);
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| }
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| 
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| image::ImgDrawResult nsFieldSetFrame::PaintBorder(
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|     nsDisplayListBuilder* aBuilder, gfxContext& aRenderingContext, nsPoint aPt,
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|     const nsRect& aDirtyRect) {
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|   // If the border is smaller than the legend, move the border down
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|   // to be centered on the legend.  We call VisualBorderRectRelativeToSelf() to
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|   // compute the border positioning.
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|   // FIXME: This means border-radius clamping is incorrect; we should
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|   // override nsIFrame::GetBorderRadii.
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|   nsRect rect = VisualBorderRectRelativeToSelf() + aPt;
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|   nsPresContext* presContext = PresContext();
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| 
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|   PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
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|                                      ? PaintBorderFlags::SYNC_DECODE_IMAGES
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|                                      : PaintBorderFlags();
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| 
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|   ImgDrawResult result = ImgDrawResult::SUCCESS;
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| 
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|   nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this,
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|                                       rect);
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| 
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|   if (nsIFrame* legend = GetLegend()) {
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|     // We want to avoid drawing our border under the legend, so clip out the
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|     // legend while drawing our border.  We don't want to use mLegendRect here,
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|     // because we do want to draw our border under the legend's inline-start and
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|     // -end margins.  And we use GetNormalRect(), not GetRect(), because we do
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|     // not want relative positioning applied to the legend to change how our
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|     // border looks.
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|     nsRect legendRect = legend->GetNormalRect() + aPt;
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| 
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|     // Make sure we clip all of the border in case the legend is smaller.
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|     nscoord borderTopWidth = GetUsedBorder().top;
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|     if (legendRect.height < borderTopWidth) {
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|       legendRect.height = borderTopWidth;
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|       legendRect.y = aPt.y;
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|     }
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| 
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|     DrawTarget* drawTarget = aRenderingContext.GetDrawTarget();
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|     // We set up a clip path which has our rect clockwise and the legend rect
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|     // counterclockwise, with FILL_WINDING as the fill rule.  That will allow us
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|     // to paint within our rect but outside the legend rect.  For "our rect" we
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|     // use our visual overflow rect (relative to ourselves, so it's not affected
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|     // by transforms), because we can have borders sticking outside our border
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|     // box (e.g. due to border-image-outset).
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|     RefPtr<PathBuilder> pathBuilder =
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|         drawTarget->CreatePathBuilder(FillRule::FILL_WINDING);
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|     int32_t appUnitsPerDevPixel = presContext->AppUnitsPerDevPixel();
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|     AppendRectToPath(
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|         pathBuilder,
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|         NSRectToSnappedRect(GetVisualOverflowRectRelativeToSelf() + aPt,
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|                             appUnitsPerDevPixel, *drawTarget),
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|         true);
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|     AppendRectToPath(
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|         pathBuilder,
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|         NSRectToSnappedRect(legendRect, appUnitsPerDevPixel, *drawTarget),
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|         false);
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|     RefPtr<Path> clipPath = pathBuilder->Finish();
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| 
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|     aRenderingContext.Save();
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|     aRenderingContext.Clip(clipPath);
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|     result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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|                                           aDirtyRect, rect, mComputedStyle,
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|                                           borderFlags);
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|     aRenderingContext.Restore();
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|   } else {
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|     result &= nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
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|                                           aDirtyRect, nsRect(aPt, mRect.Size()),
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|                                           mComputedStyle, borderFlags);
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|   }
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| 
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|   return result;
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| }
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| 
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| nscoord nsFieldSetFrame::GetIntrinsicISize(
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|     gfxContext* aRenderingContext, nsLayoutUtils::IntrinsicISizeType aType) {
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|   nscoord legendWidth = 0;
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|   nscoord contentWidth = 0;
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|   if (!StyleDisplay()->IsContainSize()) {
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|     // Both inner and legend are children, and if the fieldset is
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|     // size-contained they should not contribute to the intrinsic size.
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|     if (nsIFrame* legend = GetLegend()) {
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|       legendWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext,
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|                                                          legend, aType);
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|     }
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| 
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|     if (nsIFrame* inner = GetInner()) {
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|       // Ignore padding on the inner, since the padding will be applied to the
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|       // outer instead, and the padding computed for the inner is wrong
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|       // for percentage padding.
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|       contentWidth = nsLayoutUtils::IntrinsicForContainer(
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|           aRenderingContext, inner, aType, nsLayoutUtils::IGNORE_PADDING);
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|     }
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|   }
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| 
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|   return std::max(legendWidth, contentWidth);
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| }
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| 
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| nscoord nsFieldSetFrame::GetMinISize(gfxContext* aRenderingContext) {
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|   nscoord result = 0;
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|   DISPLAY_MIN_INLINE_SIZE(this, result);
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| 
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|   result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
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|   return result;
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| }
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| 
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| nscoord nsFieldSetFrame::GetPrefISize(gfxContext* aRenderingContext) {
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|   nscoord result = 0;
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|   DISPLAY_PREF_INLINE_SIZE(this, result);
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| 
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|   result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
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|   return result;
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| }
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| 
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| /* virtual */
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| void nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
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|                              ReflowOutput& aDesiredSize,
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|                              const ReflowInput& aReflowInput,
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|                              nsReflowStatus& aStatus) {
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|   MarkInReflow();
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|   DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
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|   DISPLAY_REFLOW(aPresContext, this, aReflowInput, aDesiredSize, aStatus);
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|   MOZ_ASSERT(aStatus.IsEmpty(), "Caller should pass a fresh reflow status!");
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|   NS_WARNING_ASSERTION(aReflowInput.ComputedISize() != NS_INTRINSICSIZE,
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|                        "Should have a precomputed inline-size!");
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| 
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|   nsOverflowAreas ocBounds;
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|   nsReflowStatus ocStatus;
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|   if (GetPrevInFlow()) {
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|     ReflowOverflowContainerChildren(aPresContext, aReflowInput, ocBounds, 0,
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|                                     ocStatus);
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|   }
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| 
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|   //------------ Handle Incremental Reflow -----------------
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|   bool reflowInner;
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|   bool reflowLegend;
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|   nsIFrame* legend = GetLegend();
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|   nsIFrame* inner = GetInner();
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|   if (aReflowInput.ShouldReflowAllKids()) {
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|     reflowInner = inner != nullptr;
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|     reflowLegend = legend != nullptr;
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|   } else {
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|     reflowInner = inner && NS_SUBTREE_DIRTY(inner);
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|     reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
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|   }
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| 
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|   // We don't allow fieldsets to break vertically. If we did, we'd
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|   // need logic here to push and pull overflow frames.
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|   // Since we're not applying our padding in this frame, we need to add it here
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|   // to compute the available width for our children.
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|   WritingMode wm = GetWritingMode();
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|   WritingMode innerWM = inner ? inner->GetWritingMode() : wm;
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|   WritingMode legendWM = legend ? legend->GetWritingMode() : wm;
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|   LogicalSize innerAvailSize = aReflowInput.ComputedSizeWithPadding(innerWM);
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|   LogicalSize legendAvailSize = aReflowInput.ComputedSize(legendWM);
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|   innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
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|       NS_UNCONSTRAINEDSIZE;
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| 
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|   // get our border and padding
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|   LogicalMargin border = aReflowInput.ComputedLogicalBorderPadding() -
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|                          aReflowInput.ComputedLogicalPadding();
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| 
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|   // Figure out how big the legend is if there is one.
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|   // get the legend's margin
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|   LogicalMargin legendMargin(wm);
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|   // reflow the legend only if needed
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|   Maybe<ReflowInput> legendReflowInput;
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|   if (legend) {
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|     legendReflowInput.emplace(aPresContext, aReflowInput, legend,
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|                               legendAvailSize);
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|   }
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|   if (reflowLegend) {
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|     ReflowOutput legendDesiredSize(aReflowInput);
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| 
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|     // We'll move the legend to its proper place later, so the position
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|     // and containerSize passed here are unimportant.
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|     const nsSize dummyContainerSize;
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|     ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowInput, wm,
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|                 LogicalPoint(wm), dummyContainerSize, NS_FRAME_NO_MOVE_FRAME,
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|                 aStatus);
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| #ifdef NOISY_REFLOW
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|     printf("  returned (%d, %d)\n", legendDesiredSize.Width(),
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|            legendDesiredSize.Height());
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| #endif
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|     // Calculate the legend's margin-box rectangle.
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|     legendMargin = legend->GetLogicalUsedMargin(wm);
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|     mLegendRect = LogicalRect(
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|         wm, 0, 0, legendDesiredSize.ISize(wm) + legendMargin.IStartEnd(wm),
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|         legendDesiredSize.BSize(wm) + legendMargin.BStartEnd(wm));
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|     nscoord oldSpace = mLegendSpace;
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|     mLegendSpace = 0;
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|     nscoord borderBStart = border.BStart(wm);
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|     if (mLegendRect.BSize(wm) > borderBStart) {
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|       // mLegendSpace is the space to subtract from our content-box size below.
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|       mLegendSpace = mLegendRect.BSize(wm) - borderBStart;
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|     } else {
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|       // Calculate the border-box position that would center the legend's
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|       // border-box within the fieldset border:
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|       nscoord off = (borderBStart - legendDesiredSize.BSize(wm)) / 2;
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|       off -= legendMargin.BStart(wm);  // convert to a margin-box position
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|       if (off > nscoord(0)) {
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|         // Align the legend to the end if center-aligning it would overflow.
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|         nscoord overflow = off + mLegendRect.BSize(wm) - borderBStart;
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|         if (overflow > nscoord(0)) {
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|           off -= overflow;
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|         }
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|         mLegendRect.BStart(wm) += off;
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|       }
 | |
|     }
 | |
| 
 | |
|     // if the legend space changes then we need to reflow the
 | |
|     // content area as well.
 | |
|     if (mLegendSpace != oldSpace && inner) {
 | |
|       reflowInner = true;
 | |
|     }
 | |
| 
 | |
|     FinishReflowChild(legend, aPresContext, legendDesiredSize,
 | |
|                       legendReflowInput.ptr(), wm, LogicalPoint(wm),
 | |
|                       dummyContainerSize, NS_FRAME_NO_MOVE_FRAME);
 | |
|   } else if (!legend) {
 | |
|     mLegendRect.SetEmpty();
 | |
|     mLegendSpace = 0;
 | |
|   } else {
 | |
|     // mLegendSpace and mLegendRect haven't changed, but we need
 | |
|     // the used margin when placing the legend.
 | |
|     legendMargin = legend->GetLogicalUsedMargin(wm);
 | |
|   }
 | |
| 
 | |
|   // This containerSize is incomplete as yet: it does not include the size
 | |
|   // of the |inner| frame itself.
 | |
|   nsSize containerSize =
 | |
|       (LogicalSize(wm, 0, mLegendSpace) + border.Size(wm)).GetPhysicalSize(wm);
 | |
|   // reflow the content frame only if needed
 | |
|   if (reflowInner) {
 | |
|     ReflowInput kidReflowInput(aPresContext, aReflowInput, inner,
 | |
|                                innerAvailSize, nullptr,
 | |
|                                ReflowInput::CALLER_WILL_INIT);
 | |
|     // Override computed padding, in case it's percentage padding
 | |
|     kidReflowInput.Init(aPresContext, nullptr, nullptr,
 | |
|                         &aReflowInput.ComputedPhysicalPadding());
 | |
|     // Our child is "height:100%" but we actually want its height to be reduced
 | |
|     // by the amount of content-height the legend is eating up, unless our
 | |
|     // height is unconstrained (in which case the child's will be too).
 | |
|     if (aReflowInput.ComputedBSize() != NS_UNCONSTRAINEDSIZE) {
 | |
|       kidReflowInput.SetComputedBSize(
 | |
|           std::max(0, aReflowInput.ComputedBSize() - mLegendSpace));
 | |
|     }
 | |
| 
 | |
|     if (aReflowInput.ComputedMinBSize() > 0) {
 | |
|       kidReflowInput.ComputedMinBSize() =
 | |
|           std::max(0, aReflowInput.ComputedMinBSize() - mLegendSpace);
 | |
|     }
 | |
| 
 | |
|     if (aReflowInput.ComputedMaxBSize() != NS_UNCONSTRAINEDSIZE) {
 | |
|       kidReflowInput.ComputedMaxBSize() =
 | |
|           std::max(0, aReflowInput.ComputedMaxBSize() - mLegendSpace);
 | |
|     }
 | |
| 
 | |
|     ReflowOutput kidDesiredSize(kidReflowInput);
 | |
|     // Reflow the frame
 | |
|     NS_ASSERTION(
 | |
|         kidReflowInput.ComputedPhysicalMargin() == nsMargin(0, 0, 0, 0),
 | |
|         "Margins on anonymous fieldset child not supported!");
 | |
|     LogicalPoint pt(wm, border.IStart(wm), border.BStart(wm) + mLegendSpace);
 | |
| 
 | |
|     // We don't know the correct containerSize until we have reflowed |inner|,
 | |
|     // so we use a dummy value for now; FinishReflowChild will fix the position
 | |
|     // if necessary.
 | |
|     const nsSize dummyContainerSize;
 | |
|     ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowInput, wm, pt,
 | |
|                 dummyContainerSize, 0, aStatus);
 | |
| 
 | |
|     // Update containerSize to account for size of the inner frame, so that
 | |
|     // FinishReflowChild can position it correctly.
 | |
|     containerSize += kidDesiredSize.PhysicalSize();
 | |
|     FinishReflowChild(inner, aPresContext, kidDesiredSize, &kidReflowInput, wm,
 | |
|                       pt, containerSize, 0);
 | |
|     NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
 | |
|   } else if (inner) {
 | |
|     // |inner| didn't need to be reflowed but we do need to include its size
 | |
|     // in containerSize.
 | |
|     containerSize += inner->GetSize();
 | |
|   }
 | |
| 
 | |
|   LogicalRect contentRect(wm);
 | |
|   if (inner) {
 | |
|     // We don't support margins on inner, so our content rect is just the
 | |
|     // inner's border-box. (We don't really care about container size at this
 | |
|     // point, as we'll figure out the actual positioning later.)
 | |
|     contentRect = inner->GetLogicalRect(wm, containerSize);
 | |
|   }
 | |
| 
 | |
|   // Our content rect must fill up the available width
 | |
|   LogicalSize availSize = aReflowInput.ComputedSizeWithPadding(wm);
 | |
|   if (availSize.ISize(wm) > contentRect.ISize(wm)) {
 | |
|     contentRect.ISize(wm) = innerAvailSize.ISize(wm);
 | |
|   }
 | |
| 
 | |
|   if (legend) {
 | |
|     // The legend is positioned inline-wards within the inner's content rect
 | |
|     // (so that padding on the fieldset affects the legend position).
 | |
|     LogicalRect innerContentRect = contentRect;
 | |
|     innerContentRect.Deflate(wm, aReflowInput.ComputedLogicalPadding());
 | |
|     // If the inner content rect is larger than the legend, we can align the
 | |
|     // legend.
 | |
|     if (innerContentRect.ISize(wm) > mLegendRect.ISize(wm)) {
 | |
|       // NOTE legend @align values are: left/right/center/top/bottom.
 | |
|       // GetLogicalAlign converts left/right to start/end for the given WM.
 | |
|       // @see HTMLLegendElement::ParseAttribute, nsLegendFrame::GetLogicalAlign
 | |
|       int32_t align =
 | |
|           static_cast<nsLegendFrame*>(legend->GetContentInsertionFrame())
 | |
|               ->GetLogicalAlign(wm);
 | |
|       switch (align) {
 | |
|         case NS_STYLE_TEXT_ALIGN_END:
 | |
|           mLegendRect.IStart(wm) =
 | |
|               innerContentRect.IEnd(wm) - mLegendRect.ISize(wm);
 | |
|           break;
 | |
|         case NS_STYLE_TEXT_ALIGN_CENTER:
 | |
|           // Note: rounding removed; there doesn't seem to be any need
 | |
|           mLegendRect.IStart(wm) =
 | |
|               innerContentRect.IStart(wm) +
 | |
|               (innerContentRect.ISize(wm) - mLegendRect.ISize(wm)) / 2;
 | |
|           break;
 | |
|         case NS_STYLE_TEXT_ALIGN_START:
 | |
|         case NS_STYLE_VERTICAL_ALIGN_TOP:
 | |
|         case NS_STYLE_VERTICAL_ALIGN_BOTTOM:
 | |
|           mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
 | |
|           break;
 | |
|         default:
 | |
|           MOZ_ASSERT_UNREACHABLE("unexpected GetLogicalAlign value");
 | |
|       }
 | |
|     } else {
 | |
|       // otherwise just start-align it.
 | |
|       mLegendRect.IStart(wm) = innerContentRect.IStart(wm);
 | |
|     }
 | |
| 
 | |
|     // place the legend
 | |
|     LogicalRect actualLegendRect = mLegendRect;
 | |
|     actualLegendRect.Deflate(wm, legendMargin);
 | |
|     LogicalPoint actualLegendPos(actualLegendRect.Origin(wm));
 | |
| 
 | |
|     // Note that legend's writing mode may be different from the fieldset's,
 | |
|     // so we need to convert offsets before applying them to it (bug 1134534).
 | |
|     LogicalMargin offsets =
 | |
|         legendReflowInput->ComputedLogicalOffsets().ConvertTo(
 | |
|             wm, legendReflowInput->GetWritingMode());
 | |
|     ReflowInput::ApplyRelativePositioning(legend, wm, offsets, &actualLegendPos,
 | |
|                                           containerSize);
 | |
| 
 | |
|     legend->SetPosition(wm, actualLegendPos, containerSize);
 | |
|     nsContainerFrame::PositionFrameView(legend);
 | |
|     nsContainerFrame::PositionChildViews(legend);
 | |
|   }
 | |
| 
 | |
|   // Return our size and our result.
 | |
|   LogicalSize finalSize(
 | |
|       wm, contentRect.ISize(wm) + border.IStartEnd(wm),
 | |
|       mLegendSpace + border.BStartEnd(wm) + (inner ? inner->BSize(wm) : 0));
 | |
|   if (aReflowInput.mStyleDisplay->IsContainSize()) {
 | |
|     // If we're size-contained, then we must set finalSize to be what
 | |
|     // it'd be if we had no children (i.e. if we had no legend and if
 | |
|     // 'inner' were empty).  Note: normally the fieldset's own padding
 | |
|     // (which we still must honor) would be accounted for as part of
 | |
|     // inner's size (see kidReflowInput.Init() call above).  So: since
 | |
|     // we're disregarding sizing information from 'inner', we need to
 | |
|     // account for that padding ourselves here.
 | |
|     nscoord contentBoxBSize =
 | |
|         aReflowInput.ComputedBSize() == NS_UNCONSTRAINEDSIZE
 | |
|             ? aReflowInput.ApplyMinMaxBSize(0)
 | |
|             : aReflowInput.ComputedBSize();
 | |
|     finalSize.BSize(wm) =
 | |
|         contentBoxBSize +
 | |
|         aReflowInput.ComputedLogicalBorderPadding().BStartEnd(wm);
 | |
|   }
 | |
|   aDesiredSize.SetSize(wm, finalSize);
 | |
|   aDesiredSize.SetOverflowAreasToDesiredBounds();
 | |
| 
 | |
|   if (legend) {
 | |
|     ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
 | |
|   }
 | |
|   if (inner) {
 | |
|     ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
 | |
|   }
 | |
| 
 | |
|   // Merge overflow container bounds and status.
 | |
|   aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
 | |
|   aStatus.MergeCompletionStatusFrom(ocStatus);
 | |
| 
 | |
|   FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowInput,
 | |
|                                  aStatus);
 | |
| 
 | |
|   InvalidateFrame();
 | |
| 
 | |
|   NS_FRAME_SET_TRUNCATION(aStatus, aReflowInput, aDesiredSize);
 | |
| }
 | |
| 
 | |
| #ifdef DEBUG
 | |
| void nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
 | |
|                                           nsFrameList& aChildList) {
 | |
|   nsContainerFrame::SetInitialChildList(aListID, aChildList);
 | |
|   MOZ_ASSERT(aListID != kPrincipalList || GetInner(),
 | |
|              "Setting principal child list should populate our inner frame");
 | |
| }
 | |
| void nsFieldSetFrame::AppendFrames(ChildListID aListID,
 | |
|                                    nsFrameList& aFrameList) {
 | |
|   MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
 | |
| }
 | |
| 
 | |
| void nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame,
 | |
|                                    nsFrameList& aFrameList) {
 | |
|   MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
 | |
| }
 | |
| 
 | |
| void nsFieldSetFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) {
 | |
|   MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #ifdef ACCESSIBILITY
 | |
| a11y::AccType nsFieldSetFrame::AccessibleType() {
 | |
|   return a11y::eHTMLGroupboxType;
 | |
| }
 | |
| #endif
 | |
| 
 | |
| nscoord nsFieldSetFrame::GetLogicalBaseline(WritingMode aWM) const {
 | |
|   switch (StyleDisplay()->mDisplay) {
 | |
|     case mozilla::StyleDisplay::Grid:
 | |
|     case mozilla::StyleDisplay::InlineGrid:
 | |
|     case mozilla::StyleDisplay::Flex:
 | |
|     case mozilla::StyleDisplay::InlineFlex:
 | |
|       return BaselineBOffset(aWM, BaselineSharingGroup::eFirst,
 | |
|                              AlignmentContext::eInline);
 | |
|     default:
 | |
|       return BSize(aWM) - BaselineBOffset(aWM, BaselineSharingGroup::eLast,
 | |
|                                           AlignmentContext::eInline);
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool nsFieldSetFrame::GetVerticalAlignBaseline(WritingMode aWM,
 | |
|                                                nscoord* aBaseline) const {
 | |
|   if (StyleDisplay()->IsContainLayout()) {
 | |
|     // If we are layout-contained, our child 'inner' should not
 | |
|     // affect how we calculate our baseline.
 | |
|     return false;
 | |
|   }
 | |
|   nsIFrame* inner = GetInner();
 | |
|   MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
 | |
|   if (!inner->GetVerticalAlignBaseline(aWM, aBaseline)) {
 | |
|     return false;
 | |
|   }
 | |
|   nscoord innerBStart = inner->BStart(aWM, GetSize());
 | |
|   *aBaseline += innerBStart;
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| bool nsFieldSetFrame::GetNaturalBaselineBOffset(
 | |
|     WritingMode aWM, BaselineSharingGroup aBaselineGroup,
 | |
|     nscoord* aBaseline) const {
 | |
|   if (StyleDisplay()->IsContainLayout()) {
 | |
|     // If we are layout-contained, our child 'inner' should not
 | |
|     // affect how we calculate our baseline.
 | |
|     return false;
 | |
|   }
 | |
|   nsIFrame* inner = GetInner();
 | |
|   MOZ_ASSERT(!inner->GetWritingMode().IsOrthogonalTo(aWM));
 | |
|   if (!inner->GetNaturalBaselineBOffset(aWM, aBaselineGroup, aBaseline)) {
 | |
|     return false;
 | |
|   }
 | |
|   nscoord innerBStart = inner->BStart(aWM, GetSize());
 | |
|   if (aBaselineGroup == BaselineSharingGroup::eFirst) {
 | |
|     *aBaseline += innerBStart;
 | |
|   } else {
 | |
|     *aBaseline += BSize(aWM) - (innerBStart + inner->BSize(aWM));
 | |
|   }
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| void nsFieldSetFrame::AppendDirectlyOwnedAnonBoxes(
 | |
|     nsTArray<OwnedAnonBox>& aResult) {
 | |
|   if (nsIFrame* kid = GetInner()) {
 | |
|     aResult.AppendElement(OwnedAnonBox(kid));
 | |
|   }
 | |
| }
 | 
