forked from mirrors/gecko-dev
		
	Also remove redundant check in Push method on result of infallible operation, and change its return type to void. Differential Revision: https://phabricator.services.mozilla.com/D78249
		
			
				
	
	
		
			147 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			147 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef NS_TPRIORITY_QUEUE_H_
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#define NS_TPRIORITY_QUEUE_H_
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#include "nsTArray.h"
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#include "nsDebug.h"
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/**
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 * A templatized priority queue data structure that uses an nsTArray to serve as
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 * a binary heap. The default comparator causes this to act like a min-heap.
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 * Only the LessThan method of the comparator is used.
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 */
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template <class T, class Compare = nsDefaultComparator<T, T>>
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class nsTPriorityQueue {
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 public:
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  typedef typename nsTArray<T>::size_type size_type;
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  /**
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   * Default constructor also creates a comparator object using the default
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   * constructor for type Compare.
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   */
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  nsTPriorityQueue() : mCompare(Compare()) {}
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  /**
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   * Constructor to allow a specific instance of a comparator object to be
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   * used.
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   */
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  explicit nsTPriorityQueue(const Compare& aComp) : mCompare(aComp) {}
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  nsTPriorityQueue(nsTPriorityQueue&&) = default;
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  nsTPriorityQueue& operator=(nsTPriorityQueue&&) = default;
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  /**
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   * @return True if the queue is empty or false otherwise.
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   */
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  bool IsEmpty() const { return mElements.IsEmpty(); }
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  /**
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   * @return The number of elements in the queue.
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   */
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  size_type Length() const { return mElements.Length(); }
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  /**
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   * @return The topmost element in the queue without changing the queue. This
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   * is the element 'a' such that there is no other element 'b' in the queue for
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   * which Compare(b, a) returns true. (Since this container does not check
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   * for duplicate entries there may exist 'b' for which Compare(a, b) returns
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   * false.)
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   */
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  const T& Top() const {
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    MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue");
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    return mElements[0];
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  }
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  /**
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   * Adds an element to the queue
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   * @param aElement The element to add
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   * @return true on success, false on out of memory.
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   */
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  void Push(T&& aElement) {
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    mElements.AppendElement(std::move(aElement));
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    // Sift up
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    size_type i = mElements.Length() - 1;
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    while (i) {
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      size_type parent = (size_type)((i - 1) / 2);
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      if (mCompare.LessThan(mElements[parent], mElements[i])) {
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        break;
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      }
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      std::swap(mElements[i], mElements[parent]);
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      i = parent;
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    }
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  }
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  /**
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   * Removes and returns the top-most element from the queue.
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   * @return The topmost element, that is, the element 'a' such that there is no
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   * other element 'b' in the queue for which Compare(b, a) returns true.
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   * @see Top()
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   */
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  T Pop() {
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    MOZ_ASSERT(!mElements.IsEmpty(), "Empty queue");
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    T pop = std::move(mElements[0]);
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    const size_type newLength = mElements.Length() - 1;
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    if (newLength == 0) {
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      mElements.Clear();
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      return pop;
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    }
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    // Move last to front
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    mElements[0] = mElements.PopLastElement();
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    // Sift down
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    size_type i = 0;
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    while (2 * i + 1 < newLength) {
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      size_type swap = i;
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      size_type l_child = 2 * i + 1;
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      if (mCompare.LessThan(mElements[l_child], mElements[i])) {
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        swap = l_child;
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      }
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      size_type r_child = l_child + 1;
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      if (r_child < newLength &&
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          mCompare.LessThan(mElements[r_child], mElements[swap])) {
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        swap = r_child;
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      }
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      if (swap == i) {
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        break;
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      }
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      std::swap(mElements[i], mElements[swap]);
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      i = swap;
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    }
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    return pop;
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  }
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  /**
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   * Removes all elements from the queue.
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   */
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  void Clear() { mElements.Clear(); }
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  /**
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   * Provides readonly access to the queue elements as an array. Generally this
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   * should be avoided but may be needed in some situations such as when the
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   * elements contained in the queue need to be enumerated for cycle-collection.
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   * @return A pointer to the first element of the array.  If the array is
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   * empty, then this pointer must not be dereferenced.
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   */
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  const T* Elements() const { return mElements.Elements(); }
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  nsTPriorityQueue Clone() const {
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    auto res = nsTPriorityQueue{mCompare};
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    res.mElements = mElements.Clone();
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    return res;
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  }
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 protected:
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  nsTArray<T> mElements;
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  Compare mCompare;  // Comparator object
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};
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#endif  // NS_TPRIORITY_QUEUE_H_
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