forked from mirrors/gecko-dev
This is generally pretty straightforward, and rewrites nearly all calls. It skips the ones that it can detect using frame script globals like `sendAsyncMessage`, though. Differential Revision: https://phabricator.services.mozilla.com/D53740 --HG-- extra : moz-landing-system : lando
53 lines
1.5 KiB
JavaScript
53 lines
1.5 KiB
JavaScript
var gTestRoot = getRootDirectory(gTestPath).replace(
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"chrome://mochitests/content/",
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"http://127.0.0.1:8888/"
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);
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var gTestBrowser = null;
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add_task(async function() {
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registerCleanupFunction(function() {
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clearAllPluginPermissions();
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setTestPluginEnabledState(Ci.nsIPluginTag.STATE_ENABLED, "Test Plug-in");
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setTestPluginEnabledState(
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Ci.nsIPluginTag.STATE_ENABLED,
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"Second Test Plug-in"
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);
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gBrowser.removeCurrentTab();
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window.focus();
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gTestBrowser = null;
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});
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});
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add_task(async function() {
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gBrowser.selectedTab = BrowserTestUtils.addTab(gBrowser);
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gTestBrowser = gBrowser.selectedBrowser;
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setTestPluginEnabledState(Ci.nsIPluginTag.STATE_CLICKTOPLAY, "Test Plug-in");
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await promiseTabLoadEvent(
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gBrowser.selectedTab,
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gTestRoot + "plugin_both.html"
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);
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// Work around for delayed PluginBindingAttached
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await promiseUpdatePluginBindings(gTestBrowser);
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let popupNotification = PopupNotifications.getNotification(
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"click-to-play-plugins",
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gTestBrowser
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);
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ok(popupNotification, "should have a click-to-play notification");
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let pluginInfo = await promiseForPluginInfo("test");
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is(
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pluginInfo.pluginFallbackType,
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Ci.nsIObjectLoadingContent.PLUGIN_CLICK_TO_PLAY,
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"plugin should be click to play"
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);
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ok(!pluginInfo.activated, "plugin should not be activated");
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await SpecialPowers.spawn(gTestBrowser, [], () => {
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let unknown = content.document.getElementById("unknown");
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ok(unknown, "should have unknown plugin in page");
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});
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});
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