forked from mirrors/gecko-dev
		
	Differential Revision: https://phabricator.services.mozilla.com/D69846 --HG-- extra : moz-landing-system : lando
		
			
				
	
	
		
			251 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/IdlePeriodState.h"
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#include "mozilla/StaticPrefs_idle_period.h"
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#include "mozilla/ipc/IdleSchedulerChild.h"
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#include "nsIIdlePeriod.h"
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#include "nsThreadManager.h"
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#include "nsThreadUtils.h"
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#include "nsXPCOM.h"
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#include "nsXULAppAPI.h"
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static uint64_t sIdleRequestCounter = 0;
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namespace mozilla {
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IdlePeriodState::IdlePeriodState(already_AddRefed<nsIIdlePeriod>&& aIdlePeriod)
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    : mIdlePeriod(aIdlePeriod) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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}
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IdlePeriodState::~IdlePeriodState() {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  if (mIdleScheduler) {
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    mIdleScheduler->Disconnect();
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  }
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}
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size_t IdlePeriodState::SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const {
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  size_t n = 0;
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  if (mIdlePeriod) {
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    n += aMallocSizeOf(mIdlePeriod);
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  }
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  return n;
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}
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void IdlePeriodState::FlagNotIdle() {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  EnsureIsActive();
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  if (mIdleToken && mIdleToken < TimeStamp::Now()) {
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    ClearIdleToken();
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  }
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}
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void IdlePeriodState::RanOutOfTasks(const MutexAutoUnlock& aProofOfUnlock) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  MOZ_ASSERT(!mHasPendingEventsPromisedIdleEvent);
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  EnsureIsPaused(aProofOfUnlock);
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  ClearIdleToken();
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}
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TimeStamp IdlePeriodState::GetIdleDeadlineInternal(
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    bool aIsPeek, const MutexAutoUnlock& aProofOfUnlock) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  bool shuttingDown;
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  TimeStamp localIdleDeadline =
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      GetLocalIdleDeadline(shuttingDown, aProofOfUnlock);
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  if (!localIdleDeadline) {
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    if (!aIsPeek) {
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      EnsureIsPaused(aProofOfUnlock);
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      ClearIdleToken();
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    }
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    return TimeStamp();
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  }
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  TimeStamp idleDeadline =
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      mHasPendingEventsPromisedIdleEvent || shuttingDown
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          ? localIdleDeadline
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          : GetIdleToken(localIdleDeadline, aProofOfUnlock);
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  if (!idleDeadline) {
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    if (!aIsPeek) {
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      EnsureIsPaused(aProofOfUnlock);
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      // Don't call ClearIdleToken() here, since we may have a pending
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      // request already.
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      //
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      // RequestIdleToken can do all sorts of IPC stuff that might
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      // take mutexes.  This is one reason why we need the
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      // MutexAutoUnlock reference!
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      RequestIdleToken(localIdleDeadline);
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    }
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    return TimeStamp();
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  }
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  if (!aIsPeek) {
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    EnsureIsActive();
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  }
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  return idleDeadline;
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}
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TimeStamp IdlePeriodState::GetLocalIdleDeadline(
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    bool& aShuttingDown, const MutexAutoUnlock& aProofOfUnlock) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  // If we are shutting down, we won't honor the idle period, and we will
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  // always process idle runnables.  This will ensure that the idle queue
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  // gets exhausted at shutdown time to prevent intermittently leaking
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  // some runnables inside that queue and even worse potentially leaving
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  // some important cleanup work unfinished.
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  if (gXPCOMThreadsShutDown ||
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      nsThreadManager::get().GetCurrentThread()->ShuttingDown()) {
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    aShuttingDown = true;
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    return TimeStamp::Now();
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  }
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  aShuttingDown = false;
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  TimeStamp idleDeadline;
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  // This GetIdlePeriodHint() call is the reason we need a MutexAutoUnlock here.
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  mIdlePeriod->GetIdlePeriodHint(&idleDeadline);
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  // If HasPendingEvents() has been called and it has returned true because of
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  // pending idle events, there is a risk that we may decide here that we aren't
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  // idle and return null, in which case HasPendingEvents() has effectively
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  // lied.  Since we can't go back and fix the past, we have to adjust what we
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  // do here and forcefully pick the idle queue task here.  Note that this means
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  // that we are choosing to run a task from the idle queue when we would
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  // normally decide that we aren't in an idle period, but this can only happen
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  // if we fall out of the idle period in between the call to HasPendingEvents()
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  // and here, which should hopefully be quite rare.  We are effectively
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  // choosing to prioritize the sanity of our API semantics over the optimal
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  // scheduling.
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  if (!mHasPendingEventsPromisedIdleEvent &&
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      (!idleDeadline || idleDeadline < TimeStamp::Now())) {
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    return TimeStamp();
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  }
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  if (mHasPendingEventsPromisedIdleEvent && !idleDeadline) {
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    // If HasPendingEvents() has been called and it has returned true, but we're
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    // no longer in the idle period, we must return a valid timestamp to pretend
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    // that we are still in the idle period.
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    return TimeStamp::Now();
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  }
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  return idleDeadline;
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}
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TimeStamp IdlePeriodState::GetIdleToken(TimeStamp aLocalIdlePeriodHint,
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                                        const MutexAutoUnlock& aProofOfUnlock) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  if (!ShouldGetIdleToken()) {
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    return aLocalIdlePeriodHint;
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  }
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  if (mIdleToken) {
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    TimeStamp now = TimeStamp::Now();
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    if (mIdleToken < now) {
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      ClearIdleToken();
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      return mIdleToken;
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    }
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    return mIdleToken < aLocalIdlePeriodHint ? mIdleToken
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                                             : aLocalIdlePeriodHint;
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  }
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  return TimeStamp();
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}
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void IdlePeriodState::RequestIdleToken(TimeStamp aLocalIdlePeriodHint) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  MOZ_ASSERT(!mActive);
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  if (!mIdleSchedulerInitialized) {
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    mIdleSchedulerInitialized = true;
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    if (ShouldGetIdleToken()) {
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      // For now cross-process idle scheduler is supported only on the main
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      // threads of the child processes.
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      mIdleScheduler = ipc::IdleSchedulerChild::GetMainThreadIdleScheduler();
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      if (mIdleScheduler) {
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        mIdleScheduler->Init(this);
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      }
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    }
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  }
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  if (mIdleScheduler && !mIdleRequestId) {
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    TimeStamp now = TimeStamp::Now();
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    if (aLocalIdlePeriodHint <= now) {
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      return;
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    }
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    mIdleRequestId = ++sIdleRequestCounter;
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    mIdleScheduler->SendRequestIdleTime(mIdleRequestId,
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                                        aLocalIdlePeriodHint - now);
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  }
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}
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void IdlePeriodState::SetIdleToken(uint64_t aId, TimeDuration aDuration) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  if (mIdleRequestId == aId) {
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    mIdleToken = TimeStamp::Now() + aDuration;
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  }
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}
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void IdlePeriodState::SetActive() {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  MOZ_ASSERT(!mActive);
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  if (mIdleScheduler) {
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    mIdleScheduler->SetActive();
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  }
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  mActive = true;
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}
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void IdlePeriodState::SetPaused(const MutexAutoUnlock& aProofOfUnlock) {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  MOZ_ASSERT(mActive);
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  if (mIdleScheduler && mIdleScheduler->SetPaused()) {
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    // We may have gotten a free cpu core for running idle tasks.
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    // We don't try to catch the case when there are prioritized processes
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    // running.
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    // This SendSchedule call is why we need the MutexAutoUnlock here, because
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    // IPC can do weird things with mutexes.
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    mIdleScheduler->SendSchedule();
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  }
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  mActive = false;
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}
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void IdlePeriodState::ClearIdleToken() {
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  MOZ_ASSERT(NS_IsMainThread(),
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             "Why are we touching idle state off the main thread?");
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  if (mIdleRequestId) {
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    if (mIdleScheduler) {
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      // This SendIdleTimeUsed call is why we need to not be holding
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      // any locks here, because IPC can do weird things with mutexes.
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      // Ideally we'd have a MutexAutoUnlock& reference here, but some
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      // callers end up here while just not holding any locks at all.
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      mIdleScheduler->SendIdleTimeUsed(mIdleRequestId);
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    }
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    mIdleRequestId = 0;
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    mIdleToken = TimeStamp();
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  }
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}
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bool IdlePeriodState::ShouldGetIdleToken() {
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  return StaticPrefs::idle_period_cross_process_scheduling() &&
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         XRE_IsContentProcess();
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}
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}  // namespace mozilla
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