forked from mirrors/gecko-dev
		
	In all those cases, the current nsISerialEventTarget is either the main thread or the MessageChannel's nsISerialEventTarget (since bug 1634846) Differential Revision: https://phabricator.services.mozilla.com/D81966
		
			
				
	
	
		
			231 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			231 lines
		
	
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GPUProcessHost.h"
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#include "chrome/common/process_watcher.h"
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#include "gfxPlatform.h"
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#include "mozilla/gfx/GPUChild.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_layers.h"
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#include "VRGPUChild.h"
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#include "ProcessUtils.h"
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namespace mozilla {
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namespace gfx {
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using namespace ipc;
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GPUProcessHost::GPUProcessHost(Listener* aListener)
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    : GeckoChildProcessHost(GeckoProcessType_GPU),
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      mListener(aListener),
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      mTaskFactory(this),
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      mLaunchPhase(LaunchPhase::Unlaunched),
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      mProcessToken(0),
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      mShutdownRequested(false),
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      mChannelClosed(false) {
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  MOZ_COUNT_CTOR(GPUProcessHost);
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}
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GPUProcessHost::~GPUProcessHost() { MOZ_COUNT_DTOR(GPUProcessHost); }
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bool GPUProcessHost::Launch(StringVector aExtraOpts) {
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  MOZ_ASSERT(mLaunchPhase == LaunchPhase::Unlaunched);
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  MOZ_ASSERT(!mGPUChild);
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  MOZ_ASSERT(!gfxPlatform::IsHeadless());
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  mPrefSerializer = MakeUnique<ipc::SharedPreferenceSerializer>();
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  if (!mPrefSerializer->SerializeToSharedMemory()) {
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    return false;
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  }
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  mPrefSerializer->AddSharedPrefCmdLineArgs(*this, aExtraOpts);
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#if defined(XP_WIN) && defined(MOZ_SANDBOX)
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  mSandboxLevel = Preferences::GetInt("security.sandbox.gpu.level");
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#endif
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  mLaunchPhase = LaunchPhase::Waiting;
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  mLaunchTime = TimeStamp::Now();
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  if (!GeckoChildProcessHost::AsyncLaunch(aExtraOpts)) {
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    mLaunchPhase = LaunchPhase::Complete;
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    mPrefSerializer = nullptr;
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    return false;
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  }
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  return true;
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}
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bool GPUProcessHost::WaitForLaunch() {
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  if (mLaunchPhase == LaunchPhase::Complete) {
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    return !!mGPUChild;
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  }
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  int32_t timeoutMs =
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      StaticPrefs::layers_gpu_process_startup_timeout_ms_AtStartup();
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  // If one of the following environment variables are set we can effectively
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  // ignore the timeout - as we can guarantee the compositor process will be
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  // terminated
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  if (PR_GetEnv("MOZ_DEBUG_CHILD_PROCESS") ||
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      PR_GetEnv("MOZ_DEBUG_CHILD_PAUSE")) {
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    timeoutMs = 0;
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  }
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  // Our caller expects the connection to be finished after we return, so we
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  // immediately set up the IPDL actor and fire callbacks. The IO thread will
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  // still dispatch a notification to the main thread - we'll just ignore it.
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  bool result = GeckoChildProcessHost::WaitUntilConnected(timeoutMs);
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  InitAfterConnect(result);
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  return result;
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}
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void GPUProcessHost::OnChannelConnected(int32_t peer_pid) {
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  MOZ_ASSERT(!NS_IsMainThread());
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  GeckoChildProcessHost::OnChannelConnected(peer_pid);
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  // Post a task to the main thread. Take the lock because mTaskFactory is not
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  // thread-safe.
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  RefPtr<Runnable> runnable;
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  {
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    MonitorAutoLock lock(mMonitor);
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    runnable =
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        mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelConnectedTask);
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  }
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  NS_DispatchToMainThread(runnable);
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}
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void GPUProcessHost::OnChannelError() {
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  MOZ_ASSERT(!NS_IsMainThread());
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  GeckoChildProcessHost::OnChannelError();
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  // Post a task to the main thread. Take the lock because mTaskFactory is not
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  // thread-safe.
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  RefPtr<Runnable> runnable;
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  {
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    MonitorAutoLock lock(mMonitor);
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    runnable =
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        mTaskFactory.NewRunnableMethod(&GPUProcessHost::OnChannelErrorTask);
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  }
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  NS_DispatchToMainThread(runnable);
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}
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void GPUProcessHost::OnChannelConnectedTask() {
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  if (mLaunchPhase == LaunchPhase::Waiting) {
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    InitAfterConnect(true);
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  }
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}
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void GPUProcessHost::OnChannelErrorTask() {
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  if (mLaunchPhase == LaunchPhase::Waiting) {
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    InitAfterConnect(false);
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  }
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}
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static uint64_t sProcessTokenCounter = 0;
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void GPUProcessHost::InitAfterConnect(bool aSucceeded) {
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  MOZ_ASSERT(mLaunchPhase == LaunchPhase::Waiting);
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  MOZ_ASSERT(!mGPUChild);
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  mLaunchPhase = LaunchPhase::Complete;
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  mPrefSerializer = nullptr;
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  if (aSucceeded) {
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    mProcessToken = ++sProcessTokenCounter;
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    mGPUChild = MakeUnique<GPUChild>(this);
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    DebugOnly<bool> rv = mGPUChild->Open(
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        TakeChannel(), base::GetProcId(GetChildProcessHandle()));
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    MOZ_ASSERT(rv);
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    mGPUChild->Init();
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  }
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  if (mListener) {
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    mListener->OnProcessLaunchComplete(this);
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  }
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}
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void GPUProcessHost::Shutdown() {
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  MOZ_ASSERT(!mShutdownRequested);
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  mListener = nullptr;
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  if (mGPUChild) {
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    // OnChannelClosed uses this to check if the shutdown was expected or
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    // unexpected.
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    mShutdownRequested = true;
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    // The channel might already be closed if we got here unexpectedly.
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    if (!mChannelClosed) {
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      if (VRGPUChild::IsCreated()) {
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        VRGPUChild::Get()->Close();
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      }
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      mGPUChild->SendShutdownVR();
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      mGPUChild->Close();
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    }
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#ifndef NS_FREE_PERMANENT_DATA
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    // No need to communicate shutdown, the GPU process doesn't need to
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    // communicate anything back.
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    KillHard("NormalShutdown");
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#endif
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    // If we're shutting down unexpectedly, we're in the middle of handling an
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    // ActorDestroy for PGPUChild, which is still on the stack. We'll return
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    // back to OnChannelClosed.
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    //
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    // Otherwise, we'll wait for OnChannelClose to be called whenever PGPUChild
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    // acknowledges shutdown.
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    return;
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  }
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  DestroyProcess();
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}
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void GPUProcessHost::OnChannelClosed() {
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  mChannelClosed = true;
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  if (!mShutdownRequested && mListener) {
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    // This is an unclean shutdown. Notify our listener that we're going away.
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    mListener->OnProcessUnexpectedShutdown(this);
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  } else {
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    DestroyProcess();
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  }
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  // Release the actor.
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  GPUChild::Destroy(std::move(mGPUChild));
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  MOZ_ASSERT(!mGPUChild);
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}
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void GPUProcessHost::KillHard(const char* aReason) {
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  ProcessHandle handle = GetChildProcessHandle();
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  if (!base::KillProcess(handle, base::PROCESS_END_KILLED_BY_USER, false)) {
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    NS_WARNING("failed to kill subprocess!");
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  }
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  SetAlreadyDead();
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}
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uint64_t GPUProcessHost::GetProcessToken() const { return mProcessToken; }
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void GPUProcessHost::KillProcess() { KillHard("DiagnosticKill"); }
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void GPUProcessHost::DestroyProcess() {
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  // Cancel all tasks. We don't want anything triggering after our caller
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  // expects this to go away.
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  {
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    MonitorAutoLock lock(mMonitor);
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    mTaskFactory.RevokeAll();
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  }
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  GetCurrentSerialEventTarget()->Dispatch(
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      NS_NewRunnableFunction("DestroyProcessRunnable", [this] { Destroy(); }));
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}
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}  // namespace gfx
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}  // namespace mozilla
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