forked from mirrors/gecko-dev
		
	mozilla::ReverseIterator is required for "stashing iterators", but otherwise std::reverse_iterator can be used and is potentially more efficient. Also fix some other glitches in iterator type definitions. Differential Revision: https://phabricator.services.mozilla.com/D79489
		
			
				
	
	
		
			399 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			399 lines
		
	
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsCOMArray_h__
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#define nsCOMArray_h__
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#include "mozilla/Attributes.h"
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#include "mozilla/ArrayIterator.h"
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#include "mozilla/MemoryReporting.h"
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#include "nsCycleCollectionNoteChild.h"
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#include "nsTArray.h"
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#include "nsISupports.h"
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#include <iterator>
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// See below for the definition of nsCOMArray<T>
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// a class that's nsISupports-specific, so that we can contain the
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// work of this class in the XPCOM dll
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class nsCOMArray_base {
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  friend class nsArrayBase;
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 protected:
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  nsCOMArray_base() = default;
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  explicit nsCOMArray_base(int32_t aCount) : mArray(aCount) {}
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  nsCOMArray_base(const nsCOMArray_base& aOther);
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  ~nsCOMArray_base();
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  int32_t IndexOf(nsISupports* aObject, uint32_t aStartIndex = 0) const;
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  bool Contains(nsISupports* aObject) const { return IndexOf(aObject) != -1; }
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  int32_t IndexOfObject(nsISupports* aObject) const;
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  bool ContainsObject(nsISupports* aObject) const {
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    return IndexOfObject(aObject) != -1;
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  }
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  typedef bool (*nsBaseArrayEnumFunc)(void* aElement, void* aData);
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  // enumerate through the array with a callback.
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  bool EnumerateForwards(nsBaseArrayEnumFunc aFunc, void* aData) const;
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  bool EnumerateBackwards(nsBaseArrayEnumFunc aFunc, void* aData) const;
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  typedef int (*nsISupportsComparatorFunc)(nsISupports* aElement1,
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                                           nsISupports* aElement2, void* aData);
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  struct nsISupportsComparatorContext {
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    nsISupportsComparatorFunc mComparatorFunc;
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    void* mData;
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  };
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  static int VoidStarComparator(const void* aElement1, const void* aElement2,
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                                void* aData);
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  void Sort(nsISupportsComparatorFunc aFunc, void* aData);
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  bool InsertObjectAt(nsISupports* aObject, int32_t aIndex);
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  void InsertElementAt(uint32_t aIndex, nsISupports* aElement);
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  void InsertElementAt(uint32_t aIndex, already_AddRefed<nsISupports> aElement);
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  bool InsertObjectsAt(const nsCOMArray_base& aObjects, int32_t aIndex);
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  void InsertElementsAt(uint32_t aIndex, const nsCOMArray_base& aElements);
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  void InsertElementsAt(uint32_t aIndex, nsISupports* const* aElements,
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                        uint32_t aCount);
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  void ReplaceObjectAt(nsISupports* aObject, int32_t aIndex);
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  void ReplaceElementAt(uint32_t aIndex, nsISupports* aElement) {
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    nsISupports* oldElement = mArray[aIndex];
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    NS_IF_ADDREF(mArray[aIndex] = aElement);
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    NS_IF_RELEASE(oldElement);
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  }
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  bool AppendObject(nsISupports* aObject) {
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    return InsertObjectAt(aObject, Count());
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  }
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  void AppendElement(nsISupports* aElement) {
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    InsertElementAt(Length(), aElement);
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  }
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  void AppendElement(already_AddRefed<nsISupports> aElement) {
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    InsertElementAt(Length(), std::move(aElement));
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  }
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  bool AppendObjects(const nsCOMArray_base& aObjects) {
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    return InsertObjectsAt(aObjects, Count());
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  }
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  void AppendElements(const nsCOMArray_base& aElements) {
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    return InsertElementsAt(Length(), aElements);
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  }
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  void AppendElements(nsISupports* const* aElements, uint32_t aCount) {
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    return InsertElementsAt(Length(), aElements, aCount);
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  }
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  bool RemoveObject(nsISupports* aObject);
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  nsISupports** Elements() { return mArray.Elements(); }
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  void SwapElements(nsCOMArray_base& aOther) {
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    mArray.SwapElements(aOther.mArray);
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  }
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 public:
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  // elements in the array (including null elements!)
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  int32_t Count() const { return mArray.Length(); }
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  // nsTArray-compatible version
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  uint32_t Length() const { return mArray.Length(); }
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  bool IsEmpty() const { return mArray.IsEmpty(); }
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  // If the array grows, the newly created entries will all be null;
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  // if the array shrinks, the excess entries will all be released.
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  bool SetCount(int32_t aNewCount);
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  // nsTArray-compatible version
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  void TruncateLength(uint32_t aNewLength) {
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    if (mArray.Length() > aNewLength) {
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      RemoveElementsAt(aNewLength, mArray.Length() - aNewLength);
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    }
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  }
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  // remove all elements in the array, and call NS_RELEASE on each one
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  void Clear();
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  nsISupports* ObjectAt(int32_t aIndex) const { return mArray[aIndex]; }
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  // nsTArray-compatible version
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  nsISupports* ElementAt(uint32_t aIndex) const { return mArray[aIndex]; }
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  nsISupports* SafeObjectAt(int32_t aIndex) const {
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    return mArray.SafeElementAt(aIndex, nullptr);
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  }
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  // nsTArray-compatible version
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  nsISupports* SafeElementAt(uint32_t aIndex) const {
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    return mArray.SafeElementAt(aIndex, nullptr);
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  }
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  nsISupports* operator[](int32_t aIndex) const { return mArray[aIndex]; }
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  // remove an element at a specific position, shrinking the array
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  // as necessary
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  bool RemoveObjectAt(int32_t aIndex);
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  // nsTArray-compatible version
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  void RemoveElementAt(uint32_t aIndex);
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  // remove a range of elements at a specific position, shrinking the array
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  // as necessary
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  bool RemoveObjectsAt(int32_t aIndex, int32_t aCount);
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  // nsTArray-compatible version
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  void RemoveElementsAt(uint32_t aIndex, uint32_t aCount);
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  void SwapElementsAt(uint32_t aIndex1, uint32_t aIndex2) {
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    nsISupports* tmp = mArray[aIndex1];
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    mArray[aIndex1] = mArray[aIndex2];
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    mArray[aIndex2] = tmp;
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  }
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  // Ensures there is enough space to store a total of aCapacity objects.
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  // This method never deletes any objects.
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  void SetCapacity(uint32_t aCapacity) { mArray.SetCapacity(aCapacity); }
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  uint32_t Capacity() { return mArray.Capacity(); }
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  // Measures the size of the array's element storage. If you want to measure
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  // anything hanging off the array, you must iterate over the elements and
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  // measure them individually; hence the "Shallow" prefix. Note that because
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  // each element in an nsCOMArray<T> is actually a T* any such iteration
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  // should use a SizeOfIncludingThis() function on each element rather than a
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  // SizeOfExcludingThis() function, so that the memory taken by the T itself
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  // is included as well as anything it points to.
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  size_t ShallowSizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const {
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    return mArray.ShallowSizeOfExcludingThis(aMallocSizeOf);
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  }
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 private:
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  // the actual storage
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  nsTArray<nsISupports*> mArray;
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  // don't implement these, defaults will muck with refcounts!
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  nsCOMArray_base& operator=(const nsCOMArray_base& aOther) = delete;
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};
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inline void ImplCycleCollectionUnlink(nsCOMArray_base& aField) {
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  aField.Clear();
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}
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inline void ImplCycleCollectionTraverse(
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    nsCycleCollectionTraversalCallback& aCallback, nsCOMArray_base& aField,
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    const char* aName, uint32_t aFlags = 0) {
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  aFlags |= CycleCollectionEdgeNameArrayFlag;
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  int32_t length = aField.Count();
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  for (int32_t i = 0; i < length; ++i) {
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    CycleCollectionNoteChild(aCallback, aField[i], aName, aFlags);
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  }
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}
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// a non-XPCOM, refcounting array of XPCOM objects
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// used as a member variable or stack variable - this object is NOT
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// refcounted, but the objects that it holds are
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//
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// most of the read-only accessors like ObjectAt()/etc do NOT refcount
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// on the way out. This means that you can do one of two things:
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//
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// * does an addref, but holds onto a reference
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// nsCOMPtr<T> foo = array[i];
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//
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// * avoids the refcount, but foo might go stale if array[i] is ever
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// * modified/removed. Be careful not to NS_RELEASE(foo)!
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// T* foo = array[i];
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//
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// This array will accept null as an argument for any object, and will store
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// null in the array. But that also means that methods like ObjectAt() may
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// return null when referring to an existing, but null entry in the array.
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template <class T>
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class nsCOMArray : public nsCOMArray_base {
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 public:
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  typedef int32_t index_type;
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  typedef mozilla::ArrayIterator<T*, nsCOMArray> iterator;
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  typedef mozilla::ArrayIterator<const T*, nsCOMArray> const_iterator;
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  typedef std::reverse_iterator<iterator> reverse_iterator;
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  typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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  nsCOMArray() = default;
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  explicit nsCOMArray(int32_t aCount) : nsCOMArray_base(aCount) {}
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  explicit nsCOMArray(const nsCOMArray<T>& aOther) : nsCOMArray_base(aOther) {}
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  nsCOMArray(nsCOMArray<T>&& aOther) { SwapElements(aOther); }
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  ~nsCOMArray() = default;
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  // We have a move assignment operator, but no copy assignment operator.
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  nsCOMArray<T>& operator=(nsCOMArray<T>&& aOther) {
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    SwapElements(aOther);
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    return *this;
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  }
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  // these do NOT refcount on the way out, for speed
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  T* ObjectAt(int32_t aIndex) const {
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    return static_cast<T*>(nsCOMArray_base::ObjectAt(aIndex));
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  }
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  // nsTArray-compatible version
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  T* ElementAt(uint32_t aIndex) const {
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    return static_cast<T*>(nsCOMArray_base::ElementAt(aIndex));
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  }
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  // these do NOT refcount on the way out, for speed
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  T* SafeObjectAt(int32_t aIndex) const {
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    return static_cast<T*>(nsCOMArray_base::SafeObjectAt(aIndex));
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  }
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  // nsTArray-compatible version
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  T* SafeElementAt(uint32_t aIndex) const {
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    return static_cast<T*>(nsCOMArray_base::SafeElementAt(aIndex));
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  }
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  // indexing operator for syntactic sugar
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  T* operator[](int32_t aIndex) const { return ObjectAt(aIndex); }
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  // index of the element in question.. does NOT refcount
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  // note: this does not check COM object identity. Use
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  // IndexOfObject() for that purpose
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  int32_t IndexOf(T* aObject, uint32_t aStartIndex = 0) const {
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    return nsCOMArray_base::IndexOf(aObject, aStartIndex);
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  }
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  bool Contains(T* aObject) const { return nsCOMArray_base::Contains(aObject); }
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  // index of the element in question.. be careful!
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  // this is much slower than IndexOf() because it uses
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  // QueryInterface to determine actual COM identity of the object
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  // if you need to do this frequently then consider enforcing
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  // COM object identity before adding/comparing elements
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  int32_t IndexOfObject(T* aObject) const {
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    return nsCOMArray_base::IndexOfObject(aObject);
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  }
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  bool ContainsObject(nsISupports* aObject) const {
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    return nsCOMArray_base::ContainsObject(aObject);
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  }
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  // inserts aObject at aIndex, shifting the objects at aIndex and
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  // later to make space
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  bool InsertObjectAt(T* aObject, int32_t aIndex) {
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    return nsCOMArray_base::InsertObjectAt(aObject, aIndex);
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  }
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  // nsTArray-compatible version
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  void InsertElementAt(uint32_t aIndex, T* aElement) {
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    nsCOMArray_base::InsertElementAt(aIndex, aElement);
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  }
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  // inserts the objects from aObject at aIndex, shifting the
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  // objects at aIndex and later to make space
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  bool InsertObjectsAt(const nsCOMArray<T>& aObjects, int32_t aIndex) {
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    return nsCOMArray_base::InsertObjectsAt(aObjects, aIndex);
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  }
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  // nsTArray-compatible version
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  void InsertElementsAt(uint32_t aIndex, const nsCOMArray<T>& aElements) {
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    nsCOMArray_base::InsertElementsAt(aIndex, aElements);
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  }
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  void InsertElementsAt(uint32_t aIndex, T* const* aElements, uint32_t aCount) {
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    nsCOMArray_base::InsertElementsAt(
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        aIndex, reinterpret_cast<nsISupports* const*>(aElements), aCount);
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  }
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  // replaces an existing element. Warning: if the array grows,
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  // the newly created entries will all be null
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  void ReplaceObjectAt(T* aObject, int32_t aIndex) {
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    nsCOMArray_base::ReplaceObjectAt(aObject, aIndex);
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  }
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  // nsTArray-compatible version
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  void ReplaceElementAt(uint32_t aIndex, T* aElement) {
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    nsCOMArray_base::ReplaceElementAt(aIndex, aElement);
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  }
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  typedef int (*TComparatorFunc)(T* aElement1, T* aElement2, void* aData);
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  struct TComparatorContext {
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    TComparatorFunc mComparatorFunc;
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    void* mData;
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  };
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  static int nsISupportsComparator(nsISupports* aElement1,
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                                   nsISupports* aElement2, void* aData) {
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    auto ctx = static_cast<TComparatorContext*>(aData);
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    return (*ctx->mComparatorFunc)(static_cast<T*>(aElement1),
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                                   static_cast<T*>(aElement2), ctx->mData);
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  }
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  void Sort(TComparatorFunc aFunc, void* aData) {
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    TComparatorContext ctx = {aFunc, aData};
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    nsCOMArray_base::Sort(nsISupportsComparator, &ctx);
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  }
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  // append an object, growing the array as necessary
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  bool AppendObject(T* aObject) {
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    return nsCOMArray_base::AppendObject(aObject);
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  }
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  // nsTArray-compatible version
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  void AppendElement(T* aElement) { nsCOMArray_base::AppendElement(aElement); }
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  void AppendElement(already_AddRefed<T> aElement) {
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    nsCOMArray_base::AppendElement(std::move(aElement));
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  }
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  // append objects, growing the array as necessary
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  bool AppendObjects(const nsCOMArray<T>& aObjects) {
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    return nsCOMArray_base::AppendObjects(aObjects);
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  }
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  // nsTArray-compatible version
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  void AppendElements(const nsCOMArray<T>& aElements) {
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    return nsCOMArray_base::AppendElements(aElements);
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  }
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  void AppendElements(T* const* aElements, uint32_t aCount) {
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    InsertElementsAt(Length(), aElements, aCount);
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  }
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  // remove the first instance of the given object and shrink the
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						|
  // array as necessary
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  // Warning: if you pass null here, it will remove the first null element
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  bool RemoveObject(T* aObject) {
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						|
    return nsCOMArray_base::RemoveObject(aObject);
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  }
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  // nsTArray-compatible version
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  bool RemoveElement(T* aElement) {
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    return nsCOMArray_base::RemoveObject(aElement);
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  }
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  T** Elements() { return reinterpret_cast<T**>(nsCOMArray_base::Elements()); }
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  void SwapElements(nsCOMArray<T>& aOther) {
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    nsCOMArray_base::SwapElements(aOther);
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  }
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  // Methods for range-based for loops.
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  iterator begin() { return iterator(*this, 0); }
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						|
  const_iterator begin() const { return const_iterator(*this, 0); }
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  const_iterator cbegin() const { return begin(); }
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  iterator end() { return iterator(*this, Length()); }
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  const_iterator end() const { return const_iterator(*this, Length()); }
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  const_iterator cend() const { return end(); }
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  // Methods for reverse iterating.
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						|
  reverse_iterator rbegin() { return reverse_iterator(end()); }
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						|
  const_reverse_iterator rbegin() const {
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    return const_reverse_iterator(end());
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  }
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  const_reverse_iterator crbegin() const { return rbegin(); }
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						|
  reverse_iterator rend() { return reverse_iterator(begin()); }
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  const_reverse_iterator rend() const {
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    return const_reverse_iterator(begin());
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  }
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  const_reverse_iterator crend() const { return rend(); }
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 private:
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  // don't implement these!
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  nsCOMArray<T>& operator=(const nsCOMArray<T>& aOther) = delete;
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};
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template <typename T>
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inline void ImplCycleCollectionUnlink(nsCOMArray<T>& aField) {
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  aField.Clear();
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}
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template <typename E>
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inline void ImplCycleCollectionTraverse(
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    nsCycleCollectionTraversalCallback& aCallback, nsCOMArray<E>& aField,
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						|
    const char* aName, uint32_t aFlags = 0) {
 | 
						|
  aFlags |= CycleCollectionEdgeNameArrayFlag;
 | 
						|
  int32_t length = aField.Count();
 | 
						|
  for (int32_t i = 0; i < length; ++i) {
 | 
						|
    CycleCollectionNoteChild(aCallback, aField[i], aName, aFlags);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |