forked from mirrors/gecko-dev
This patch is a lot of plumbing for not that much functionality. The goal is to align CreateShaderModule's error reporting with the spec. Creating a shader module is now a dedicated async IPDL message returning the compilation info so that it can be exposed as a promise by the WebGPU API. Differential Revision: https://phabricator.services.mozilla.com/D146817
126 lines
5.8 KiB
C++
126 lines
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGPU_PARENT_H_
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#define WEBGPU_PARENT_H_
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#include "mozilla/webgpu/PWebGPUParent.h"
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#include "mozilla/webrender/WebRenderAPI.h"
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#include "WebGPUTypes.h"
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#include "base/timer.h"
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namespace mozilla::webgpu {
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class ErrorBuffer;
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class PresentationData;
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struct ErrorScopeStack {
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nsTArray<MaybeScopedError> mStack;
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};
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class WebGPUParent final : public PWebGPUParent {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGPUParent, override)
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public:
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explicit WebGPUParent();
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ipc::IPCResult RecvInstanceRequestAdapter(
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const dom::GPURequestAdapterOptions& aOptions,
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const nsTArray<RawId>& aTargetIds,
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InstanceRequestAdapterResolver&& resolver);
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ipc::IPCResult RecvAdapterRequestDevice(
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RawId aSelfId, const ipc::ByteBuf& aByteBuf, RawId aNewId,
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AdapterRequestDeviceResolver&& resolver);
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ipc::IPCResult RecvAdapterDestroy(RawId aSelfId);
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ipc::IPCResult RecvDeviceDestroy(RawId aSelfId);
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ipc::IPCResult RecvCreateBuffer(RawId aSelfId, RawId aBufferId,
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dom::GPUBufferDescriptor&& aDesc);
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ipc::IPCResult RecvBufferReturnShmem(RawId aSelfId, Shmem&& aShmem);
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ipc::IPCResult RecvBufferMap(RawId aSelfId, ffi::WGPUHostMap aHostMap,
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uint64_t aOffset, uint64_t size,
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BufferMapResolver&& aResolver);
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ipc::IPCResult RecvBufferUnmap(RawId aSelfId, Shmem&& aShmem, bool aFlush,
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bool aKeepShmem);
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ipc::IPCResult RecvBufferDestroy(RawId aSelfId);
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ipc::IPCResult RecvTextureDestroy(RawId aSelfId);
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ipc::IPCResult RecvTextureViewDestroy(RawId aSelfId);
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ipc::IPCResult RecvSamplerDestroy(RawId aSelfId);
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ipc::IPCResult RecvCommandEncoderFinish(
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RawId aSelfId, RawId aDeviceId,
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const dom::GPUCommandBufferDescriptor& aDesc);
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ipc::IPCResult RecvCommandEncoderDestroy(RawId aSelfId);
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ipc::IPCResult RecvCommandBufferDestroy(RawId aSelfId);
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ipc::IPCResult RecvRenderBundleDestroy(RawId aSelfId);
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ipc::IPCResult RecvQueueSubmit(RawId aSelfId, RawId aDeviceId,
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const nsTArray<RawId>& aCommandBuffers);
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ipc::IPCResult RecvQueueWriteAction(RawId aSelfId, RawId aDeviceId,
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const ipc::ByteBuf& aByteBuf,
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Shmem&& aShmem);
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ipc::IPCResult RecvBindGroupLayoutDestroy(RawId aSelfId);
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ipc::IPCResult RecvPipelineLayoutDestroy(RawId aSelfId);
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ipc::IPCResult RecvBindGroupDestroy(RawId aSelfId);
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ipc::IPCResult RecvShaderModuleDestroy(RawId aSelfId);
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ipc::IPCResult RecvComputePipelineDestroy(RawId aSelfId);
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ipc::IPCResult RecvRenderPipelineDestroy(RawId aSelfId);
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ipc::IPCResult RecvImplicitLayoutDestroy(
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RawId aImplicitPlId, const nsTArray<RawId>& aImplicitBglIds);
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ipc::IPCResult RecvDeviceCreateSwapChain(RawId aSelfId, RawId aQueueId,
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const layers::RGBDescriptor& aDesc,
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const nsTArray<RawId>& aBufferIds,
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const CompositableHandle& aHandle);
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ipc::IPCResult RecvDeviceCreateShaderModule(
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RawId aSelfId, RawId aModuleId, const nsString& aLabel,
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const nsCString& aCode, DeviceCreateShaderModuleResolver&& aOutMessage);
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ipc::IPCResult RecvSwapChainPresent(const CompositableHandle& aHandle,
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RawId aTextureId,
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RawId aCommandEncoderId);
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ipc::IPCResult RecvSwapChainDestroy(const CompositableHandle& aHandle);
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ipc::IPCResult RecvDeviceAction(RawId aSelf, const ipc::ByteBuf& aByteBuf);
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ipc::IPCResult RecvDeviceActionWithAck(
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RawId aSelf, const ipc::ByteBuf& aByteBuf,
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DeviceActionWithAckResolver&& aResolver);
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ipc::IPCResult RecvTextureAction(RawId aSelf, RawId aDevice,
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const ipc::ByteBuf& aByteBuf);
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ipc::IPCResult RecvCommandEncoderAction(RawId aSelf, RawId aDevice,
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const ipc::ByteBuf& aByteBuf);
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ipc::IPCResult RecvBumpImplicitBindGroupLayout(RawId aPipelineId,
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bool aIsCompute,
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uint32_t aIndex,
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RawId aAssignId);
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ipc::IPCResult RecvDevicePushErrorScope(RawId aSelfId);
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ipc::IPCResult RecvDevicePopErrorScope(
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RawId aSelfId, DevicePopErrorScopeResolver&& aResolver);
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ipc::IPCResult RecvGenerateError(RawId aDeviceId, const nsCString& message);
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ipc::IPCResult GetFrontBufferSnapshot(IProtocol* aProtocol,
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const CompositableHandle& aHandle,
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Maybe<Shmem>& aShmem,
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gfx::IntSize& aSize);
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void ActorDestroy(ActorDestroyReason aWhy) override;
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private:
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virtual ~WebGPUParent();
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void MaintainDevices();
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bool ForwardError(RawId aDeviceID, ErrorBuffer& aError);
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void ReportError(RawId aDeviceId, const nsCString& message);
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UniquePtr<ffi::WGPUGlobal> mContext;
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base::RepeatingTimer<WebGPUParent> mTimer;
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/// Shmem associated with a mappable buffer has to be owned by one of the
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/// processes. We keep it here for every mappable buffer while the buffer is
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/// used by GPU.
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std::unordered_map<uint64_t, Shmem> mSharedMemoryMap;
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/// Associated presentation data for each swapchain.
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std::unordered_map<uint64_t, RefPtr<PresentationData>> mCanvasMap;
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/// Associated stack of error scopes for each device.
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std::unordered_map<uint64_t, ErrorScopeStack> mErrorScopeMap;
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};
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} // namespace mozilla::webgpu
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#endif // WEBGPU_PARENT_H_
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