forked from mirrors/gecko-dev
This patch is a lot of plumbing for not that much functionality. The goal is to align CreateShaderModule's error reporting with the spec. Creating a shader module is now a dedicated async IPDL message returning the compilation info so that it can be exposed as a promise by the WebGPU API. Differential Revision: https://phabricator.services.mozilla.com/D146817
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_CompilationInfo_H_
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#define GPU_CompilationInfo_H_
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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#include "CompilationMessage.h"
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namespace mozilla::webgpu {
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class ShaderModule;
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class CompilationInfo final : public nsWrapperCache,
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public ChildOf<ShaderModule> {
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public:
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GPU_DECL_CYCLE_COLLECTION(CompilationInfo)
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GPU_DECL_JS_WRAP(CompilationInfo)
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explicit CompilationInfo(ShaderModule* const aParent);
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void SetMessages(
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nsTArray<mozilla::webgpu::WebGPUCompilationMessage>& aMessages);
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void GetMessages(
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nsTArray<RefPtr<mozilla::webgpu::CompilationMessage>>& aMessages);
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private:
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~CompilationInfo() = default;
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void Cleanup() {}
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nsTArray<RefPtr<mozilla::webgpu::CompilationMessage>> mMessages;
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};
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} // namespace mozilla::webgpu
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#endif // GPU_CompilationInfo_H_
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