forked from mirrors/gecko-dev
This patch removes more main thread dependencies from the content side of WebGPU. Instead of issuing a resource update for an external image, we now use an async image pipeline in conjunction with CompositableInProcessManager from part 1. This allows us to update the HTMLCanvasElement bound to the WebGPU device without having to go through the main thread, or even the content process after the swap chain update / readback has been requested. Differential Revision: https://phabricator.services.mozilla.com/D138887
40 lines
1 KiB
C++
40 lines
1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_CommandBuffer_H_
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#define GPU_CommandBuffer_H_
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#include "mozilla/WeakPtr.h"
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#include "mozilla/webgpu/WebGPUTypes.h"
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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namespace mozilla::webgpu {
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class CanvasContext;
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class Device;
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class CommandBuffer final : public ObjectBase, public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(CommandBuffer)
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GPU_DECL_JS_WRAP(CommandBuffer)
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CommandBuffer(Device* const aParent, RawId aId,
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nsTArray<WeakPtr<CanvasContext>>&& aTargetContexts);
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Maybe<RawId> Commit();
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private:
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CommandBuffer() = delete;
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~CommandBuffer();
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void Cleanup();
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const RawId mId;
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const nsTArray<WeakPtr<CanvasContext>> mTargetContexts;
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};
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} // namespace mozilla::webgpu
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#endif // GPU_CommandBuffer_H_
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