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			367 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			367 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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 * License, v. 2.0. If a copy of the MPL was not distributed with this
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 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_TaskController_h
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#define mozilla_TaskController_h
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#include "mozilla/CondVar.h"
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#include "mozilla/IdlePeriodState.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/StaticMutex.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/EventQueue.h"
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#include "nsISupportsImpl.h"
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#include "nsIEventTarget.h"
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#include <thread>
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#include <memory>
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#include <vector>
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#include <set>
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#include <list>
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#include <stack>
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class nsIRunnable;
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class nsIThreadObserver;
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namespace mozilla {
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class Task;
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class TaskController;
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class PerformanceCounter;
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class PerformanceCounterState;
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const uint32_t kDefaultPriorityValue = uint32_t(EventQueuePriority::Normal);
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// This file contains the core classes to access the Gecko scheduler. The
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// scheduler forms a graph of prioritize tasks, and is responsible for ensuring
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// the execution of tasks or their dependencies in order of inherited priority.
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//
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// The core class is the 'Task' class. The task class describes a single unit of
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// work. Users scheduling work implement this class and are required to
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// reimplement the 'Run' function in order to do work.
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//
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// The TaskManager class is reimplemented by users that require
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// the ability to reprioritize or suspend tasks.
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//
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// The TaskController is responsible for scheduling the work itself. The AddTask
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// function is used to schedule work. The ReprioritizeTask function may be used
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// to change the priority of a task already in the task graph, without
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// unscheduling it.
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// The TaskManager is the baseclass used to atomically manage a large set of
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// tasks. API users reimplementing TaskManager may reimplement a number of
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// functions that they may use to indicate to the scheduler changes in the state
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// for any tasks they manage. They may be used to reprioritize or suspend tasks
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// under their control, and will also be notified before and after tasks under
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// their control are executed. Their methods will only be called once per event
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// loop turn, however they may still incur some performance overhead. In
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// addition to this frequent reprioritizations may incur a significant
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// performance overhead and are discouraged. A TaskManager may currently only be
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// used to manage tasks that are bound to the Gecko Main Thread.
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class TaskManager {
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 public:
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  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TaskManager)
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  TaskManager() : mTaskCount(0) {}
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  // Subclasses implementing task manager will have this function called to
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  // determine whether their associated tasks are currently suspended. This
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  // will only be called once per iteration of the task queue, this means that
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  // suspension of tasks managed by a single TaskManager may be assumed to
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  // occur atomically.
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  virtual bool IsSuspended(const MutexAutoLock& aProofOfLock) { return false; }
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  // Subclasses may implement this in order to supply a priority adjustment
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  // to their managed tasks. This is called once per iteration of the task
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  // queue, and may be assumed to occur atomically for all managed tasks.
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  virtual int32_t GetPriorityModifierForEventLoopTurn(
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      const MutexAutoLock& aProofOfLock) {
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    return 0;
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  }
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  void DidQueueTask() { ++mTaskCount; }
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  // This is called when a managed task is about to be executed by the
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  // scheduler. Anyone reimplementing this should ensure to call the parent or
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  // decrement mTaskCount.
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  virtual void WillRunTask() { --mTaskCount; }
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  // This is called when a managed task has finished being executed by the
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  // scheduler.
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  virtual void DidRunTask() {}
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  uint32_t PendingTaskCount() { return mTaskCount; }
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 protected:
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  virtual ~TaskManager() {}
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 private:
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  friend class TaskController;
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  enum class IterationType { NOT_EVENT_LOOP_TURN, EVENT_LOOP_TURN };
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  bool UpdateCachesForCurrentIterationAndReportPriorityModifierChanged(
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      const MutexAutoLock& aProofOfLock, IterationType aIterationType);
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  bool mCurrentSuspended = false;
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  int32_t mCurrentPriorityModifier = 0;
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  Atomic<uint32_t> mTaskCount;
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};
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// A Task is the the base class for any unit of work that may be scheduled.
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// Subclasses may specify their priority and whether they should be bound to
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// the Gecko Main thread. When not bound to the main thread tasks may be
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// executed on any available thread (including the main thread), but they may
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// also be executed in parallel to any other task they do not have a dependency
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// relationship with. Tasks will be run in order of object creation.
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class Task {
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 public:
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  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Task)
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  bool IsMainThreadOnly() { return mMainThreadOnly; }
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  // This returns the current task priority with its modifier applied.
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  uint32_t GetPriority() { return mPriority + mPriorityModifier; }
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  uint64_t GetSeqNo() { return mSeqNo; }
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  // Callee needs to assume this may be called on any thread.
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  // aInterruptPriority passes the priority of the higher priority task that
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  // is ready to be executed. The task may safely ignore this function, or
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  // interrupt any work being done. It may return 'false' from its run function
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  // in order to be run automatically in the future, or true if it will
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  // reschedule incomplete work manually.
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  virtual void RequestInterrupt(uint32_t aInterruptPriority) {}
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  // At the moment this -must- be called before the task is added to the
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  // controller. Calling this after tasks have been added to the controller
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  // results in undefined behavior!
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  // At submission, tasks must depend only on tasks managed by the same, or
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  // no idle manager.
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  void AddDependency(Task* aTask) {
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    MOZ_ASSERT(aTask);
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    MOZ_ASSERT(!mIsInGraph);
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    mDependencies.insert(aTask);
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  }
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  // This sets the TaskManager for the current task. Calling this after the
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  // task has been added to the TaskController results in undefined behavior.
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  void SetManager(TaskManager* aManager) {
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    MOZ_ASSERT(mMainThreadOnly);
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    MOZ_ASSERT(!mIsInGraph);
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    mTaskManager = aManager;
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  }
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  TaskManager* GetManager() { return mTaskManager; }
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  struct PriorityCompare {
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    bool operator()(const RefPtr<Task>& aTaskA,
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                    const RefPtr<Task>& aTaskB) const {
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      uint32_t prioA = aTaskA->GetPriority();
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      uint32_t prioB = aTaskB->GetPriority();
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      return (prioA > prioB) ||
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             (prioA == prioB && (aTaskA->GetSeqNo() < aTaskB->GetSeqNo()));
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    }
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  };
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  // Tell the task about its idle deadline.  Will only be called for
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  // tasks managed by an IdleTaskManager, right before the task runs.
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  virtual void SetIdleDeadline(TimeStamp aDeadline) {}
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  virtual PerformanceCounter* GetPerformanceCounter() const { return nullptr; }
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 protected:
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  Task(bool aMainThreadOnly, uint32_t aPriority = kDefaultPriorityValue)
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      : mMainThreadOnly(aMainThreadOnly),
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        mSeqNo(sCurrentTaskSeqNo++),
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        mPriority(aPriority) {}
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  virtual ~Task() {}
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  friend class TaskController;
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  // When this returns false, the task is considered incomplete and will be
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  // rescheduled at the current 'mPriority' level.
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  virtual bool Run() = 0;
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 private:
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  Task* GetHighestPriorityDependency();
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  // Iterator pointing to this task's position in
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  // mThreadableTasks/mMainThreadTasks if, and only if this task is currently
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  // scheduled to be executed. This allows fast access to the task's position
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  // in the set, allowing for fast removal.
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  // This is safe, and remains valid unless the task is removed from the set.
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  // See also iterator invalidation in:
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  // https://en.cppreference.com/w/cpp/container
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  //
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  // Or the spec:
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  // "All Associative Containers: The insert and emplace members shall not
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  // affect the validity of iterators and references to the container
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  // [26.2.6/9]" "All Associative Containers: The erase members shall invalidate
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  // only iterators and references to the erased elements [26.2.6/9]"
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  std::set<RefPtr<Task>, PriorityCompare>::iterator mIterator;
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  std::set<RefPtr<Task>, PriorityCompare> mDependencies;
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  RefPtr<TaskManager> mTaskManager;
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  // Access to these variables is protected by the GraphMutex.
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  bool mMainThreadOnly;
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  bool mCompleted = false;
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  bool mInProgress = false;
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#ifdef DEBUG
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  bool mIsInGraph = false;
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#endif
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  static uint64_t sCurrentTaskSeqNo;
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  int64_t mSeqNo;
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  uint32_t mPriority;
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  // Modifier currently being applied to this task by its taskmanager.
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  int32_t mPriorityModifier = 0;
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};
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// A task manager implementation for priority levels that should only
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// run during idle periods.
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class IdleTaskManager : public TaskManager {
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 public:
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  explicit IdleTaskManager(already_AddRefed<nsIIdlePeriod>&& aIdlePeriod)
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      : mIdlePeriodState(std::move(aIdlePeriod)) {}
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  IdlePeriodState& State() { return mIdlePeriodState; }
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  bool IsSuspended(const MutexAutoLock& aProofOfLock) override {
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    TimeStamp idleDeadline = State().GetCachedIdleDeadline();
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    return !idleDeadline;
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  }
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 private:
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  // Tracking of our idle state of various sorts.
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  IdlePeriodState mIdlePeriodState;
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};
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// The TaskController is the core class of the scheduler. It is used to
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// schedule tasks to be executed, as well as to reprioritize tasks that have
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// already been scheduled. The core functions to do this are AddTask and
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// ReprioritizeTask.
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class TaskController {
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 public:
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  TaskController()
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      : mGraphMutex("TaskController::mGraphMutex"),
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        mMainThreadCV(mGraphMutex, "TaskController::mMainThreadCV") {}
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  static TaskController* Get();
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  static bool Initialize();
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  void SetThreadObserver(nsIThreadObserver* aObserver) {
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    mObserver = aObserver;
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  }
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  void SetConditionVariable(CondVar* aExternalCondVar) {
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    mExternalCondVar = aExternalCondVar;
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  }
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  void SetIdleTaskManager(IdleTaskManager* aIdleTaskManager) {
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    mIdleTaskManager = aIdleTaskManager;
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  }
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  // Initialization and shutdown code.
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  bool InitializeInternal();
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  void SetPerformanceCounterState(
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      PerformanceCounterState* aPerformanceCounterState);
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  static void Shutdown();
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  // This adds a task to the TaskController graph.
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  // This may be called on any thread.
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  void AddTask(already_AddRefed<Task>&& aTask);
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  // This wait function is the theoretical function you would need if our main
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  // thread needs to also process OS messages or something along those lines.
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  void WaitForTaskOrMessage();
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  // This gets the next (highest priority) task that is only allowed to execute
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  // on the main thread.
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  void ExecuteNextTaskOnlyMainThread();
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  // Process all pending main thread tasks.
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  void ProcessPendingMTTask(bool aMayWait = false);
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  // This allows reprioritization of a task already in the task graph.
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  // This may be called on any thread.
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  void ReprioritizeTask(Task* aTask, uint32_t aPriority);
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  void DispatchRunnable(already_AddRefed<nsIRunnable>&& aRunnable,
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                        uint32_t aPriority, TaskManager* aManager = nullptr);
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  nsIRunnable* GetRunnableForMTTask(bool aReallyWait);
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  bool HasMainThreadPendingTasks();
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  // Let users know whether the last main thread task runnable did work.
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  bool MTTaskRunnableProcessedTask() { return mMTTaskRunnableProcessedTask; }
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 private:
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  // This gets the next (highest priority) task that is only allowed to execute
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  // on the main thread, if any, and executes it.
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  // Returns true if it succeeded.
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  bool ExecuteNextTaskOnlyMainThreadInternal(const MutexAutoLock& aProofOfLock);
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  // The guts of ExecuteNextTaskOnlyMainThreadInternal, which get idle handling
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  // wrapped around them.  Returns whether a task actually ran.
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  bool DoExecuteNextTaskOnlyMainThreadInternal(
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      const MutexAutoLock& aProofOfLock);
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  Task* GetFinalDependency(Task* aTask);
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  void MaybeInterruptTask(Task* aTask);
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  Task* GetHighestPriorityMTTask();
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  void EnsureMainThreadTasksScheduled();
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  void ProcessUpdatedPriorityModifier(TaskManager* aManager);
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  void ShutdownInternal();
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  static std::unique_ptr<TaskController> sSingleton;
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  static StaticMutex sSingletonMutex;
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  // This protects access to the task graph.
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  Mutex mGraphMutex;
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  CondVar mMainThreadCV;
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  // Variables below are protected by mGraphMutex.
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  std::stack<RefPtr<Task>> mCurrentTasksMT;
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  // A list of all tasks ordered by priority.
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  std::set<RefPtr<Task>, Task::PriorityCompare> mMainThreadTasks;
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  // TaskManagers currently active.
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  // We can use a raw pointer since tasks always hold on to their TaskManager.
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  std::set<TaskManager*> mTaskManagers;
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  // This ensures we keep running the main thread if we processed a task there.
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  bool mMayHaveMainThreadTask = true;
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  // This stores whether the last main thread task runnable did work.
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  bool mMTTaskRunnableProcessedTask = false;
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  // Whether we have scheduled a runnable on the main thread event loop.
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  // This is used for nsIRunnable compatibility.
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  RefPtr<nsIRunnable> mMTProcessingRunnable;
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  RefPtr<nsIRunnable> mMTBlockingProcessingRunnable;
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  // XXX - Thread observer to notify when a new event has been dispatched
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  nsIThreadObserver* mObserver = nullptr;
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  // XXX - External condvar to notify when we have received an event
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  CondVar* mExternalCondVar = nullptr;
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  // Idle task manager so we can properly do idle state stuff.
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  RefPtr<IdleTaskManager> mIdleTaskManager;
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  // Our tracking of our performance counter and long task state,
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  // shared with nsThread.
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  PerformanceCounterState* mPerformanceCounterState = nullptr;
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};
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}  // namespace mozilla
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#endif  // mozilla_TaskController_h
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