fune/gfx/layers/mlgpu/ContainerLayerMLGPU.cpp
Jamie Nicol d2ddd59b5f Bug 1471221 - Calculate intermediate surface bounds in advanced layers in pre-pass. r=mattwoodrow
Advanced layers was calculating incorrect visible regions for
container layers with intermediate surfaces, as it was not taking
async transform animations in to account. Rather than recursing the
depth of the tree for each layer to calculate this in
OnPrepareToRender, do a single pre-pass at the start of the frame.

Differential Revision: https://phabricator.services.mozilla.com/D4522

--HG--
extra : moz-landing-system : lando
2018-08-30 00:26:08 +00:00

258 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ContainerLayerMLGPU.h"
#include "gfxPrefs.h"
#include "LayersLogging.h"
#include "LayerManagerMLGPU.h"
#include "MLGDevice.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/gfx/Types.h"
#include "UnitTransforms.h"
#include "UtilityMLGPU.h"
namespace mozilla {
namespace layers {
using namespace gfx;
ContainerLayerMLGPU::ContainerLayerMLGPU(LayerManagerMLGPU* aManager)
: ContainerLayer(aManager, nullptr),
LayerMLGPU(aManager),
mInvalidateEntireSurface(false),
mSurfaceCopyNeeded(false),
mView(nullptr)
{
}
ContainerLayerMLGPU::~ContainerLayerMLGPU()
{
while (mFirstChild) {
RemoveChild(mFirstChild);
}
}
bool
ContainerLayerMLGPU::OnPrepareToRender(FrameBuilder* aBuilder)
{
mView = nullptr;
if (!UseIntermediateSurface()) {
// Set this so we invalidate the entire cached render target (if any)
// if our container uses an intermediate surface again later.
mInvalidateEntireSurface = true;
return true;
}
mChildrenChanged = false;
mTargetOffset = GetIntermediateSurfaceRect().TopLeft().ToUnknownPoint();
mTargetSize = GetIntermediateSurfaceRect().Size().ToUnknownSize();
if (mRenderTarget && mRenderTarget->GetSize() != mTargetSize) {
mRenderTarget = nullptr;
}
// Note that if a surface copy is needed, we always redraw the
// whole surface (on-demand). This is a rare case - the old
// Compositor already does this - and it saves us having to
// do much more complicated invalidation.
bool surfaceCopyNeeded = false;
DefaultComputeSupportsComponentAlphaChildren(&surfaceCopyNeeded);
if (surfaceCopyNeeded != mSurfaceCopyNeeded ||
surfaceCopyNeeded)
{
mInvalidateEntireSurface = true;
}
mSurfaceCopyNeeded = surfaceCopyNeeded;
gfx::IntRect viewport(gfx::IntPoint(0, 0), mTargetSize);
if (!mRenderTarget ||
!gfxPrefs::AdvancedLayersUseInvalidation() ||
mInvalidateEntireSurface)
{
// Fine-grained invalidation is disabled, invalidate everything.
mInvalidRect = viewport;
} else {
// Clamp the invalid rect to the viewport.
mInvalidRect -= mTargetOffset;
mInvalidRect = mInvalidRect.Intersect(viewport);
}
mInvalidateEntireSurface = false;
return true;
}
static IntRect
GetTransformedBounds(Layer* aLayer)
{
IntRect bounds = aLayer->GetLocalVisibleRegion().GetBounds().ToUnknownRect();
if (bounds.IsEmpty()) {
return bounds;
}
const Matrix4x4& transform = aLayer->GetEffectiveTransform();
Rect rect = transform.TransformAndClipBounds(Rect(bounds), Rect::MaxIntRect());
rect.RoundOut();
rect.ToIntRect(&bounds);
return bounds;
}
/* static */ Maybe<IntRect>
ContainerLayerMLGPU::FindVisibleBounds(Layer* aLayer, const Maybe<RenderTargetIntRect>& aClip)
{
AL_LOG(" visiting child %p\n", aLayer);
AL_LOG_IF(aClip, " parent clip: %s\n", Stringify(aClip.value()).c_str());
ContainerLayer* container = aLayer->AsContainerLayer();
if (container) {
if (container->UseIntermediateSurface()) {
container->AsHostLayer()->AsLayerMLGPU()->AsContainerLayerMLGPU()->ComputeIntermediateSurfaceBounds();
} else {
Maybe<IntRect> accumulated = Some(IntRect());
// Traverse children.
for (Layer* child = container->GetFirstChild(); child; child = child->GetNextSibling()) {
Maybe<RenderTargetIntRect> clip = aClip;
if (const Maybe<ParentLayerIntRect>& childClip = child->AsHostLayer()->GetShadowClipRect()) {
RenderTargetIntRect rtChildClip =
TransformBy(ViewAs<ParentLayerToRenderTargetMatrix4x4>(
aLayer->GetEffectiveTransform(),
PixelCastJustification::RenderTargetIsParentLayerForRoot),
childClip.value());
clip = IntersectMaybeRects(clip, Some(rtChildClip));
AL_LOG(" target clip: %s\n", Stringify(rtChildClip).c_str());
AL_LOG_IF(clip, " full clip: %s\n", Stringify(clip.value()).c_str());
}
Maybe<IntRect> childBounds = FindVisibleBounds(child, clip);
if (!childBounds) {
return Nothing();
}
accumulated = accumulated->SafeUnion(childBounds.value());
if (!accumulated) {
return Nothing();
}
}
return accumulated;
}
}
IntRect bounds = GetTransformedBounds(aLayer);
AL_LOG(" layer bounds: %s\n", Stringify(bounds).c_str());
if (aClip) {
bounds = bounds.Intersect(aClip.value().ToUnknownRect());
AL_LOG(" clipped bounds: %s\n", Stringify(bounds).c_str());
}
return Some(bounds);
}
void
ContainerLayerMLGPU::ComputeIntermediateSurfaceBounds()
{
Maybe<IntRect> bounds = Some(IntRect());
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
Maybe<RenderTargetIntRect> clip =
ViewAs<RenderTargetPixel>(child->AsHostLayer()->GetShadowClipRect(),
PixelCastJustification::RenderTargetIsParentLayerForRoot);
Maybe<IntRect> childBounds = FindVisibleBounds(child, clip);
if (!childBounds) {
return;
}
bounds = bounds->SafeUnion(childBounds.value());
if (!bounds) {
return;
}
}
SetShadowVisibleRegion(LayerIntRect::FromUnknownRect(bounds.value()));
}
void
ContainerLayerMLGPU::OnLayerManagerChange(LayerManagerMLGPU* aManager)
{
ClearCachedResources();
}
RefPtr<MLGRenderTarget>
ContainerLayerMLGPU::UpdateRenderTarget(MLGDevice* aDevice, MLGRenderTargetFlags aFlags)
{
if (mRenderTarget) {
return mRenderTarget;
}
mRenderTarget = aDevice->CreateRenderTarget(mTargetSize, aFlags);
if (!mRenderTarget) {
gfxWarning() << "Failed to create an intermediate render target for ContainerLayer";
return nullptr;
}
return mRenderTarget;
}
void
ContainerLayerMLGPU::SetInvalidCompositeRect(const gfx::IntRect* aRect)
{
// For simplicity we only track the bounds of the invalid area, since regions
// are expensive.
//
// Note we add the bounds to the invalid rect from the last frame, since we
// only clear the area that we actually paint. If this overflows we use the
// last render target size, since if that changes we'll invalidate everything
// anyway.
if (aRect) {
if (Maybe<gfx::IntRect> result = mInvalidRect.SafeUnion(*aRect)) {
mInvalidRect = result.value();
} else {
mInvalidateEntireSurface = true;
}
} else {
mInvalidateEntireSurface = true;
}
}
void
ContainerLayerMLGPU::ClearCachedResources()
{
mRenderTarget = nullptr;
}
bool
ContainerLayerMLGPU::IsContentOpaque()
{
if (GetMixBlendMode() != gfx::CompositionOp::OP_OVER) {
// We need to read from what's underneath us, so we consider our content to
// be not opaque.
return false;
}
return LayerMLGPU::IsContentOpaque();
}
const LayerIntRegion&
ContainerLayerMLGPU::GetShadowVisibleRegion()
{
if (!UseIntermediateSurface()) {
RecomputeShadowVisibleRegionFromChildren();
}
return mShadowVisibleRegion;
}
const LayerIntRegion&
RefLayerMLGPU::GetShadowVisibleRegion()
{
if (!UseIntermediateSurface()) {
RecomputeShadowVisibleRegionFromChildren();
}
return mShadowVisibleRegion;
}
} // namespace layers
} // namespace mozilla