fune/dom/webgpu/TextureView.cpp
Dzmitry Malyshau 02f2325796 Bug 1630072 - WebGPU CanvasContext invalidation r=jgilbert,aosmond
This change enables light tracking of the commands and submissions
that affect a CanvasContext. Upon reaching the GPUQueue, they send
a signal for the parent HTML Element to be invalidated.
We are also invalidating the HTML Element and requesting a new
frame to be built on the creation of the swapchain.

Differential Revision: https://phabricator.services.mozilla.com/D71194
2020-04-20 23:50:04 +00:00

36 lines
1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureView.h"
#include "Device.h"
namespace mozilla {
namespace webgpu {
GPU_IMPL_CYCLE_COLLECTION(TextureView, mParent)
GPU_IMPL_JS_WRAP(TextureView)
TextureView::TextureView(Texture* const aParent, RawId aId)
: ChildOf(aParent), mId(aId) {}
TextureView::~TextureView() { Cleanup(); }
dom::HTMLCanvasElement* TextureView::GetTargetCanvasElement() const {
return mParent->mTargetCanvasElement;
} // namespace webgpu
void TextureView::Cleanup() {
if (mValid && mParent && mParent->GetParentDevice()) {
mValid = false;
auto bridge = mParent->GetParentDevice()->GetBridge();
if (bridge && bridge->IsOpen()) {
bridge->SendTextureViewDestroy(mId);
}
}
}
} // namespace webgpu
} // namespace mozilla