forked from mirrors/gecko-dev
Backed out changeset 0c95d5dec6d9 (bug 1305801) Backed out changeset bca0e706dbc5 (bug 1305801) Backed out changeset def8da367beb (bug 1305801) Backed out changeset 56ceae52d847 (bug 1305801) Backed out changeset 14457cc4c325 (bug 1305801)
302 lines
8.4 KiB
C++
302 lines
8.4 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef HashStore_h__
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#define HashStore_h__
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#include "Entries.h"
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#include "ChunkSet.h"
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#include "nsString.h"
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#include "nsTArray.h"
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#include "nsIFile.h"
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#include "nsIFileStreams.h"
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#include "nsCOMPtr.h"
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#include "nsClassHashtable.h"
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#include "safebrowsing.pb.h"
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#include <string>
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namespace mozilla {
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namespace safebrowsing {
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// The abstract class of TableUpdateV2 and TableUpdateV4. This
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// is convenient for passing the TableUpdate* around associated
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// with v2 and v4 instance.
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class TableUpdate {
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public:
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TableUpdate(const nsACString& aTable)
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: mTable(aTable)
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{
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}
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virtual ~TableUpdate() {}
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// To be overriden.
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virtual bool Empty() const = 0;
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// Common interfaces.
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const nsCString& TableName() const { return mTable; }
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template<typename T>
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static T* Cast(TableUpdate* aThat) {
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return (T::TAG == aThat->Tag() ? reinterpret_cast<T*>(aThat) : nullptr);
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}
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private:
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virtual int Tag() const = 0;
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nsCString mTable;
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};
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// A table update is built from a single update chunk from the server. As the
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// protocol parser processes each chunk, it constructs a table update with the
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// new hashes.
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class TableUpdateV2 : public TableUpdate {
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public:
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explicit TableUpdateV2(const nsACString& aTable)
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: TableUpdate(aTable) {}
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bool Empty() const override {
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return mAddChunks.Length() == 0 &&
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mSubChunks.Length() == 0 &&
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mAddExpirations.Length() == 0 &&
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mSubExpirations.Length() == 0 &&
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mAddPrefixes.Length() == 0 &&
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mSubPrefixes.Length() == 0 &&
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mAddCompletes.Length() == 0 &&
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mSubCompletes.Length() == 0;
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}
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// Throughout, uint32_t aChunk refers only to the chunk number. Chunk data is
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// stored in the Prefix structures.
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MOZ_MUST_USE nsresult NewAddChunk(uint32_t aChunk) {
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return mAddChunks.Set(aChunk);
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};
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MOZ_MUST_USE nsresult NewSubChunk(uint32_t aChunk) {
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return mSubChunks.Set(aChunk);
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};
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MOZ_MUST_USE nsresult NewAddExpiration(uint32_t aChunk) {
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return mAddExpirations.Set(aChunk);
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};
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MOZ_MUST_USE nsresult NewSubExpiration(uint32_t aChunk) {
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return mSubExpirations.Set(aChunk);
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};
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MOZ_MUST_USE nsresult NewAddPrefix(uint32_t aAddChunk, const Prefix& aPrefix);
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MOZ_MUST_USE nsresult NewSubPrefix(uint32_t aAddChunk,
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const Prefix& aPrefix,
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uint32_t aSubChunk);
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MOZ_MUST_USE nsresult NewAddComplete(uint32_t aChunk,
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const Completion& aCompletion);
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MOZ_MUST_USE nsresult NewSubComplete(uint32_t aAddChunk,
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const Completion& aCompletion,
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uint32_t aSubChunk);
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ChunkSet& AddChunks() { return mAddChunks; }
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ChunkSet& SubChunks() { return mSubChunks; }
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// Expirations for chunks.
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ChunkSet& AddExpirations() { return mAddExpirations; }
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ChunkSet& SubExpirations() { return mSubExpirations; }
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// Hashes associated with this chunk.
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AddPrefixArray& AddPrefixes() { return mAddPrefixes; }
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SubPrefixArray& SubPrefixes() { return mSubPrefixes; }
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AddCompleteArray& AddCompletes() { return mAddCompletes; }
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SubCompleteArray& SubCompletes() { return mSubCompletes; }
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// For downcasting.
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static const int TAG = 2;
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private:
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// The list of chunk numbers that we have for each of the type of chunks.
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ChunkSet mAddChunks;
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ChunkSet mSubChunks;
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ChunkSet mAddExpirations;
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ChunkSet mSubExpirations;
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// 4-byte sha256 prefixes.
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AddPrefixArray mAddPrefixes;
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SubPrefixArray mSubPrefixes;
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// 32-byte hashes.
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AddCompleteArray mAddCompletes;
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SubCompleteArray mSubCompletes;
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virtual int Tag() const override { return TAG; }
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};
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// Structure for DBService/HashStore/Classifiers to update.
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// It would contain the prefixes (both fixed and variable length)
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// for addition and indices to removal. See Bug 1283009.
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class TableUpdateV4 : public TableUpdate {
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public:
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struct PrefixString {
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private:
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std::string mStorage;
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nsDependentCSubstring mString;
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public:
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explicit PrefixString(std::string& aString)
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{
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aString.swap(mStorage);
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mString.Rebind(mStorage.data(), mStorage.size());
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};
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const nsACString& GetPrefixString() const { return mString; };
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};
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typedef nsClassHashtable<nsUint32HashKey, PrefixString> PrefixesStringMap;
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typedef nsTArray<int32_t> RemovalIndiceArray;
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public:
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explicit TableUpdateV4(const nsACString& aTable)
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: TableUpdate(aTable)
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{
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}
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bool Empty() const override
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{
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return mPrefixesMap.IsEmpty() && mRemovalIndiceArray.IsEmpty();
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}
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PrefixesStringMap& Prefixes() { return mPrefixesMap; }
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RemovalIndiceArray& RemovalIndices() { return mRemovalIndiceArray; }
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// For downcasting.
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static const int TAG = 4;
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void NewPrefixes(int32_t aSize, std::string& aPrefixes);
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void NewRemovalIndices(const uint32_t* aIndices, size_t aNumOfIndices);
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private:
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virtual int Tag() const override { return TAG; }
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PrefixesStringMap mPrefixesMap;
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RemovalIndiceArray mRemovalIndiceArray;
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};
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// There is one hash store per table.
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class HashStore {
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public:
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HashStore(const nsACString& aTableName, nsIFile* aRootStoreFile);
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~HashStore();
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const nsCString& TableName() const { return mTableName; }
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nsresult Open();
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// Add Prefixes are stored partly in the PrefixSet (contains the
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// Prefix data organized for fast lookup/low RAM usage) and partly in the
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// HashStore (Add Chunk numbers - only used for updates, slow retrieval).
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// AugmentAdds function joins the separate datasets into one complete
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// prefixes+chunknumbers dataset.
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nsresult AugmentAdds(const nsTArray<uint32_t>& aPrefixes);
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ChunkSet& AddChunks();
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ChunkSet& SubChunks();
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AddPrefixArray& AddPrefixes() { return mAddPrefixes; }
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SubPrefixArray& SubPrefixes() { return mSubPrefixes; }
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AddCompleteArray& AddCompletes();
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SubCompleteArray& SubCompletes();
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// =======
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// Updates
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// =======
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// Begin the update process. Reads the store into memory.
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nsresult BeginUpdate();
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// Imports the data from a TableUpdate.
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nsresult ApplyUpdate(TableUpdate &aUpdate);
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// Process expired chunks
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nsresult Expire();
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// Rebuild the store, Incorporating all the applied updates.
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nsresult Rebuild();
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// Write the current state of the store to disk.
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// If you call between ApplyUpdate() and Rebuild(), you'll
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// have a mess on your hands.
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nsresult WriteFile();
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// Wipe out all Completes.
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void ClearCompletes();
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private:
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nsresult Reset();
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nsresult ReadHeader();
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nsresult SanityCheck();
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nsresult CalculateChecksum(nsAutoCString& aChecksum, uint32_t aFileSize,
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bool aChecksumPresent);
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nsresult CheckChecksum(uint32_t aFileSize);
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void UpdateHeader();
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nsresult ReadCompletions();
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nsresult ReadChunkNumbers();
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nsresult ReadHashes();
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nsresult ReadAddPrefixes();
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nsresult ReadSubPrefixes();
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nsresult WriteAddPrefixes(nsIOutputStream* aOut);
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nsresult WriteSubPrefixes(nsIOutputStream* aOut);
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nsresult ProcessSubs();
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nsresult PrepareForUpdate();
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bool AlreadyReadChunkNumbers();
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bool AlreadyReadCompletions();
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// This is used for checking that the database is correct and for figuring out
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// the number of chunks, etc. to read from disk on restart.
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struct Header {
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uint32_t magic;
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uint32_t version;
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uint32_t numAddChunks;
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uint32_t numSubChunks;
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uint32_t numAddPrefixes;
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uint32_t numSubPrefixes;
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uint32_t numAddCompletes;
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uint32_t numSubCompletes;
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};
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Header mHeader;
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// The name of the table (must end in -shavar or -digest256, or evidently
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// -simple for unittesting.
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nsCString mTableName;
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nsCOMPtr<nsIFile> mStoreDirectory;
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bool mInUpdate;
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nsCOMPtr<nsIInputStream> mInputStream;
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// Chunk numbers, stored as uint32_t arrays.
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ChunkSet mAddChunks;
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ChunkSet mSubChunks;
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ChunkSet mAddExpirations;
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ChunkSet mSubExpirations;
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// Chunk data for shavar tables. See Entries.h for format.
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AddPrefixArray mAddPrefixes;
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SubPrefixArray mSubPrefixes;
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// See bug 806422 for background. We must be able to distinguish between
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// updates from the completion server and updates from the regular server.
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AddCompleteArray mAddCompletes;
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SubCompleteArray mSubCompletes;
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uint32_t mFileSize;
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// For gtest to inspect private members.
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friend class PerProviderDirectoryTestUtils;
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};
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} // namespace safebrowsing
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} // namespace mozilla
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#endif
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