fune/dom/webgpu/ShaderModule.cpp
Nicolas Silva 1d6db74e44 Bug 1750576 - WebGPU shader module asynchronous CompilationInfo API. r=aosmond,emilio
This patch is a lot of plumbing for not that much functionality. The goal is to align CreateShaderModule's error reporting with the spec.
Creating a shader module is now a dedicated async IPDL message returning the compilation info so that it can be exposed as a promise by the WebGPU API.

Differential Revision: https://phabricator.services.mozilla.com/D146817
2022-07-08 08:11:39 +00:00

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1.2 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/WebGPUBinding.h"
#include "mozilla/dom/Promise.h"
#include "ShaderModule.h"
#include "CompilationInfo.h"
#include "ipc/WebGPUChild.h"
#include "Device.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(ShaderModule, mParent)
GPU_IMPL_JS_WRAP(ShaderModule)
ShaderModule::ShaderModule(Device* const aParent, RawId aId,
const RefPtr<dom::Promise>& aCompilationInfo)
: ChildOf(aParent), mId(aId), mCompilationInfo(aCompilationInfo) {}
ShaderModule::~ShaderModule() { Cleanup(); }
void ShaderModule::Cleanup() {
if (mValid && mParent) {
mValid = false;
auto bridge = mParent->GetBridge();
if (bridge && bridge->IsOpen()) {
bridge->SendShaderModuleDestroy(mId);
}
}
}
already_AddRefed<dom::Promise> ShaderModule::CompilationInfo(ErrorResult& aRv) {
RefPtr<dom::Promise> tmp = mCompilationInfo;
return tmp.forget();
}
} // namespace mozilla::webgpu