forked from mirrors/gecko-dev
		
	 5b9df67d2e
			
		
	
	
		5b9df67d2e
		
	
	
	
	
		
			
			Also removes some mozilla:: where its no longer needed Note that this patch was created by running sed -e -i '.bak' 's/typedef ([a-zA-Z0-9:]+) ([a-zA-Z0-9:]+)/using \2 = \1/' and then fixing up a few cases that didn't work. Differential Revision: https://phabricator.services.mozilla.com/D83294
		
			
				
	
	
		
			287 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			287 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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| /* vim: set ts=8 sts=2 et sw=2 tw=80: */
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| /* This Source Code Form is subject to the terms of the Mozilla Public
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|  * License, v. 2.0. If a copy of the MPL was not distributed with this
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|  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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| 
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| #ifndef LAYOUT_SVG_SVGCONTEXTPAINT_H_
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| #define LAYOUT_SVG_SVGCONTEXTPAINT_H_
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| 
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| #include "DrawMode.h"
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| #include "gfxMatrix.h"
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| #include "gfxPattern.h"
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| #include "gfxTypes.h"
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| #include "gfxUtils.h"
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| #include "mozilla/AlreadyAddRefed.h"
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| #include "mozilla/Assertions.h"
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| #include "mozilla/gfx/2D.h"
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| #include "nsColor.h"
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| #include "nsStyleStruct.h"
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| #include "nsTArray.h"
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| #include "ImgDrawResult.h"
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| #include "nsRefPtrHashtable.h"
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| 
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| class gfxContext;
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| 
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| namespace mozilla {
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| class SVGPaintServerFrame;
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| 
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| namespace dom {
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| class SVGDocument;
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| }
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| 
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| /**
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|  * This class is used to pass information about a context element through to
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|  * SVG painting code in order to resolve the 'context-fill' and related
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|  * keywords. See:
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|  *
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|  *   https://www.w3.org/TR/SVG2/painting.html#context-paint
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|  *
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|  * This feature allows the color in an SVG-in-OpenType glyph to come from the
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|  * computed style for the text that is being drawn, for example, or for color
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|  * in an SVG embedded by an <img> element to come from the embedding <img>
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|  * element.
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|  *
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|  * This class is reference counted so that it can be shared among many similar
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|  * SVGImageContext objects. (SVGImageContext objects are frequently
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|  * copy-constructed with small modifications, and we'd like for those copies to
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|  * be able to share their context-paint data cheaply.)  However, in most cases,
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|  * SVGContextPaint instances are stored in a local RefPtr and only last for the
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|  * duration of a function call.
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|  * XXX Note: SVGImageContext doesn't actually have a SVGContextPaint member yet,
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|  * but it will in a later patch in the patch series that added this comment.
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|  */
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| class SVGContextPaint : public RefCounted<SVGContextPaint> {
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|  protected:
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|   using DrawTarget = mozilla::gfx::DrawTarget;
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|   using Float = mozilla::gfx::Float;
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|   using imgDrawingParams = mozilla::image::imgDrawingParams;
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| 
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|   SVGContextPaint() : mDashOffset(0.0f), mStrokeWidth(0.0f) {}
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| 
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|  public:
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|   MOZ_DECLARE_REFCOUNTED_TYPENAME(SVGContextPaint)
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| 
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|   virtual ~SVGContextPaint() = default;
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| 
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|   virtual already_AddRefed<gfxPattern> GetFillPattern(
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|       const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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|       imgDrawingParams& aImgParams) = 0;
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|   virtual already_AddRefed<gfxPattern> GetStrokePattern(
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|       const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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|       imgDrawingParams& aImgParams) = 0;
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|   virtual float GetFillOpacity() const = 0;
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|   virtual float GetStrokeOpacity() const = 0;
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| 
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|   already_AddRefed<gfxPattern> GetFillPattern(const DrawTarget* aDrawTarget,
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|                                               const gfxMatrix& aCTM,
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|                                               imgDrawingParams& aImgParams) {
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|     return GetFillPattern(aDrawTarget, GetFillOpacity(), aCTM, aImgParams);
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|   }
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| 
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|   already_AddRefed<gfxPattern> GetStrokePattern(const DrawTarget* aDrawTarget,
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|                                                 const gfxMatrix& aCTM,
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|                                                 imgDrawingParams& aImgParams) {
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|     return GetStrokePattern(aDrawTarget, GetStrokeOpacity(), aCTM, aImgParams);
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|   }
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| 
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|   static SVGContextPaint* GetContextPaint(nsIContent* aContent);
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| 
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|   // XXX This gets the geometry params from the gfxContext.  We should get that
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|   // information from the actual paint context!
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|   void InitStrokeGeometry(gfxContext* aContext, float devUnitsPerSVGUnit);
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| 
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|   const FallibleTArray<Float>& GetStrokeDashArray() const { return mDashes; }
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| 
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|   Float GetStrokeDashOffset() const { return mDashOffset; }
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| 
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|   Float GetStrokeWidth() const { return mStrokeWidth; }
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| 
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|   virtual uint32_t Hash() const {
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|     MOZ_ASSERT_UNREACHABLE(
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|         "Only VectorImage needs to hash, and that should "
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|         "only be operating on our SVGEmbeddingContextPaint "
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|         "subclass");
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|     return 0;
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|   }
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| 
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|   /**
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|    * Returns true if image context paint is allowed to be used in an image that
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|    * has the given URI, else returns false.
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|    */
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|   static bool IsAllowedForImageFromURI(nsIURI* aURI);
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| 
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|  private:
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|   // Member-vars are initialized in InitStrokeGeometry.
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|   FallibleTArray<Float> mDashes;
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|   MOZ_INIT_OUTSIDE_CTOR Float mDashOffset;
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|   MOZ_INIT_OUTSIDE_CTOR Float mStrokeWidth;
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| };
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| 
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| /**
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|  * RAII class used to temporarily set and remove an SVGContextPaint while a
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|  * piece of SVG is being painted.  The context paint is set on the SVG's owner
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|  * document, as expected by SVGContextPaint::GetContextPaint.  Any pre-existing
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|  * context paint is restored after this class removes the context paint that it
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|  * set.
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|  */
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| class MOZ_RAII AutoSetRestoreSVGContextPaint {
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|  public:
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|   AutoSetRestoreSVGContextPaint(const SVGContextPaint& aContextPaint,
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|                                 dom::SVGDocument& aSVGDocument);
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|   ~AutoSetRestoreSVGContextPaint();
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| 
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|  private:
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|   dom::SVGDocument& mSVGDocument;
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|   // The context paint that needs to be restored by our dtor after it removes
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|   // aContextPaint:
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|   const SVGContextPaint* mOuterContextPaint;
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| };
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| 
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| /**
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|  * This class should be flattened into SVGContextPaint once we get rid of the
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|  * other sub-class (SimpleTextContextPaint).
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|  */
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| struct SVGContextPaintImpl : public SVGContextPaint {
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|  protected:
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|   using DrawTarget = mozilla::gfx::DrawTarget;
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| 
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|  public:
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|   DrawMode Init(const DrawTarget* aDrawTarget, const gfxMatrix& aContextMatrix,
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|                 nsIFrame* aFrame, SVGContextPaint* aOuterContextPaint,
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|                 imgDrawingParams& aImgParams);
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| 
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|   already_AddRefed<gfxPattern> GetFillPattern(
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|       const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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|       imgDrawingParams& aImgParams) override;
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|   already_AddRefed<gfxPattern> GetStrokePattern(
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|       const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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|       imgDrawingParams& aImgParams) override;
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| 
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|   void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
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|   float GetFillOpacity() const override { return mFillOpacity; }
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| 
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|   void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
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|   float GetStrokeOpacity() const override { return mStrokeOpacity; }
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| 
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|   struct Paint {
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|     enum class Tag : uint8_t {
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|       None,
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|       Color,
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|       PaintServer,
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|       ContextFill,
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|       ContextStroke,
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|     };
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| 
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|     Paint() : mPaintDefinition{}, mPaintType(Tag::None) {}
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| 
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|     void SetPaintServer(nsIFrame* aFrame, const gfxMatrix& aContextMatrix,
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|                         SVGPaintServerFrame* aPaintServerFrame) {
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|       mPaintType = Tag::PaintServer;
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|       mPaintDefinition.mPaintServerFrame = aPaintServerFrame;
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|       mFrame = aFrame;
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|       mContextMatrix = aContextMatrix;
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|     }
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| 
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|     void SetColor(const nscolor& aColor) {
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|       mPaintType = Tag::Color;
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|       mPaintDefinition.mColor = aColor;
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|     }
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| 
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|     void SetContextPaint(SVGContextPaint* aContextPaint, Tag aTag) {
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|       MOZ_ASSERT(aTag == Tag::ContextFill || aTag == Tag::ContextStroke);
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|       mPaintType = aTag;
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|       mPaintDefinition.mContextPaint = aContextPaint;
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|     }
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| 
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|     union {
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|       SVGPaintServerFrame* mPaintServerFrame;
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|       SVGContextPaint* mContextPaint;
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|       nscolor mColor;
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|     } mPaintDefinition;
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| 
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|     // Initialized (if needed) in SetPaintServer():
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|     MOZ_INIT_OUTSIDE_CTOR nsIFrame* mFrame;
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|     // CTM defining the user space for the pattern we will use.
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|     gfxMatrix mContextMatrix;
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|     Tag mPaintType;
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| 
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|     // Device-space-to-pattern-space
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|     gfxMatrix mPatternMatrix;
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|     nsRefPtrHashtable<nsFloatHashKey, gfxPattern> mPatternCache;
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| 
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|     already_AddRefed<gfxPattern> GetPattern(
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|         const DrawTarget* aDrawTarget, float aOpacity,
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|         StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM,
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|         imgDrawingParams& aImgParams);
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|   };
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| 
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|   Paint mFillPaint;
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|   Paint mStrokePaint;
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| 
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|   float mFillOpacity;
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|   float mStrokeOpacity;
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| };
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| 
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| /**
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|  * This class is used to pass context paint to an SVG image when an element
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|  * references that image (e.g. via HTML <img> or SVG <image>, or by referencing
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|  * it from a CSS property such as 'background-image').  In this case we only
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|  * support context colors and not paint servers.
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|  */
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| class SVGEmbeddingContextPaint : public SVGContextPaint {
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|   using DeviceColor = gfx::DeviceColor;
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| 
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|  public:
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|   SVGEmbeddingContextPaint() : mFillOpacity(1.0f), mStrokeOpacity(1.0f) {}
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| 
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|   bool operator==(const SVGEmbeddingContextPaint& aOther) const {
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|     MOZ_ASSERT(GetStrokeWidth() == aOther.GetStrokeWidth() &&
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|                    GetStrokeDashOffset() == aOther.GetStrokeDashOffset() &&
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|                    GetStrokeDashArray() == aOther.GetStrokeDashArray(),
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|                "We don't currently include these in the context information "
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|                "from an embedding element");
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|     return mFill == aOther.mFill && mStroke == aOther.mStroke &&
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|            mFillOpacity == aOther.mFillOpacity &&
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|            mStrokeOpacity == aOther.mStrokeOpacity;
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|   }
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| 
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|   void SetFill(nscolor aFill) { mFill.emplace(gfx::ToDeviceColor(aFill)); }
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|   const Maybe<DeviceColor>& GetFill() const { return mFill; }
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|   void SetStroke(nscolor aStroke) {
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|     mStroke.emplace(gfx::ToDeviceColor(aStroke));
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|   }
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|   const Maybe<DeviceColor>& GetStroke() const { return mStroke; }
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| 
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|   /**
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|    * Returns a pattern of type PatternType::COLOR, or else nullptr.
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|    */
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|   already_AddRefed<gfxPattern> GetFillPattern(
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|       const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM,
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|       imgDrawingParams& aImgParams) override;
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| 
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|   /**
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|    * Returns a pattern of type PatternType::COLOR, or else nullptr.
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|    */
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|   already_AddRefed<gfxPattern> GetStrokePattern(
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|       const DrawTarget* aDrawTarget, float aStrokeOpacity,
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|       const gfxMatrix& aCTM, imgDrawingParams& aImgParams) override;
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| 
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|   void SetFillOpacity(float aOpacity) { mFillOpacity = aOpacity; }
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|   float GetFillOpacity() const override { return mFillOpacity; };
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| 
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|   void SetStrokeOpacity(float aOpacity) { mStrokeOpacity = aOpacity; }
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|   float GetStrokeOpacity() const override { return mStrokeOpacity; };
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| 
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|   uint32_t Hash() const override;
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| 
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|  private:
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|   Maybe<DeviceColor> mFill;
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|   Maybe<DeviceColor> mStroke;
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|   float mFillOpacity;
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|   float mStrokeOpacity;
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| };
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| 
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| }  // namespace mozilla
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| 
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| #endif  // LAYOUT_SVG_SVGCONTEXTPAINT_H_
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