forked from mirrors/gecko-dev
		
	 8ce137c6f3
			
		
	
	
		8ce137c6f3
		
	
	
	
	
		
			
			follow-up to D65319 Differential Revision: https://phabricator.services.mozilla.com/D67212 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			65 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef GPU_RenderPassEncoder_H_
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| #define GPU_RenderPassEncoder_H_
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| 
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| #include "ObjectModel.h"
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| 
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| namespace mozilla {
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| namespace dom {
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| class DoubleSequenceOrGPUColorDict;
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| template <typename T>
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| class Sequence;
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| namespace binding_detail {
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| template <typename T>
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| class AutoSequence;
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| }  // namespace binding_detail
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| }  // namespace dom
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| namespace webgpu {
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| 
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| class CommandEncoder;
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| class RenderBundle;
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| class RenderPipeline;
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| 
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| class RenderPassEncoder final : public ObjectBase,
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|                                 public ChildOf<CommandEncoder> {
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|  public:
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|   GPU_DECL_CYCLE_COLLECTION(RenderPassEncoder)
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|   GPU_DECL_JS_WRAP(RenderPassEncoder)
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| 
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|   RenderPassEncoder(CommandEncoder* const aParent,
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|                     const dom::GPURenderPassDescriptor& aDesc);
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| 
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|  protected:
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|   virtual ~RenderPassEncoder();
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|   void Cleanup() {}
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| 
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|   ffi::WGPURawPass mRaw;
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|   // keep all the used objects alive while the pass is recorded
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|   nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
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|   nsTArray<RefPtr<const Buffer>> mUsedBuffers;
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|   nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines;
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|   nsTArray<RefPtr<const TextureView>> mUsedTextureViews;
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| 
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|  public:
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|   void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
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|                     const dom::Sequence<uint32_t>& aDynamicOffsets);
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|   void SetPipeline(const RenderPipeline& aPipeline);
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|   void SetIndexBuffer(const Buffer& aBuffer, uint64_t aOffset, uint64_t aSize);
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|   void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset,
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|                        uint64_t aSize);
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|   void Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
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|             uint32_t aFirstVertex, uint32_t aFirstInstance);
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|   void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount,
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|                    uint32_t aFirstIndex, int32_t aBaseVertex,
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|                    uint32_t aFirstInstance);
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|   void EndPass(ErrorResult& aRv);
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| };
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| 
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| }  // namespace webgpu
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| }  // namespace mozilla
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| 
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| #endif  // GPU_RenderPassEncoder_H_
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