forked from mirrors/gecko-dev
		
	Update to ICU 68.2 by running "update-icu.sh" with "maint/maint-68" as the target. Differential Revision: https://phabricator.services.mozilla.com/D101389
		
			
				
	
	
		
			306 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			306 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// © 2016 and later: Unicode, Inc. and others.
 | 
						|
// License & terms of use: http://www.unicode.org/copyright.html
 | 
						|
/*
 | 
						|
**********************************************************************
 | 
						|
*   Copyright (C) 1999-2011, International Business Machines
 | 
						|
*   Corporation and others.  All Rights Reserved.
 | 
						|
**********************************************************************
 | 
						|
*/
 | 
						|
 | 
						|
//
 | 
						|
//  UVector32 is a class implementing a vector of 32 bit integers.
 | 
						|
//            It is similar to UVector, but holds int32_t values rather than pointers.
 | 
						|
//            Most of the code is unchanged from UVector.
 | 
						|
//
 | 
						|
 | 
						|
#ifndef UVECTOR32_H
 | 
						|
#define UVECTOR32_H
 | 
						|
 | 
						|
#include "unicode/utypes.h"
 | 
						|
#include "unicode/uobject.h"
 | 
						|
#include "uhash.h"
 | 
						|
#include "uassert.h"
 | 
						|
 | 
						|
U_NAMESPACE_BEGIN
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
 | 
						|
 * that is (mostly) compatible with java.util.Vector.
 | 
						|
 *
 | 
						|
 * <p>This is a very simple implementation, written to satisfy an
 | 
						|
 * immediate porting need.  As such, it is not completely fleshed out,
 | 
						|
 * and it aims for simplicity and conformity.  Nonetheless, it serves
 | 
						|
 * its purpose (porting code from java that uses java.util.Vector)
 | 
						|
 * well, and it could be easily made into a more robust vector class.
 | 
						|
 *
 | 
						|
 * <p><b>Design notes</b>
 | 
						|
 *
 | 
						|
 * <p>There is index bounds checking, but little is done about it.  If
 | 
						|
 * indices are out of bounds, either nothing happens, or zero is
 | 
						|
 * returned.  We <em>do</em> avoid indexing off into the weeds.
 | 
						|
 *
 | 
						|
 * <p>There is detection of out of memory, but the handling is very
 | 
						|
 * coarse-grained -- similar to UnicodeString's protocol, but even
 | 
						|
 * coarser.  The class contains <em>one static flag</em> that is set
 | 
						|
 * when any call to <tt>new</tt> returns zero.  This allows the caller
 | 
						|
 * to use several vectors and make just one check at the end to see if
 | 
						|
 * a memory failure occurred.  This is more efficient than making a
 | 
						|
 * check after each call on each vector when doing many operations on
 | 
						|
 * multiple vectors.  The single static flag works best when memory
 | 
						|
 * failures are infrequent, and when recovery options are limited or
 | 
						|
 * nonexistent.
 | 
						|
 *
 | 
						|
 * <p><b>To do</b>
 | 
						|
 *
 | 
						|
 * <p>Improve the handling of index out of bounds errors.
 | 
						|
 *
 | 
						|
 * @author Alan Liu
 | 
						|
 */
 | 
						|
class U_COMMON_API UVector32 : public UObject {
 | 
						|
private:
 | 
						|
    int32_t   count;
 | 
						|
 | 
						|
    int32_t   capacity;
 | 
						|
    
 | 
						|
    int32_t   maxCapacity;   // Limit beyond which capacity is not permitted to grow.
 | 
						|
 | 
						|
    int32_t*  elements;
 | 
						|
 | 
						|
public:
 | 
						|
    UVector32(UErrorCode &status);
 | 
						|
 | 
						|
    UVector32(int32_t initialCapacity, UErrorCode &status);
 | 
						|
 | 
						|
    virtual ~UVector32();
 | 
						|
 | 
						|
    /**
 | 
						|
     * Assign this object to another (make this a copy of 'other').
 | 
						|
     * Use the 'assign' function to assign each element.
 | 
						|
     */
 | 
						|
    void assign(const UVector32& other, UErrorCode &ec);
 | 
						|
 | 
						|
    /**
 | 
						|
     * Compare this vector with another.  They will be considered
 | 
						|
     * equal if they are of the same size and all elements are equal,
 | 
						|
     * as compared using this object's comparer.
 | 
						|
     */
 | 
						|
    UBool operator==(const UVector32& other);
 | 
						|
 | 
						|
    /**
 | 
						|
     * Equivalent to !operator==()
 | 
						|
     */
 | 
						|
    inline UBool operator!=(const UVector32& other);
 | 
						|
 | 
						|
    //------------------------------------------------------------
 | 
						|
    // java.util.Vector API
 | 
						|
    //------------------------------------------------------------
 | 
						|
 | 
						|
    inline void addElement(int32_t elem, UErrorCode &status);
 | 
						|
 | 
						|
    void setElementAt(int32_t elem, int32_t index);
 | 
						|
 | 
						|
    void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
 | 
						|
    
 | 
						|
    inline int32_t elementAti(int32_t index) const;
 | 
						|
 | 
						|
    UBool equals(const UVector32 &other) const;
 | 
						|
 | 
						|
    inline int32_t lastElementi(void) const;
 | 
						|
 | 
						|
    int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
 | 
						|
 | 
						|
    inline UBool contains(int32_t elem) const;
 | 
						|
 | 
						|
    UBool containsAll(const UVector32& other) const;
 | 
						|
 | 
						|
    UBool removeAll(const UVector32& other);
 | 
						|
 | 
						|
    UBool retainAll(const UVector32& other);
 | 
						|
 | 
						|
    void removeElementAt(int32_t index);
 | 
						|
 | 
						|
    void removeAllElements();
 | 
						|
 | 
						|
    inline int32_t size(void) const;
 | 
						|
 | 
						|
    inline UBool isEmpty(void) const;
 | 
						|
 | 
						|
    // Inline.  Use this one for speedy size check.
 | 
						|
    inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
 | 
						|
 | 
						|
    // Out-of-line, handles actual growth.  Called by ensureCapacity() when necessary.
 | 
						|
    UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
 | 
						|
 | 
						|
    /**
 | 
						|
     * Change the size of this vector as follows: If newSize is
 | 
						|
     * smaller, then truncate the array, possibly deleting held
 | 
						|
     * elements for i >= newSize.  If newSize is larger, grow the
 | 
						|
     * array, filling in new slows with zero.
 | 
						|
     */
 | 
						|
    void setSize(int32_t newSize);
 | 
						|
 | 
						|
    //------------------------------------------------------------
 | 
						|
    // New API
 | 
						|
    //------------------------------------------------------------
 | 
						|
 | 
						|
    /**
 | 
						|
     * Returns true if this vector contains none of the elements
 | 
						|
     * of the given vector.
 | 
						|
     * @param other vector to be checked for containment
 | 
						|
     * @return true if the test condition is met
 | 
						|
     */
 | 
						|
    UBool containsNone(const UVector32& other) const;
 | 
						|
 | 
						|
 | 
						|
    /**
 | 
						|
     * Insert the given integer into this vector at its sorted position.
 | 
						|
     * The current elements are assumed to be sorted already.
 | 
						|
     */
 | 
						|
    void sortedInsert(int32_t elem, UErrorCode& ec);
 | 
						|
 | 
						|
    /**
 | 
						|
     * Returns a pointer to the internal array holding the vector.
 | 
						|
     */
 | 
						|
    inline int32_t *getBuffer() const;
 | 
						|
 | 
						|
    /**
 | 
						|
     * Set the maximum allowed buffer capacity for this vector/stack.
 | 
						|
     * Default with no limit set is unlimited, go until malloc() fails.
 | 
						|
     * A Limit of zero means unlimited capacity.
 | 
						|
     * Units are vector elements (32 bits each), not bytes.
 | 
						|
     */
 | 
						|
    void setMaxCapacity(int32_t limit);
 | 
						|
 | 
						|
    /**
 | 
						|
     * ICU "poor man's RTTI", returns a UClassID for this class.
 | 
						|
     */
 | 
						|
    static UClassID U_EXPORT2 getStaticClassID();
 | 
						|
 | 
						|
    /**
 | 
						|
     * ICU "poor man's RTTI", returns a UClassID for the actual class.
 | 
						|
     */
 | 
						|
    virtual UClassID getDynamicClassID() const;
 | 
						|
 | 
						|
private:
 | 
						|
    void _init(int32_t initialCapacity, UErrorCode &status);
 | 
						|
 | 
						|
    // Disallow
 | 
						|
    UVector32(const UVector32&);
 | 
						|
 | 
						|
    // Disallow
 | 
						|
    UVector32& operator=(const UVector32&);
 | 
						|
 | 
						|
 | 
						|
    //  API Functions for Stack operations.
 | 
						|
    //  In the original UVector, these were in a separate derived class, UStack.
 | 
						|
    //  Here in UVector32, they are all together.
 | 
						|
public:
 | 
						|
    inline UBool empty(void) const;   // TODO:  redundant, same as empty().  Remove it?
 | 
						|
 | 
						|
    inline int32_t peeki(void) const;
 | 
						|
    
 | 
						|
    inline int32_t popi(void);
 | 
						|
    
 | 
						|
    inline int32_t push(int32_t i, UErrorCode &status);
 | 
						|
 | 
						|
    inline int32_t *reserveBlock(int32_t size, UErrorCode &status);
 | 
						|
    inline int32_t *popFrame(int32_t size);
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// UVector32 inlines
 | 
						|
 | 
						|
inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
 | 
						|
    if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
 | 
						|
        return true;
 | 
						|
    } else {
 | 
						|
        return expandCapacity(minimumCapacity, status);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t UVector32::elementAti(int32_t index) const {
 | 
						|
    return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
 | 
						|
    if (ensureCapacity(count + 1, status)) {
 | 
						|
        elements[count] = elem;
 | 
						|
        count++;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
 | 
						|
    if (ensureCapacity(count+size, status) == false) {
 | 
						|
        return NULL;
 | 
						|
    }
 | 
						|
    int32_t  *rp = elements+count;
 | 
						|
    count += size;
 | 
						|
    return rp;
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t *UVector32::popFrame(int32_t size) {
 | 
						|
    U_ASSERT(count >= size);
 | 
						|
    count -= size;
 | 
						|
    if (count < 0) {
 | 
						|
        count = 0;
 | 
						|
    }
 | 
						|
    return elements+count-size;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
inline int32_t UVector32::size(void) const {
 | 
						|
    return count;
 | 
						|
}
 | 
						|
 | 
						|
inline UBool UVector32::isEmpty(void) const {
 | 
						|
    return count == 0;
 | 
						|
}
 | 
						|
 | 
						|
inline UBool UVector32::contains(int32_t obj) const {
 | 
						|
    return indexOf(obj) >= 0;
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t UVector32::lastElementi(void) const {
 | 
						|
    return elementAti(count-1);
 | 
						|
}
 | 
						|
 | 
						|
inline UBool UVector32::operator!=(const UVector32& other) {
 | 
						|
    return !operator==(other);
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t *UVector32::getBuffer() const {
 | 
						|
    return elements;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// UStack inlines
 | 
						|
 | 
						|
inline UBool UVector32::empty(void) const {
 | 
						|
    return isEmpty();
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t UVector32::peeki(void) const {
 | 
						|
    return lastElementi();
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
 | 
						|
    addElement(i, status);
 | 
						|
    return i;
 | 
						|
}
 | 
						|
 | 
						|
inline int32_t UVector32::popi(void) {
 | 
						|
    int32_t result = 0;
 | 
						|
    if (count > 0) {
 | 
						|
        count--;
 | 
						|
        result = elements[count];
 | 
						|
    }
 | 
						|
    return result;
 | 
						|
}
 | 
						|
 | 
						|
U_NAMESPACE_END
 | 
						|
 | 
						|
#endif
 |